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    Proceedings of the ASME 2014 International Design Engineering Technical Conferences &Computers and Information in Engineering Conference

    IDETC/CIE 2014August 17-20, 2014, Buf falo, New York, USA

    DRAFT:DETC2014-34954

    IDEATION METHODS: A FIRST STUDY ON MEASURED OUTCOMES WITH PERSONALITY TYPE

    Pui Kun ChooSingapore University ofTechnology & Design

    Zhi Ning LouSingapore University ofTechnology & Design

    Bradley A. CamburnSingapore University ofTechnology & Design

    Kristin L. WoodSingapore University ofTechnology & Design

    Ben KooTsinghua University

    Beijing, China

    Francois GreyCentre for Nano and Micro

    Mechanics, TsinghuaUniversity, Beijing

    ABSTRACTThe research reported here considers an experiment and

    subsequent data coding and analysis to extract correlations

    between personality type and ideation outcome from several

    methods. This article presents the background theory,research methodology, and empirical results associated with

    the experiment. The experiment is based on observations of

    designers developing a real product, and associated

    assessment tools, where the goal is to correlate the quality,

    quantity, and variety of design outcomes with respect to

    personality type. This approach lays the foundation for a

    tailored ideation method or a suite of ideation methods that

    takes advantage of the preferences and strengths of

    individuals. We find that there are significant correlations

    between type and ideation metrics and that these correlations

    are supported by related theory from psychology and business

    management.

    Keywords: ideation methods, brainstorming, mind-

    mapping, Method 6-3-5, C Sketch, personality type, Myers-

    Briggs Type Indicator, Six Thinking Hats, empirical study

    1. INTRODUCTIONStructured ideation methods are critical for the progress of

    many projects in engineering design. Technically accurateinformation on the effectiveness of these methods is equally

    critical [1]. It is important to assess the methods through

    formal research methodologies and obtain insights on how andwhy ideation methods can be made effective.

    Design managers have been grouping or seeking to

    understand teams based on personality type for a long time[2,3]. One possible avenue for research is to elicit the

    relationships between personality types and ideation method.

    Since different personality types have been shown to

    communicate differently [4,5]; and different ideation methodsare based on different types of communication [6,7], it is only

    intuitive to infer that there may be differences in the

    effectiveness of an ideation method for different personalitytypes. This information could potentially be used to develop a

    structured ideation method or a suite of ideation methods that

    is tailored for individuals or different compositions of teams.This study follows the practice of designers engaged in a

    sponsored project. Procedures are employed to extract

    concrete data about their performance on a design task. These

    data are then post processed to make inferences about the

    correlation of personality type and ideation methods. The typeof research employed in this study is often referred to as an

    empirical study [1]. Other studies have in fact contributed to

    examining personality types during design. Individuals fromdifferent fields tend to span a range of particular personality

    types, and different personality types prefer particular stagesof the design process [8,9]. There has also been comparativeresearch on the various ideation methods used in this paper.

    Design outcome metrics have been used to compare the

    quantitative results of different ideation methods [6,7,9,10].

    However, the authors believe this may be the first time that

    different ideation methods and personality type are directly

    compared for the ideation phase of design.The objective of empirical studies is to verify and record

    observable phenomena. This allows for the quantificaion of

    what may previosuly have been intuitive knowledge. Theexperimental cycle allows this at a high level of granularity.

    Along this line, the following research questions were used to

    guide and develop this study:1. What are the statistically significant trends (if any) inquality, quantity, novelty, and variety of design solutions

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    produced by different personality types across different

    ideation methods, and between personality types withineach method?

    2. Are there statistically significant differences in how

    participants of different personality types self-perceive theoutcome of different ideation methods?

    We address these questions by creating a structuredideation environment as part of an active design group, and

    measure the outcome quantitatively using established metrics.

    These metrics include quality, quantity, novelty, and variety of

    the design outcomes as well as self-efficacy of the participant

    designers. The following sections describe the ideation andpersonality type assessments employed, the experimental

    setup, the design problem and its context, the participants, data

    encoding and analysis procedures, as well as results andconclusions of the study.

    2. BACKGROUND THEORY2.1 Brainstorming

    As an intuitive method [11] of idea generation, thebrainstorming method by Osborn [12] encourages divergent

    thinking [11] in design problem solving. It can be employed

    individually or in a group typically including five to fifteen

    people. Individually, one may start by identifying a fewconcepts to build on and generate as many solutions as

    possible. In a group, members verbally communicate ideas to

    one another for thirty to forty-five minutes. Ideally, themembers should not be inhibited in expressing any ideas to

    achieve a comprehensive range of solutions. Development of

    individual ideas result as members respond by making

    connections to others ideas. These connections will vary aseach member differs in skill sets, experience and personality,

    creating diversity in solutions. However, individualbrainstorming has been shown to be more productive than

    group brainstorming. In a group, domination by a single or afew group members may occur [13]. Inhibition could also

    happen in the presence of an expert [13], or when groups are

    unreceptive to new ideas, and may result in discussing only

    existing solutions. A facilitator could be appointed to ensureparticipation by all, while restricting negative criticism. A

    complementary mind-mapping or 6-3-5 / C-Sketch session

    combined with or held after initial brainstorming may lead to

    greater effectiveness. An example brainstorming sheet fromthe study is shown in Figure 1.

