Design principles for great AR games
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Transcript of Design principles for great AR games
Design principles forgreat AR games
Wendelin Reich, PHDFounder & CEO
Virtualbeings.co
AR gaming is already here, right ?
January 21, 2016 2Desigining great AR games | wendelin reich
Ingress (niantic labs / Google) Pokemon Go
Let's be clear about two things
1. Definitions 2. Great ar doesnt exist yet
●AR and VR: cognitive terms
●Precise “registration” (not GPS)
●Not every AR game is actually AR (But it will be here soon)
January 20, 2016 3Desigining great AR games | wendelin reich
AR tech 1/3 : marker-based tracking
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●Vuforia (Qualcomm, PTC), Kudan, Metaio, …●Marker must be in FOV
CastAR
AR tech 2/3 : Head-mounted displays
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Microsoft HoloLens
Daqri Smart Helmet
Meta AR
AR tech 3/3 : touchscreen devices
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Project Tango Devkit (Google)
RealSense/Tango devkit (Intel + Google)
Who will win ?
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●HMD vs Handheld: both may be useful
●Don't forget the form factor:
What do I do with AR ?
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Demo
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How close are we to hi-fi AR gaming ?
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1) Lag, drift, noise (Demo)
2) Field-of-view (for HMDs)
3) Occlusion (Magic Leap!)
There are at least 5 remaining technical challenges
4) Collision
5) Light
How close are we to hi-fi AR gaming ?
January 21, 2016 11Desigining great AR games | wendelin reich
1) Lag, drift, noise (Demo)
2) Field-of-view (for HMDs)
3) Occlusion (Magic Leap!)
There are at least 5 remaining technical challenges
4) Collision
5) Light
Dealing with the unknown setting
January 21, 2016 12Desigining great AR games | wendelin reich
●Can your game be played in any setting ?
●Does the scale of your game fit the world ?●This can be faked in handheld AR●Delta camera vs absolute camera
●Do you deal with occlusion ?
●Do you deal with dynamic changes ?
Scale matters...
January 21, 2016 13Desigining great AR games | wendelin reich
(PS : will Minecraft work at toy scale?)
Dealing with the constrained player
January 21, 2016 14Desigining great AR games | wendelin reich
• Unlike VR, free player movement is feasible in AR
• But not always practical!
• As in VR, this is an opportunity !
Dealing with the constrained player
January 21, 2016 15Desigining great AR games | wendelin reich
• Unlike VR, free player movement is feasible in AR
• But not always practical!
• As in VR, this is an opportunity !
I expect you to die
(Schell Games)
Consraining the unconstrained player
January 21, 2016 16Desigining great AR games | wendelin reich
• You cannot constrain player rotation
• You cannot constrain player movement
• One trick : markers
• Handle player collisions with geometry
And now the$1.000.000 question
January 21, 2016 17Desigining great AR games | wendelin reich
What is fun in AR ?
January 21, 2016 18Desigining great AR games | wendelin reich
Let's focus on indoor scenarios
January 20, 2016 19Desigining great AR games | wendelin reich
Alien Invasion (from Wetzel et al, Designing mobile AR games)
Fun 1/5 : Virtual toys
January 20, 2016 20Desigining great AR games | wendelin reich
Transformers demo (Intel RealSense Tablet) Racing track (made of atoms, not bits)
Fun 2/5 : Virtual boardgames, pets
January 20, 2016 21Desigining great AR games | wendelin reich
Jenga on Project Tango 'The kitten' on Project Tango
Fun 3/5 : Object-centered puzzles
January 20, 2016 22Desigining great AR games | wendelin reich
Twisty Planets (Android)The Room 1-3 (iOS, Android)
Though not every puzzler will fit...
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Shadowmatic (iOS)
Fun 4/5 : Anything that makes movement meaningful
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(Remember that?)
Fun 5/5 : Games that mess with reality in interesting ways
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(Surprise me! :-)
A final wish : please don't overpromise
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HoloLens Minecraft 'demo'
Drakerz Kickstarter,
Expectations vs reality
… or this will happen
January 20, 2016 27Desigining great AR games | wendelin reich
THANK YOU!
January 21, 2016 28Desigining great AR games | wendelin reich
Wendelin Reich, PHDFounder & CEO
Virtualbeings.co
@wendelinreich@virtualbeings