Custom Printable Talent Trees - Elliot Haywardfiles.elliothayward.net/SWEE/Talent Trees...

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Custom Printable Talent Trees By Dylan Standlea, aka DylanRPG (Based off the Talent Trees from the Star Wars: Edge of the Empire Core Rulebook by Fantasy Flight Games.)

Transcript of Custom Printable Talent Trees - Elliot Haywardfiles.elliothayward.net/SWEE/Talent Trees...

Page 1: Custom Printable Talent Trees - Elliot Haywardfiles.elliothayward.net/SWEE/Talent Trees Complete.pdf · Custom Printable Talent Trees By Dylan Standlea, aka DylanRPG (Based off the

Custom Printable Talent Trees

By Dylan Standlea, aka DylanRPG (Based off the Talent Trees from the Star Wars: Edge of the

Empire Core Rulebook by Fantasy Flight Games.)

Page 2: Custom Printable Talent Trees - Elliot Haywardfiles.elliothayward.net/SWEE/Talent Trees Complete.pdf · Custom Printable Talent Trees By Dylan Standlea, aka DylanRPG (Based off the

Table of ContentsBounty Hunter

Assassin ... page 3 Gadgeteer … page 4Survivalist … page 5

ColonistDoctor … page 6Politico … page 7Scholar … page 8

ExplorerFringer ... page 9Scout … page 10Trader … page 11

Hired GunBodyguard … page 12Marauder … page 13Mercenary Soldier … page 14

SmugglerPilot … page 15Scoundrel … page 16Thief … page 17

Technician Mechanic … page 18Outlaw Tech … page 19Slicer … page 20

Force Sensitive Exile … page 21Force Power: Sense … page 22Force Power: Influence … page 23Force Power: Move … page 24

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BOUNTY HUNTER: ASSASSIN TALENT TREE

Career Skills: Athletics, Brawl, Perception Piloting (Planetary)Piloting (Space), Ranged (Heavy) Streetwise, VigilanceAssassin Bonus Career Skills: Melee, Ranged (Heavy), Skulduggery, Stealth

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Grit

Gain + Strain Threshold

Lethal BlowsAdd +10 per rank to any Critical Injury result

Stalker

Add Boost per rank toall Stealth and Coordination checks.

DodgeWhen targeted, sufferstrain no greater thanranks and upgrade difficulty of attack bysame number

Precise AimOnce per round sufferstrain no greater thanranks and reduce target's Defense by thatnumber as a maneuver.

Jump Up

Once per round, may stand from seated orprone as an incidental

Quick StrikeAdd Boost per rank tocombat checks againsttargets that have notyet acted this encounter.

Quick DrawOnce per round, drawor holster a weapon oritem as an incidental.

TargetedBlowAfter attack, spend 1Destiny Point to add Damage = to Agility tohit.

AnatomyLessonsAfter attack, spend 1Destiny Point to adddamage = to Intellect to one hit.

Sniper ShotAs a maneuver, beforemaking ranged attack,increase weapon rangeand upgrade difficultyby 1 per rank.

DeadlyAccuracyChoose 1 combat skill.Add damage equal toranks in that skill toone hit with that skill

DedicationGain + 1 to singleCharacteristic. Thiscannot bring a characteristic above 6.

Master ofShadowsOnce per round, suffer2 strain to decrease difficulty of next Stealthor Skulduggery by one.

Active

Passive

Stalker

Add Boost per rank toall Stealth and Coordination checks.

Lethal BlowsAdd +10 per rank to any Critical Injury result

Stalker

Add Boost per rank toall Stealth and Coordination checks.

DodgeWhen targeted, sufferstrain no greater thanranks and upgrade difficulty of attack bysame number

Lethal BlowsAdd +10 per rank to any Critical Injury result

Precise AimOnce per round sufferstrain no greater thanranks and reduce target's Defense by thatnumber as a maneuver.

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BOUNTY HUNTER: GADGETEER TALENT TREE

Career Skills: Athletics, Perception, Pilot (Planet), Pilot (Space),Streetwise, Brawl, Vigilance, Ranged (Heavy)Gadgeteer Bonus Career Skills: Computers, Mechanics, Coerce, Ranged (Light)

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BraceRemove 1 environmental Setbackper rank from next action.

Toughened

Gain +2 WoundThreshold

IntimidatingMay suffer strain = torank to downgradedifficulty when using Coerce, or upgrade when used against you.

DefensiveStanceOnce per round, as amaneuver, any attacksagainst you suffer 1Setback.

Spare ClipCannot run out ofammo due to Despair.Items with listed clip size run out of ammoas normal.

Jury RiggedChoose 1 weapon, armor or other item and improve one of itsstatistics by 1 as longas it remains in use.

Point Blank+ 1 damage per rankwhen using Ranged(Heavy) or Ranged (Light) at close or engaged range.

DisorientAfter hitting with a combat check, spendTriumph to disorienttarget for rounds =to rank.

Toughened

Gain +2 Wound Threshold

ArmorMasterWhen wearing armor,increase total Soak value by 1.

NaturalEnforcerOnce per session, mayre-roll any 1 Coerce orStreetwise check.

StunningBlowWhen making Meleechecks, may inflictdamage as strain.

TinkererMay add 1 additionalHard Point to a numberof items equal to rank.Item may only bemodified once.

Deadly AccuracyChoose 1 Combat Skill.Add +1 to damage when using this skill.

ImprovedStunning BlowSpend Triumph to stagger target whendealing strain with Melee or Brawl.

IntimidatingMay suffer strain = torank to downgradedifficulty when using Coerce, or upgrade when used against you.

Dedication

Gain +1 to characteristic.

ImprovedArmor MasterWhen wearing armorof a soak value of 2 orhigher, increase Defense by 1.