    Figure 1 An individual Brainstorming sheet

    2.2 Mind-mapping

    To effectively maximize the results from brainstorming, one

    can use mind-mapping. Mind-mapping is an intuitive semanticand categorization technique that emulates a process similar to

    how we organizes ideas in long-term memory. First, a key

    idea is placed at the center of a piece of paper. Next, possiblesolution categories are added, branching off the key idea.

    Finally, specific solutions to the problem are added to thesekey categories. Thus, each solution generated is related to theoriginal problem statement. Research has demonstrated that

    mind-mapping may significantly increase the number of ideas

    generated compared to the classic brainstorming approach.

    This result is attributed to the categorizing of ideas, which

    arranges concepts hierarchically, hence suggesting thedifference between the design avenue or category of ideas and

    specific solutions. Moreover, mind mapping facilitates piggy-

    backing and leap-frogging of ideas due to its a two-dimensional graphical map structure. This structure opens up

    the opportunity to identify and fill in gaps in the possible

    design space; for example, upon creating the mind-map, one

    may notice a certain branch of solutions is less complete than

    another [14]. An example mind -map from the study is shownin Figure 2.

    Figure 2 An individual Mind-map

    2.3 C-SketchAs an extension of the 6-3-5 method, which uses writtendescription for idea generation, the C-Sketch method is an

    intuitive method that uses graphical descriptions instead of

    written descriptions. It is usually employed after the problemdefinition and clarification stage of design [15]. In a team,

    each member is given a sheet of blank paper on which they are

    to sketch three solutions with respect to the design problemstatement. After tminutes, the papers are to be passed on to

    the next person on the right. Another t minutes will be given

    to add modifications or additional ideas to each idea. Theprocess of passing repeats until all members have contributedto every individual paper. The number of people in each team

    is typically six, although a range of three to eight members

    may work well. Likewise, the time duration is variable; it can

    be fifteen minutes initially followed by ten-minute alterationsessions. Each individual is usually given a uniquely colored

    pen or marker to encourage no elimination of ideas, and allow

    members to easily identify their contributions for later

    discussion. There is no verbal communication allowed toprevent domination of the session by a single or small group

    of members, while encouraging participants to make

    individual inferences of the sketches that may result in

    unanticipated ideas. Labeling should also be kept to aminimum, but instead focus only on main keywords. It is also

    important to refrain from negative criticism, but instead to

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    focus on further developing the ideas. Brainstorming may be

    combined with a C-Sketch session, either before or after, fordevelopment of ideas through verbal communication. C-

    Sketch facilitates leap frogging of ideas [7], and achieves

    diversity in design [15]. Provocative stimuli [15] fromsketches of other members reduces design fixation, and helps

    to develop new ideas. Research has also shown that C-Sketchinduces a forty percent increase in quantity of ideas producedover a variety of comparable methods [11]. An example of a

    solution produced in C-Sketch can be seen in Figure 3.

    Figure 3 A concept developed during C-Sketch

    Each of the above ideation methods was deployed in the

    experiment. A summary of the methods is provided in Table 1.

    There are many useful methods, these three were chosen for

    several reasons. First because they require relatively littleintroductory training and allowed for the full deployment of

    several methods in limited time. Secondly these methods

    represent a mixture of structured versus open-ended

    approaches to ideation, and individual versus groupformatting. Finally, there was a rich compliment of empirical

    literature to evaluate the properties of these methods readily

    available for review. The remainder of Section 2 details theMyers Briggs Personality Type Indicators and Six Thinking

    Hats.

    TABLE 1: SUMMARY & COMPARISON OF METHODS

    Method Communication Style

    Individual

    Brain-stormingWritten word only

    Provocative stimuli, use of

    analogiesGroupBrain-storming

    More verbal thanwritten word

    Individual

    Mind-mappingWritten word only

    Categories, structured andorganizedGroup

    Mind-mapping

    Verbal and writtenword

    C Sketch Sketching primarilyImagery, graphical,

    provocative stimuli

    2.4 MBTIThe Myers-Briggs Type Indicator (MBTI) [4] assesses an

    individuals level of preference in four categories that indicate

    aspects or approaches to problem solving, decision-makingand communication of information or ideas. The categories are

    based on C.G. Jung's theory of psychological types (Table 2).A total of sixteen types result from the permutation of the

    categories. Research has shown that engineers are more likely

    to be ISTJ, followed closely by ESTJ, then ENTP [9]. Jungs

    theory of eight cognitive modes, representing problem solvingapproaches, is related to the two dominant modes or sub-types

    as shown in Table 3 [3].

