Best Practices in Simulation Plann

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    Best Practices in Simulation Plann

    At the recent International Conference on Residency Education, several

    speakers emphasized the importance of planning when using expensive

    simulation labs. Residents who train exclusively on high fidelity

    simulators frequently complain about the complexity and confusion of learningin this manner. I decided to write an article about the best way to plan the use of4-step progressive simulations.

    Preplanning

    a. Begin by analyzing what competencies should be taught in this manner.

    Dangerous, painful, rare and embarrassing procedures make the best candidates.

    Determine what level of competency is required depending on the level of the

    resident. Setobjectivesfor each stage.

    b. Create learning activities including written instructions for each level of the

    progressive process described in the following document. Train preceptors to

    provide the necessary role modeling.

    c. Create assessment tools appropriate for each level.

    d. Train raters to use the assessment tools.

    http://medicaleducation.wetpaint.com/page/Objectiveshttp://medicaleducation.wetpaint.com/page/Objectiveshttp://medicaleducation.wetpaint.com/page/Objectiveshttp://medicaleducation.wetpaint.com/page/Objectives
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    1. Intentional Role Modeling

    An experienced preceptor demonstrates (without comment to the trainee) the

    complete procedure including interactions with patients/families and team

    members. This provides the student with an understanding of the goal of

    training including completion time, explanations given to the patient, safetymeasures etc.

    This step may involve watching a video if an experienced preceptor is notavailable for observation.

    2. Low Fidelity Simulation

    Low fidelity simulations use learning resources such

    as videos, animations and virtual reality with written procedural guides. Ideally

    this will involve a self-directed process whereby the learner learns the basic step

    by step mechanics and can repeatedly use the required resources until they

    believe they have reached an understanding of the objective.

    Assessment at this stage uses multiple choice and listing questions; either paper

    based or online with a pass mark of >80%. Learners must have the option toretest at this stage.

    3. Mid Fidelity Simulations

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    Mid fidelity simulators are the body parts task trainers that expose students to

    the tools used to complete procedures in a portable, minimally complex manner.

    Again students practice with minimal supervision or peer support until they feelconfident to undergo formal testing. Direct observation by raters or a lab

    supervisor followed by a feedback session is the usual test at this stage. Students

    should be allowed to retest after returning to the simulation if they dont

    demonstrate proficiency.

    The student now has the basic knowledge and tool proficiency to move to theinteractive level.

    4A. Interactive Hybrid Patient Simulation

    Hybrid simulations are used for simple procedures which might be painful or

    embarrassing for patients to have beginners practice. Simulated body parts areattached to standardized patients who act out pre-arranged scenarios and

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    Interactive models

    More recently, interactive models have been developed that respond to

    actions taken by a student or physician.]Until recently, these simulations

    were two dimensional computer programs that acted more like a textbook

    than a patient. Computer simulations have the advantage of allowing a

    student to make judgements, and also to make errors. The process of

    iterative learning through assessment, evaluation, decision making, and

    error correction creates a much stronger learning environment than

    passive instruction.

    Computer simulators

    3DiTeams learner is percussing the patient's chest in virtual field

    hospital

    Simulators have been proposed as an ideal tool for assessment of students

    for clinical skills. For patients, "cybertherapy" can be used for sessions

    simulating traumatic expericences, from fear of heights to social anxiety.

    Programmed patients and simulated clinical situations, including mock

    disaster drills, have been used extensively for education and evaluation.

    These lifelike simulations are expensive, and lack reproducibility. A

    fully functional "3Di" simulator would be the most specific tool available

    for teaching and measurement of clinical skills. Gaming platforms have

    been applied to create these virtual medical environments to create an

    interactive method for learning and application of information in a

    clinical context.

    Immersive disease state simulations allow a doctor or HCP to experience

    what a disease actually feels like. Using sensors and transducers

    symptomatic effects can be delivered to a participant allowing them to

    experience the patients disease state.

    http://en.wikipedia.org/wiki/Simulation#cite_note-pmid19103813-22http://en.wikipedia.org/wiki/Simulation#cite_note-pmid19103813-22http://en.wikipedia.org/wiki/Simulation#cite_note-pmid19103813-22http://en.wikipedia.org/wiki/File:3DiTeams_percuss_chest.JPGhttp://en.wikipedia.org/wiki/File:3DiTeams_percuss_chest.JPGhttp://en.wikipedia.org/wiki/File:3DiTeams_percuss_chest.JPGhttp://en.wikipedia.org/wiki/File:3DiTeams_percuss_chest.JPGhttp://en.wikipedia.org/wiki/Simulation#cite_note-pmid19103813-22
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    Such a simulator meets the goals of an objective and standardized

    examination for clinical competence This system is superior to

    examinations that use "standard patients" because it permits the

    quantitative measurement of competence, as well as reproducing the same

    objective findings.

