Agile Games - Playful approaches to agile principles

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Agile Games Playful approaches to agile principles 2 nd int. CTO Conference | Berlin | Nov. 7 th 2013

description

I facilitated this workshop during the 2nd Holtzbrinck Publishing Group's International CTO Conference 2013 in Berlin. It's about Agile Games and how they revolutionise the way we train Agile Teams.

Transcript of Agile Games - Playful approaches to agile principles

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Agile Games Playful approaches to agile principles

2nd int. CTO Conference | Berlin | Nov. 7th 2013

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Robert'Misch'Agile''Coach'

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Agile Enthusiast since 2007

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Agile Leadership !

Agile Enterprise !

Scrum, Kanban, Lean Startup

!

Speaker + Facilitator !

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too ?complicated

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Benjamin Franklin

Well done is better than well said.“

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One does not learn architecture from classrooms and libraries as much as one does by doing it and reflecting on the outcomes and their effects on others. “

Russell Ackoff, Re-Creating the Corporation

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Warm-Up

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The Table Game

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Build groups of 10 people

1 person to stand out of each group

Each team: form a circle (facing in)

Each player: hold the rope in your right hand

Each player: pass the other end to a person across from you

Project Mgr: direct team so that it is untangled and standing side by side in a circle

Team: follow PM’s instructions

Project Mgr: observe and do not say anything

Team: Untangle yourself

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When to play the Rope Game?

What can we learn from this exercise?

In a nutshell

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What can we learn from this?

This exercise demonstrates the power of a team’s ability to solve complex problems when they collaborate. !

It resonates with Agile in that you encourage the team to be self-organising to get the full benefit of their abilities.

faster, proper solution (is there a ’best solution’?) !

more fun

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Benjamin Franklin

All mankind is divided into three classes: those that are immovable, those that are movable, and those that move.“

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Sir Ken Robinson, alphabet, by Erwin Wagenhofer

People are at their best, when they do what they love.“

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Moving Motivators (by Jurgen Appelo, Management 3.0)

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1st Step: Important to You

unimportant important

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2nd Step: Effects of Change

positive change

negative change

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Your turn (25 mins)

1. Pair up w/s.o. you haven't talked to today

2. Do the following one-by-one (play / observe)

A. Find out what’s important to you

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B. Consider a change in your work life and determine how this affects your motivators

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3rd Step: Reflection on Motivation

positive change

negative change

unimportant important

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When to play Moving Motivators?

What can we learn from this exercise?

In a nutshell

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reveals the effect of (organisational) change on your/your team’s motivators interesting for teams to find out what motivates their team members can be performed with people in (private) one-on-one situations helps you realize that you may have some work to do on your own motivation …

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helpful resources on Moving Motivators

http://www.noop.nl/2011/09/moving-motivators-free-exercise.html

!http://www.management30.com/product/moving-motivators/

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Key Characteristics of Games

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StartEnding

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Focus&

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Challenge

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Context

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safe-­‐to-­‐fail

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Debriefing transforming fun to real learning

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20 sticks of spaghetti one yard tape one yard string one marshmallow+ + +

ChallengeThe

©"h$p://marshmallowchallenge.com/Instruc7ons.html""

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Your turn (18 mins)

1. Split into groups of 10 players

2. Each team grab 20 sticks of spaghetti, 1 mtr of string, 1 mtr of tape, 1 marshmallow, scissors

3. W/the material at hand tinker a „building“/„skeleton“ as tall as possible w/Marshallow on top within 18 mins

must be stable enough to stand upright for at least 15 secs w/o touching it

measure + write down the hight of your „building“ / „skeleton“

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Start

Typical Progress

18Minutes

Orient0 18

Minutes

Orient0 18

PlanMinutes

Orient0 18

Plan BuildMinutes

Orient0 18

Plan Ta-Da!Minutes

Build

Orient0 18

Plan Oh-Oh!Minutes

Build

Recent Kindergarten School Graduates

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When to play Marshmallow Challenge?

What can we learn from this exercise?

In a nutshell

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incremental*intera+ve*

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fun, playful approaches

repetitive exercises => training

productive work => transfer learnings to work life

pushes unconventional approaches

boosts creativity & imagination

helps form new teams

Why Games?

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Want to learn more about

Play4Agile Unconferencehttp://p4a13.wordpress.com/

Agile Games Conference, Boston, MAhttp://www.agilegames2013.com/

http://tastycupcakes.org/category/games/

Agile Games?

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play games!Do it again:

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Feedback Door

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Robert'Misch!Agile'Coach'[email protected]'

My'slides'will'be'available'for'download'from'tomorrow,'Friday'Nov.'8th'

''''''''''www.speakerdeck.com/robertmisch'