CripplingBlow+ 1 combat checkdifficulty. If successful,target suffers 1 strainfor each maneuver.

Active

Passive

Jury RiggedChoose 1 weapon, armor or other item and improve one of itsstatistics by 1 as longas it remains in use.

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BOUNTY HUNTER: SURVIVALIST TALENT TREE

Career Skills: Athletics, Brawl, Perception, Piloting (Planetary)Piloting (Space), Ranged (Heavy), Streetwise, VigilanceSurvivalist Bonus Career Skills: Xenology, Perception, Resilience, Survival

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ForagerRemove up to 2Setback from skill checks to find food,water, or shelter. Checks take ½ time.

StalkerAdd Boost per rank to all Stealth and Coordination checks.

OutdoorsmanRemove Setback perper rank to movethrough terrain ormanage environment.Travel takes ½ time.

ExpertTrackerRemove Setback perrank from trackingchecks. Decrease timeto track by ½.

SwiftDo not suffer usualpenalties for movingthrough difficultterrain.

HunterAdd Boost per rank toall animal checks (including combat).+10 to Crit Injuries against animals.

Soft SpotAfter making a successful attack may spend 1 Destiny Pointto add damage equalto Cunning to one hit.

Toughened

Gain +2 Wound Threshold

NaturalOutdoorsmanOnce per session, mayre-roll any 1 Resilienceor Survival check.

BloodedAdd Boosts per rank toall checks to resistpoison. Reduce duration of poison by1 round per rank.

Enduring

Gain +1 Soak value.

Dedication

Gain +1 to characteristic.

Grit

Gain + Strain Threshold

HeroicFortitudeSpend 1 Destiny Point toignore Crit Injuries on Brawn or Agility checks until end of encounter.

Active

Passive

OutdoorsmanRemove Setback perper rank to movethrough terrain ormanage environment.Travel takes ½ time.

ExpertTrackerRemove Setback perrank from trackingchecks. Decrease timeto track by ½.

StalkerAdd Boost per rank to all Stealth and Coordination checks.

Toughened

Gain +2 Wound Threshold

HunterAdd Boost per rank toall animal checks (including combat).+10 to Crit Injuries against animals.

ExpertTrackerRemove Setback perrank from trackingchecks. Decrease timeto track by ½.

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COLONIST: DOCTOR TALENT TREE

Career Skills: Charm, Deceit, Leadership, Negotiation, Streetwise, Knowledge (CoreWorlds), Knowledge (Education), Knowledge (Lore)Doctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience

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SurgeonWhen healing anothercharacter's wounds,that character healsan additional woundper rank.

Bacta SpecialistPatients regain 1 extra wound per rank from bacta tanks or long term care.

Grit

Gain + 1 StrainThreshold

PressurePointWhen making a Brawlcheck, may inflict strain inplace of damage + strain = to Medicine skill.

Improved StimApplicationWhen performing StimApplication, may increase difficulty to Hard, and ally suffers only 1 strain

Toughened

Gain +2 Wound Threshold.

AnatomyLessonsAfter making a successful attack, may add 1 DestinyPoint to add damage = to Intellect.

NaturalDoctorOnce per session, mayre-roll any 1 Medicine check..

Master DoctorOnce per round, suffer2 strain to decreasedifficulty of Medicinecheck by 1.

Dedication

Gain +1 to characteristic.

ResolveWhen a character involuntary suffers strain he suffers 1 less per rank to a minimumof 1.

Stim ApplicationWhen using Stim on ally, make Average Medicine check for +1 characteristic for encounter. Ally also suffers 4 strain

Active

Passive

DodgeWhen targeted, performDodge as an incidentalto suffer number of strainno greater than ranks andupgrade difficulty by thatnumber.

SupremeStim ApplicationWhen performing Stim Application, spend 1 Triumph to increase additional Characteristic by 1.

Grit

Gain + 1 StrainThreshold

SurgeonWhen healing anothercharacter's wounds,that character healsan additional woundper rank.

ResolveWhen a character involuntary suffers strain he suffers 1 less per rank to a minimumof 1.

SurgeonWhen healing anothercharacter's wounds,that character healsan additional woundper rank.

Grit

Gain + 1 StrainThreshold

Bacta SpecialistPatients regain 1 extra wound per rank from bacta tanks or long term care.

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COLONIST: POLITICO TALENT TREE

Career Skills: Charm, Deceit, Leadership, Negotiation, Streetwise, Knowledge (CoreWorlds), Knowledge (Education), Knowledge (Lore)Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)

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Kill WithKindnessRemove Setback perrank from all Charmand Leadership checks.

Grit

Gain + 1 StrainThreshold

Scathing TiradeMake and AverageCoercion check. EachSuccess causes 1 close enemy to suffer 1 strain. Advantage = extrastrain suffered.

Improved Inspiring RhetoricEach ally affected byInspiring Rhetoric gains1 Boost on all skill checks for rounds equalto ranks in Leadership.

ImprovedScathing TiradeEach enemy affected by Scathing Tirade suffer 1Setback to all skill checks for rounds = to Coercion ranks.

Well RoundedChoose any 2 Skills.They permanently become Career Skills.

SupremeScathing TiradeSuffer 1 strain to performScathing Tirade as a maneuver, not an action.

Nobody'sFoolMay upgrade difficultyof incoming Charm,Coercion, or Deceptionchecks once per rank.

SupremeInspiring RhetoricSuffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.

NaturalCharmerOnce per session, mayre-roll any 1 Charm orDeception check.

Dedication

Gain +1 to characteristic.

Toughened

Gain + 2 WoundThreshold

InspiredRhetoricMake an Average Leadership check. Each Success causes 1 ally to recover 1 strain. Advantage= extra strain recovered.

