Coverage Positions Ranneeti 2015

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.............THE TIME FOR WAR IS UPON YOU. CHOOSE YOUR SIDE WISELY AND LEAD THEM TO VICTORY. TAKING THAT FIRST STEP ON THE CHOSEN PATH WILL SEAL YOUR ALLEGIANCE. YOU CAN EITHER LEAD THE SIDE OF GOOD OR THE SIDE OF EVIL . SELECTING EITHER SIDE WILL ENABLE YOU TO ASSEMBLE YOUR ARMY FROM A SPECIFIC SET OF UNITS. THERE WILL BE 2 COMPARABLE UNITS ACROSS 5 CATEGORIES FOR EACH SIDE. THE ATTACK PATTERNS FOR THE PAIR OF UNITS IN EACH CATEGORY WILL BE SIMILAR BUT THEIR INDIVIDUAL ATTRIBUTES WILL DIFFER

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Transcript of Coverage Positions Ranneeti 2015

Page 1: Coverage Positions Ranneeti 2015

“.............THE TIME FOR WAR IS UPON YOU. CHOOSE YOUR SIDE WISELY AND LEAD THEM TO VICTORY. TAKING THAT FIRST STEP ON THE CHOSEN PATH WILL SEAL YOUR ALLEGIANCE. YOU CAN EITHER LEAD THE SIDE OF GOOD OR THE SIDE OF EVIL. SELECTING EITHER SIDE WILL ENABLE YOU TO ASSEMBLE YOUR ARMY FROM A SPECIFIC SET OF UNITS. THERE WILL BE 2 COMPARABLE UNITS ACROSS 5 CATEGORIES FOR EACH SIDE. THE ATTACK PATTERNS FOR THE PAIR OF UNITS IN EACH CATEGORY WILL BE SIMILAR BUT THEIR INDIVIDUAL ATTRIBUTES WILL DIFFER”

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COVERAGE POSITIONS:

Five categories of warriors are present FOR EACH SIDE in this game namely –

ELVES, HUMANS, DWARVES, ENTS and WIZARDS for the side of GOOD

AND

GOBLINS, URUK-HAI, ORCS, TROLLS and NAZGULS for the side of EVIL

Please ensure you select the side of EITHER Good OR Evil and NOT BOTH

Please ensure you select AT LEAST ONE unit of EACH category for the side you choose.

You will have a specified budget WITHIN which you have to purchase your army units. If the budget is EXCEEDED you will be DISQUALIFIED. The price for each unit will be specified in the ENTRY EXCEL SHEET.

Coverage Positions of Warriors defines the region or the cell in which different categories of Warriors can attack.

The combat ground is divided into 36 cells. The actual fight starts in the next round.

This document gives a brief description of each Warrior. Select your team of Warriors depending upon their attributes. A detailed breakdown of their capabilities will be mentioned in the ENTRY EXCEL SHEET PROVIDED.

The RED Dot is where you position your warrior (for EXPLANATORY purposes). BLUE Dots are the range where the Warrior can strike an opponent. You can place the Warriors in such a position that he can efficiently target his enemy.

The Warrior CANNOT attack at his own position i.e. at the RED Dot.

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CATEGORY 1

ELVES (GOOD) The Elves, the Firstborn are the

eldest and noblest of the speaking

races of Middle-earth. They are not

subject to disease or physical aging,

though they can be killed by

violence or by wasting away and

losing the will to live. They are

otherwise immortal. They have

thousands of years of knowledge,

making them one of the most

intelligent races in the middle earth

and they have eyesight which is far

superior to most of the other races but on the other hand, they

posses inferior physical strength and stamina.

GOBLINS (EVIL) They live deep under the Misty

Mountains in many strongholds.

The life in darkness has made

them stealthy and improved their

vision enough to challenge the

mightiest of the elves even when

they are not as intelligent or

strong as others races.

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ATTACK PATTERN

If the ELF/GOBLIN is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at the blue dots only. i.e. Cell numbers 1,5,8,10,20,22,25,29 (8 positions)

1. It is not necessary to strike at all the positions that ELF/GOBLIN can

strike. Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the ELF/GOBLIN to strike at all the EIGHT possible positions reachable by him (1,5,8,10,20,22,25,29) He can strike on any combination of these positions including all the four. But he needs to attack at minimum 2 of the 8 locations.

2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.

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CATEGORY 2

HUMAN (GOOD)

Men bear the Gift of

Men, which is mortality,

and therefore they age

and die when their time

comes, and are

susceptible to illness and

disease. However, they

are strong and intelligent

but lack the superior

vision, stamina and stealth compared to some of the other

races.

