2D game work flow

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Aiden Kelly 2D Game Work Flow 2d game workflow The idea that i have fro the 2D game is to make a space ship travel through space and defend itself against other enemy ships. The idea I have for the enemy ships are that the are quite basic and The image below shows the basic idea that I had for my 2D game. This image also shows what the game looks like when I am still testing to make sure all the coding works ingame. This was also to see if the idea would work well when ingame.

Transcript of 2D game work flow

Aiden Kelly 2D Game Work Flow

2d game workflow

The idea that i have fro the 2D game is to make a space ship travel through space and defend itself against other enemy ships. The idea I have for the enemy ships are that the are quite basic and The image below shows the basic idea that I had for my 2D game. This image also shows what the game looks like when I am still testing to make sure all the coding works ingame. This was also to see if the idea would work well when ingame.

Aiden Kelly 2D Game Work Flow

This image is to show what the sprite (Player 1) will look like when in the game.

Aiden Kelly 2D Game Work Flow

The image above is the final idea that I had for my player 1 sprite.

This image below is to show how you put the movement and set limits for the player so they cannot go off the map. This coding was done to make the player move around the map by using certain keys (W,A,S,D)

This shows the beginning of making the map. This is where the player will be able to move around and get around the map. This would be by using the controls that I coded before creating the background.

Aiden Kelly 2D Game Work Flow

This is an image to show how I was able to code Player 1 to be able to shoot. But because of my more complex I had to do this three times because my player 1 Sprite has three weapons that are able to fire.

This is a screenshot to show the coding that went into making the Player 1 ship look like it had real jet engines. This is called the particle system.

Aiden Kelly 2D Game Work Flow

These screenshots above show the sprites that were designed for the enemies. They also explode when hit by a lazer. The images below also show what the explosion sprites and the coding it used to make it look like the enemies exploded.

Aiden Kelly 2D Game Work Flow