Active

Passive

IntensePresenceSpend 1 Destiny Pointto recover strain = toPresence rating.

Steely NervesSpend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks untilthe end of encounter.

PlausibleDeniabilityRemove Setback perrank from all Coercionand Deception checks.

Kill WithKindnessRemove Setback perrank from all Charmand Leadership checks.

PlausibleDeniabilityRemove Setback perrank from all Coercionand Deception checks.

DodgeWhen targeted, performDodge as an incidentalto suffer number of strainno greater than ranks andupgrade difficulty by thatnumber.

Grit

Gain + 1 StrainThreshold

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COLONIST: SCHOLAR TALENT TREE

Career Skills: Charm, Deceit, Leadership, Negotiation, Streetwise, Knowledge (CoreWorlds), Knowledge (Education), Knowledge (Lore)Scholar Bonus Career Skills: Perception, Know. (Outer Rim), Know. (Underworld), Know. (Xenology)

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Respected ScholarMay downgrade difficulty per rankwhen dealing with learning facilities.

Speaks BinaryWhen directing NPC Droids, may grant them 1 Boost per rank.

Grit

Gain + 1 StrainThreshold

Respected ScholarMay downgrade difficulty per rankwhen dealing with learning facilities.

ResolveWhen character involuntary suffers strain, character suffers1 less strain per rank, to minimum of 1.

ResearcherRemove Setback perrank from allKnowledge checks.Researching takeshalf the time.

CodebreakerRemove Setback anddecrease difficulty tobreak code or decryptcommunications by 1..

KnowledgeSpecializationChoose 1 Know. Skill. May spend 1 Triumph to gain success= to rank.

Natural ScholarOnce per Session, re-rollany Knowledge Skill check.

Well RoundedChoose any 2 Skills.They permanently become Career Skills.

KnowledgeSpecializationChoose 1 Know. Skill. May spend 1 Triumph to gain success= to rank.

Confidence

May decrease difficultyof any Discipline checkto avoid fear by 1 perrank.

ResolveWhen character involuntary suffers strain, character suffers1 less strain per rank, to minimum of 1.

Intense FocusAs a maneuver, suffer1 strain and upgradethe ability of next skillcheck..

MentalFortressSpend 1 Destiny Pointto ignore effects of critical injury until endof encounter

Dedication

Gain +1 to characteristic.

Toughened

Gain + 2 WoundThreshold

ResearcherRemove Setback perrank from allKnowledge checks.Researching takeshalf the time.

Active

Passive

BraceRemove 1 environmental Setbackper rank from next Action.

Stroke of GeniusOnce per session, make skill check using Intellect regardless of skill.

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EXPLORER: FRINGER TALENT TREE

Career Skills: Astrogation, Cool, Knowledge (Outer Rim), Knowledge (Xenology),Perception, Piloting (Space), SurvivalFringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise

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Galaxy MapperRemove Setback per rank from Astrogationchecks, which also take ½ time.

Street SmartsRemove Setback perrank from Streetwiseor Underworld checks.

RapidRecoveryWhen healing strain after encounter, heal +1 strain per rank

MasterStarhopperOnce per round, suffer2 strain to decrease difficulty of next Astrogation check.

DefensiveDrivingIncrease defense ofvehicle or starship being piloted by 1 per rank.

DurableMay reduce any CriticalInjury suffered by 10per rank to a minimumof 1.

KnockdownAfter hitting with a melee attack, may spend Triumph to knock the target prone.

Jump Up

Once per round, maystand from seated or prone as an incidental.

SkilledJockeyRemove Setback perrank from all Pilotingchecks the characterattempts.

Active

Passive

Street SmartsRemove Setback perrank from Streetwiseor Underworld checks.

Galaxy MapperRemove Setback per rank from Astrogationchecks, which also take ½ time.

Grit

Gain + 1 StrainThreshold

Toughened

Gain + 2 WoundThreshold

RapidRecoveryWhen healing strain after encounter, heal +1 strain per rank

RapidRecoveryWhen healing strain after encounter, heal +1 strain per rank

Grit

Gain + 1 StrainThreshold

Dedication

Gain +1 to characteristic.

Toughened

Gain + 2 WoundThreshold

DodgeWhen targeted, sufferstrain no greater thanranks and upgrade difficulty of attack bysame number

DodgeWhen targeted, sufferstrain no greater thanranks and upgrade difficulty of attack bysame number

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EXPLORER: SCOUT TALENT TREE

Career Skills: Astrogation, Cool, Knowledge (Outer Rim), Knowledge (Xenology),Perception, Piloting (Space), SurvivalScout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival

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Natural HunterOnce per session, mayre-roll any 1 Perceptionor Vigilance check.

HeightenedAwarenessClose allies add 1 Boostto Perception or Vigilance checks. Engaged allies add 2 Boost.

Active

Passive

ShortcutDuring a chase scene,add Boost per rank toany checks made to catch or escape an opponent.

Quick StrikeAdd Boost per rank tocombat checks againsttargets that have notyet acted.

Let's RideOnce per round, maymount or dismount a vehicle or beast, orenter cockpit or weaponstation as an incidental.

Familiar SunsOnce per session, may makea Hard Outer Rim or CoreWorlds check to reveal current type of environmentand other useful information.

Toughened

Gain + 2 Wound Threshold

Utility BeltSpend 1 Destiny Pointto perform an incidental to produce a previously undocumented item orweapon from a tool belt orsatchel.

RapidRecoveryWhen healing strain after encounter, heal +1 strain per rank

StalkerAdd Boost per rank to all Stealth and Coordination checks.

