ADOBE SYMPOSIUM · the world was analogue. • Our customers are past this – we now live in...

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ADOBE SYMPOSIUM Extending the Digital Customer Journey to the Physical World

Transcript of ADOBE SYMPOSIUM · the world was analogue. • Our customers are past this – we now live in...

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ADOBE SYMPOSIUM Extending the Digital Customer Journey to the Physical World

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Extending the Digital Customer Journey to the Physical World

1. PETER BUCKMASTER - Director Digital Experience Design, NSW Department of Education

2. MARK SZULC - Principal Solution Consultant, Adobe APAC

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Extending the Digital Customer Journey to the Physical World

NSW Department of Education

August 2018

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AGENDA1. Being Digital and the Experience Economy

2. Becoming Phygital

3. Phygital and Education

4. Creating a Single Destination

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BEING DIGITAL• Nicholas Negroponte’s 1996 book

Being Digital, tells of life in the future, a digital age at a time when the world was analogue.

• Our customers are past this – we now live in Phygital.

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PHYGITAL - ALWAYS ON

In the beginning electricity was only available in the evening. Dialup was also limited.

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GOVERNMENT IS CHANGING• Customers expect to engage

24/7.

• Digital is the underlying channel to deliver this

• Digital and physical experiences are converging (phygital)

• Government experience need to evolve to mainstream experiences

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WELCOME TO THE EXPERIENCE ECONOMY

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• Products and Services are becoming commoditised

• Millennials now value “experience over tangibles”

.

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LEARN TO LEARNAlvin Toffler tells us that… “It’s not the rate of change but our ability to absorb it”

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LEARN TO LEARNIO The Moon

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Our Personas

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DATA COLLECTION AND PERSONALISATION

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Data collection and personalisation will enable individual experience not just in digital spaces but physical

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CONVERGENCE OF DIGITAL AND PHYSICALBoundaries will become more burred as we combine

• Virtual Reality

• Augmented Reality

• Artificial Intelligence/Machine Learning

• Voice

• Personalised learning

• Data capture and visualisation

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AI & MACHINE LEARNING

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Students will program their own AI Image scanning and voice connect the digital & physical worlds

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DIGITAL TWIN

Students being able to create a digital twin (virtual model of a process) or scenario

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SINGLE DESTINATION• DoE process has started with consolidation of its digital ecosystem

• This has started wit hub and spoke approach –

• School Website Service – 2,000 plus websites

• Facebook consolidation of 1,500 FB pages

• We are moving to a personalised spaces

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The future is already here – it’s just not evenly distributed

William Gibson

“”

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TAKE AWAYS1. Digital and physical spaces and converging

2. Education is moving to a personalized experience to meet learning modes

3. The future is already here it’s just not evenly distributed

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© 2018 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Extending the Digital Customer Journey to the Physical WorldMark Szulc | Principal Solution Consultant

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© 2018 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 2

Brands must elevate in-store

experiencesto survive in the

digital age

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91% Buy in-store

40% Learn in-store

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© 2018 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Source: Forrester, “The Digital Signage And Display Opportunity In 2016”

In-venue digital screens give brands a powerful tool to augment in-store experiences

2-5XImpressionsPer Patron

66%more

purchases

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© 2018 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

DESIGNING EXPERIENCES

ADVERTISING

EXPERIENTIAL

INFORMATIONAL

BRANDING

Asking“WHY?”“FOR WHO?”

Informs“WHAT”

Content & Audience should drive technology decisions

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© 2018 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Key Elements to a Digital Signage Solution

Your Content Your Computer Internet

Media Player #1 Media Player #2

Media Player #3

Server

Screen #1

Screen #3

Screen #2

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Content Strategy: Experience

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Common Mistakes in Content Strategy decisions:

Content not optimizedfor Application

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Content Strategy: Simplicity

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3 - 4 - 5 Rule

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© 2018 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Use cases for Digital Signage Experiences

Use case Retail Auto Telco T&H FSI

Content playlist Y Y Y Y Y

Video wall Y Y Y Y Y

Lift & Learn Y Y

Inventory based offers Y Y Y Y

Digital Menu Board Y

Product configurator Y Y Y Y

UGC Recommendations Y Y Y

Wayfinding Y Y

Dynamic content (ie. weather, stock tickers)

Y Y Y Y Y

Connected experience Y Y Y Y

Sensor trigger content Y Y Y Y Y9

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© 2018 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Build for re-use and consistency across digital touch points

CONSIDERATION

AWARENESS

CONSUMER

PURCHASE

SERVICE

LOYALTY

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Before & After – Part of the Digital Journey

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Sales Assistance

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Environment Variables Foot Traffic

Web & App Traffic

Temporal Variables

Transaction Data

Digital Fingerprint of the Store

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Real Time Viewer Analysis

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Team alignment & Planning

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Store Operations

Marketing Agency ITA/V Integrator

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Day 2 Support, Helpdesk & NOC

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Make Hardware Decisions for Now & Future

REMEMBER!

System lasts 5+ yrs.

Content Strategy will likely evolve

Evaluate Trade-Offs

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Adopting a phased approach

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Creative StrategyConsulting & Ideation

Functionality Testing

AV/IT Engineering & Design

AV/IT Documentation

Project Management

Content Management

Device Remote Monitoring

& Management

Tech Dispatch & Onsite Issue

Resolution

Equipment Sourcing, Kitting

& Distribution

InstallationServices

Complete Solution

MANAGEBUILDDESIGN

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Business Value

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Revenue upliftTime-to-MarketCost savings and efficiency

Productivity & Collaboration

Branding & Omnichannel CX

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Web Content Management

Analytics Digital Asset Management

Personalization

Campaign ManagementData Management Platform

Goal: Manage in-store experiences as easily as web experiences

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Screens extends AEM’s experience delivery to physical locations

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Web Mobile IoTScreens Social

Experience Management

DataContent Localization & Personalization

Adobe Sensei

Playback

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