BSc Computer Games Technology Abdennour El Rhalibi School of Computing and Mathematical Sciences...
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Transcript of BSc Computer Games Technology Abdennour El Rhalibi School of Computing and Mathematical Sciences...
BSc Computer Games Technology
Abdennour El RhalibiSchool of Computing and Mathematical
Sciences
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Content
• Computer Games Industry
• Programme Motivation
• The programme structure
• Job Opportunities in UK
• The School and its facilities
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Computer Games Industry• The computer games industry has grown to become one of the world’s largest entertainment fields.
• In 1999, it passed Hollywood box-office receipts in terms of annual turnover. In the same year, Europe overtook America and Japan as the world’s largest consumer of computer games hardware and software with sales of $6.4bn.
• One quarter of Sony Corporation’s profits world-wide come from Playstation.
• The world video games market is growing at about 20% each year…
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Computer Games IndustryRapidly growing market
Source: Datamonitor, IDG
1 Includes console, PC software and online gaming
• The launch of nextgeneration consolesis the catalyst for growthin the gaming market
• Online and wireless gaming will open up newrevenue streams and market opportunities.
• Distribution by download will become commonplace,leading to higher margins for publishers
• The gaming industry will becomea global mass market
Gro
wth
dri
vers
£16.4 billion world-wide software1 gaming market in 2004
£8.2 billion world-wide software1 gaming market TODAY
Online opportunities
Next Generation consoles
Broadening demographic
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Computer Games Industry2002 - For the 1st time…
3 console platforms in the market
• 15 million already sold.
• Fastest selling electronic
consumer product ever.
• DVD and online capability.
• 200 game titles
already available.
• PS2 has sold 3 times faster
than PSX since launch.
• Launches November 2001
in US. Spring 2002
in Europe/Japan.
• DVD and online capability.
• £350 million marketing spend
• All major software developers
committed to producing
games in launch year.
• Launched in Japan. Autumn
2001 in US
Spring 2002 in Europe.
• High quality, proprietary
game portfolio.
• 8-16 year old target.
• Longest established video
games hardware company.
• GBA connectivity.
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The Programme Motivations
• BSc (Hons) Computer Games Technology aims to develop professional and transferable skills in a wide range of methods, techniques and practices appropriate for the task domain of a professional computer game developer.
•The programme also aims to provide students with an education and learning experience that will equip them to operate as autonomous computing professionals.
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Current programmes offered by CMS
• HND Computing– Computing– Multimedia
• BSc (Hons)– Computer Studies– Multimedia Systems– Software Engineering– Information Systems
Management– Maths, Statistics &
Computing– Applied Statistics &
Computing– Business
Mathematics
• MSc Interactive Multimedia Systems
• MSc Computing and Information Systems
• MSc Computer Games Technology
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The programme Structure
• Four year sandwich Honours degree• Year 3 is spent in professional placement• Themes developed during studies:
– Software development– Game Architecture and Design– Multimedia authoring and development– Computer systems
• Transferable core skills
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Programme structureLevel 1
• Semester 1– Introduction to
computer systems– Introduction to
computer programming
– Personal development and IT
– Introduction to HCI – Introduction to
Games Technology – ELECTIVE
• Introduction to multimedia technology
• Semester 2– Computer architecture– Computer
programming and problem solving
– Introduction to HCI– Maths for Games I – Game Programming
Workshop I – ELECTIVE
• Introduction to computer audio
• Web Development workshop
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Programme structureLevel 2
• Semester 1– Principles of
interactive graphics– Object-oriented
systems– Data structures– Maths for Games II – Computer Games
Design – ELECTIVE
• Internet programming using Java
• Multimedia authoring
• Semester 2– Computer Animation– Object Oriented
Design for Games – Game Programming
Workshop II – Computer systems– ELECTIVE
• Multimedia applications workshop
• Systems software • Database design• Low Level
Programming
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Programme structureLevel 3 - Core modules
• Project– Run over both semesters (24 credits)
• Semester 1– Advanced Computer Games development– Advanced Computer Graphics – User Interface Design
• Semester 2– Advanced Computer Games Technology – Game Programming Workshop III
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Programme structureLevel 3 - Options
• The design of algorithms• Distributed systems• Expert systems• Software reuse• Computer networks • Computer supported co-operative working• Virtual reality• Sound as a communication medium• Multimedia networking• Multimedia development workshop • Multimedia databases
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Potential careers for graduates
• Computer games development
• Software engineering Analyst/Programmer
• Multimedia authoring• Multimedia systems
development• Web site development
• ‘Infotainment’ / ‘Edutainment’ software development
• Interactive TV development
• E-commerce development
• Interactive electronic publishing
The course prepares the graduate for a career in computer games and associated computing
technologies. Many of the skills that will be developed in the computer games programme will be applicable
in a number of complementary areas :
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Outstanding career prospects in IT
• 772,000 extra staff needed in USA during 1999
• In Europe, there will be 1.4 million more IT vacancies than staff to fill them by 2002
• Fortune Magazine estimates that 4 of the top 5 paying jobs in the next ten years will be in the IT industry
• Sandwich degree gives a 10% edge over full-time degree when applying for jobs (source JMU Careers Service)
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Job Opportunities in GamesClusters in UK
– Guildford: has the European headquarters of the largest publisher, Electronic Arts and development studios, including Lionhead Studios, Big Blue Box, Lost Toys, Mucky Foot, Simis, Creative Assembly, Criterion Studios.
– The North West (Liverpool and Manchester) has major studios such as Rage, Psygnosis-Sony and Warthog.
– The West Midlands has some of the biggest UK studios –– Codemasters, Blitz and Rare.
– Yorkshire has a number of studios such as Infogrames (formerly Gremlin) and Krisalis.
– Cambridge has Creature Labs and Sony Computer Entertainment Europe.
– London has over 30 development studios plus the offices of Sony, Sega, Eidos, Hasbro and Virgin.