Grit

Gain + 1 StrainThreshold

ForagerRemove up to 2Setback from skill checks to find food,water, or shelter. Checks take ½ time.

DisorientAfter hitting with a combat check, spendTriumph to disorienttarget for rounds =to rank.

RapidRecoveryWhen healing strain after encounter, heal +1 strain per rank

ShortcutDuring a chase scene,add Boost per rank toany checks made to catch or escape an opponent.

Grit

Gain + 1 StrainThreshold

Quick StrikeAdd Boost per rank tocombat checks againsttargets that have notyet acted.

Dedication

Gain +1 to characteristic.

StalkerAdd Boost per rank to all Stealth and Coordination checks.

DisorientAfter hitting with a combat check, spendTriumph to disorienttarget for rounds =to rank.

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EXPLORER: TRADER TALENT TREE

Career Skills: Astrogation, Cool, Knowledge (Outer Rim), Knowledge (Xenology),Perception, Piloting (Space), SurvivalTrader Bonus Career Skills: Deception, Know. (Core Worlds), Know. (Underworld), Negotiation

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Active

Passive

Smooth TalkerChoose 1 Skill from Charm,Coercion, Deception,Negotiation. When making checks, spend 1 Triumph to gain additional success = to ranks.

Spare ClipCannot run out ofammo due to Despair.Items with LimitedAmmo quality run outof ammo as normal.

Black MarketContactsWhen purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50 percent of basecost per reduction.

KnowSomebodyOnce per session whenattempting to purchaselegal items, reducerarity by 1 per rank.

ConvincingDemeanorRemove Setback perrank from Deceptionor Skulduggery checks.

Wheel andDealWhen selling goodslegally, gain 10% morecredits per rank.

NaturalNegotiatorOnce per session mayre-roll any 1 Cool orNegotiation check..

MasterMerchantWhen buying or selling or managing Obligation, may suffer 2 strain to sell 25%more, buy 25% less, or add1 more or 1 less Obligation

Wheel andDealWhen selling goodslegally, gain 10% morecredits per rank.

Grit

Gain + 1 StrainThreshold

Toughened

Gain + 2 Wound Threshold

KnowSomebodyOnce per session whenattempting to purchaselegal items, reducerarity by 1 per rank.

Nobody'sFoolMay upgrade difficultyof incoming Charm,Coercion, or Deceptionchecks once per rank.

Smooth TalkerChoose 1 Skill from Charm,Coercion, Deception,Negotiation. When making checks, spend 1 Triumph to gain additional success = to ranks.

Nobody'sFoolMay upgrade difficultyof incoming Charm,Coercion, or Deceptionchecks once per rank.

Wheel andDealWhen selling goodslegally, gain 10% morecredits per rank.

Steely NervesSpend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks untilthe end of encounter.

Black MarketContactsWhen purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50 percent of basecost per reduction.

Dedication

Gain +1 to characteristic.

KnowSomebodyOnce per session whenattempting to purchaselegal items, reducerarity by 1 per rank.

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HIRED GUN: BODYGUARD TALENT TREE

Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, VigilanceBodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)

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Active

Passive

BarrageAdd 1 damage per rank to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skils at long or extreme range.

Improved HardHeadedWhen disabled due to strainexceeding threshold,may take a more difficult Hard Headed action to reduce strain to 1 below threshold.

Body GuardOnce per round, performmaneuver to guard engagedally. Suffer a number of strain no greater than ranksand upgrade difficulty of combat checks against ally.

Hard HeadedWhen staggered ordisoriented, make a Daunting Discipline check to remove status.Difficulty reduced perrank.

Side StepOnce per round, usemaneuver and suffer a # ofstrain to upgrade difficulty of all ranged attacks by an = number for next round. Strain cannot exceed ranks.

Enduring

Gain +1 Soak Value.

Toughened

Gain + 2 Wound Threshold

DurableMay reduce any CriticalInjury suffered by 10per rank to a minimumof 1.

Grit

Gain + 1 StrainThreshold

BarrageAdd 1 damage per rank to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skils at long or extreme range.

BraceRemove 1 environmental Setbackper rank from next Action.

Body GuardOnce per round, performmaneuver to guard engagedally. Suffer a number of strain no greater than ranksand upgrade difficulty of combat checks against ally.

DefensiveStanceOnce per round, as amaneuver, any attacksagainst you suffer 1Setback.

BraceRemove 1 environmental Setbackper rank from next Action.

Side StepOnce per round, usemaneuver and suffer a # ofstrain to upgrade difficulty of all ranged attacks by an = number for next round. Strain cannot exceed ranks.

DefensiveStanceOnce per round, as amaneuver, any attacksagainst you suffer 1Setback.

Hard HeadedWhen staggered ordisoriented, make a Daunting Discipline check to remove status.Difficulty reduced perrank.

Dedication

Gain +1 to characteristic.

BarrageAdd 1 damage per rank to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skils at long or extreme range.

Toughened

Gain + 2 Wound Threshold

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HIRED GUN: MARAUDER TALENT TREE

Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, VigilanceMarauder Bonus Career Skills: Coercion, Melee, Resilience, Survival

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Active

Passive

Frenzied AttackWhen making a Melee orBrawl check, suffer # ofstrain to upgrade attack an= number of times. Straincannot exceed ranks.

Toughened

Gain + 2 Wound Threshold

Feral StrengthAdd 1 damage per rankto one hit of successfulattacks made usingBrawl or Melee skills.

HeroicFortitudeSpend 1 Destiny Point toignore Critical Injuries on Brawn or Agility checks until end of encounter.

Natural BrawlerOnce per session, mayre-roll any 1 Brawl orMelee check..

Lethal BlowsAdd +10 per rank to any Critical Injury result

KnockdownAfter hitting with a melee attack, may spend Triumph to knock the target prone.

