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Proceedings of the ASME 2014 International Design Engineering Technical Conferences &Computers and Information in Engineering Conference
IDETC/CIE 2014August 17-20, 2014, Buf falo, New York, USA
DRAFT:DETC2014-34954
IDEATION METHODS: A FIRST STUDY ON MEASURED OUTCOMES WITH PERSONALITY TYPE
Pui Kun ChooSingapore University ofTechnology & Design
Zhi Ning LouSingapore University ofTechnology & Design
Bradley A. CamburnSingapore University ofTechnology & Design
Kristin L. WoodSingapore University ofTechnology & Design
Ben KooTsinghua University
Beijing, China
Francois GreyCentre for Nano and Micro
Mechanics, TsinghuaUniversity, Beijing
ABSTRACTThe research reported here considers an experiment and
subsequent data coding and analysis to extract correlations
between personality type and ideation outcome from several
methods. This article presents the background theory,research methodology, and empirical results associated with
the experiment. The experiment is based on observations of
designers developing a real product, and associated
assessment tools, where the goal is to correlate the quality,
quantity, and variety of design outcomes with respect to
personality type. This approach lays the foundation for a
tailored ideation method or a suite of ideation methods that
takes advantage of the preferences and strengths of
individuals. We find that there are significant correlations
between type and ideation metrics and that these correlations
are supported by related theory from psychology and business
management.
Keywords: ideation methods, brainstorming, mind-
mapping, Method 6-3-5, C Sketch, personality type, Myers-
Briggs Type Indicator, Six Thinking Hats, empirical study
1. INTRODUCTIONStructured ideation methods are critical for the progress of
many projects in engineering design. Technically accurateinformation on the effectiveness of these methods is equally
critical [1]. It is important to assess the methods through
formal research methodologies and obtain insights on how andwhy ideation methods can be made effective.
Design managers have been grouping or seeking to
understand teams based on personality type for a long time[2,3]. One possible avenue for research is to elicit the
relationships between personality types and ideation method.
Since different personality types have been shown to
communicate differently [4,5]; and different ideation methodsare based on different types of communication [6,7], it is only
intuitive to infer that there may be differences in the
effectiveness of an ideation method for different personalitytypes. This information could potentially be used to develop a
structured ideation method or a suite of ideation methods that
is tailored for individuals or different compositions of teams.This study follows the practice of designers engaged in a
sponsored project. Procedures are employed to extract
concrete data about their performance on a design task. These
data are then post processed to make inferences about the
correlation of personality type and ideation methods. The typeof research employed in this study is often referred to as an
empirical study [1]. Other studies have in fact contributed to
examining personality types during design. Individuals fromdifferent fields tend to span a range of particular personality
types, and different personality types prefer particular stagesof the design process [8,9]. There has also been comparativeresearch on the various ideation methods used in this paper.
Design outcome metrics have been used to compare the
quantitative results of different ideation methods [6,7,9,10].
However, the authors believe this may be the first time that
different ideation methods and personality type are directly
compared for the ideation phase of design.The objective of empirical studies is to verify and record
observable phenomena. This allows for the quantificaion of
what may previosuly have been intuitive knowledge. Theexperimental cycle allows this at a high level of granularity.
Along this line, the following research questions were used to
guide and develop this study:1. What are the statistically significant trends (if any) inquality, quantity, novelty, and variety of design solutions
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produced by different personality types across different
ideation methods, and between personality types withineach method?
2. Are there statistically significant differences in how
participants of different personality types self-perceive theoutcome of different ideation methods?
We address these questions by creating a structuredideation environment as part of an active design group, and
measure the outcome quantitatively using established metrics.
These metrics include quality, quantity, novelty, and variety of
the design outcomes as well as self-efficacy of the participant
designers. The following sections describe the ideation andpersonality type assessments employed, the experimental
setup, the design problem and its context, the participants, data
encoding and analysis procedures, as well as results andconclusions of the study.
