Flash Runtimes Conquer the Universe

28

description

A panel at the 2014 Adobe Education Leader Institute at the heart of Adobe’s corporate headquarters in San Jose, California – with; Joseph Labrecque of the University of Denver, Andrew Phelps of the Rochester Institute of Technology, and Chris Campbell of Adobe Systems Inc.

Transcript of Flash Runtimes Conquer the Universe

Page 1: Flash Runtimes Conquer the Universe
Page 2: Flash Runtimes Conquer the Universe
Page 3: Flash Runtimes Conquer the Universe
Page 4: Flash Runtimes Conquer the Universe
Page 5: Flash Runtimes Conquer the Universe
Page 6: Flash Runtimes Conquer the Universe
Page 7: Flash Runtimes Conquer the Universe
Page 8: Flash Runtimes Conquer the Universe
Page 9: Flash Runtimes Conquer the Universe
Page 10: Flash Runtimes Conquer the Universe

Andrew PhelpsDirector, RIT Center for Media, Arts, Games, Interaction & CreativityProfessor & Founder, School of Interactive Games & MediaRochester Institute of TechnologyAdobe Education Leader | Partner by Design Board Membermagic.rit.edu | andysgi.rit.edu | @RITMAGIC

Page 11: Flash Runtimes Conquer the Universe

We MAKE Things.(Games. Apps. Software. Hands. Libraries. Etc.)

Page 12: Flash Runtimes Conquer the Universe

We EDUCATE by publicly exploring what (and how) we MAKE.(Students, Faculty, Staff, Community, Public)

Page 13: Flash Runtimes Conquer the Universe

University

Research

Commercial

Production

Page 14: Flash Runtimes Conquer the Universe

So… Flash?

…isn’t that dead?

Page 15: Flash Runtimes Conquer the Universe

Our emerging student engineers ARE GREAT, but tend to:

a)Be US culture/install centricb)Focus initially on hype over prototypec) Start coding before they have a pland)Prioritize the device they have in hande)All of the above

It’s our job to fix this. That’s what education is.

Page 16: Flash Runtimes Conquer the Universe

So really,

a) We’re caught in a transition period (like always)b) Content > technologyc) There are proven technologies on the groundd) There are new experimental modelse) Markets are fragmenting across devices

That’s the world our students are entering.That’s the world we have to prepare them for.

Page 17: Flash Runtimes Conquer the Universe

[email protected] | magic.rit.edu | @ritmagic

Page 18: Flash Runtimes Conquer the Universe
Page 19: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Chris Campbell | Product Manager & Customer Advocate

[email protected] - @liquidate Flash Runtime 2014

Page 20: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Flash Player Stats

Over 95% of personal computers have Flash Player installed

Over half a billion computers check in with Adobe’s update servers daily

Flash Player comes preinstalled on all new Windows and Chromebook systems

Bundled with all Google Chrome browsers

Page 21: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Adobe AIR Stats

Built with AIR 3.8 and higher:

311,000 unique applications

1.8 billion application installs and updates

Page 22: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Runtime Compatibility

Compatibility Adobe is committed to supporting future versions of operating systems and

browsers

Page 23: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Release Schedule

Releases occur every second Tuesday of the month

Major feature bearing releases once a quarter

Bug and security updates monthly if required

5/14 6/14 7/14 8/14 9/14 10/14 11/14 12/14 1/15 2/15 3/15 4/15 5/15 6/15

Flash 13Flash 14 Flash 15 Flash 16 Flash 17 Flash 18

Page 24: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Features

Improvements for responsive design

Huge improvements for 3D graphics

Faster compilation times

Improvements to Flash Player distribution

New platform support – Intel Android

PPAPI Support

And more!

Page 25: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Adobe AIR on Intel® Based Android

• AIR provides education publishers a path to extend the use of their Flash content on Android

• Protects your digital curriculum investment

• Key to unlocking publishers’ vast digital curriculum resources for use on Android tablets

25

Page 26: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Intel is aggressively enabling Android tablets for the classroom

• Emphasis is on affordability, performance, and battery life

• Working with large and small manufacturers worldwide to make these tablets available now

• Enabling the move to digital educational content in the classroom

26

Page 27: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Flash Player Updates

Do you have a difficult time keeping Flash Player secure and up to date?

Helpful Info to make your life easier -http://adobe.ly/1objrVA

Page 28: Flash Runtimes Conquer the Universe

© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.