Ceiga Issue 9

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1 Ceiga Magazine ISSUE 9 / MARCH-APRIL 2012 The Orient

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Unlike the last issue I’m not going to tell you a bunch of facts about oriental countries but you’ve probably guessed by now that’s what this issue is about. Many if not all artists have some appreciation of eastern cultures and are somewhat influenced by it since it’s fairly different from western cultures.

Transcript of Ceiga Issue 9

1Ceiga Magazine

ISSUE 9 / MARCH-APRIL 2012

The Orient

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Originally launched in 2005, the annual Digital Art Masters series continues to showcase the work of some of the finest 2D and 3D artists from around the world. The latest volume, Digital Art Masters: Volume 6 is our biggest book yet. It welcomes another 50 up and-coming and veteran artists, and follows the tradition of taking readers beyond the breathtaking images with detailed breakdowns of the techniques and tricks each artist employed while creating their stunning imagery.

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www.ballisticpublishing.comZhouzhiruo by Ruoxing Zhang, Beijing Perfect World Network Technology Co., Ltd., CHINA

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contentsMAR - APR 2012

On the front 011

Old Fairytales

Tourist For A Day 38

Mecha 28

Oriental Beauty 70

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Brave Warriors 54

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9Ceiga Magazine

R.BrayRichard BrayEditor

- Junichiro Tanizaki

Unlike the last issue I’m not going to tell you a bunch of facts

about oriental countries but you’ve probably guessed by now

that’s what this issue is about. Many if not all artists have some

appreciation of eastern cultures and are somewhat influenced

by it since it’s fairly different from western cultures. Manga

and Anime have a different style from western cartoons, not

only in their art style but also with their story lines. Traditional

and modern architecture also vary greatly in both cultures, as well as their legends, myths and

ways of combat.

This issue of Ceiga explores and appreciates some of these differences, and it even contains the

interpretation of eastern culture by western artists.

You my notice that this issue is a lot more like a magazine in terms of containing readable

articles instead of just pictures. We have a review, and an interview, and an article from an

external author. I would really like to know if you prefer this inclusion of articles, or if you

prefer an picture only Ceiga.

We Orientals find BEAUTY not

only in the thing itself but in the pattern of

the shadows, the light and darkness which that

thing provides.

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On The

Front‘Queen Of DISCO pt.7’ by Nelson Wei (nelson-wei.cgsociety.org).

Modelled in Maya.

This is probably not the type of image you were expecting

to see on the front cover of an oriental issue, but if

you’ve been a fan of Cegia you will know by now that

we always do things differently.

It would have been normal to see a traditional oriental

picture of let’s say a woman, a monk, or a temple. But

Nelson Wei’s ‘Queen of Disco pt.7’ works perfectly

for the front cover as it shows off a more modern

oriental society. Bright luminous colours show off the

constantly innovative technology emerging from the east, as well as the more youthful

manga and party scene.

The Madonna fans amongst you will notice the clothes the main character is wearing

are similar to what she wears when she performs. Wei based this image on Madonna’s

‘The Confessions tour 2006’ which to a certain extent symbolises western influences

in parts of the east.

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If you want your children to be intelligent, read them fairy tales. If

you want them to be more intelligent, read them more fairy tales.

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If you want your children to be intelligent, read them fairy tales. If

you want them to be more intelligent, read them more fairy tales.

Albert Einstein

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Chinese Faerychengbindu.cgsociety.org/gallery 3ds max, Mudbox..Chengbin Du

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Old Fairytales

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Asian Magearnoschmitz.com Maya, Mudbox, ZBrush.Arno Schmitz.

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The Chinese ghostzhaodisa.cgsociety.org/gallery Maya, ZBrush..Disa Zhao

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Yama and the Red Dragonweb.me.com/jempix 3ds Max, ZBrush.Jason Mark.

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Monkey Kingcgxiaoyu.com Maya, ZBrush.Xiaoyu Wang .