    Modern medical simulation

    The American Board of Emergency Medicine employs the use of medical

    simulation technology in order to accurately judge students by using "patient

    scenarios" during oral board examinations.[1]

    However, these forms of

    simulation are a far cry from high fidelity models that have surfaced since the

    1990s

    Due to the fact that computer simulation technology is still relatively newrelative to flight and military simulators, there is still much research to be done

    about the best way to approach medical training through simulation. That said,

    successful strides are being made in terms of medical education and training. A

    thorough amount of studies has have shown that students engaged in medical

    simulation training have overall higher scores and retention rates than thosetrained through traditional means.

    The Council of Residency Directors (CORD) has established the followingrecommendations for simulation

    1.Simulation is a useful tool for training residents and in ascertainingcompetency. The core competencies most conducive to simulation-basedtraining are patient care, interpersonal skills, and systems based practice.

    2.It is appropriate for performance assessment but there is a scarcity ofevidence that supports the validity of simulation in the use for promotion

    or certification.

    3.There is a need for standardization and definition in using simulation toevaluate performance.

    4.Scenarios and tools should also be formatted and standardized such thatEM educators can use the data and count on it for reproducibility,

    reliability and validity.

    Training

    The main purpose of medical simulation is to properly educate students invarious fields through the use of high technology simulators. According to the

    Institute of Medicine, 44,000 to 98,000 deaths annually are recorded due

    primarily to medical mistakes during treatment.[3]

    Other statistics include:

    http://en.wikipedia.org/wiki/Medical_simulation#cite_note-academicResident-0http://en.wikipedia.org/wiki/Medical_simulation#cite_note-academicResident-0http://en.wikipedia.org/wiki/Medical_simulation#cite_note-academicResident-0http://en.wikipedia.org/wiki/Medical_simulation#cite_note-medicalMistakes-2http://en.wikipedia.org/wiki/Medical_simulation#cite_note-medicalMistakes-2http://en.wikipedia.org/wiki/Medical_simulation#cite_note-medicalMistakes-2http://en.wikipedia.org/wiki/Medical_simulation#cite_note-medicalMistakes-2http://en.wikipedia.org/wiki/Medical_simulation#cite_note-academicResident-0
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    225,000 deaths annually from medical error including 106,000 deaths due to"nonerror adverse events of medications"

    7,391 deaths resulted from medication errors

    If 44,000 to 98,000 deaths are the direct result of medical mistakes, and the

    CDC reported in 1999 that roughly 2.4 million people died in the United States,

    the medical mistakes estimate represents 1.8% to 4.0% of all deaths,

    respectively.

    A near 5% representation of deaths primarily related to medical mistakes is

    simply unacceptable in the world of medicine. Anything that can assist in

    bringing this number down is highly recommended and medical simulation has

    proven to be the key assistant.

    Examples

    The following is a list of examples of common medical simulators used for

    training.

    Advanced Cardiac Life Support simulators Partial Human Patient Simulator (Low tech) Human Patient Simulator (High tech) Hands-on Suture Simulator (Low tech) IV Trainer to Augment Human Patient Simulator (Low tech) Pure Software Simulation (High tech) Anaesthesiology Simulator (High tech) Minimally Invasive Surgery Trainer (High tech) Bronchoscopy Simulator Battlefield Trauma to Augment Human Patient Simulator Team Training Suite Harvey mannequin (Low tech)Advantages

    Studies have shown that students perform better and have higher retention rates

    than colleagues under strict traditional methods of medical training. The table

    below shows the results of tests given to 20 students using highly advanced

    medical simulation training materials and others given traditional paper based

    tests. It was found that high technology learning students outperformedtraditional students significantly.