URUK-HAI (EVIL): Uruk-Hai are said to be a result of

cross-breeding Orcs and "Goblin-

men”, an act which is considered

to be "a black evil". They are

faster than normal Orcs and can

travel during the day without

being weakened. They are not

only faster but sturdier, stronger

and larger, though they are still shorter than Men.

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ATTACK PATTERN

If the HUMAN/URUK-HAI is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at ANY 2 POSITIONS ADJACENT TO IT’S PLACEMENT. PLEASE NOTE THE ATTACK POINTS ALSO HAVE TO BE ADJACENT TO EACH OTHER for ex. Cell numbers 8, 9 or 21, 22 (2 positions)

1. It is not necessary to strike at all the positions that HUMAN/URUK-HAI can strike.

Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the HUMAN/URUK-HAI to strike at all the TWO possible positions reachable by him. He can strike on any combination of these positions including BOTH. But he needs to attack at minimum 1 of the 2 locations.

2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.

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CATEGORY 3

DWARVES (GOOD):

The Dwarves are shorter and

stockier than Elves and Men, but

their stamina in battle far surpasses

both. Though they are mortal,

Dwarves have an average lifespan

of 250 years. They are great

metalworkers, smiths and

stoneworkers. Fierce in battle, their

main weapons are axes but they

also use bows, swords, shields and mattocks.

ORCS (EVIL): Although not entirely

dim-witted and

occasionally crafty and

stealthy, they are

portrayed as miserable

beings, hating everyone

including themselves and

their masters, whom they

serve out of fear. They

make no beautiful things,

but rather design cunning

devices made to hurt and destroy.

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ATTACK PATTERN

If the DWARF/ORC is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at the blue dots only. i.e. Cell numbers 8,10,20,22 (4 positions)

1. It is NOT necessary to strike at all the positions that DWARF/ORC can

strike. Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the DWARF/ORC to strike at all the four possible positions reachable by him(8,10,20,22) He can strike on any combination of these positions including all the four. But he needs to attack at minimum 2 of the 4 locations.

2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.

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CATEGORY 4

ENT (GOOD):

Their skin is extraordinarily tough,

and very much like wood; they can

erode stone extremely rapidly, in

the manner of tree roots - but

they are vulnerable to fire and

chopping blows from axes. Ents

are also an extremely patient and

cautious race, with a sense of time

more suited to trees than short-

lived mortals.

TROLL (EVIL):

Trolls are large humanoids of

great strength and poor

intellect. The Troll is a

magical creature with special

skills: evil, stupid, with crude

habits, although only

intelligent enough to

communicate with a known

language.

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ATTACK PATTERN

If the ENT/TROLL is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at the blue dots only. i.e. Cell numbers 3,8,10,13,17,20,22,27 (8 positions)

1. It is not necessary to strike at all the positions that ENT/TROLL can strike.

Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the ENT/TROLL to strike at all the 8 possible positions reachable by him (3,8,10,13,17,20,22,27).He can strike on any combination of these positions including all the EIGHT. But he needs to attack at minimum 3 of the 8 locations.

2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.

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CATEGORY 5

WIZARD (GOOD):

Wizards bear the forms of

old Men, although they are

vigorous and seemed to age very

slowly if at all. They possess

great skill of body and mind;

their powers are focused

through their staffs.

NAZGULS (EVIL): The Nazgûl are wraiths who

attained near-immortality.

Their physical forms faded

until they eventually became

entirely invisible to mortal

eyes. Their black robes give

them visible form. Close or

prolonged encounters with a

Nazgûl cause

unconsciousness, nightmares, and eventual death: an effect

known as "the Black Breath".

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ATTACK PATTERN

If the WIZARD/NAZGUL is positioned at cell 15, then it can strike a Warrior of the opponent team positioned at ANY THREE LOCATIONS ON THE BATTLEFIELD for ex. Cell numbers 2,17,27 (3 positions) in the below sample picture.

1. It is not necessary to strike at all the positions that WIZARD/NAZGUL can

strike. Ex- IF the warrior unit is placed at cell 15 as shown, it is not necessary for the WIZARD/NAZGUL to strike at all the THREE possible positions reachable by him. He can strike on any combination of these positions including all the THREE. But he needs to attack at minimum 2 of the 3 locations.

2. The Warrior CANNOT attack at his own position i.e. at the RED DOT.