Serious Gaming: Marine Spatial Planning Challenge 2011 game

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1 Challenge the future Marine Spatial Planning Challenge 2011 © Dr. Igor Mayer i.s.mayer@tudelftnl Faculty Technology, Policy and Management (TPM) & Signature Games Delft University of technology, The Netherlands

Transcript of Serious Gaming: Marine Spatial Planning Challenge 2011 game

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Marine Spatial Planning Challenge 2011

© Dr. Igor Mayer i.s.mayer@tudelftnl

Faculty Technology, Policy and Management (TPM) & Signature Games

Delft University of technology, The Netherlands

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MSP Challenge 2011

Simulation-game played at the joint HELCOM/VASAB, OSPAR and ICES

Workshop on Multi-Disciplinary Case Studies of MSP

Lisbon 2–4 November 2011

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Objective OF the Game

Lisbon workshop

• “contribute to the further development of (…) marine spatial planning (by) reinforcing and extending existing

networks and sharing knowledge and experience between scientists, managers and planners (…) test how

(ICES, HELCOM, OSPAR, planning and scientific) data can be used in the development of an MSP plan (…)’

Game:

The objective of the simulation-game is to contribute to the aforementioned international learning process on (Eco-

based) MSP in particular regarding:

• The underlying complexities of MSP: both ecological-technical and social political

• The underlying regulatory principles and institutional frameworks of MSP

• The joint development of (best) practices of MSP

• The use of science, knowledge, data, methods and tools in MSP

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Objective IN the game

“Make a (draft) integrated Marine/Maritime Spatial Plan (MSP): define its

planning horizon, indicate the various spatial functions and present a limited set

of (inter)national policy guidelines that will enforce the MSP.” The policy report

(two pages) also includes a brief description of the process which was followed

and policy instruments which have been used.”

 

The approved MSP of each country and the process that led to it, will be

presented at the annual Regional Coloured Sea Convention (RCSC) on the 3rd

of November 2011, 18.00h.

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Actors/roles

• One sea The Sea of Colours

• Four countries Green, Blue, Yellow and Red

• Planners: Energy, Fishing, Environment, Shipping, recreation

• Business & NGO’s

• Policy analysts / scientists

• Journalists

• G.O.D Game overall director

The Sea of Colours

Country Green

Country Blue

Country Yellow

Country Red

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The Sea of Colours

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Planners

• PLANNERS:

• in charge of the process of making a MSP

• responsible for delivering an MSP for their country at the end of the

game

• handle the content and substance of the plan and the stakeholder

interaction process

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Stakeholders

• BUSINESS:

• make sure their spatial claims are included in the MSP

• participate in the planning process

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Stakeholders

• NGO’s:

• make sure their spatial claims are included in the MSP

• participate in the planning process

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POLICY ANALYISTS & SCIENTISTS

• POLICY ANALYISTS & SCIENTISTS:

• analyze the problems and take care of the information and knowledge

flows

• know more than the other players, but also have their own bias and

interests

• do research, talk to GOD, get together in international science

conference

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Characters

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Background information

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Digital Map Tool

• 48 layers of information (water depth, wind

speed, fisheries, military use zones, …)

• 27 planning layers (wind farms, MPA habitat,

anchor places, …)

…view information

…share information

…draw MSP plan

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Digital Map Tool

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Game process

Preparation process design

Exploration background information

Formal and informal meetings

Draft MSP International Conventions

Interaction & gameplay Final MSP

Presentation & discussion

Reflections by G.O.D.

Scoring & evaluation

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Game day

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Game day

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Game day

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Game day

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Game day

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Game day

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When? Pre-game In-game Post-gameObservation

numberO1 O2 O3 O4 O5 O6

How? • Online survey• Paper

quest.• Paper

quest.• Paper

quest.• End of game

debriefing• Online

survey

What? • Soc. Dem.        • Analysis of

maps

 • Involvement in

MSP• MSP

process• MSP

process• Influence

• After action review

 

 • Knowledge in

MSP         

 • Influence in

MSP• Game

play       

  • MSP in country • Emotions        Response • 63 • 50 • 40 • 41 • 41 • 38Additional data

gathering  • Video registration – Observation – Data logging  

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  Quantitative Qualitative

Self-reported by the participants

1. The level of engagement of the

players in the game.

2. The influence attributed to each

stakeholder, by other stakeholders.

3. The quality of each of the four

MSPs as assessed by each

stakeholder on ten criteria.

1. The lessons and insights on the

process and outcome reported

during and after the game.

Observed by the facilitators

1. The square nautical miles assigned

to the different spatial functions in

the four MSPs.

 

1. The observations on how the MSP

process goes, by the game

facilitators.

2. The quality of each of the four

MSPs.

3. The overlap, conflicts, internal

contradictions etc. between

different spatial functions in or

between MSPs.

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Aggregate extraction areas

Blue energy

Dredge areas

Land reclammation or artificial isle building

MPA (bird)

MPA total

Oil and gas licensed areas

Oil and gas platforms

Port extensions

Restriction zones Fishing

Restriction zones Safety

Sand extraction

Shellfish production areas (aquaculture)

Wind farms

0.0 30.0 60.0 90.0

Country BlueCountry RedCountry GreenCountry Yellow

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Measuring Policies in Real WorldMSP Challenge 2011, TU-Delft, ministry I&M, ICES, OSPAR, HELCOM, VASPAP

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Measuring Policies in Real WorldMSP Challenge 2011, TU-Delft, ministry I&M, ICES, OSPAR, HELCOM, VASPAP

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Measuring policies in a gameMSP Challenge 2011, TU-Delft, ministry I&M, ICES, OSPAR, HELCOM, VASPAP

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MSP process as experienced during the game

Fig 12a Country Blue Fig 12b Country Green

Fig 12c Country Red Fig 12d Country Yellow

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Results - MSP Country Green

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Results - MSP Country Blue

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Results - MSP Country Yellow

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Results - MSP Country Red

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Results -

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Reflection

• “Did the ecosystem-based planning approach by country make us think across boundaries from the beginning of the planning process and, if so, did we run into constraints for planning from an ecological and/or economical/social perspective?” (from the post-action review)

• Integrated transnational plans in relation to cumulative impacts: what do we define as a truly integrated maritime/marine spatial plan? One in which the effects on the marine environment, economics and society are fully captured before adoption? (from the post-action review)