Alexander Verbraeck: Social Computer Simulation and Serious Gaming: What Can we Learn from Each...

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1 Delft University of Technology Delft University of Technology Delft University of Technology Challenge the future Delft University of Technology Social Computer Simulation and Serious Gaming: What Can we Learn from Each Other? Alexander Verbraeck, Systems Engineering & Simulation Group, TU Delft SSC'2014 conference, SS4SG Workshop, Barcelona, Spain, 3-9-2014 2 3-9-2014 Delft University of Technology 3-9-2014 Challenge the future Delft University of Technology Challenge addressed in this talk Understanding the fundamental differences between (social) computer simulation and serious gaming See how we can build interactive simulations that can be used in gaming settings See how serious gaming can benefit from (interactive) simulation See how interactive simulation can benefit from gaming Social Computer Simulation and Serious Gaming

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At the Social Simulation and Serious Games special track at ESSA 2014, Alexander Verbraeck gave this talk (as an invited speaker), to make people aware of the distinctions between simulations and serious games and also to share his experiences in creating these.

Transcript of Alexander Verbraeck: Social Computer Simulation and Serious Gaming: What Can we Learn from Each...

Page 1: Alexander Verbraeck: Social Computer Simulation and Serious Gaming: What Can we Learn from Each Other?

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Challenge the future

DelftUniversity ofTechnology

Challenge the future

DelftUniversity ofTechnology

Challenge the future

DelftUniversity ofTechnology

Challenge the future

DelftUniversity ofTechnology

Social Computer Simulation and Serious Gaming: What Can we Learn from Each Other?

Alexander Verbraeck, Systems Engineering & Simulation Group, TU DelftSSC'2014 conference, SS4SG Workshop, Barcelona, Spain, 3-9-2014

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Challenge addressed in this talk

• Understanding the fundamental differences between (social) computer simulation and serious gaming

• See how we can build interactive simulations that can be used in gaming settings

• See how serious gaming can benefit from (interactive) simulation

• See how interactive simulation can benefit from gaming

Social Computer Simulation and Serious Gaming

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(Computer) Simulation and Gaming

• Simulation (Shannon, 1975): The process of designing a model of a real system and conducting experiments with this model for the purpose of understanding the behavior of the system and/or evaluating various strategies for the operation of the system

• Gaming (Duke & Geurts, 2004): A special type of model that uses gaming techniques to model and simulate a system. A gaming simulation is an operating model of a real life system in which actors in roles partially recreate the behaviour of the system

Social Computer Simulation and Serious Gaming

Source: R.E. Shannon. Systems Simulation - The Art and Science. Prentice-Hall, 1975

Source: Duke, R.D. and J.L.A. Geurts, 2004. Policy games for strategic management. Dutch University Press, Amsterdam

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Roots of simulation and/or gaming

• Roots: Modeling, Systems Theory, Cybernetics, Mathematics, Computer Science, Social Science

• "Any system A is a model of a system B if the study of A is useful for the understanding of B without regard to any direct or indirect causal connection between A and B.

• A must be like B in some respects. The resemblance is in terms of the pattern or order exhibited in each system".

Abraham Kaplan (experimental psychologist, cybernetic)

Social Computer Simulation and Serious Gaming

Kaplan, A. (1964). "Chapter VII: Models" (pp. 258-291). In The Conduct of Inquiry: Methodology for Behavioral Science. San Francisco, CA: Chandler. See also: http://www.igs.net/~pballan/Models&Modelling.htm

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•Simple business processes

•Small number of players

•Lack of realism•Round-based decision making

•Many board games

Paper-based games, decisions are made in rounds

Computer-supported games, round-based

Internet-mediated games, round-based

•Gaming around the globe

•Mimic today's global complexity

•Computer simulation plays more important role

•Still round-based

•Increase in complexity of business processes

•Increase in number of players

•Computer simulation used as a calculator

•Still round-based

Internet-mediated, simulation-based, live games

•24/7 gaming around the globe

•Usage of simulation to simulate parts of the system in detail

•Live gaming, i.e. continuous-based decision making

•Increased engagement due to a high degree of realism

1960 - 1980 1980 - 1994 1994 - 2005 2005 -

Development of business games: heavy influence from simulation

Social Computer Simulation and Serious Gaming

Picture courtesy Stijn-Pieter van Houten, TU Delft

Increasing importance of simulation in business games

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Many types of computer simulation-based game serious sessions

Project IDVV for Rijkswaterstaat Project SALOMO for DINALOG

YCS Game Play at theUniversity ofMaryland, USA

The YCS(Yard CraneScheduling)Game

Interactivesessions withexperts from

barge sector, playing multi-

user game

Interactivediscussion

sessions with90+ experts

from the bargesector, based on simulation model study

Social Computer Simulation and Serious Gaming

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CASE STUDY 1: AGENT-BASED SOCIAL SIMULATION OF BEIJING POPULATION

Social Computer Simulation and Serious Gaming

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Contents of the simulation model

• Detailed daily activities of 19 million people and 8 mln. locations• Use of transportation

• cars (4 million)• public transport (1000 bus-lines, metro, train)

• Individual activities at locations• leisure, shopping, restaurants• work, school, university

• Social activities at locations• family activities• activities with friends

• Primary usage: disease spread modeling• Secondary usage: many!Research: Mingxin Zhang, MSc, TU Delft and NUDT (Changsha China)

Social Computer Simulation and Serious Gaming

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Observations

• "Just" an agent-based simulation model• Good decision making tool for interactive sessions• But how would we turn this into a game?• No 'game' elements, no roles, no 'play' elements...

