Defining games feedback
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Transcript of Defining games feedback
Defining Games
a system of rules in which agents compete by making ambiguous decisions.
http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1
http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1
interactive systems
simulations don't have to be fun
competition isn't important
examples: flight simulators, sim city
contests
measure of ability, not necessarily about meaningful decisions
examples: guitar hero, weightlifting
puzzles
there is a solution
if everyone can figure out the solution, that's a good thing
decisions are irrelevant to the final outcome
examples: crosswords, jigsaw puzzles, math problems
enemies of pure games?
character growth
saved games
story-based structure
Feedback SystemsAdding Some Balance
negative feedback
think of an air conditioning system
hurts you when you're doing well
basketball: for every n points of difference in the team scores, the losing team can have an extra player
positive feedback
think of peggle
rewards you when you're doing well
basketball: for every n points of difference in scores, the winning team can have an extra player
dynamic difficulty adjustment
adjust based on the player's ability
think mario kart