Toughened

Gain + 2 Wound Threshold

Feral StrengthAdd 1 damage per rankto one hit of successfulattacks made usingBrawl or Melee skills.

Toughened

Gain + 2 Wound Threshold

Lethal BlowsAdd +10 per rank to any Critical Injury result

Enduring

Gain +1 Soak Value.

Toughened

Gain + 2 Wound Threshold

Feral StrengthAdd 1 damage per rankto one hit of successfulattacks made usingBrawl or Melee skills.

Lethal BlowsAdd +10 per rank to any Critical Injury result

Enduring

Gain +1 Soak Value.

Frenzied AttackWhen making a Melee orBrawl check, suffer # ofstrain to upgrade attack an= number of times. Straincannot exceed ranks.

DefensiveStanceOnce per round, as amaneuver, any attacksagainst you suffer 1Setback.

Dedication

Gain +1 to characteristic.

Frenzied AttackWhen making a Melee orBrawl check, suffer # ofstrain to upgrade attack an= number of times. Straincannot exceed ranks.

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HIRED GUN: MERCENARY SOLDIER TALENT TREE

Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, VigilanceMercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged (Heavy)

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Active

Passive

CommandAdd Boost per rank whenmaking Leadership checks.Affected targets add 1 Boost to Discipline checks for 24 hours.

Strong Arm

Treat thrown weaponsas if they had 1 greaterrange.

ConfidenceMay decrease difficultyof Discipline checks toavoid fear by 1 per rank of Confidence.

NaturalMarksmanOnce per session, mayre-roll any 1 Ranged (Light) or Ranged (Heavy) check.

Field CommanderMake an Average Leadership check. # of allies = to Presence may suffer 1 strain to perform1 maneuver..

Improved FieldCommanderField Commander affectsallies = to double Presence,spend Triumph to allow allies to suffer 1 strain for free action instead.

Lethal BlowsAdd +10 per rank to any Critical Injury result

DeadlyAccuracyChoose 1 combat skill.Add damage = to ranksin that skill to one hit ofa successful attack madeusing that skill.

True AimOnce per round, mayperform maneuver togain benefits of aimingand upgrade combatcheck one per rank..

Second WindOnce per encounter,may use incidental toheal strain equal to ranks.

Point Blank+ 1 damage per rankwhen using Ranged(Heavy) or Ranged (Light) at close or engaged range.

Side StepOnce per round, usemaneuver and suffer a # ofstrain to upgrade difficulty of all ranged attacks by an = number for next round. Strain cannot exceed ranks.

Point Blank+ 1 damage per rankwhen using Ranged(Heavy) or Ranged (Light) at close or engaged range.

Second WindOnce per encounter,may use incidental toheal strain equal to ranks.

CommandAdd Boost per rank whenmaking Leadership checks.Affected targets add 1 Boost to Discipline checks for 24 hours.

Sniper ShotAs a maneuver, beforemaking ranged attack,increase weapon rangeand upgrade difficultyby 1 per rank.

Grit

Gain + 1 StrainThreshold

Toughened

Gain + 2 Wound Threshold

Dedication

Gain +1 to characteristic.

True AimOnce per round, mayperform maneuver togain benefits of aimingand upgrade combatcheck one per rank..

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SMUGGLER: PILOT TALENT TREE

Career Skills: Coordination, Deception, Knowledge (Underworld), Perception,Piloting (Space), Skulduggery, Streetwise, VigilancePilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)

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Active

Passive

Full ThrottleAs an action, make aHard Piloting check toincrease vehicle's topspeed by 1 for a numberof rounds = to Cunning.

Dead to RightsSpend 1 Destiny Point toadd damage = to halfAgility (rounded up) to onehit of successful attack Made with ship or vehicleweaponry.

Improved FullThrottleSuffer 1 strain to attemptFull Throttle as a maneuverand decrease its difficultyto Average.

Master PilotOnce per round whenpiloting a starship,may suffer 2 strain toperform any action asa maneuver

Brilliant EvasionOnce per encounter select 1 enemy and make opposed Piloting check to stop enemy from attacking character for rounds =to Agility

Improved Deadto RightsSpend 1 Destiny Point to add additional damage =to Agility (rounded up) toone successful attack madewith ship or vehicle.

Natural PilotOnce per session, mayre-roll any 1 Piloting(Space) or Gunnery check.

Supreme FullThrottleWhen performing FullThrottle, top speed increases by 2 insteadof 1.

Tricky Target

Count veicle or starshippiloted as having a silhouette 1 lower whenbeing attacked.

Dedication

Gain +1 to characteristic.

SkilledJockeyRemove Setback perrank from all Pilotingchecks the characterattempts.

Galaxy MapperRemove Setback per rank from Astrogationchecks, which also take ½ time.

Let's RideOnce per round, maymount or dismount a vehicle or beast, orenter cockpit or weaponstation as an incidental.

SkilledJockeyRemove Setback perrank from all Pilotingchecks the characterattempts.

Galaxy MapperRemove Setback per rank from Astrogationchecks, which also take ½ time.

RapidRecoveryWhen healing strain after encounter, heal +1 strain per rank

Grit

Gain + 1 StrainThreshold

Grit

Gain + 1 StrainThreshold

DefensiveDrivingIncrease defense ofvehicle or starship being piloted by 1 per rank.

Toughened

Gain + 2 Wound Threshold

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SMUGGLER: SCOUNDREL TALENT TREE

Career Skills: Coordination, Deception, Knowledge (Underworld), Perception,Piloting (Space), Skulduggery, Streetwise, VigilanceScoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged (Light)

5

10

15

20

25

Active

Passive

Hidden StorageGain hidden storage invehicles or equipment thathold items with total encumbrance = to ranks.

