Defining games feedback

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Transcript of Defining games feedback

Page 1: Defining games   feedback

Defining Games

Page 2: Defining games   feedback

a system of rules in which agents compete by making ambiguous decisions.

http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1

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http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1

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interactive systems

simulations don't have to be fun

competition isn't important

examples: flight simulators, sim city

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contests

measure of ability, not necessarily about meaningful decisions

examples: guitar hero, weightlifting

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puzzles

there is a solution

if everyone can figure out the solution, that's a good thing

decisions are irrelevant to the final outcome

examples: crosswords, jigsaw puzzles, math problems

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enemies of pure games?

character growth

saved games

story-based structure

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Feedback SystemsAdding Some Balance

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negative feedback

think of an air conditioning system

hurts you when you're doing well

basketball: for every n points of difference in the team scores, the losing team can have an extra player

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positive feedback

think of peggle

rewards you when you're doing well

basketball: for every n points of difference in scores, the winning team can have an extra player

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dynamic difficulty adjustment

adjust based on the player's ability

think mario kart