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Pigsy

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Earth God Dragon: First Encounterraularosemena.daportfolio.com Maya, ZBrush.Raul Arosemena .

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[email protected] 3ds Max, ZBrush..Rui Shen

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Digitat Art Masters:Volume 6 Book Review

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they say we should ‘never judge a book by its cover’, but I’m pretty sure we all do (even if we don’t want to admit it), so I’ll do something different and talk a little bit about the cover art. The cover image of the book, ‘Fish Man’ by Fabricio Moraes shows an anthropomorphic fish armed with a water pistol, standing knee deep in swamp water, this angry looking character is wearing what seems to be a yellow spacesuit; and the whole image is surrounded by green leafless trees and a subtle fog. Arguably this ‘fish man’ is not the best image in the whole book, nevertheless it sets a good tone for the book and presents the viewer with a good example of the quality of work to be expected. The design and layout is akin to a professional photography

book, presented in a simple and clean way. No overlap in text and images, and there are no cursive designs to be seen, (apart from in some of the images of course). The general colour scheme is dark grey and white which makes the book easy on the eyes and allows the colours of the artwork to stand out more, making the thumbnails of the artists face black and white added a nice touch of class.

About The Book‘Digital Art Masters Volume 6’ contains the work of 50 talented artists both 2D and 3D with each explaining the various tips and tricks they used to create their artwork. Each artist has a fair bit to say about their work and nearly all of them have progression images of their work, almost as if they knew their work was going to be featured and took screenshots of it whilst it was in development. I was impressed with the quality of English used by each artist in the text even though English isn’t the first language of some of the artists. Nevertheless, each artist gave a good account of their work and shared important pieces of information about their workflow.

The majority of the artists used 3DS Max for modelling, Vray for rendering and Zbrush for sculpting, whilst explaining their work process they tend to go into detail and use very specific terms and processes with these software, so if you have no experience with these then you might not completely understand what the artist is talking about. For example, a few artists mentioned adaptive dmc for Vray and transpose in Zbrush which was like Portuguese to me being a Mental Ray and Mudbox user. Photoshop is another popular program in the book which all digital artists should know how to use. What surprised me with the artists using Photoshop was that a lot of them used older versions, illustrator Jason Seiler used Photoshop CS for his image even though CS5 had been released, and many artists used the default Photoshop brushes for painting as supposed to making or downloading custom brushes.We all know that 2D and 3D both different mediums used to create art; however the workflow used by both kinds of artists to create their art is somewhat similar. In fact some 2D artists used 3D to help with perspective for their work, and a lot of the 3D artist use 2D for composition and often incorporated 2D elements to aid the look of the image. Emphasis on research was brought up by many artists, as well as the importance of incorporating a background story and some emotion into an image. Many artists added smaller details to their images to support the story that went with the image, details which would not be noticed without looking at the image more than once.

In ConclusionI wish I could elaborate on the great tips and tricks given by the artists who could drastically improve the quality of someone’s work, but if I did there would be no need for you to get this great book.My thanks go to 3DTotal for putting together such a great book, I’m sure it wasn’t easy. I'll be looking forward to the next one.

I must admit, I’ve never really been a fan of purchasing gallery books to look at images I can find on the Internet for free, however ‘Digital Art Masters Volume 6’ is definitely, simply not your

typical everyday gallery book. The great selection of both 2D and 3D artwork featured in the book, insightful tips given by the many talented artists, and the great layout of the design and the layout

of the book itself are just a few things that justify its price tag and make it a valuable tool that every digital artist should own.

Masters of Art

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MECHA

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Kshatriya Sortiesjohnz.cgsociety.org/gallery 3ds Max, ZBrush..John Zhang

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Become A Herojacqu.blogcn.com Maya.John You.

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Evangelion Mark. X - Physicalrhythem02.deviantart.com ZBrush.Oliver Pabilona .

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Mantibotblh.cgsociety.org/gallery Maya.Linghan Bai .

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Project Gundamvertexangel.com Maya, Lightwave, ZBrush.Angel Nieves .