    MBTI can be used in team formation strategies[2,3,16,17] to achieve diverse teams [2,3,16]. It ensures a

    mixture of members with a variety of cognitive styles,providing groups with a spectrum of viewpoints and problemsolving methods. Through identification of each individuals

    type, it informs and encourages understanding amongst

    members [3].

    TABLE 2: OVERVIEW OF MBTI

    Orientation

    Extraversion (E)

    OR

    Introversion (I)

    Prefer working in groups and

    through external interaction,

    often taking a breadth-of-knowledge approach.

    More comfortable working alone

    reflectively, taking a depth-of-

    knowledge approach into ideasand concepts.

    Perception

    Sensing (S)

    OR

    Intuition (N)

    Gather information through

    practical experience, focusingon observable phenomena,

    facts and details.

    Perceive through imagination

    and internal sensing, focusing onthe big picture, theories, and new

    possibilities.

    Judgment Thinking (T)

    OR

    Feeling (F)

    Analytical and logical, judging

    objectively through impersonal

    evaluations.

    Subjective and weigh human

    factors, often making decisions

    based on personal values.

    Style

    Judging (J)

    OR

    Perceiving (P)

    Decisive and planners,

    preferring structure and order.

    Keep options open, are flexible,

    spontaneous and exploratory.

    TABLE 3: JUNGS COGNITIVE MODES [3]

    Information Collection Decision-Making

    ES EN ET EFExperiment Ideation Organization Community

    IS IN IT IFKnowledge Imagination Analysis Evaluation

    2.5 Six Thinking HatsThe Six Thinking Hats model by Edward de Bonodistinguishes six modes of thinking, represented by six colored

    hats [5] (Table 4).

    TABLE 4: OVERVIEW OF SIX HATS

    White Hat Red Hat

    Concerned with facts, and objectiveinformation.

    Utilizes emotions and intuition.

    Black Hat Yellow Hat

    An analyst, the devils advocatewho gives negative but logical

    criticism, identifying why something

    might not work.

    An optimist, giving logical positivecriticism on why something might

    work.

    Green Hat Blue Hat

    Creative, generates new possibilities

    and solves problems through lateral

    thinking.

    Often the leader facilitating,

    overseeing and organizing thinking

    processes to achieve the agenda.

    Role-playing hats in a group facilitates group-thinkingprocesses, as multiple perspectives can be covered [18].

    Otherwise, if each individuals hat is known, those of different

    hats can be grouped together to achieve a balance of thinking

    types within a group [2,3,16]. By identifying onescorrelations, association, or preferences for particular hats, itfocuses and amplifies the particular preferred mode of

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    thinking. This improves communication as thinking modes are

    used deliberately, giving greater freedom to the thinker toexpress thoughts through the mode chosen [18].

    Research has shown that groups that are formed with just

    either MBTI or six hats are more effective than groups that donot meet the criteria of the respective team formation

    strategies [2]. Groups that are formed based on both MBTIand six hats results and team formation strategies aresignificantly more effective than groups formed with just

    either MBTI or six hats, under certain conditions [2].

    3. EXPERIMENTPrevious research shows that there are distinct differences in

    the results of various ideation methods [6,7], and that adesigners personality type is correlated with different

    behavioral preferences in problem solving and communication

    [17,20]. Cross-correlating these two variables could help todevelop a tailored ideation method or suite of ideation

    methods that reinforces the proclivity of each individual on a

    team, or the team dynamics as a whole. However, to achieve

    such a method, an investigation and development of quantified

    model of correlations are needed.

    An experiment is thus pursued to measure outcomes at theintersection of personality types and ideation methods.

    Personality tests are given before participants, composed ofdesigners working on a coordinated project, arrive on site.

    These tests result in both MBTI and Six Hats type indicators.

    During the design challenge, participants are provided theopportunity to employ design ideation methods in a controlled

    environment. Ideation outcomes are recorded for post

    analysis. Several methods of ideation are employed:

    brainstorming, mind-mapping and the C-Sketch method.

    Brainstorming and mind-mapping are employed both

    individually and in groups. The following section describesthe experimental procedures and subsequent analysis in detail.

