4 nur642designingcentury learningenvironments pp4
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Transcript of 4 nur642designingcentury learningenvironments pp4
Designing 21st
Century Learning
Environments
Presentation 4
Achieving21st Century Learning Environments
Understand how to select and use appropriate learning strategies, technology, media, and materials to achieve 21st century learning in different environments.
Presentation 4
IntroductionWhich instructional strategies support 21st century learning?
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Implemented during “Utilize strategies, technology, media & materials” step
Teachers direct the learning Presentations Demonstrations Drill-and-practice Tutorials
Engage students in higher-order thinking
Integrate Technology Clickers PowerPoint/Prezi Videos Interactive whiteboards Drill-and-practice or tutorial
software Podcasts
Teacher-Centered Strategies
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Occur during “Require learner participation” step of ASSURE
Teachers are facilitators Student decision making Authentic, hands-on,
engaging Discussion Cooperative learning Games Simulation Discovery Problem-based learning
Student-Centered Strategies
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Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Presentation-
CHARACTERISTICS Medium provides information: teacher, textbooks,
Internet sites, audio, video, peers ADVANTAGES
Present once Note-taking strategies Information sources Student presentations
LIMITATIONS Difficult for some students Potentially boring Note-taking difficulty Age appropriateness
A source provides information to the learners
Presentation 4
Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Demonstration-
CHARACTERISTICS Whole group, small group, or individual Observation, not hands-on
ADVANTAGES Seeing before doing Guiding tasks Using less supplies Safety
LIMITATIONS Not hands-on Limiting view Nonflexible pacing
Learners view an exhibition of a skill or procedure to be learned
Presentation 4
Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Drill-and-Practice-
CHARACTERISTICS Increases fluency Occurs after instruction Must include feedback
ADVANTAGES Corrective feedback Information chunking Built-in practice
LIMITATIONS Repetitive Potentially boring Non-adaptive
Learners complete practice exercises
Presentation 4
Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Tutorial-
CHARACTERISTICS Independent One-on-one Chunks of information
ADVANTAGES Independent work Self-paced Individualization
LIMITATIONS Potentially boring Possibly frustrating Potential lack of guidance
Learners work with an agent for practice and feedback until competency is achieved
Discussion-
CHARACTERISTICS
Small group Large group New topics Higher-level
questioning
ADVANTAGES Interesting Challenging Inclusive Opportunity for new ideas
LIMITATIONS Potential for limited
participation Sometimes unchallenging Difficulty level Age appropriateness
Presentation 4
Cooperative Learning-CHARACTERISTICS
Small groups Formal or informal Conditions
Individual role = part of team
Individual and group accountability
Interpersonal and leadership skills
Reflection
ADVANTAGES Learning benefits Formal/informal Learning opportunity Content areas
LIMITATIONS Size limitation Potential overuse Group member limitation
INTEGRATION: Media production, software, presentations
ADVANTAGES AND LIMITATIONS
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Problem-based Learning-CHARACTERISTICS
Lifelike problems Structured Ill-structured
ADVANTAGES Engaging Context for learning Levels of complexity
LIMITATIONS Difficult to create Age appropriateness Time-consuming
ADVANTAGES AND LIMITATIONS
Presentation 4
Games-CHARACTERISTICS
Motivating Challenging Problem-solving
skills Recognize patterns
ADVANTAGES Engaging Match to outcomes Variety of settings Gain attention
LIMITATIONS Competition concerns Levels of difficulty Expense Misdirection of intention
ADVANTAGES AND LIMITATIONS
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Simulations-CHARACTERISTICS
Whole-class, small-group Experiences may not be
possible in the real world Role play
ADVANTAGES Safety Recreate history Hands-on Variety of ability levels
LIMITATIONS Questionable
representation Complexity Time factor
ADVANTAGES AND LIMITATIONS
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Discovery-
CHARACTERISTICS
Scientific method Guidance necessary Scaffolding
ADVANTAGES Engaging Repeated steps Student control
LIMITATIONS Time-factor Preparation is critical Misunderstanding
INTEGRATION Digital tools: cameras,
GPS, video
ADVANTAGES AND LIMITATIONS
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Face-to-face Classroom Instruction Most prevalent Unlimited options for
learning Distance Learning
Students in one location, peers and teacher in another
Classroom divided into many parts
Know student resources Blended Instruction
Synchronous and asynchronous
Independent Study Teacher prepares context
and materials Students work at their own
pace Informal Study
Prepare students with technology
Informal nature of the study
Learning Context
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Integrating Free and Inexpensive Materials
Internet Open source websites
Productivity tools Collaborative tools
Video, audio, imagesOther media
Printed materials Video Kits CDs and DVDs
Advantages Up to date In-depth treatment Variety of uses Student manipulation
Limitations Bias or advertising Promotion of special
interests Limited quantities
Obtaining materials Evaluating materials
Presentation 4
Demonstrating Professional Knowledge
1. Differentiate between teacher-centered and student-centered learning strategies.
2.Differentiate between the types of learning strategies described in this chapter.
3.Discuss how to support learning with technology and media.
5.Explain the value of integrating free and inexpensive materials into instruction.
Presentation 4