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For this interview we talk to Garreth Gaydon, recruitment manager at Escape Studios and Davi Stein (who answered the last question) composting tutor also from Escape.

1. What software do most Visual Effects studios prefer to use for 3D modelling and why?

The most commonly used package is Autodesks Maya. It’s also what we teach our students to use at Escape. It’s a very versatile package that is relatively easy to use and is also competitively priced.

2. What are the important do’s and don’ts for a showreel in general?

Keep it relevant, research the skills that are required in an entry level position and make sure you show these skills in your reel. Play to your strength, always lead with your best piece of work. Breakdown and annotate your work. Do this in the 2nd half of your reel. Keep it original, i.e. don’t copy other peoples work. Keep it simple; don’t attempt overly complex or ambitious work. Don’t show work in progress or include sub-standard work. This is your “show” reel make sure it is doing you justice! Don’t make it too long, no longer than 2 minutes including breakdowns.

3. Is it best to become an expert in one area of visual effects (such as tracking). Or is it better to study a bit of everything?

We teach all our students a range of skills that are aimed at getting them work in the industry but we make sure that they are especially proficient in the entry level skills that employers are looking for. For example a lot of our VFX students enter the industry as trackers and a lot of our Compositing students start their careers as Roto Artists. So while it is important to show a range of skills you must remember to research the specific skills that are going to get you that first foot on the ladder.Artists tend to specialise in areas later on in their careers so while you should always have one eye on where you eventually want to be it is a good idea to be open minded about the roles you apply for at the start of your career.

4. What job positions usually have the most vacancies and is that the best route to take to get started?

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On the 3D side of things a lot of Artists start out as trackers. In Compositing it is Rotoscoping. These are both good entry level roles and a lot of artists careers start here.

5. Once starting at a company as a runner, how long does it take on average to move up and begin specialised work on projects?

This entirely depends on the company you are working for. We have heard some horror stories of people working for years as a runner and still not getting any hands on experience. However most studios don’t tend to abuse this system and see it as a great opportunity to integrate Juniors into the company. On average I would say 6 months is roughly what you should expect.

6. Can you recommend any books or learning material for those who have recently made a decision to get a career in visual effects?

* = Highly Suggested.

*Compositing Visual Effects: Essentials for the Aspiring Artist [Paperback] by Steve Wright Great for those new to compositing who want the basic explained simply.

Digital Compositing for Film and Video [Paperback] 3rd EDITION by Steve WrightBest option if familiar with basic compositing theory already.

* Rotoscoping: Techniques and Tools for the Aspiring Artist by Benjamin BrattSuggested by students.

Nuke 101: Professional Compositing and Visual Effects [Paperback] by Ron GanbarBrand new book. Good for a refresher on nuke main operations, and intro to interface, not a lot about theories of compositing.

The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) [Paperback] by Ron Brinkmann (Author) 2nd EDITIONMore technical/science. Different techniques than Steve Wright’s book.

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures [Paperback] by Jeffrey A. Okun (Editor), Susan Zwerman (Editor)Talks about all aspects of vfx, productions, pre, and post, good reference to have for later on.

Hope you enjoyed this interview. Thanks you’s go to Gareth and Davi

for taking time out of their busy schedules to answer this questions

and also to Toby Young for organizing this, couldn’t have done it

without him.

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Travel makes one modest. You see what a tiny place you

occupy in the world.

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Travel makes one modest. You see what a tiny place you

occupy in the world. “

Gustave Flaubert

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TOURIST FOR A DAY

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Japanese Gardenrukout.com 3ds Max, ZBrush..Sohei Abe

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Trainstationimmortal-arts.com CINEMA 4D.Nikolaus Vuckovic.

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Crowsvlarte.com 3ds Max, Maya, ZBrush.Vladimir Minguillo.

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The Prayerjichihuang3d.wordpress.com Maya, ZBrush.JiChi Huang .