2. BACKGROUND THEORY2.1 Brainstorming
As an intuitive method [11] of idea generation, thebrainstorming method by Osborn [12] encourages divergent
thinking [11] in design problem solving. It can be employed
individually or in a group typically including five to fifteen
people. Individually, one may start by identifying a fewconcepts to build on and generate as many solutions as
possible. In a group, members verbally communicate ideas to
one another for thirty to forty-five minutes. Ideally, themembers should not be inhibited in expressing any ideas to
achieve a comprehensive range of solutions. Development of
individual ideas result as members respond by making
connections to others ideas. These connections will vary aseach member differs in skill sets, experience and personality,
creating diversity in solutions. However, individualbrainstorming has been shown to be more productive than
group brainstorming. In a group, domination by a single or afew group members may occur [13]. Inhibition could also
happen in the presence of an expert [13], or when groups are
unreceptive to new ideas, and may result in discussing only
existing solutions. A facilitator could be appointed to ensureparticipation by all, while restricting negative criticism. A
complementary mind-mapping or 6-3-5 / C-Sketch session
combined with or held after initial brainstorming may lead to
greater effectiveness. An example brainstorming sheet fromthe study is shown in Figure 1.
Figure 1 An individual Brainstorming sheet
2.2 Mind-mapping
To effectively maximize the results from brainstorming, one
can use mind-mapping. Mind-mapping is an intuitive semanticand categorization technique that emulates a process similar to
how we organizes ideas in long-term memory. First, a key
idea is placed at the center of a piece of paper. Next, possiblesolution categories are added, branching off the key idea.
Finally, specific solutions to the problem are added to thesekey categories. Thus, each solution generated is related to theoriginal problem statement. Research has demonstrated that
mind-mapping may significantly increase the number of ideas
generated compared to the classic brainstorming approach.
This result is attributed to the categorizing of ideas, which
arranges concepts hierarchically, hence suggesting thedifference between the design avenue or category of ideas and
specific solutions. Moreover, mind mapping facilitates piggy-
backing and leap-frogging of ideas due to its a two-dimensional graphical map structure. This structure opens up
the opportunity to identify and fill in gaps in the possible
design space; for example, upon creating the mind-map, one
may notice a certain branch of solutions is less complete than
another [14]. An example mind -map from the study is shownin Figure 2.
Figure 2 An individual Mind-map
2.3 C-SketchAs an extension of the 6-3-5 method, which uses writtendescription for idea generation, the C-Sketch method is an
intuitive method that uses graphical descriptions instead of
written descriptions. It is usually employed after the problemdefinition and clarification stage of design [15]. In a team,
each member is given a sheet of blank paper on which they are
to sketch three solutions with respect to the design problemstatement. After tminutes, the papers are to be passed on to
the next person on the right. Another t minutes will be given
to add modifications or additional ideas to each idea. Theprocess of passing repeats until all members have contributedto every individual paper. The number of people in each team
is typically six, although a range of three to eight members
may work well. Likewise, the time duration is variable; it can
be fifteen minutes initially followed by ten-minute alterationsessions. Each individual is usually given a uniquely colored
pen or marker to encourage no elimination of ideas, and allow
members to easily identify their contributions for later
discussion. There is no verbal communication allowed toprevent domination of the session by a single or small group
of members, while encouraging participants to make
individual inferences of the sketches that may result in
unanticipated ideas. Labeling should also be kept to aminimum, but instead focus only on main keywords. It is also
important to refrain from negative criticism, but instead to
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focus on further developing the ideas. Brainstorming may be
combined with a C-Sketch session, either before or after, fordevelopment of ideas through verbal communication. C-
Sketch facilitates leap frogging of ideas [7], and achieves
diversity in design [15]. Provocative stimuli [15] fromsketches of other members reduces design fixation, and helps
to develop new ideas. Research has also shown that C-Sketchinduces a forty percent increase in quantity of ideas producedover a variety of comparable methods [11]. An example of a
solution produced in C-Sketch can be seen in Figure 3.
Figure 3 A concept developed during C-Sketch
Each of the above ideation methods was deployed in the
experiment. A summary of the methods is provided in Table 1.
There are many useful methods, these three were chosen for
several reasons. First because they require relatively littleintroductory training and allowed for the full deployment of
several methods in limited time. Secondly these methods
represent a mixture of structured versus open-ended
approaches to ideation, and individual versus groupformatting. Finally, there was a rich compliment of empirical
literature to evaluate the properties of these methods readily
available for review. The remainder of Section 2 details theMyers Briggs Personality Type Indicators and Six Thinking
Hats.
