Coverage Positions Ranneeti 2015
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Transcript of Coverage Positions Ranneeti 2015
![Page 1: Coverage Positions Ranneeti 2015](https://reader033.fdocuments.us/reader033/viewer/2022051517/5695d50b1a28ab9b02a3ccc2/html5/thumbnails/1.jpg)
“.............THE TIME FOR WAR IS UPON YOU. CHOOSE YOUR SIDE WISELY AND LEAD THEM TO VICTORY. TAKING THAT FIRST STEP ON THE CHOSEN PATH WILL SEAL YOUR ALLEGIANCE. YOU CAN EITHER LEAD THE SIDE OF GOOD OR THE SIDE OF EVIL. SELECTING EITHER SIDE WILL ENABLE YOU TO ASSEMBLE YOUR ARMY FROM A SPECIFIC SET OF UNITS. THERE WILL BE 2 COMPARABLE UNITS ACROSS 5 CATEGORIES FOR EACH SIDE. THE ATTACK PATTERNS FOR THE PAIR OF UNITS IN EACH CATEGORY WILL BE SIMILAR BUT THEIR INDIVIDUAL ATTRIBUTES WILL DIFFER”
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COVERAGE POSITIONS:
Five categories of warriors are present FOR EACH SIDE in this game namely –
ELVES, HUMANS, DWARVES, ENTS and WIZARDS for the side of GOOD
AND
GOBLINS, URUK-HAI, ORCS, TROLLS and NAZGULS for the side of EVIL
Please ensure you select the side of EITHER Good OR Evil and NOT BOTH
Please ensure you select AT LEAST ONE unit of EACH category for the side you choose.
You will have a specified budget WITHIN which you have to purchase your army units. If the budget is EXCEEDED you will be DISQUALIFIED. The price for each unit will be specified in the ENTRY EXCEL SHEET.
Coverage Positions of Warriors defines the region or the cell in which different categories of Warriors can attack.
The combat ground is divided into 36 cells. The actual fight starts in the next round.
This document gives a brief description of each Warrior. Select your team of Warriors depending upon their attributes. A detailed breakdown of their capabilities will be mentioned in the ENTRY EXCEL SHEET PROVIDED.
The RED Dot is where you position your warrior (for EXPLANATORY purposes). BLUE Dots are the range where the Warrior can strike an opponent. You can place the Warriors in such a position that he can efficiently target his enemy.
The Warrior CANNOT attack at his own position i.e. at the RED Dot.
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CATEGORY 1
ELVES (GOOD) The Elves, the Firstborn are the
eldest and noblest of the speaking
races of Middle-earth. They are not
subject to disease or physical aging,
though they can be killed by
violence or by wasting away and
losing the will to live. They are
otherwise immortal. They have
thousands of years of knowledge,
making them one of the most
intelligent races in the middle earth
and they have eyesight which is far
superior to most of the other races but on the other hand, they
posses inferior physical strength and stamina.
GOBLINS (EVIL) They live deep under the Misty
Mountains in many strongholds.
The life in darkness has made
them stealthy and improved their
vision enough to challenge the
mightiest of the elves even when
they are not as intelligent or
strong as others races.
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ATTACK PATTERN
If the ELF/GOBLIN is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at the blue dots only. i.e. Cell numbers 1,5,8,10,20,22,25,29 (8 positions)
1. It is not necessary to strike at all the positions that ELF/GOBLIN can
strike. Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the ELF/GOBLIN to strike at all the EIGHT possible positions reachable by him (1,5,8,10,20,22,25,29) He can strike on any combination of these positions including all the four. But he needs to attack at minimum 2 of the 8 locations.
2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.
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CATEGORY 2
HUMAN (GOOD)
Men bear the Gift of
Men, which is mortality,
and therefore they age
and die when their time
comes, and are
susceptible to illness and
disease. However, they
are strong and intelligent
but lack the superior
vision, stamina and stealth compared to some of the other
races.