    E-Learning vs. Textbook Learning

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    Mode of LearningMean Test Score on Multiple

    Choice Test

    Time to Complete

    Module

    E-Learning (N=20) 4.03 / 5 (80.6%) "B" 2830 minutes

    Traditional Paper

    Based3.05 / 5 (61%) "D" 2830 minutes

    Significant

    DifferenceYes (p < .001) N/A

    In addition to overall better scores for medical students, several other distinct

    advantages exist not specifically related to training.

    Less costly Time efficient Less personnel required Many automated processes Ability to store performance history Track global statistics for many linked medical simulators Less medical related accidents

    Medical Simulation

    There is a lot of discussion at the University of Saskatchewan about the use of

    medical simulation in health science education. To understand the decisions

    being made in this area, you need to understand that there are four distinct

    categories of simulation:1. Physical Simulators

    2. Human Manipulated Physical Simulators

    3. Virtual Simulators4. Virtual Environment Simulators

    Physical Simulators

    Physical simulators are reusable mannequins that students practise skills on

    such as physical examinations, injections and other invasive treatments. Using

    this type of simulator provides initial practice when willing patients are in short

    supply or when practise could be invasive, unpleasant or painful to patients.Once the student has developed an acceptable level of skill, they complete their

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    learning with human patients. Below you can see some examples of physical

    simulators manufactured by Kyoto Kagaku Co. Ltd., which were recentlydisplayed at the university.

    Human Manipulated Physical Simulators

    A more sophisticated level of simulator is a full body mannequin that can be

    manipulated by a human operator located behind a two-way mirror. This type ofsimulator can answer questions, raise limbs as well as be

    examined/draped/treated. This provides students with a more holistic simulation

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    in which they role-play interactions with the patient. The draw back here is ahigh initial cost as well as an ongoing expense of an operator.

    Virtual Simulators

    Virtual Simulators use 3D animation to teach parts of the body (Guide to aHealthy Heart) or to teach steps in a procedure (Sim Praxis video)

    Costs to create these simulations can be very high, therefore, they are oftenpurchased as CDs with a textbook or accessed through sponsored online sites.

    See also The Visible Human

    Virtual Environment Simulators

    The Virtual Environment Simulators are computer-based medical scenarios that

    usually include a 3D model of a location, equipment, personnel and patients that

    students enter with an Avatar. They work well for What if? case studies suchas disaster training, pandemic planning, problem solving and modeling of

    unusual diagnosis that students might not encounter in their clinical experience.

    Costs of initial production can be lowered by using already existing virtualworlds such as Second Life, a virtual world with a higher population than theprairies. Cost per student is frequently minimal.

    USES OF SIMULATION IN MEDICAL EDUCATION

    Studies in cognitive psychology inform us that the recall of information and itsapplication are best when it is taught and rehearsed in environments similar to

    workplace. The healthcare professions are heavily task- and performance-based

    where non-technical skills, decision making and clinical reasoning are important

    alongside integrity, empathy and compassion. Most of these attributes are

    difficult to teach and assess in the traditional classrooms. Enhanced patient

    safety on one hand has to be the ultimate outcome of any medical curriculumwhile on the other hand, it itself can be potentially compromised in an

    apprenticeship-based model of medical education. A range of simulation

    techniques are very well placed to be used alongside clinical placements. Thesecan be employed to enhance learning of healthcare professionals in safe

    environments, without compromising the patient safety, while maintaining ahigh degree of realism..

    It enhances the students understanding

    Simulation-based learning is used to promote medical students' mastery of

    communication skills, medical interviewing, physical examination and basic

    clinical procedures. Students and tutors both recognize the effectiveness of

    simulation-based learning in medical education.

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    Virtual patient education will help to prevent the medical errors

    There are very few medical schools that would not routinely use such

    simulation as a standard part of their curriculum. This is not because they are

    cost effective (although they are) but rather because they have been shown to

    reduce human error in performing these clinical skills and provide a safe

    environment for doctors to learn such procedures without endangering real

    patients. Simulation has taken many forms in Medicine including: (1)

    Computer-based simulations; (2) Standardised patients widely used in OSCE

    training and examination; (3) Virtual environments; (4) mannequins such as

    Resuscitation Annie, and (5) so-called "high fidelity" simulations resembling as

    much as possible the actual clinical situations. These forms of simulation have

    been used to teach the important skill of clinical decision-making as well as

    technical procedures.