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Japanese Bathroommrhahn98.cgsociety.org 3ds Max.Anh Vu Pham .

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House in Matsubara - Ken’ichi Otani Architectsnebula.com.pl Modo 302, CINEMA 4D, Fryrender.Marcin Jastrzebski .

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Pray for the futurejfq.cgsociety.org/gallery 3ds max, ZBrush.Jinfengqi Jin .

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Sumo Wrestler - Riki h6.dion.ne.jp/~m.g.o CINEMA 4D, ZBrush.Takagi Leon.

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The Chinese Gardenfabiostabel.com 3ds Max.Fabio Stabel .

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The Old Man Portraitzhangchendaxiao.cgsociety.org Maya, Zbrush.Chen Zhang .

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Lisile Cheungkissan.cgsociety.org/gallery 3ds max. Qisheng Luo .

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Shinra “Sorabul” (capital of the anicent korea)matteteam.com Vue.Dong Kyu Choi .

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johal

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One of the great things about working in 3d software is that while we often strive to produce realistic results or stylistic results based on the real world, we are not restricted to the properties of the physical world as we know it. Depending on the goal for your image, you can modify your scene away from what is physically correct to create a visually more appealing result.

I’ve created a scene based on Pixar’s Wall-E to showcase a few different modifications I used to improve the image via light linking. The character Eva is the main subject of the render. She is being tracked down the corridor by security bots.

The top image has all of the illumination sources, shadow sources and reflections coming from the same area for each light source. In the bottom image, I’ve made a few improvements while still trying to attain believability in the image.

The changes are as follows,•Main red warning light – This light was duplicated and light linked so that one version of the light affects the character while the original affects the rest of the scene. Once the second duplicate of the light was light linked to Eva, it was moved to the right and closer to the ground. Sideward to attain more of a side lighting on Eva to bring out the roundness of the character, and downwards to take some of the red out of the bowl underneath Eva’s head on the body area. The original light was left in the initial position as the warning light object in order to keep realistic lighting characteristics in the rest of the scene.

•Security robot red warning lights – These lights were placed to give a tension ambiance toward the rear of the corridor with one robot placed so that the warning lights project the shadows of the other security robots on the wall. To improve the look I moved the lights that are projecting the shadows away to the right side of the security robot (off-screen) and towards the ground. The lights were moved to the side to reposition the shadows slightly behind Eva to avoid clutter in the scene and downwards to increase the size of the security bot shadows on the wall which adds a touch of drama to the scene.

Light linkingFrom the upcoming coming book 3d Lighting and

Rendering in 3dsMax, Maya and Softimage.Follow the book on twitter at twitter.com/3dlightrender

Johal Gow

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Chinese Warrior with Lancecuckons.blog.163.com Maya, Silo, ZBrush..Cuckon Sue

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Urban Wonderlanddressage.cgsociety.org 3ds max.Stefan Morrell .

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Blade Master(Realtime character)sim4130.cgsociety.org Maya, ZBrush.Ki Yong Sim.

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Bunrakufabientroncal.com Maya, ZBrush.Troncal Fabien .

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Characterrebecapuebla.com XSI.Rebeca Puebla.

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Desert Knight-Errantbitone.com 3ds max, ZBrush.Ke Weilin .

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Katon No Jutsutinyurl.com/7axjdvc CINEMA 4D.Atsushi Mishima .

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Lotus Samurai Warrieronelunglewis.com Maya, ZBrush.Jackson Robinson .

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Fu Manchudiegoron.cgsociety.org XSI, ZBrush.Diego Romo.

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Ancient Generalyuelou.cgsociety.org Maya, ZBrush.Yueliu Dai .

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Kung Fu Masterdomclubb.blogspot.com 3ds Max, Mudbox.Dom Clubb .

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Monk !!victormf3d.blogspot.com 3ds Max, ZBrush.Victor Maiorino Fernandes .

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Shaolin Monkdayno.it Maya, ZBrush.Daniele Orsetti.