NaturalCharmerOnce per session mayre-roll any 1 Charm orDeception check..

Rapid ReactionSuffer a # of strain toadd an = # of Successto initiative checks. Strain cannot exceed ranks..

Soft SpotAfter making a successful attack, spend 1 Destiny Pointto add damage = toCunning to one hit.

Black MarketContactsWhen purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50 percent of basecost per reduction.

ConvincingDemeanorRemove Setback perrank from Deceptionor Skulduggery checks.

Quick StrikeAdd Boost per rank tocombat checks againsttargets that have notyet acted this encounter.

Quick DrawOnce per round, drawor holster a weapon oritem as an incidental.

ConvincingDemeanorRemove Setback perrank from Deceptionor Skulduggery checks.

Black MarketContactsWhen purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50 percent of basecost per reduction.

ConvincingDemeanorRemove Setback perrank from Deceptionor Skulduggery checks.

Toughened

Gain + 2 Wound Threshold

Black MarketContactsWhen purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50 percent of basecost per reduction.

Side StepOnce per round, usemaneuver and suffer a # ofstrain to upgrade difficulty of all ranged attacks by an = number for next round. Strain cannot exceed ranks.

Side StepOnce per round, usemaneuver and suffer a # ofstrain to upgrade difficulty of all ranged attacks by an = number for next round. Strain cannot exceed ranks.

Hidden StorageGain hidden storage invehicles or equipment thathold items with total encumbrance = to ranks.

Rapid ReactionSuffer a # of strain toadd an = # of Successto initiative checks. Strain cannot exceed ranks..

Toughened

Gain + 2 Wound Threshold

Dedication

Gain +1 to characteristic.

Quick StrikeAdd Boost per rank tocombat checks againsttargets that have notyet acted this encounter.

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SMUGGLER: THIEF TALENT TREE

Career Skills: Coordination, Deception, Knowledge (Underworld), Perception,Piloting (Space), Skulduggery, Streetwise, VigilanceThief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance

5

10

15

20

25

Active

Passive

Street SmartsRemove Setback per rank from Streetwise or Knowledge (Underworld)checks.

Indistinguishable

Upgrade difficulty of checksto identify character once per rank..

ShortcutDuring a chase, add Boost per rank to any checks made to catch or escape an opponent.

Natural Rogue

Once per session, mayre-roll any 1 Skulduggery or Stealth check.

Master ofShadowsOnce per round suffer 2 strain to decrease difficultyof next Stealth or Skulduggery check by 1..

Black MarketContactsWhen purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50 percent of basecost per reduction.

Bypass SecurityRemove Setback fromattempts to disablesecurity or open a locked door.

Hidden StorageGain hidden storage invehicles or equipment thathold items with total encumbrance = to ranks.

Grit

Gain + 1 StrainThreshold

DodgeWhen targeted, sufferstrain no greater thanranks and upgrade difficulty of attack bysame number

Black MarketContactsWhen purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50 percent of basecost per reduction.

StalkerAdd Boost per rank to all Stealth and Coordination checks.

Bypass SecurityRemove Setback fromattempts to disablesecurity or open a locked door.

Street SmartsRemove Setback per rank from Streetwise or Knowledge (Underworld) checks.

Jump Up

Once per round, may stand from seated orprone as an incidental

Dedication

Gain +1 to characteristic.

Indistinguishable

Upgrade difficulty of checksto identify character once per rank..

DodgeWhen targeted, sufferstrain no greater thanranks and upgrade difficulty of attack bysame number

Grit

Gain + 1 StrainThreshold

Rapid ReactionSuffer a # of strain toadd an = # of Successto initiative checks. Strain cannot exceed ranks..

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TECHNICIAN: MECHANIC TALENT TREE

Career Skills: Astrogation, Computers, Coordination, Discipline,Knowledge (Outer Rim), Mechanics, Perception, Piloting (Planetary)Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery

5

10

15

20

25

GearheadRemove Setback perrank from Mechanicschecks. Halve the creditcost to add mods toattachments.

Fine TuningWhen reducing anamount of system straina starship or vehicle suffers, reduce 1 additional strain per rank.

Bad MotivatorOnce per session, makeHard Mechanics checkto cause one targeteddevice to spontaneouslyfail.

ContraptionOnce per session, makeHard Mechanics checkto fashion a device tosolve current problemusing just tools on hand.

Natural TinkererOnce per session, mayre-roll any 1 Mechanicscheck.

Hold TogetherSpend 1 Desting Pointto perform incidentalimmediately after vehicle or starship takes damage to turnit into system strain.

Dedication

Gain +1 toCharacteristic.

Redundant SystemsOnce per session, makeEasy Mechanics check to take parts from a working device to repair a broken one

Solid RepairsCharacter repairs +1hull trauma per rankwhenever he repairs astarship or vehicle.

Active

Passive

Toughened

Gain + 2 Wound Threshold

Grit

Gain + 1 StrainThreshold

GearheadRemove Setback perrank from Mechanicschecks. Halve the creditcost to add mods toattachments.

Solid RepairsCharacter repairs +1hull trauma per rankwhenever he repairs astarship or vehicle.

Solid RepairsCharacter repairs +1hull trauma per rankwhenever he repairs astarship or vehicle.

Enduring

Gain +1 Soak Value.

Toughened

Gain + 2 Wound Threshold

Hard HeadedWhen staggered ordisoriented, make a Daunting Discipline check to remove status.Difficulty reduced perrank.

Fine TuningWhen reducing anamount of system straina starship or vehicle suffers, reduce 1 additional strain per rank.

Solid RepairsCharacter repairs +1hull trauma per rankwhenever he repairs astarship or vehicle.

