An Epic Quest - Applying the Principles of Games to Learning
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Transcript of An Epic Quest - Applying the Principles of Games to Learning
An Epic
Quest
Applying the
Principles of
Games to Le
arning
Lucas Gillispie
@PCSTechOn Twitter:
Peggy Sheehy
@peggysheehyOn Twitter:
http://www.flickr.com/photos/davidwarlick/5494985812/Photo: David Warlick
#ncties12
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Mihály Csikszentmihályi
FlowAn optimal state
of intrinsic motivation, where a person is fully
immersed in what he or she is
doing.
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http://www.flickr.com/photos/mazakar/2217726325/
What game designers know about learning...
#1 PLAY IS POWERFUL
“The opposite of work is not play, it’s depression.”
Dr. Brian Sutton-SmithAuthor: The Ambiguity of Play
“It is paradoxical that many educators and parents still differentiate between a time for learning and a time for play without seeing the vital connection between them.”
Leo F. Buscaglia, USC
#2 IT’S ALL ABOUT MASTERY
Level 1
Level 50
Learning works best when new challenges are “pleasantly frustrating” in the sense of being felt by learners to be at the outer edge of, but within their “regime of competence”. That is, these challenges feel hard, but doable.(Gee, 2007, p. 36).
#3 GAMERS CRAVE ASSESSMENT
Text
#4 IT’S OK TO FAIL
“One of the counter intuitive things I needed to learn as a designer was that players enjoy failures more than success. As long as it’s diverse, they like to explore the failure space of a game.”
-Will Wright, Game Designer
Failure is different in the classroom...
#5 TOGETHER, WE CAN OVERCOME THE TOUGHEST
BOSSES
Social Constructivism
#6 Epic Wins Are Possible
“In a good game we feel blissfully productive. We have clear goals and a heroic sense of purpose.”
Jane McGonigal, Institute for the Future
Are your learners challenged with real-world problems?
Do they feel an epic win is possible?
12 Tips for Bringing
Video Games Into Your
Classroom
1. Read What The Experts Are Saying
#2 Talk to your learners about thegames they play.
#3 Let your own children teach you about the games they play.
#4 Pick up a new game and play it.
#5 Put on your teacher lenses.
#6 Don’t overlook off-the-shelf games.
#7 Always start with your instructionalgoals in mind.
#8 Collaborate and share with other professionals.
#9 Make cookies for your IT staff; theycan be powerful allies.
#10 Get your principal on board.
#11 Start in a safe place to fail.
#12 Remember how to play.
Two Game-Based
Projects We’re Doing
With our Learners
WoWinSchool
An Elective/Enrichment Class forMiddle School Students
Blended/Hybrid Course
PaperlessPortable
Granular
Freely AvailableOriginally built in
Migrated to:
Aligned to Common Core Standards
The Theme
Students are
“Heroes”
Parallel Reading
Assignment
Reflection onLife
Experiences
Gamifying The Classroom
“Heroes”Not Students
(Game Players)
“Lore Keepers” Not
Teachers
Instead of Grades…
…experience points
You “Win” The Class
“Quests”Not Assignments
Learner Choice
Stats and Achievements
Sandbox Game
Locally Hosted Servers
No Subcription Fees
Appropriate for all ages
K-12Flexible!
Buildings and Structures
Contraptions
8-bit Art
A story about a girl...
Questions?