Alexander Verbraeck: Social Computer Simulation and Serious Gaming: What Can we Learn from Each...
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Transcript of Alexander Verbraeck: Social Computer Simulation and Serious Gaming: What Can we Learn from Each...
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Challenge the future
DelftUniversity ofTechnology
Challenge the future
DelftUniversity ofTechnology
Challenge the future
DelftUniversity ofTechnology
Challenge the future
DelftUniversity ofTechnology
Social Computer Simulation and Serious Gaming: What Can we Learn from Each Other?
Alexander Verbraeck, Systems Engineering & Simulation Group, TU DelftSSC'2014 conference, SS4SG Workshop, Barcelona, Spain, 3-9-2014
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Challenge addressed in this talk
• Understanding the fundamental differences between (social) computer simulation and serious gaming
• See how we can build interactive simulations that can be used in gaming settings
• See how serious gaming can benefit from (interactive) simulation
• See how interactive simulation can benefit from gaming
Social Computer Simulation and Serious Gaming
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(Computer) Simulation and Gaming
• Simulation (Shannon, 1975): The process of designing a model of a real system and conducting experiments with this model for the purpose of understanding the behavior of the system and/or evaluating various strategies for the operation of the system
• Gaming (Duke & Geurts, 2004): A special type of model that uses gaming techniques to model and simulate a system. A gaming simulation is an operating model of a real life system in which actors in roles partially recreate the behaviour of the system
Social Computer Simulation and Serious Gaming
Source: R.E. Shannon. Systems Simulation - The Art and Science. Prentice-Hall, 1975
Source: Duke, R.D. and J.L.A. Geurts, 2004. Policy games for strategic management. Dutch University Press, Amsterdam
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Roots of simulation and/or gaming
• Roots: Modeling, Systems Theory, Cybernetics, Mathematics, Computer Science, Social Science
• "Any system A is a model of a system B if the study of A is useful for the understanding of B without regard to any direct or indirect causal connection between A and B.
• A must be like B in some respects. The resemblance is in terms of the pattern or order exhibited in each system".
Abraham Kaplan (experimental psychologist, cybernetic)
Social Computer Simulation and Serious Gaming
Kaplan, A. (1964). "Chapter VII: Models" (pp. 258-291). In The Conduct of Inquiry: Methodology for Behavioral Science. San Francisco, CA: Chandler. See also: http://www.igs.net/~pballan/Models&Modelling.htm
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•Simple business processes
•Small number of players
•Lack of realism•Round-based decision making
•Many board games
Paper-based games, decisions are made in rounds
Computer-supported games, round-based
Internet-mediated games, round-based
•Gaming around the globe
•Mimic today's global complexity
•Computer simulation plays more important role
•Still round-based
•Increase in complexity of business processes
•Increase in number of players
•Computer simulation used as a calculator
•Still round-based
Internet-mediated, simulation-based, live games
•24/7 gaming around the globe
•Usage of simulation to simulate parts of the system in detail
•Live gaming, i.e. continuous-based decision making
•Increased engagement due to a high degree of realism
1960 - 1980 1980 - 1994 1994 - 2005 2005 -
Development of business games: heavy influence from simulation
Social Computer Simulation and Serious Gaming
Picture courtesy Stijn-Pieter van Houten, TU Delft
Increasing importance of simulation in business games
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Many types of computer simulation-based game serious sessions
Project IDVV for Rijkswaterstaat Project SALOMO for DINALOG
YCS Game Play at theUniversity ofMaryland, USA
The YCS(Yard CraneScheduling)Game
Interactivesessions withexperts from
barge sector, playing multi-
user game
Interactivediscussion
sessions with90+ experts
from the bargesector, based on simulation model study
Social Computer Simulation and Serious Gaming
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CASE STUDY 1: AGENT-BASED SOCIAL SIMULATION OF BEIJING POPULATION
Social Computer Simulation and Serious Gaming
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Contents of the simulation model
• Detailed daily activities of 19 million people and 8 mln. locations• Use of transportation
• cars (4 million)• public transport (1000 bus-lines, metro, train)
• Individual activities at locations• leisure, shopping, restaurants• work, school, university
• Social activities at locations• family activities• activities with friends
• Primary usage: disease spread modeling• Secondary usage: many!Research: Mingxin Zhang, MSc, TU Delft and NUDT (Changsha China)
Social Computer Simulation and Serious Gaming
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Observations
• "Just" an agent-based simulation model• Good decision making tool for interactive sessions• But how would we turn this into a game?• No 'game' elements, no roles, no 'play' elements...