TABLE 1: SUMMARY & COMPARISON OF METHODS
Method Communication Style
Individual
Brain-stormingWritten word only
Provocative stimuli, use of
analogiesGroupBrain-storming
More verbal thanwritten word
Individual
Mind-mappingWritten word only
Categories, structured andorganizedGroup
Mind-mapping
Verbal and writtenword
C Sketch Sketching primarilyImagery, graphical,
provocative stimuli
2.4 MBTIThe Myers-Briggs Type Indicator (MBTI) [4] assesses an
individuals level of preference in four categories that indicate
aspects or approaches to problem solving, decision-makingand communication of information or ideas. The categories are
based on C.G. Jung's theory of psychological types (Table 2).A total of sixteen types result from the permutation of the
categories. Research has shown that engineers are more likely
to be ISTJ, followed closely by ESTJ, then ENTP [9]. Jungs
theory of eight cognitive modes, representing problem solvingapproaches, is related to the two dominant modes or sub-types
as shown in Table 3 [3].
MBTI can be used in team formation strategies[2,3,16,17] to achieve diverse teams [2,3,16]. It ensures a
mixture of members with a variety of cognitive styles,providing groups with a spectrum of viewpoints and problemsolving methods. Through identification of each individuals
type, it informs and encourages understanding amongst
members [3].
TABLE 2: OVERVIEW OF MBTI
Orientation
Extraversion (E)
OR
Introversion (I)
Prefer working in groups and
through external interaction,
often taking a breadth-of-knowledge approach.
More comfortable working alone
reflectively, taking a depth-of-
knowledge approach into ideasand concepts.
Perception
Sensing (S)
OR
Intuition (N)
Gather information through
practical experience, focusingon observable phenomena,
facts and details.
Perceive through imagination
and internal sensing, focusing onthe big picture, theories, and new
possibilities.
Judgment Thinking (T)
OR
Feeling (F)
Analytical and logical, judging
objectively through impersonal
evaluations.
Subjective and weigh human
factors, often making decisions
based on personal values.
Style
Judging (J)
OR
Perceiving (P)
Decisive and planners,
preferring structure and order.
Keep options open, are flexible,
spontaneous and exploratory.
TABLE 3: JUNGS COGNITIVE MODES [3]
Information Collection Decision-Making
ES EN ET EFExperiment Ideation Organization Community
IS IN IT IFKnowledge Imagination Analysis Evaluation
2.5 Six Thinking HatsThe Six Thinking Hats model by Edward de Bonodistinguishes six modes of thinking, represented by six colored
hats [5] (Table 4).
TABLE 4: OVERVIEW OF SIX HATS
White Hat Red Hat
Concerned with facts, and objectiveinformation.
Utilizes emotions and intuition.
Black Hat Yellow Hat
An analyst, the devils advocatewho gives negative but logical
criticism, identifying why something
might not work.
An optimist, giving logical positivecriticism on why something might
work.
Green Hat Blue Hat
Creative, generates new possibilities
and solves problems through lateral
thinking.
Often the leader facilitating,
overseeing and organizing thinking
processes to achieve the agenda.
Role-playing hats in a group facilitates group-thinkingprocesses, as multiple perspectives can be covered [18].
Otherwise, if each individuals hat is known, those of different
hats can be grouped together to achieve a balance of thinking
types within a group [2,3,16]. By identifying onescorrelations, association, or preferences for particular hats, itfocuses and amplifies the particular preferred mode of
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thinking. This improves communication as thinking modes are
used deliberately, giving greater freedom to the thinker toexpress thoughts through the mode chosen [18].
Research has shown that groups that are formed with just
either MBTI or six hats are more effective than groups that donot meet the criteria of the respective team formation
strategies [2]. Groups that are formed based on both MBTIand six hats results and team formation strategies aresignificantly more effective than groups formed with just
either MBTI or six hats, under certain conditions [2].
3. EXPERIMENTPrevious research shows that there are distinct differences in
the results of various ideation methods [6,7], and that adesigners personality type is correlated with different
behavioral preferences in problem solving and communication
[17,20]. Cross-correlating these two variables could help todevelop a tailored ideation method or suite of ideation
methods that reinforces the proclivity of each individual on a
team, or the team dynamics as a whole. However, to achieve
such a method, an investigation and development of quantified
model of correlations are needed.
An experiment is thus pursued to measure outcomes at theintersection of personality types and ideation methods.