Improved HardHeadedWhen disabled due to strainexceeding threshold,may take a more difficult Hard Headed action to reduce strain to 1 below threshold.

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TECHNICIAN: OUTLAW TECH TALENT TREE

Career Skills: Astrogation, Computers, Coordination, Discipline,Knowledge (Outer Rim), Mechanics, Perception, Piloting (Planetary)Outlaw Tech Bonus Career Skills: Know. (Education), Know. (Underworld), Mechanics, Streetwise

5

10

15

20

25

TinkererMay add 1 hard pointto a # of items = toranks. Each item mayonly be modified once.

Known SchematicOnce per session maymake Hard Educationcheck. Success grantsfamiliarity with a buildingor ship's design.

Active

Passive

Utinni!Remove Setback perrank from checks tofind or scavenge itemsor gear. Such checkstake ½ time.

InventorWhen constructing newitems or modifying attachments, add 1Boost or remove 1 Setback per rank.

Speaks BinaryWhen directing NPC Droids, may grant them 1 Boost per rank.

TinkererMay add 1 hard pointto a # of items = toranks. Each item mayonly be modified once.

Solid RepairsCharacter repairs +1hull trauma per rankwhenever he repairs astarship or vehicle.

Grit

Gain + 1 StrainThreshold

Utinni!Remove Setback perrank from checks tofind or scavenge itemsor gear. Such checkstake ½ time.

Toughened

Gain + 2 Wound Threshold

DefensiveStanceOnce per round, as amaneuver, any attacksagainst you suffer 1Setback.

BraceRemove 1 environmental Setbackper rank from next action.

Side StepOnce per round, usemaneuver and suffer a # ofstrain to upgrade difficulty of all ranged attacks by an = number for next round. Strain cannot exceed ranks.

Utility BeltSpend 1 Destiny Pointto perform an incidental to produce a previously undocumented item orweapon from a tool belt orsatchel.

Jury RiggedChoose 1 weapon, armor or other item and improve one of itsstatistics by 1 as longas it remains in use.

Speaks BinaryWhen directing NPC Droids, may grant them 1 Boost per rank.

Jury RiggedChoose 1 weapon, armor or other item and improve one of itsstatistics by 1 as longas it remains in use.

BraceRemove 1 environmental Setbackper rank from next action.

Dedication

Gain +1 toCharacteristic.

InventorWhen constructing newitems or modifying attachments, add 1Boost or remove 1 Setback per rank.

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TECHNICIAN: SLICER TALENT TREE

Career Skills: Astrogation, Computers, Coordination, Discipline, Mechanics,Perception, Pilot (Planet), Knowledge (Outer Rim)Slicer Bonus Career Skills: Computers, Stealth, Knowledge (Education), Knowledge (Underworld)

5

10

15

20

25

CodebreakerRemove Setback anddecrease difficulty tobreak code or decryptcommunications by 1.

Grit

Gain + 1 StrainThreshold

TechnicalAptitudeReduce time neededto complete computerrelated tasks by 25%

TechnicalAptitudeReduce time neededto complete computerrelated tasks by 25%

Grit

Gain + 1 StrainThreshold

Bypass SecurityRemove Setback fromattempts to disablesecurity or open a locked door.

Natural ProgrammerOnce per session, re-rollany 1 Computer orAstrogration check..

Bypass SecurityRemove Setback fromattempts to disablesecurity or open a locked door.

DefensiveSlicingWhen defending computer systems, addSetback per rank to opponent's check.

Grit

Gain + 1 StrainThreshold

DefensiveSlicingWhen defending computer systems, addSetback per rank to opponent's check.

ImprovedDefensive SlicingUpgrade opponent'sdifficulty dice by 1 perrank instead of addingSetback.

CodebreakerRemove Setback anddecrease difficulty tobreak code or decryptcommunications by 1.

ResolveWhen character involuntary suffers strain, character suffers1 less strain per rank, to minimum of 1.

SkilledSlicerMay spend Triumph toperform more Computerchecks within the samesystem as maneuvers..

Master SlicerOnce per round, suffer2 strain to reduce Computers or otherslicing check by 1, asan incidental

Mental Fortress.Spend 1 Destiny Pointto ignore the effects ofcriticals on Intellect or Cunning Checks until the end of encounter.

Dedication

Gain +1 toCharacteristic.

DefensiveSlicingWhen defending computer systems, addSetback per rank to opponent's check.

Bypass SecurityRemove Setback fromattempts to disablesecurity or open a locked door.

Active

Passive

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Non-Career: Force Sensitive Exile Talent Tree

Force Sensitive Bonus Ability: Gain Force Rating 1

5

10

15

20

25

UncannySensesAdd Boost per rank toall Perception checks.

Insight

Perception and Vigilance become career skills.

ForagerRemove up to 2 Setbacks to find food,water, or shelter. Survival checks for thistake half the time.

Uncanny Reactions

Add Boost per rank toall Vigilance checks.

ConvincingDemeanorRemove Setback perrank from any Deceitor Skullduggery check.

OverwhelmEmotionsMay add Force Die perForce Rating to Charm,Coerce, or Deceit checks.

Intense FocusAs a maneuver, suffer1 Strain, and upgradethe ability of next skillcheck once.

Sense DangerOnce per session, remove 2 Setbacks from any 1 check.

Sense EmotionsAdd Boost to all Charm,Coerce, and Deceit checks unless target isimmune to the Force.

BalanceWen you perform theRecuperate maneuver,add 1 Force Die. Youregain an extra Strainper Light Side symbol.

Touch of FateOnce per session, add2 Boost to any 1 check.

Street SmartsRemove Setback perrank from Streetwiseor Surveillance checks.

