Crowds and Creativity

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Crowds & Creativity Mike Krieger Stanford HCI Group Adobe Plerk Workshop

description

A talk I gave the Adobe Play + Work workshop (Plerk), on Dec 6th, 2008.

Transcript of Crowds and Creativity

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Crowds & CreativityMike KriegerStanford HCI GroupAdobe Plerk Workshop

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How can we tap into the creative potential of online crowds?

Big Picture

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Outline

1. Current projects

2. When do crowds make sense for a project?

3. How can we design for better collaboration & creativity?

(4 principles)

How can we tap into the creative potential of online crowds?

Big Picture

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Wisdom of the crowd...

...or tyranny of the masses?

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diversity of background, expertise, thoughts, ideaspower in numbers“collective intelligence”validation & feedback

Positive traits

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Successful Projects

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Evaluating Scenarios

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Evaluating Scenarios

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Evaluating Scenarios

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“Personally I prefer the idea of storyboard one. This is because the user freely walks around the museum as they would traditionally, yet automatically receive info about exhibits - a virtual guide without user input. Much more impressive.”

Reactions “Personally I think the

idea from storyboard

one is more compelling.

The reason for this is that I would be interested in finding out

interesting information

about a piece of artwork

or a particular artist that

I couldn't just get at the

museum. The map of

the museum is something that I can get

at the museum on a piece of paper that doesn't require me to be

pulling out my phone and wasting the battery

to get to an exhibit.”

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Phil’s in

the

Coffee

Shop!

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Hi Phil!

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! Price Latte

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fun activitieshidden ambitionssmall, parallelized tasksencouraging experimentation & iterationright representation

Why sucessful?

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Not-so-successful ones

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lack of conceptual integritylack of constructive behaviorasking too much, or in the wrong way

Why not sucessful?

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9 guidelines1. When diversity

matters2. Small chunks/

delegate-able actions

3. Easy verification 4. Fun activity, or

hidden ambition5. Better than

computers at performing a task

6. Learn from hacks, mods, re-use from crowd

7. Enable novel knowledge discovery

8. Maintain vision & design consistency

9. Not just about lowering costs

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Designing for crowd creativityto let them run wild, you need careful design & constraints

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Project:Crowd Brainstorming

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In brainstorming, constructive ideation is critical

“yes, and...”

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Current systems look like Digg...

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Current systems look like Digg...

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So folks act like they’re on Digg

(no constructive ideation)

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Our project:

Ideas2Ideas

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Our project:

Ideas2Ideas

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Our project:

Ideas2Ideas

Ideas2Ideas Dell IdeaStorm Clone

Non-building ideas 35 52

Constructive ideas 43 25

!2 test of independence = 10.8776, p < 0.001

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1. the value of designing for constructive ideation2. reducing staleness by visualizing “long tail” of crowd contributions

2 design principles

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Not just building o! ideas, but others’ work as well

Project 2

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Not just building o! ideas, but others’ work as well

Project 2

WikiTasks

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How does the Wikipedia crowd of editors organize their actions (to-dos), on a personal and site-wide level?

Question

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1. Bottom-up structure2. Existing system doesn’t encourage “next action” thinking3. Lack of triage

Insights

4. Disconnect between individual & site-wide goals

5. Lack of support for contextual discovery

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WikiTasksPrototype

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WikiTasksPrototype

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Lowers barriers to participationEncourages collaborative task-making70% of completed actions originated from someone else

Findings

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1. Contextual display of task and work information alongside crowd’s work

design principles

2. Sliding scale of participation and bottom-up creation

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1. strong potential for creative crowds2. but need to consider right applications for crowds3. and keep design principles in mind when building “crowd-powered” sites

wrapping it up

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Scott Klemmer & Joel Brandt for guidance and feedback

Collaborators & Wikipedia participants

Everyone here for participating

thanks!

[email protected]