Personality tests are given before participants, composed ofdesigners working on a coordinated project, arrive on site.
These tests result in both MBTI and Six Hats type indicators.
During the design challenge, participants are provided theopportunity to employ design ideation methods in a controlled
environment. Ideation outcomes are recorded for post
analysis. Several methods of ideation are employed:
brainstorming, mind-mapping and the C-Sketch method.
Brainstorming and mind-mapping are employed both
individually and in groups. The following section describesthe experimental procedures and subsequent analysis in detail.
3.1 ContextThis experiment involved deploying design ideation methods
and tracking results during a product design challenge. The
design challenge, known as Lego2Nano, was the third in a
series of China-UK Summer Schools between Tsinghua
University, Peking University and the University College
London, held on the campus of Tsinghua University. Anumber of individuals from diverse educational backgrounds
were selected to work together for five days to design and
build a low-cost Atomic Force Microscope1(AFM) suitable
for use in Chinese high schools.An aspirational theme of the challenge was to determine
how a low-cost AFM might transform science teaching inschools. To make this part of the challenge much more
1Traditionalopticalmicroscopesareunabletoresolvefeaturessmallerthanaboutonemicrometerathousandthofamillimeter thewavelengthof
visiblelight.TheAFMusesdirectphysicalcontactbetweenasharptipanda
surface todetectfeaturesonasurfacethataremuchsmallerthana
micrometer.Suchmicroscopescanevensensesingleatoms.TheAFMwas
inventedinthe1980s.Ithasprovedveryusefulformanyfieldsofresearch,
includingstudyingnewmaterialsforenergystorage,measuringimportant
biologicalaspectsofDNAmolecules,andfabricatingnoveltypesofelectronic
devices.Butthistypeofmicroscopetypicallycosts$100,000ormorefora
professionalquality
version,
and
even
so
called
"educational
models"
are
at
least$20,000.
concrete, students from local Chinese high schools were
invited to participate in the event, and were interviewed by theLego2Nano teams on the first day of the challenge, to
understand context of the high school students needs and
constraints.The Lego2Nano challenge focused on teamwork. Teams
were selected based on carefully balancing age, gender,nationality and their different technical backgrounds, as wellas personality traits such as whether individuals are intuitive
or critical, extrovert or introvert. An important focus in the
first couple of days was on activities that helped the teammembers learn about each other and appreciate their
complementary skills.Professional scientists and engineers have spent many
years trying to improve the AFM, so theres no reason to
expect that young scientists many of whom didnt evenknow what an AFM was at the outset of the event - could
complete this challenge in just one week. Still, a significant
step forward towards a low-cost AFM was made. And, at thesame time, the event represented a radically new approach to
teaching science and technology, promoting teamwork andencouraging internationalization and interdisciplinary as partof a Chinese system.
This new approach is also called XLP, short for eXtreme
Learning Process. XLP is a learning activity design
methodology intended to explore the boundaries of cognitive
capabilities of groups of people with diverse talents. XLP
activities divide participants into two groups, namelyChallenge Designers (developers and organizers) and
Missionaries (participants).
In general, Challengers first play out learning related taskson themselves, months ahead of time, so that they can assess
how much time and resources are needed to accomplish
certain tasks. After trying out the tasks and identifying at leastone feasible solution, then, Challenge Designers will prepare
the event according to the necessary success factors for an
intended audience, called the Missionaries. Challenge
Designers will stand by Missionaries during the intensive
workshop, usually four to five days. The purpose is to guideMissionaries when necessary, but not to do the design tasks
for them. Some times, Challenge Designers will serve as
technicians to help Missionaries perform certainimplementation tasks, but for a price, usually measured in
virtual currencies. A comprehensive XLP would consist of
simulated Banks, Courts, and Patent Offices. More detailedexplanation of XLP can be found in [21].
3.2 Participants
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The challenge participants were composed of PhD and post-
doctoral students in engineering and physics. Some of theparticiapnts specialize in the development and use of
nanotechnology equipment, while others focus on graphic and
industrial design. Additionally, some of the participants haveconsiderable experience building and using nanotechnology
tools. These nanotechnologists also had minimal experience
with design methodologies which is positive, as they remainunbiased towards to any particular method due to previous or
personal experience. There were thirty-one (31) participants,
coming from top universities around the world. The designers
and nanotechnologists were distributed evenly between teams.