URUK-HAI (EVIL): Uruk-Hai are said to be a result of
cross-breeding Orcs and "Goblin-
men”, an act which is considered
to be "a black evil". They are
faster than normal Orcs and can
travel during the day without
being weakened. They are not
only faster but sturdier, stronger
and larger, though they are still shorter than Men.
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ATTACK PATTERN
If the HUMAN/URUK-HAI is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at ANY 2 POSITIONS ADJACENT TO IT’S PLACEMENT. PLEASE NOTE THE ATTACK POINTS ALSO HAVE TO BE ADJACENT TO EACH OTHER for ex. Cell numbers 8, 9 or 21, 22 (2 positions)
1. It is not necessary to strike at all the positions that HUMAN/URUK-HAI can strike.
Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the HUMAN/URUK-HAI to strike at all the TWO possible positions reachable by him. He can strike on any combination of these positions including BOTH. But he needs to attack at minimum 1 of the 2 locations.
2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.
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CATEGORY 3
DWARVES (GOOD):
The Dwarves are shorter and
stockier than Elves and Men, but
their stamina in battle far surpasses
both. Though they are mortal,
Dwarves have an average lifespan
of 250 years. They are great
metalworkers, smiths and
stoneworkers. Fierce in battle, their
main weapons are axes but they
also use bows, swords, shields and mattocks.
ORCS (EVIL): Although not entirely
dim-witted and
occasionally crafty and
stealthy, they are
portrayed as miserable
beings, hating everyone
including themselves and
their masters, whom they
serve out of fear. They
make no beautiful things,
but rather design cunning
devices made to hurt and destroy.
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ATTACK PATTERN
If the DWARF/ORC is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at the blue dots only. i.e. Cell numbers 8,10,20,22 (4 positions)
1. It is NOT necessary to strike at all the positions that DWARF/ORC can
strike. Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the DWARF/ORC to strike at all the four possible positions reachable by him(8,10,20,22) He can strike on any combination of these positions including all the four. But he needs to attack at minimum 2 of the 4 locations.
2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.
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CATEGORY 4
ENT (GOOD):
Their skin is extraordinarily tough,
and very much like wood; they can
erode stone extremely rapidly, in
the manner of tree roots - but
they are vulnerable to fire and
chopping blows from axes. Ents
are also an extremely patient and
cautious race, with a sense of time
more suited to trees than short-
lived mortals.
TROLL (EVIL):
Trolls are large humanoids of
great strength and poor
intellect. The Troll is a
magical creature with special
skills: evil, stupid, with crude
habits, although only
intelligent enough to
communicate with a known
language.
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ATTACK PATTERN
If the ENT/TROLL is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at the blue dots only. i.e. Cell numbers 3,8,10,13,17,20,22,27 (8 positions)
1. It is not necessary to strike at all the positions that ENT/TROLL can strike.
Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the ENT/TROLL to strike at all the 8 possible positions reachable by him (3,8,10,13,17,20,22,27).He can strike on any combination of these positions including all the EIGHT. But he needs to attack at minimum 3 of the 8 locations.
2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.
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CATEGORY 5
WIZARD (GOOD):
Wizards bear the forms of
old Men, although they are
vigorous and seemed to age very
slowly if at all. They possess
great skill of body and mind;
their powers are focused
through their staffs.
NAZGULS (EVIL): The Nazgûl are wraiths who
attained near-immortality.
Their physical forms faded
until they eventually became
entirely invisible to mortal
eyes. Their black robes give
them visible form. Close or
prolonged encounters with a
Nazgûl cause
unconsciousness, nightmares, and eventual death: an effect
known as "the Black Breath".
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ATTACK PATTERN
If the WIZARD/NAZGUL is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at ANY THREE LOCATIONS ON THE BATTLEFIELD for ex. Cell numbers 2,17,27 (3 positions) in the below sample picture.
1. It is not necessary to strike at all the positions that WIZARD/NAZGUL can
strike. Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the WIZARD/NAZGUL to strike at all the THREE possible positions reachable by him. He can strike on any combination of these positions including all the THREE. But he needs to attack at minimum 2 of the 3 locations.
2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.