    3.1 ContextThis experiment involved deploying design ideation methods

    and tracking results during a product design challenge. The

    design challenge, known as Lego2Nano, was the third in a

    series of China-UK Summer Schools between Tsinghua

    University, Peking University and the University College

    London, held on the campus of Tsinghua University. Anumber of individuals from diverse educational backgrounds

    were selected to work together for five days to design and

    build a low-cost Atomic Force Microscope1(AFM) suitable

    for use in Chinese high schools.An aspirational theme of the challenge was to determine

    how a low-cost AFM might transform science teaching inschools. To make this part of the challenge much more

    1Traditionalopticalmicroscopesareunabletoresolvefeaturessmallerthanaboutonemicrometerathousandthofamillimeter thewavelengthof

    visiblelight.TheAFMusesdirectphysicalcontactbetweenasharptipanda

    surface todetectfeaturesonasurfacethataremuchsmallerthana

    micrometer.Suchmicroscopescanevensensesingleatoms.TheAFMwas

    inventedinthe1980s.Ithasprovedveryusefulformanyfieldsofresearch,

    includingstudyingnewmaterialsforenergystorage,measuringimportant

    biologicalaspectsofDNAmolecules,andfabricatingnoveltypesofelectronic

    devices.Butthistypeofmicroscopetypicallycosts$100,000ormorefora

    professionalquality

    version,

    and

    even

    so

    called

    "educational

    models"

    are

    at

    least$20,000.

    concrete, students from local Chinese high schools were

    invited to participate in the event, and were interviewed by theLego2Nano teams on the first day of the challenge, to

    understand context of the high school students needs and

    constraints.The Lego2Nano challenge focused on teamwork. Teams

    were selected based on carefully balancing age, gender,nationality and their different technical backgrounds, as wellas personality traits such as whether individuals are intuitive

    or critical, extrovert or introvert. An important focus in the

    first couple of days was on activities that helped the teammembers learn about each other and appreciate their

    complementary skills.Professional scientists and engineers have spent many

    years trying to improve the AFM, so theres no reason to

    expect that young scientists many of whom didnt evenknow what an AFM was at the outset of the event - could

    complete this challenge in just one week. Still, a significant

    step forward towards a low-cost AFM was made. And, at thesame time, the event represented a radically new approach to

    teaching science and technology, promoting teamwork andencouraging internationalization and interdisciplinary as partof a Chinese system.

    This new approach is also called XLP, short for eXtreme

    Learning Process. XLP is a learning activity design

    methodology intended to explore the boundaries of cognitive

    capabilities of groups of people with diverse talents. XLP

    activities divide participants into two groups, namelyChallenge Designers (developers and organizers) and

    Missionaries (participants).

    In general, Challengers first play out learning related taskson themselves, months ahead of time, so that they can assess

    how much time and resources are needed to accomplish

    certain tasks. After trying out the tasks and identifying at leastone feasible solution, then, Challenge Designers will prepare

    the event according to the necessary success factors for an

    intended audience, called the Missionaries. Challenge

    Designers will stand by Missionaries during the intensive

    workshop, usually four to five days. The purpose is to guideMissionaries when necessary, but not to do the design tasks

    for them. Some times, Challenge Designers will serve as

    technicians to help Missionaries perform certainimplementation tasks, but for a price, usually measured in

    virtual currencies. A comprehensive XLP would consist of

    simulated Banks, Courts, and Patent Offices. More detailedexplanation of XLP can be found in [21].

    3.2 Participants

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    The challenge participants were composed of PhD and post-

    doctoral students in engineering and physics. Some of theparticiapnts specialize in the development and use of

    nanotechnology equipment, while others focus on graphic and

    industrial design. Additionally, some of the participants haveconsiderable experience building and using nanotechnology

    tools. These nanotechnologists also had minimal experience

    with design methodologies which is positive, as they remainunbiased towards to any particular method due to previous or

    personal experience. There were thirty-one (31) participants,

    coming from top universities around the world. The designers

    and nanotechnologists were distributed evenly between teams.

    We were able to collect a complete set of data from twenty-five of the participants, as the process was voluntary, and

    participants completed only those methods they chose toengage their efforts in. Figure 4 depicts the breakdown of

    personality types.

    3.3 Design ProblemThe unique design problem for this challenge was developed

    as part of a goal to create a novel research collaboration

    between China and the UK. Participants are aware of the fact

    that their results will become very real and are thus highlymotivated to produce a novel design. For the purposes of a

    challenge event, the technical challenge was divided into fiveaspects:

    1.

    Resolution of the force scanning device2.

    Creative engineering and technical design aspects of the

    device

    3. Scientifically meaningful applications as supported by thedevice

    4. Suitability of the device for use by high school students

    5. Ingenuity in sharing and crowdsourcing the deviceproduction and its applications

    The participants were given one week in which toconceive a design and produce a working prototype. They

    were provided with a few basic prototyping components

    including LEGO construction sets, MindStorms, a few piezocrystals, and an AFM probe or cantilever tip. For context,

    although prototyping will not be discussed in this paper, thefinal prototype is shown seen under construction in Figure 5.

    3.4 Description of the Workshop TutorialsThe format in which the researchers engaged in this activity

    was to provide the participants with a series of instructional

    videos and brief information sessions on applying ideationmethods, and then walk participants through completion of

    each method. There were videos for brainstorming, mind-

    mapping and C-Sketch methods. Each instructional period wastimed at ten minutes. Participants were then given fifteen

    minutes to work through each of the methods.