We were able to collect a complete set of data from twenty-five of the participants, as the process was voluntary, and
participants completed only those methods they chose toengage their efforts in. Figure 4 depicts the breakdown of
personality types.
3.3 Design ProblemThe unique design problem for this challenge was developed
as part of a goal to create a novel research collaboration
between China and the UK. Participants are aware of the fact
that their results will become very real and are thus highlymotivated to produce a novel design. For the purposes of a
challenge event, the technical challenge was divided into fiveaspects:
1.
Resolution of the force scanning device2.
Creative engineering and technical design aspects of the
device
3. Scientifically meaningful applications as supported by thedevice
4. Suitability of the device for use by high school students
5. Ingenuity in sharing and crowdsourcing the deviceproduction and its applications
The participants were given one week in which toconceive a design and produce a working prototype. They
were provided with a few basic prototyping components
including LEGO construction sets, MindStorms, a few piezocrystals, and an AFM probe or cantilever tip. For context,
although prototyping will not be discussed in this paper, thefinal prototype is shown seen under construction in Figure 5.
3.4 Description of the Workshop TutorialsThe format in which the researchers engaged in this activity
was to provide the participants with a series of instructional
videos and brief information sessions on applying ideationmethods, and then walk participants through completion of
each method. There were videos for brainstorming, mind-
mapping and C-Sketch methods. Each instructional period wastimed at ten minutes. Participants were then given fifteen
minutes to work through each of the methods.
Figure 5 Construction of a final proto type
3.5 Data RecordingThe methods were deployed in sequence during the challenge,
and participant communication was controlled, as was theamount of time allotted to each method. The sequence and
communication levels of each method are as shown in Table 1.During individual methods, participants were not allowed
to talk. During team methods, teams were not allowed to
discuss technical issues with other teams but individuals were
allowed to discuss freely within their own team. The exceptionto this approach is C-Sketch, in which communication only
occurs by passing the sheets of paper even though it is a team
exercise.
The participants were instructed to produce as many ideasas they could during the fifteen minutes allotted to each
method. Data collection occurred at the beginning of the
session and after each method, consisting of a self-efficacysurvey and collection of all concept sketches. Each individualwas provided with a uniquely colored and coded pen so that
Figure 4: Breakdown of percentage of participants by their identified dominant type (rounded to the nearest integer). The
three type sets above are indepedent, each ind ividual is represented once in each chart.
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his or her solutions could be tracked anonymously. It was still
possible to correlate personality type to ideation solution asindividuals provided this same code on their personality
surveys.
The methods of self-efficacy assessment via surveys andraw ideation solution collection provide for an analysis of the
effectiveness of each method not only in terms of designcontent but also self-perceived ability or satisfaction. Previousstudies have shown that self-efficacy is positively related to
actual performance both in the past and future [19, 20]. Taking
a picture with a high resolution DSLR camera allowed forlater reference and analysis of the drawings.
3.6 Solution EncodingThe researchers worked to encode the solutions into a
common format to remove any biases due to handwriting
quality, or irrelevant aspects of the original drawing. Thesolutions were described using a common format and re-listed
as entries in an excel table. Images were also translated into
descriptions of solutions. A link was maintained to the original
image file for reference. For those solutions that consist of
multiple aspects, each aspect is listed as a unique entry. This
approach provides an equal comparison between a solutionthat only covered a single aspect of the problem and those that
combined multiple aspects in a single solution. For example, itwould not be equitable to rate a solution that covers probe
design and stage motion control in a single drawing
equivalently to a solution that only includes a probe design.
3.7 MetricsThe analysis of results utilizes a standard set of metrics
employed in design science literature for the purpose of
evaluating ideation outcome. These are: quality, novelty,
variety, and quantity as first introduced by Shah and adaptedby Chan et al. [1,10]. Self-efficacy was another metric used to
assess the design outcomes. In parallel both the Myers Briggs
Personality Type Indicator (MBTI) and Six Hats methodswere used to record personality type. Three raters with
background in the challenge and solutions encoded the data.
Pearsons correlation coefficient for inter-rater agreement forsolution binning by function was calculated as a 0.73 raw
score, and 1.0 after discussion and resolution of each
mismatched specific solution.
