Flash: Controlling Sound
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![Page 1: Flash: Controlling Sound](https://reader036.fdocuments.us/reader036/viewer/2022062516/56812b25550346895d8f2666/html5/thumbnails/1.jpg)
Flash: Controlling Sound
Presentation by Mindy McAdams
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ActionScript (so far)
From Lessons 1 through 7: stop(); play(); gotoAndStop("someframelabel"); gotoAndPlay("otherframelabel");
The script can be written on a button or on a frame
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If script is on a button:on (release) { stuff here }
Alternatively -- if a button has an instance name, you can put the script on the Timeline this way:rewind_btn.onRelease = function () { stuff here }
ActionScript for buttons
on (release) { stuff here }
rewind_btn.onRelease = function () { stuff here }
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If you need to make a movie clip stop playing (if the instance name is clouds_mc) from the main Timeline:
Or if the movie clip needs to tell the main Timeline to stop playing:
ActionScript & movie clips
clouds_mc.stop();
_parent.stop();
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New, exciting ActionScript
What is a variable? A kind of container for data Each variable has a name (static) Each variable has a value (dynamic)
Examples of variables (name, left; and value, right): n = 27; myColor = "orange";
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ActionScript 2.0 variables
Not in the book: AS 2.0 would like script to be more
formal in style Examples of the initial declaration of
variables in AS 2.0: var n = 27; var myColor = "orange";
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ActionScript 2.0 variables
In fact, AS 2.0 would like things to be EVEN MORE formal:
Examples of the initial declaration of variables in AS 2.0, including “strict data typing”: var n:Number = 27; var myColor:String = "orange";
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Selecting ActionScript version
To make life easy, when following the book, you can simply change the Publish Settings to AS 1.0
But eventually, people will use AS 2.0 for everything
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ActionScript variables
We should formally declare our variables: var n = 27; var myColor = "orange";
You can do that in AS 1.0 or 2.0 However – we need not use strict data
typing (:Number, :String, etc.)
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ActionScript variables
How does a variable work? var n = 27; n = n + 1; if (n == 28) { stuff here }
Another example: var myColor = "orange"; if (myColor != " blue")
{ stuff here }
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ActionScript operators
== “is equivalent to” != “is NOT equivalent to” > “is greater than” < “is less than” >= “is greater than or equal to” <= “is less than or equal to”
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Variables in Lesson 8 (Sound)
The book says: x = new Sound();
Here the variable is x – and we are declaring it for the first time
So to be more formal and correct:var x = new Sound();
Only the first time you use x in a movie – do not write var after the first appearance of the variable
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Variables in Lesson 8 (Sound)
A variable name can be any word (except the “reserved words”; see pp. 479 - 480)
It’s common to use letters such as x, y, and z as names of variables
It’s also common to use “camel case” in the name -- e.g. mySound, theMusic, etc.
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Variables in Lesson 8
After we have declared a variable (with var), we can use it to do things -- rather like an instance namex.start(0, 0);
x.stop(); These are the basics of audio in Flash (We’ll get back to this shortly)
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Bringing sound into the FLA
The only script difference between the two methods for the Sound object concerns how you associate your audio file with your variable:x.attachSound("crossroads");
… or … x.loadSound("rainforest.mp3",
true);
x.attachSound("crossroads");
x.loadSound("rainforest.mp3", true);
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External MP3 files (loadSound)
To load an external audio file, the file MUST BE in the MP3 file format
Also, the file must have a sampling rate of one of these three values (on pp. 216 – 217): 11.025 kHz (doesn’t sound great) 22.05 kHz (usually best choice) 44.1 kHz (CD quality; big file size)
Otherwise, you will have distorted sound
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Starting and stopping sound
To stop a Sound object represented by the variable name x:x.stop();
(Exactly like stopping a movie clip) To play a Sound object (from the
beginning):x.start(0, 0);
Script can be on a button or on a frame
x.stop();
x.start(0, 0);
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Options for starting sound
This will start the sound from the beginning AND play it only once: -
This will start the sound from the beginning and loop it 100 times: -
This will start the sound 20 seconds after the beginning and play it only once: -
x.start(0, 0);
x.start(0, 100);
x.start(20, 0);
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Pausing sound
Before you pause an audio file, you must determine how much has already played
Then you will be able to start it (later) from the same point
This property is called position
var p;p = Math.floor(x.position/1000);
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Pausing sound (2)
Say the sound file had already played for 5.2 seconds (5,200 milliseconds)
This script will get the number 5,200 and divide it by 1,000:
Then it will round down the result to a whole number (not a decimal)
Result: p = 5
p = Math.floor(x.position/1000);
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Pausing sound (3)
If you have the value of p, you can use that value to restart the audio file at the correct point after it has been paused: P x
If the value of p were 5, then the audio would immediately start playing from the point 5 seconds into the file
p = Math.floor(x.position/1000);x.start(p, 0);
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Adjusting the volume
If all you need to do is mute the audio (while it continues to play): -
If you then need to return the audio to the maximum volume: -
The volume range is exactly 0 to 100
x.setVolume(0);
x.setVolume(100);
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ActionScript basics
From Lessons 1 through 7: stop(); play(); gotoAndStop("someframelabel"); gotoAndPlay("otherframelabel");
You will use these in almost every Flash movie
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ActionScript for audio (basics)
From Lesson 8 (x can be any name): var x = new Sound(); x.attachSound(); x.loadSound(); x.start(0, 0); x.stop();
You will use these to control sound in any Flash movie that requires it
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ActionScript/audio (advanced)
From Lesson 8 (x can be any name): var x = new Sound(); var p = 0; p = Math.floor(x.position/1000); x.start(p, 0); x.setVolume(0); x.setVolume(100);
You will use these to control sound in conjunction with buttons in the Flash movie
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Flash: Controlling Sound
The End
Presentation by Mindy McAdams
> Flash Journalism: Lesson 8