    Figure 5 Construction of a final proto type

    3.5 Data RecordingThe methods were deployed in sequence during the challenge,

    and participant communication was controlled, as was theamount of time allotted to each method. The sequence and

    communication levels of each method are as shown in Table 1.During individual methods, participants were not allowed

    to talk. During team methods, teams were not allowed to

    discuss technical issues with other teams but individuals were

    allowed to discuss freely within their own team. The exceptionto this approach is C-Sketch, in which communication only

    occurs by passing the sheets of paper even though it is a team

    exercise.

    The participants were instructed to produce as many ideasas they could during the fifteen minutes allotted to each

    method. Data collection occurred at the beginning of the

    session and after each method, consisting of a self-efficacysurvey and collection of all concept sketches. Each individualwas provided with a uniquely colored and coded pen so that

    Figure 4: Breakdown of percentage of participants by their identified dominant type (rounded to the nearest integer). The

    three type sets above are indepedent, each ind ividual is represented once in each chart.

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    his or her solutions could be tracked anonymously. It was still

    possible to correlate personality type to ideation solution asindividuals provided this same code on their personality

    surveys.

    The methods of self-efficacy assessment via surveys andraw ideation solution collection provide for an analysis of the

    effectiveness of each method not only in terms of designcontent but also self-perceived ability or satisfaction. Previousstudies have shown that self-efficacy is positively related to

    actual performance both in the past and future [19, 20]. Taking

    a picture with a high resolution DSLR camera allowed forlater reference and analysis of the drawings.

    3.6 Solution EncodingThe researchers worked to encode the solutions into a

    common format to remove any biases due to handwriting

    quality, or irrelevant aspects of the original drawing. Thesolutions were described using a common format and re-listed

    as entries in an excel table. Images were also translated into

    descriptions of solutions. A link was maintained to the original

    image file for reference. For those solutions that consist of

    multiple aspects, each aspect is listed as a unique entry. This

    approach provides an equal comparison between a solutionthat only covered a single aspect of the problem and those that

    combined multiple aspects in a single solution. For example, itwould not be equitable to rate a solution that covers probe

    design and stage motion control in a single drawing

    equivalently to a solution that only includes a probe design.

    3.7 MetricsThe analysis of results utilizes a standard set of metrics

    employed in design science literature for the purpose of

    evaluating ideation outcome. These are: quality, novelty,

    variety, and quantity as first introduced by Shah and adaptedby Chan et al. [1,10]. Self-efficacy was another metric used to

    assess the design outcomes. In parallel both the Myers Briggs

    Personality Type Indicator (MBTI) and Six Hats methodswere used to record personality type. Three raters with

    background in the challenge and solutions encoded the data.

    Pearsons correlation coefficient for inter-rater agreement forsolution binning by function was calculated as a 0.73 raw

    score, and 1.0 after discussion and resolution of each

    mismatched specific solution.

    The chosen metrics were first introduced as a generic tool

    to provide quantitative evaluation of creative results producedin ideation sessions and for design research [1,6,7,10]. The

    metrics provide information about the performance of theindividuals during an ideation session, and overall fromcertain methods in a numerical form so that statistical analysis

    can be employed to test for significance of these findings.

    3.7.1 Quality. Quality is a measure of the feasibility of adeveloped design or system in question to satisfy design

    requirements. For example, the challenge assessment ofquality might be a normalized measure of the resolution of a

    microscope, where a microscope with a higher relativeresolution is rated with a higher quality. Since the designs in

    question were at a conceptual level, experienced

    nanotechnology researchers provided input on the potential

    quality of each solution according to the scale in Table 5.

    3.7.2 Quantity .Quantity is a direct and basic measure of thenumber of ideas produced (either in total for a single method

    or by an individual). Quantity can be measured as either

    unique ideas, that is, ideas that a rater determines to be uniquefunctionally with respect to other ideas; and raw quantity of

    ideas, which is the total number of ideas listed during an

    exercise, even including repeats. Repetition is identified

    through Novelty and Variety.

    3.7.3 Novelty and Variety. Variety is a measure of theexplored solution space during the idea generation process [1].

    The generation of similar ideas indicates a lower variety, andtherefore corresponds to a lower probability of finding better

    ideas in the possible solution space. We calculate variety, inthis study using the equation adapted from Shah by Chan et al.

    for evaluation of design ideation methods [1,10]. The equation

    for applying this approach to a set of ideas is stated as

    (1)

    where is the novelty of specific solution i; is the

    total number of times a specific solution was generated forthat sub-function of the problem in the given ideation method;

    and is the total number of times the specific solution to beevaluated was generated in the given ideation method.