UncannySensesAdd Boost per rank toall Perception checks.

Uncanny Reactions

Add Boost per rank toall Vigilance checks

Street SmartsRemove Setback perrank from Streetwiseor Surveillance checks.

Sixth Sense

Gain +1 Ranged Defense.

Force Rating

Gain + 1 Force Rating

Dedication

Gain +1 to 1 characteristic. .

SuperiorReflexes

Gain +1 Melee Defense

Active

Passive

Quick DrawOnce per round, drawor holster a weapon oritem as an incidental.

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FORCE POWER: SENSE

Requires Force Rating 1+

Sense Basic Power [10 XP]You can sense the Living Force interacting with the world around you., and with training and practice can even perceive the emotionsand thoughts of others. : You sense living things within close range. : You sense the current emotional state of one living target you are engaged with.

Control Upgrade [10 XP]You gain the power to sense the thoughts of a target.

: You sense the thoughts of one living target with which you are engaged.

Duration Upgrade [10 XP]

Sense's Ongoing Effect may be used 1 additional timeper round.

RangeUpgrade [5 XP] : Increase the range of this power = to number of upgrades.

Magnitude Upgrade [5 XP] : Increase the number of targets =to number of upgrades.

Strength Upgrade [10 XP]

When using Sense's Ongoing Effect, upgrade the difficultyof the effect 1 more time.

Control Upgrade [10 XP]Your ability to sense your surroundings guides your offenseas well as your defense.

Ongoing Effect: Once per round, when you make an attack,upgrade on Ability Die to a Proficiency Die.

Control Upgrade [10 XP]You gain the ability to sense danger the moment before itstrikes, anticipating attacks and avoiding blows.

Ongoing Effect: Once per round, when an attack targets you, upgrade the difficulty of the check once.

RangeUpgrade [10 XP] : Increase the range

of this power = to number of upgrades.

Magnitude Upgrade [10 XP] : Increase the number of targets =to number of upgrades.

RangeUpgrade [10 XP] : Increase the range

of this power = to number of upgrades.

Magnitude Upgrade [10 XP] : Increase the number of targets =to number of upgrades.

Force Ability

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FORCE POWER: INFLUENCE

Requires: Force Rating 1+

Influence Basic Power [10 XP]You may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule: When guiding and shaping thoughts, only may be used to generate anger, fear, and hatred. Only may be used to generate peace, tranquility and friendliness. : You stress the mind of one living target you are engaged with, inflicting 1 Strain.

.

Control Upgrade [10 XP]You gain the ability to alter the thoughts and emotions ofyour target. Make an opposed Discipline vs. Discipline check,and roll a Force Die. If you win the check and gain at least 1Force Point, you can force the target to adopt an emotionalstate or to believe something untrue. Lasts 1 round/5 min.

Control Upgrade [15 XP]

You gain the ability to enhance your arguments and increase your charisma via the Force. When making a Coerce, Charm, Deceit, Leadership, or Negotiate check, roll a Force Die and count any ForcePoints gained as Success symbols.

StrengthUpgrade [10 XP]When stressing the mind of a target, youinflict 2 Strain.

.

Range Upgrade [5 XP] : Increase the range of

this power = to numberof upgrades.

Magnitude Upgrade [5 XP] : Increase the number of minds affected = to number of upgrades.

Range Upgrade[10 XP] : Increase the range of

this power = to numberof upgrades.

Magnitude Upgrade [5 XP] : Increase the number of minds affected = to number of upgrades.

DurationUpgrade [5 XP]Increase the time thiseffect lasts by 5 minutesor 1 round.

DurationUpgrade [5 XP]Increase the time thiseffect lasts by 5 minutesor 1 round.

DurationUpgrade [5 XP]Increase the time thiseffect lasts by 5 minutesor 1 round.

DurationUpgrade [5 XP]Increase the time thiseffect lasts by 5 minutesor 1 round.

Magnitude Upgrade [10 XP] : Increase the number of minds affected = to number of upgrades.

Range Upgrade [10 XP] : Increase the range of

this power = to numberof upgrades.

Force Ability

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FORCE POWER: Move

Requires Force Rating 1+

Move Basic Power [10 XP]The Force User can move small objects via the power of the Force.

The user map spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.

.

Range Upgrade [5 XP] : Increase the range

oF this power = to numberof upgrades.

Magnitude Upgrade [5 XP] : Increase number of targets = to number of upgrades.

ControlUpgrade [5 XP]You are able to pull objects out of securemountings or opponent's grasp.

Strength Upgrade [10 XP] : Increase the silhouette

of target you can move = to number of upgrades

Strength Upgrade [10 XP] : Increase the silhouette

of target you can move = to number of upgrades

Control Upgrade [10 XP]You gain the ability to move objects so fast they can be usedas weapons. Make Discipline check, and roll a ForceDie. On a success and with a Force Point, you deal damageto the object and target. Silhouette 0 takes 5 damage, whileother objects take damage = to 10 times their silhouette.

Strength Upgrade [15 XP] : Increase the silhouette

of target you can move = to number of upgrades

Magnitude Upgrade [10 XP] : Increase number of targets = to number of upgrades.

Strength Upgrade [15 XP] : Increase the silhouette

of target you can move = to number of upgrades

Force Ability

Range Upgrade [5 XP] : Increase the range

oF this power = to numberof upgrades.

Magnitude Upgrade [10 XP] : Increase number of targets = to number of upgrades.

Range Upgrade [15 XP] : Increase the range

oF this power = to numberof upgrades.

Magnitude Upgrade [10 XP] :Increase number of targets = to number of upgrades.

Control Upgrade [15 XP]The character can perform fine manipulation of items,allowing him to do whatever he would normally with hishands via this power at this power's range..