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MOTION GRAPHICS DESIGN ANIMATION INNOVATION

i-olly.com

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WHAT TYPE OF MALE ARE YOU?

MODERN BLOG FOR THE MODERN MAN

axidentblog.co.uk

ARTISTIC STYLISH TECHY ALPHA

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Oriental Beauty

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Flower and girlptmaster.blog.sohu.com CINEMA 4D..Stephen Chow

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A Chinese Girlrealtuke.cgsociety.org 3ds max.Ke Weilin .

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Asian beautydiegoron.cgsociety.org XSI.Diego Romo .

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Beanpod Bloomingcgxiaoyu.com Maya.Xiaoyu Wang .

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Classical Girl wangshiyong.com Maya.Shiyong Wang .

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Girl In China Old Booktzwart.com Maya, ZBrush.ZhiHeng Tang .

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Hwangjiniblog.naver.com/filmmhs 3ds Max, Maya, ZBrush.hyunsoo moon .

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Oriental Womanzhangchendaxiao.cgsociety.org Maya.Chen Zhang.

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Plastic Series:Pink Amazonrebecapuebla.com 3ds Max, ZBrush.Rebeca Puebla .

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Police Beautycgxiaoyu.com Maya.Xiaoyu Wang .

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Queen Of DISCO pt.1nelson-wei.cgsociety.org Maya.Nelson Wei .

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Woman With A Fan sariel.cgsociety.org/gallery 3ds Max, ZBrush.Ning Zhang .

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Wu Ze Tianbaolongzhang.blogspot.com Maya, ZBrush.Baolong Zhang .

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All the great CG videos

on one channel

http://vimeo.com/channels/ceiga

on

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And nowThere’s finally something

For you fans of print!

http://www.magcloud.com/browse/magazine/277943

on

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STUDIO LISTAardmanwww.aardman.com

Absolute Postwww.absolutepost.com

Absolutely Cuckoowww.absolutelycuckoo.com

Air CGIwww.air-cgi.com

AKQAwww.akqa.com

Animatic Mediaanimaticmedia.com

Annix Studioswww.annix.com

Artillery www.artillery.tv

Atticus Digitalwww.atticusdigital.com

Atticus Finchwww.atticusfinch.tv

Axis Animationwww.axisanimation.com

Barefoot VFXbarefootvfx.com

Base Blackbaseblack.com

BE Animationbeanimation.com

Black Rock Studioswww.disney.co.uk

Blink Productionswww.blinkprods.com

Blitz Game Studioswww.blitzgamesstudios.com

Blue Boltwww.blue-bolt.com

Blue Zoowww.blue-zoo.co.uk

Brandt Animationwww.brandtanim.co.uk

Bravo Gamesbravogames.com

BreakThru Filmswww.breakthrufilms.co.uk

Burrows Nvisagewww.burrows.info

Busty Kelpwww.bustykelp.com

Cinesitewww.cinesite.com

Climax Groupwww.climaxgroup.com

Codemasterswww.facebook.com/codemasters

Colonel Blimpwww.colonelblimp.com

Criterion Gamesblog.criteriongames.com

Darkhorse VFXwww.darkhorsefx.com

Darkside Animationwww.dsanim.com

Dinamo Productionswww.dinamo.co.uk

Distant Future Animation Studioswww.distantfuture.co.uk

Double G Studioswww.doublegstudios.com

Double Negativewww.dneg.com

Drive CGIwww.drivecgi.co.uk

Eggbox Studioswww.eggboxstudios.co.uk

Envywww.envypost.co.uk

Eurocomwww.eurocom.co.uk

Fluid Pictureswww.fluid-pictures.com

Foundation CGIwww.foundationcgi.com

Framestorewww.framestore.com

Full Moon Studiosfullmoongamestudios.com

Gameloftwww.gameloft.co.uk

Glassworkswww.glassworks.co.uk

Glowfrog Studiosglowfrog.com

Golden Squarewww.goldensq.com

Hot Knife Digital Mediawww.hotknife.co.uk

ICubewww.icube3d.co.uk

Ignition Entertainmentwww.utvignition.com

I love Dustwww.ilovedust.com

Image Metricswww.image-metrics.com

Infinite Realititeswww.ir-ltd.net

Ink Digitalwww.inkdigital.co.uk

Jagexwww.jagex.com

Jellyfish Pictureswww.jellyfishpictures.co.uk

Jump Designwww.jumpdesign.co.uk

(UK only)