    (2)

    where n, is the total number of solutions generated by an

    individual with a particular ideation method.

    Novelty is a measure of uniqueness of a solution [10];

    and, in a complementary way, variety is a measure of the

    uniqueness of a set of design solutions. Mathematically, it issimply the average novelty for a set of solutions. In our case,

    solutions were collected in concept variant bins. The solutions

    in a bin all perform the same function with the same basicprinciple. These are considered a specific solution. For

    TABLE 5: QUALITY SCORING RUBRIC EMPLOYED DURING EVALUATION

    Score Level Sublevel Examples (Control of Probe Approach)

    0 Not a valid concern or idea Use magic

    1 Valid idea but not implementable Low Accuracy is challenging

    2 Medium Probe angle is hard to control

    3 High Probe angle is hard to control due to atomic reaction forces

    4 Valid idea that is implementable Low Probe angle must be controlled

    5 Medium Use the same controller for probe approach angle and tapping mode scanning

    6 High Use a low power high voltage controller for probe

    7 Specific implementable solution Low Use Arduino to control probe

    8 Medium Use an Arduino with PID function to control probe

    9 High Arduino controller, linked with USB microscope and z-piezo as sensors for PID control

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    instance for the subfunction of stage scanning scheme, two

    drawings from different participants depicting a probe that isfree to move in x, y, and z alongside a stage which is fixed

    would be listed as the same specific solution. However, a

    solution depicting a probe that moves only in z and a stagethat scans in x, and y would be a different unique solution

    under this subfunction.

    3.7.4 Self Efficacy Surveys. A method is also required todetermine the participants own perception of the results ofeach method. This is important not only to determine the

    participants psychological reaction to the method but also as a

    parallel test of the metrics. This is possible, as it has been

    established that self-efficacy is correlated with actual

    performance [19,20]. Paper surveys are used to establish self-efficacy. Each individual was given a single page multiple-

    choice survey across ideation methods, and five minutes to

    complete the survey. We asked participants to rate theeffectiveness of each ideation session in terms of quantity,

    quality, novelty, and variety of the ideas they generated, as

    well as the over-all usefulness of the method from theirperspective. The questions are structured as a five-point Likert

    scale that ranges from Strongly Agree to Strongly

    Disagree.

    4. RESULTS AND DISCUSSIONOver all we find the session to have been largely productive.

    We found that the 25 participants who opted in to analysis for

    the study produced 1095 individual solutions and 321 uniquesolution bins. That means the average individual produced

    more than 43 individual solutions and more than 12

    completely unique ideas in the total 75 minutes of

    brainstorming. The detailed results section consists of three

    segments detailing overall trends of the ideation session,MBTI results, and finally Six hat results. We applied paired t-

    test analyses for mean shift in the data results,

    correspondingly, all pvalues reported in the results sectionare the significance estimates reported from this test.

    4.1 GENERAL IDEATION RESULTSBefore examining comparisons between types it is important

    to review results of the ideation methods as a whole. The

    average results across all participants can be seen in Figure 6.

    As would be expected from the literature, mind-mapping andC-Sketch were effective methods. Individual mind-mapping

    scores were higher in quantity than individual brainstorming

    (p = 0.008), and group brainstorming (p = 0.015). C-Sketchalso significantly outperformed individual brainstorming (p=

    0.058), and group brainstorming (p = 0.064) in quantity. C-

    sketch is more importantly known for permitting the

    refinement and advancement of ideas, accordingly C-Sketch

    saw a significant increase of the quality of ideas produced,with ideas produced in C-Sketch having a higher mean than all

    other methods in quality (p

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    Figure 6 depicts the average number of new solutions

    introduced per person. Comparisons must carefully account

    for this. For lateral comparisons, (between types within one

    method), the comparison can be direct. For longitudinal

    comparisons, (between different methods within one type) thecomparison is relative to the average of each method.

    4.2 MBTI COMPARISONSFor MBTI analysis, Jungs cognitive modes (Table 3) are

    cross-compared as in Wildes Teamology. Studies have found

    them to be the dominant indicators of individual performancein team dynamics. There are eight possible modes, however

    we had a small sample size of Introverted Feeler types

    (Evaluation) and Introverted Sensing types (Knowledge);

    therefore we do not report results on these types. This deficit

    occurred as participants elected to join this project of theirown accord and we did not have the opportunity to screen for

    an even number of each type.

    The results of this comparison can be seen in Figure 7.Each bar in Figure 7 is the average score for all individuals in

    a given cognitive mode. Additionally, each plot represents anindependent data set. The ET-EF-IT results are separated fromthe EN-ES-IN graphs. For instance, there are no Introverted

    Thinkers that are also Extroverted Feelers, but there may be

    some Extroverted Feelers that are also Extroverted Intuitors;

    thus, those two sets are not directly comparable.