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CASE STUDY 2: STRATEGY DESIGN FOR INLAND BARGE TRANSPORT

Social Computer Simulation and Serious Gaming

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Example project: barge transportation extrapolation for the next 20 years

• Project commissioned by Ministry of Transport• Aim: research scenario-based future of barge transportation

• Trigger: expansion of the Port of Rotterdam• Strategic project, modal split from Maasvlakte II• Avoid more road transportation and hinterland congestion

Photos:AlexanderVerbraeck2007, 2012

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Complex multi-actor network

Social Computer Simulation and Serious Gaming

Picture courtesy Ab Ovo, The Netherlands

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Abundant data availability...

Social Computer Simulation and Serious Gaming

http://www.marinetraffic.com

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Developed simulation model

Model developed with the market, based on lots of detailed data

Social Computer Simulation and Serious Gaming

Business

Growth

Resources

Negotiation

Competition

Roles

Interdependency

Performance

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Developed simulation model

Model developed with the market, based on lots of detailed data

Social Computer Simulation and Serious Gaming

Business

Growth

Resources

Negotiation

Competition

Roles

Interdependency

Performance

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Game impressions

Social Computer Simulation and Serious Gaming

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Different types of (game) sessionsInteractive sessions with experts from barge sector, playing multi-user game

Interactive discussion sessions with 90+ experts from the barge sector,

based on simulation model study

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Observations

• Hard to play this as a competitive game• Operational simulation, strategic decision• 20 year timeframe hard to grasp• Interactive workshops with game elements did work

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QUESTION: COMPUTER SIMULATION PLUS WORKSHOP = SERIOUS GAME?

Distributed simulationInteractive simulationManagement gaming

Policy AnalysisInteractive workshopsGaming simulations

Serious gaming

Computer ScienceGraphics & VisualizationEntertainment gaming

MathematicsOptimizationGame Theory

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From Simulation to Gaming

• Simulation: closed, experiment• Game: open, interaction

DEVS[sim] = (X, S, Y, δint, δext, δcon, ta, λ)

X Y

Rest of the Simulation

DEVS[game] = (X, S, Y, δint, δext, δcon, ta, λ)

X' Y'

Rest of the Gaming

Simulation

UI

X'' Y''

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Duke's (1974) positioning of gaming

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Simulation versus GamingRealism, Meaning and Play (Harteveld, 2009)

Social Computer Simulation and Serious Gaming

Realism Meaning Play0%

100%

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Observation

Interaction

Play

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Simulation versus GamingRealism, Meaning and Play (Harteveld, 2009)

Social Computer Simulation and Serious Gaming

Realism Meaning Play0%

100%

Simulation

InteractiveSimulation

Gaming

??

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Observation

Physical Realism

Social / Behavioral Realism

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Social versus Physical realism

Social Computer Simulation and Serious Gaming

ComputerSimulation

InteractiveSimulation

SeriousGame

InteractiveWorkshop

Social Realism

PhysicalRealism

?

low

low

high

high

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Simulation versus GamingRealism, Meaning and Play (Harteveld, 2009)

Social Computer Simulation and Serious Gaming

PhysicalRealism Meaning Play

0%

100%

Simulation

InteractiveSimulation

Gaming

?

SocialRealism

Gaming

Simulation

InteractiveSimulation

Gaming

Simulation

InteractiveSimulation

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Observation

Realism

XPlay

Social Computer Simulation and Serious Gaming

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Observation

Realism

XPlay

Social Computer Simulation and Serious Gaming

without• challenge• effort• competition• surprise• skills

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Observation

SimulationArtificial time

XGame

Real time

Social Computer Simulation and Serious Gaming

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Observation

SimulationArtificial time

XGame

Real time

Social Computer Simulation and Serious Gaming

Time jump?Rounds?

Speed clock?

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Observation

SimulationDifficult to assess causality

XGame

Discussion about causality

Social Computer Simulation and Serious Gaming

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Simulation versus GamingRealism, Meaning and Play (Harteveld, 2009)

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PhysicalRealism Meaning Play

0%

100%

Simulation

InteractiveSimulation

Gaming

ItDepends

...

SocialRealism

Gaming

Simulation

InteractiveSimulation

Gaming

Simulation

InteractiveSimulation

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Conclusions

• A (computer) simulation is not a game

• Simulation can contribute to (serious) gaming• physical realism

• Gaming can contribute to (interactive) simulation• social realism

• What are your experiences?

Social Computer Simulation and Serious Gaming