3. production experiments(2)

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Experiments Your Name

Transcript of 3. production experiments(2)

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Experiments

Your Name

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Process

I was asked to create an experiment for a game based on ghosts, I decided to make my own version of space raiders but instead of aliens, I made ghosts. To start the game the first thing I did was design my ghost on a new layer using the pencil tool.

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Process

• After I had finished designing my ghost I then designed the ship using the pencil tool again, only this time I used the stroke effect so the ship will stand out more with a thicker outline.

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Process

• Then using the duplicate tool I made several copies of my ghost and merged the layers, after that reduplicated the row of ghosts to match the space raiders layout.

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Process

• To finish the designing of the game I made the bullets for the ship and the things the ghosts shoot back, I just used the pencil tool.

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Animation process

• I made a frame animation in the timeline so the game works, the steps I took too make this were…

• I had too make 11 layers of the page • On each layer I had too move the ghosts left and right so it looked as if they were

moving • With the ship I moved him slightly too the right each time so it was as if it was

moving • I moved the bullets of the ghost down each time and the ships up each time• On the last layers I had too make changes, the first change was deleting a ghost

and using the line shape made a mark where he had popped, I also had too delete the ships bullet so it looked like he had killed the ship.

• On each layer I made the time gap 0.2 seconds this is so it moved a a fast pace and did not look like it kept freezing.

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Reflection

• What elements of your experiments will you include in your final product?

• Refer to the brief: Ghost Game