    By examining the results seen in Figure 7, a number of

    insights can be found that relate the cognitive modes toideation results and the related theory. Results of the decision

    making types (ET-EF-IT) will be discussed first. It would be

    expected that the ET or Organizer types would score highly inmind-mapping. They do outperform IT or Analysts. IT or

    Analyst types would be expected to perform most highly in C-

    Sketch as it is the most analytical method. Indeed theysignificantly outperformed EF or Community types (p =0.05).

    This supports the theory that Analysts excel in the solution

    refinement process of C-Sketch. Lastly, what would be

    expected from theory on the decision making types is for EF

    or Community types to perform well in group methods. In factthey are the only type that actually did better in group

    brainstorming than individual brainstorming, but not quite

    significantly so (p = 0.15). With regards to quality, EF orCommunity types produced the best ideas in group mind-

    mapping. This would be expected as group mind-mapping

    requires a lot of group integration, their scores weresignificantly higher than for IT or Analyst types (p = 0.01).

    Finally, for variety, IT or Analyst types had greater varietythan ET or Organizer types in GBS (p = 0.01), it may be that

    Analyst types were more comfortable without an

    organizational structure.

    Quantity

    Quality

    Variety

    NewSolutionBins

    Figure 6 Total averages for all participants across theideation session. Error bars are 1 standard error . Thevertical axis is performance in each metric (see section

    3.7) The horizontal axis i s the method code: I =indivudual, G = group; BS = brainstorming, MM =

    mindmapping, and 635 = C-Sketch

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    Similarly, comparisons of interest can be made to the

    theory for information collection types (EN-ES-IN). The ENor Ideation types would generally be expected to perform well

    across the board in group or extroverted ideation methods.

    There were no particular methods in which EN types did

    better than other types, this may be because group methods

    were placed after individual methods. IN or Imagination typeswould be expected to perform well at individual methods.

    They indeed have the highest performance in C-Sketch among

    the information collection group comparisons, withsignificance (p = 0.01) that they produce more ideas. This

    indicates that the segmentation approach of C-Sketch allows

    for individual introspective or imagination type ideators toflourish. With regards to quality, some comparisons were

    significant also. ES or Experimenter types outperformed ENIdeation types in C-Sketch average quality (p = 0.02). This

    could indicate that the C-Sketch process of iteratively

    evaluating an idea has an aspect comparable toexperimentation. ES or Experimenter types similarly

    outperformed EN or Ideation types in Variety of C-Sketch

    ideas also.Table 6: Self efficacy for MBTI. Range is from 1 to 5, where

    5 is strong agreement.

    Information Collection Decision Making

    BS MM 635 BS MM 635

    p

    EN/ES 0.171 0.130 0.281 EF/ET 0.482 0.400 0.088

    ES/IN 0.058 0.313 0.500 ET/IT 0.001 0.144 0.049

    EN/IN 0.001 0.031 0.166 EF/IT 0.012 0.090 0.417

    Type

    EN 3.8 3.6 3.6 EF 3.7 3.6 3.04

    ES 3.5 3.3 3.1 ET 3.7 3.5 3.9

    IN 2.8 3.1 3.1 IT 2.9 3.2 3.2

    Self-efficacy results for the cognitive modes appear to

    align with the quantitative results for EF and ET, Introverts

    tended to self-assess results lower than extroverts, which may

    be why IT reports a lower effectiveness of their ideation, thesame can be seen with IN types. Table 6 summarizes the

    average score for self-assessed high quality, novelty and

    variety of ideas in the method.

    4.3 Six Hat ComparisonsSimilarly for the Six Hats type

    indicators, significant differences in performance results werefound between different types. To ensure that the type sets

    were independent, a similar process of separating groups wasemployed before comparison. An individual can be evaluated

    as having a high score for multiple hats. Each individual must

    be assessed according to their strongest hat preference to

    ensure that comparisons are independent for inter-typecomparisons. However, some individuals who participated

    scored a strong but equal indication for several hats. These

    individuals were removed from analysis in the six hatscomparison. Once those individuals were removed from the

    set, there were only enough individuals remaining to make

    statistically significant comparisons between strong Yellow

    Hat thinkers and strong Blue Hat thinkers. The results of thiscomparison are shown in Figure 8.

    Decision Making Personality Type Set

    Quantity

    Quality Variety

    Information Gathering Personality Type Set

    Quantity Quality Variety

    Figure 7 Comparison between type averages for Jungs Cognitive modes. Error bars are 1 standard error . The vertical axisis performance in each metric (see section 3.7) The horizontal axis is the method code: I = indivudual, G = group; BS =

    brainstorming, MM = mindmapping, and 635 = C-Sketch

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    It is clear that yellow hats are generally productive in the

    brainstorming and mind-mapping techniques. As would beexpected from the theory, indicating that the characteristic of

    yellow hats is to expand on existing ideas act as optimisticideators. It is also interesting to note that yellow hats produce

    this high quantity in both individual and group methods. The

    statistical significance of Yellow Hats produced a higherquantity of ideas than Blue hats in group brainstorming was

    only p =0.069. This falls below the .05 threshold, but given

    the small sample size, it is a suggestion that with a largersample size the difference may prove significant. Furthermore,

    it was significant that Yellow hats produced a higher thanaverage quality in group brainstorming (p=0.047). This is also

    in accordance with extant Six Hat theory on Yellow hats as

    idea supporters, since group brainstorming permits piggybacking and leap-frogging.