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CASE STUDY 2: STRATEGY DESIGN FOR INLAND BARGE TRANSPORT
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Example project: barge transportation extrapolation for the next 20 years
• Project commissioned by Ministry of Transport• Aim: research scenario-based future of barge transportation
• Trigger: expansion of the Port of Rotterdam• Strategic project, modal split from Maasvlakte II• Avoid more road transportation and hinterland congestion
Photos:AlexanderVerbraeck2007, 2012
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Complex multi-actor network
Social Computer Simulation and Serious Gaming
Picture courtesy Ab Ovo, The Netherlands
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Abundant data availability...
Social Computer Simulation and Serious Gaming
http://www.marinetraffic.com
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Developed simulation model
Model developed with the market, based on lots of detailed data
Social Computer Simulation and Serious Gaming
Business
Growth
Resources
Negotiation
Competition
Roles
Interdependency
Performance
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Developed simulation model
Model developed with the market, based on lots of detailed data
Social Computer Simulation and Serious Gaming
Business
Growth
Resources
Negotiation
Competition
Roles
Interdependency
Performance
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Game impressions
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Different types of (game) sessionsInteractive sessions with experts from barge sector, playing multi-user game
Interactive discussion sessions with 90+ experts from the barge sector,
based on simulation model study
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Observations
• Hard to play this as a competitive game• Operational simulation, strategic decision• 20 year timeframe hard to grasp• Interactive workshops with game elements did work
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QUESTION: COMPUTER SIMULATION PLUS WORKSHOP = SERIOUS GAME?
Distributed simulationInteractive simulationManagement gaming
Policy AnalysisInteractive workshopsGaming simulations
Serious gaming
Computer ScienceGraphics & VisualizationEntertainment gaming
MathematicsOptimizationGame Theory
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From Simulation to Gaming
• Simulation: closed, experiment• Game: open, interaction
DEVS[sim] = (X, S, Y, δint, δext, δcon, ta, λ)
X Y
Rest of the Simulation
DEVS[game] = (X, S, Y, δint, δext, δcon, ta, λ)
X' Y'
Rest of the Gaming
Simulation
UI
X'' Y''
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Duke's (1974) positioning of gaming
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Simulation versus GamingRealism, Meaning and Play (Harteveld, 2009)
Social Computer Simulation and Serious Gaming
Realism Meaning Play0%
100%
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Observation
Interaction
Play
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Simulation versus GamingRealism, Meaning and Play (Harteveld, 2009)
Social Computer Simulation and Serious Gaming
Realism Meaning Play0%
100%
Simulation
InteractiveSimulation
Gaming
??
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Observation
Physical Realism
Social / Behavioral Realism
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Social versus Physical realism
Social Computer Simulation and Serious Gaming
ComputerSimulation
InteractiveSimulation
SeriousGame
InteractiveWorkshop
Social Realism
PhysicalRealism
?
low
low
high
high
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Simulation versus GamingRealism, Meaning and Play (Harteveld, 2009)
Social Computer Simulation and Serious Gaming
PhysicalRealism Meaning Play
0%
100%
Simulation
InteractiveSimulation
Gaming
?
SocialRealism
Gaming
Simulation
InteractiveSimulation
Gaming
Simulation
InteractiveSimulation
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Observation
Realism
XPlay
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Observation
Realism
XPlay
Social Computer Simulation and Serious Gaming
without• challenge• effort• competition• surprise• skills
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Observation
SimulationArtificial time
XGame
Real time
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Observation
SimulationArtificial time
XGame
Real time
Social Computer Simulation and Serious Gaming
Time jump?Rounds?
Speed clock?
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Observation
SimulationDifficult to assess causality
XGame
Discussion about causality
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Simulation versus GamingRealism, Meaning and Play (Harteveld, 2009)
Social Computer Simulation and Serious Gaming
PhysicalRealism Meaning Play
0%
100%
Simulation
InteractiveSimulation
Gaming
ItDepends
...
SocialRealism
Gaming
Simulation
InteractiveSimulation
Gaming
Simulation
InteractiveSimulation
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Conclusions
• A (computer) simulation is not a game
• Simulation can contribute to (serious) gaming• physical realism
• Gaming can contribute to (interactive) simulation• social realism
• What are your experiences?
Social Computer Simulation and Serious Gaming