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Kazoo Creativewww.kazoo-creative.com

Kettle Studioswww.kettlestudio.co.uk

Keframe Studioskeyframestudios.co.uk

Kuro Dragonwww.kurodragon.com

Lab 10 Studioswww.lab10.com

Lionhead Studioslionhead.com

LipSync Postwww.lipsyncpost.co.uk

Locomotionlocomotionpost.wordpress.com

Lolawww.lola-post.co.uk

Loose Moosewww.loosemoose.net

Mainframewww.mainframe.co.uk

Man Vs Machinewww.manvsmachine.co.uk

Masquerade Digitalwww.masquerade-digital.com

Matinaiwww.matinai.com

MDI Digitalwww.mdi-digital.com

Method Studioswww.methodstudios.com

Molinarewww.molinare.co.uk

Motion Imagingwearemi.com

Monumental Gameswww.monumentalgames.com

MPCwww.moving-picture.com

Munkywww.munky.uk.com

Neonwww.neon.tv

Neoscapewww.neoscape.com

Nexus Productionswww.nexusproductions.com

Ninja Theorywww.ninjatheory.com

Not to Scalewww.nottoscale.tv

NSC Creativewww.nsccreative.com

Nvisiblenvizible.com

OG Internationalwww.og-international.net

Passion Pictureswww.passion-pictures.com

Peanut FXwww.peanutfx.com

Peerlesswww.peerless.co.uk

Pitbull Studiowww.pitbullstudio.co.uk

Plowman Cravenwww.plowmancraven.co.uk

Prime Focuswww.primefocusworld.com

Quay Studioswww.quaystudios.com

Qurioswww.qurios.com

Realtime UKwww.realtimeuk.com

Realisewww.realisestudio.com

Relentless Softwarewww.relentless.co.uk

Rockstar Northwww.rockstarnorth.com

Realtime Technologywww.realtime-technology.com

Rumble Studioswww.rumblestudios.com

Rusheswww.rushes.co.uk

Saddington Bayneswww.saddingtonbaynes.com

Slideslidelondon.com

Smoke & Mirrorswww.smoke-mirrors.com

Speed Shapewww.speedshape.com/

Studio AKAwww.studioaka.co.uk

Sumo Digitalwww.sumo-digital.com

Supergluewww.wearesuperglue.com

Taylor Jameswww.taylorjames.com

Ten 24www.ten24.info

Territory Studiowww.territorystudio.com

The Creative Assemblycreative-assembly.com

The Foundrywww.thefoundry.co.uk

The Millwww.themill.com

The Senatewww.senatevfx.com

The Workswww.worksltd.co.uk

Tigrexwww.tigerx.co.uk

TT Gameswww.ttgames.com

We Are Seventeenwww.weareseventeen.com

Zoozoovfx.com

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The best way to learn from the pros is to watch over their shoulders as they create a masterpiece. The next best way is to read this book. An essential resource for beginners and veterans alike, the techniques I’ve picked up here show that you’re never too old to

learn! Highly recommended.

Beginner’s Guide to Digital Painting in Photoshop is a brand new series dedicated to providing a truly comprehensive guide to the basics of digital painting in this versatile program.

Ian McQue

ISBN – 978-0-9551530-7-5 | Softback / Slipcase – 297mm x 210mm | 224 full color premium paper pages | £29.99 / $49.99

Get 20% off this book when you enter the promo code: ceiga20janThis offer will expire at the end of February 2012

available now from: www.3dtotal.com/shop