    Blue hats are characterized by preference for process

    driven problem solving. It would be expected that Blue hatsperform well in 6-3-5 or C-Sketch, because it is a very

    systematic method. Indeed, the mean performance of Blue

    hats is higher for quantity (p=0.49), and variety (p=0.25) in635 than that of Yellow hats, but not significantly. This may

    be due to the fact that Yellow hats are generally strongideators and thus comparison to the other hats is required inthe future when data is available. However, there was

    significance (p= 0.036) to the difference of mean scores for

    self-efficacy with Blue hats reporting an average indicationthat that they ideated more effectively than Yellow hats in C-

    Sketch. On a five point Likert scale, the Blue hats listed an

    average 4.0 equivalent to Agree that their ideas had high

    quality, quantity, and novelty during C-Sketch. Yellow hats

    only listed 3 or Neutral for C-Sketch performance. Theremainder of self-efficacy results can be seen in Table 7. Other

    comparisons in Table 7 also agree with the quantitative

    results.

    Table 7: Self efficacy for Six Hats. Range is f rom 1 to 5,where 5 is strong agreement.

    Self-Efficacy for High Quality, Novelty and

    Variety of Ideas in the Method

    P value Yellow Blue

    Brainstorming

    Methods0.360 3.1 3

    Mind-Mapping

    methods0.220 3.2 3

    C-Sketch 0.035 3 4

    5. CONCLUDING REMARKSThe results of this paper provide a clear indication that there

    are significant differences in the ideation results of differentpersonality types across a set of ideation methods. It is shownthat these significant comparisons match what would be

    expected from the theory of types. For example, Jungs

    cognitive modes for decision-making and informationgathering can both be used to interpret the characteristics of

    ideation results. This type of comparison allows a deeper

    understanding of ideation suites. On one hand, an emphasis

    on one ideation technique will not fully explore the potential

    of a group of individuals with differing communication anddecision skills, and their ideation preferences. On the other

    hand, the results open consideration of new ideation methods

    or sequencing of methods that would leverage thecharacteristics of each communication style simultaneously.

    6. LIMITATIONS AND FUTURE WORKThe personality type indicators have been applied in a varietyof team formation, management, and psychology contexts;

    however, this study was only able to evaluate the

    characteristics of MBTI and Six hats indicators as compared to

    ideation method in a single design problem. In support of our

    approach is the consideration that this design problem was ahighly multidisciplinary one, touching on nano-technology,

    controls, kinematics, interaction design, and programming.

    Additionally, the type indicators may have some imprecisionin evaluating personality type. The objective of our study was

    to explore trends across a set of individuals and therefore

    attempt to reduce any effects that might be a reflection of theindividual. In regards to participants, there were not enough

    Quantity

    Quality

    Variety

    Figure 8 Total averages for all participants across theideation session. Error bars are 1 standard error . Thevertical axis is performance in each metric (see section

    3.7) The horizontal axis i s the method code: I =individual, G = group; BS = brainstorming, MM =

    mindmapping, and 635 = C-Sketch

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    individuals of certain types and a number of unanswered

    questions remain regarding the properties of those types forwhich we did not have sufficient data. Finally, there are

    potentially a number of other analyses and cross-comparisons

    which could be developed using data from this workshop suchas technical skill sets and other personality type assessments,

    but this would exceed the space allotted to this paper toproperly examine.As with any psychological study a primary objective of

    future work is to increase sample size. Additionally we hope

    to explore the inter-relations with other aspects of the designprocess (such as prototyping) and personality type. It could

    also be useful to allow participants significantly more time to

    ideate. It has been shown that some ideation methods permit

    continual production of ideas if given a longer span of time. In

    general, we find that this study was a fruitful and intriguinglook into the comparison of personality and ideation and find

    this research area to be open for continued efforts.

    ACKNOWLEDGEMENTS

    This work is supported by the Singapore University ofTechnology and Design (SUTD) and the SUTD-MITInternational Design Center (IDC, idc.sutd.edu.sg). This

    project is partially supported by Chinas Natural Science

    Foundation, project number: 70971073. Additionally, this

    work is made possible by collaboration with Tsinghua

    University in Beijing, and Center for Nano and Micro

    Mechanics. The authors would also like to thank PekingUniversity and University College London participants for

    their design efforts and patience in this study.

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