The chosen metrics were first introduced as a generic tool
to provide quantitative evaluation of creative results producedin ideation sessions and for design research [1,6,7,10]. The
metrics provide information about the performance of theindividuals during an ideation session, and overall fromcertain methods in a numerical form so that statistical analysis
can be employed to test for significance of these findings.
3.7.1 Quality. Quality is a measure of the feasibility of adeveloped design or system in question to satisfy design
requirements. For example, the challenge assessment ofquality might be a normalized measure of the resolution of a
microscope, where a microscope with a higher relativeresolution is rated with a higher quality. Since the designs in
question were at a conceptual level, experienced
nanotechnology researchers provided input on the potential
quality of each solution according to the scale in Table 5.
3.7.2 Quantity .Quantity is a direct and basic measure of thenumber of ideas produced (either in total for a single method
or by an individual). Quantity can be measured as either
unique ideas, that is, ideas that a rater determines to be uniquefunctionally with respect to other ideas; and raw quantity of
ideas, which is the total number of ideas listed during an
exercise, even including repeats. Repetition is identified
through Novelty and Variety.
3.7.3 Novelty and Variety. Variety is a measure of theexplored solution space during the idea generation process [1].
The generation of similar ideas indicates a lower variety, andtherefore corresponds to a lower probability of finding better
ideas in the possible solution space. We calculate variety, inthis study using the equation adapted from Shah by Chan et al.
for evaluation of design ideation methods [1,10]. The equation
for applying this approach to a set of ideas is stated as
(1)
where is the novelty of specific solution i; is the
total number of times a specific solution was generated forthat sub-function of the problem in the given ideation method;
and is the total number of times the specific solution to beevaluated was generated in the given ideation method.
(2)
where n, is the total number of solutions generated by an
individual with a particular ideation method.
Novelty is a measure of uniqueness of a solution [10];
and, in a complementary way, variety is a measure of the
uniqueness of a set of design solutions. Mathematically, it issimply the average novelty for a set of solutions. In our case,
solutions were collected in concept variant bins. The solutions
in a bin all perform the same function with the same basicprinciple. These are considered a specific solution. For
TABLE 5: QUALITY SCORING RUBRIC EMPLOYED DURING EVALUATION
Score Level Sublevel Examples (Control of Probe Approach)
0 Not a valid concern or idea Use magic
1 Valid idea but not implementable Low Accuracy is challenging
2 Medium Probe angle is hard to control
3 High Probe angle is hard to control due to atomic reaction forces
4 Valid idea that is implementable Low Probe angle must be controlled
5 Medium Use the same controller for probe approach angle and tapping mode scanning
6 High Use a low power high voltage controller for probe
7 Specific implementable solution Low Use Arduino to control probe
8 Medium Use an Arduino with PID function to control probe
9 High Arduino controller, linked with USB microscope and z-piezo as sensors for PID control
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instance for the subfunction of stage scanning scheme, two
drawings from different participants depicting a probe that isfree to move in x, y, and z alongside a stage which is fixed
would be listed as the same specific solution. However, a
solution depicting a probe that moves only in z and a stagethat scans in x, and y would be a different unique solution
under this subfunction.
3.7.4 Self Efficacy Surveys. A method is also required todetermine the participants own perception of the results ofeach method. This is important not only to determine the
participants psychological reaction to the method but also as a
parallel test of the metrics. This is possible, as it has been
established that self-efficacy is correlated with actual
performance [19,20]. Paper surveys are used to establish self-efficacy. Each individual was given a single page multiple-
choice survey across ideation methods, and five minutes to
complete the survey. We asked participants to rate theeffectiveness of each ideation session in terms of quantity,
quality, novelty, and variety of the ideas they generated, as
well as the over-all usefulness of the method from theirperspective. The questions are structured as a five-point Likert
scale that ranges from Strongly Agree to Strongly
Disagree.
4. RESULTS AND DISCUSSIONOver all we find the session to have been largely productive.
We found that the 25 participants who opted in to analysis for
the study produced 1095 individual solutions and 321 uniquesolution bins. That means the average individual produced
more than 43 individual solutions and more than 12
completely unique ideas in the total 75 minutes of
brainstorming. The detailed results section consists of three
segments detailing overall trends of the ideation session,MBTI results, and finally Six hat results. We applied paired t-
test analyses for mean shift in the data results,
correspondingly, all pvalues reported in the results sectionare the significance estimates reported from this test.
4.1 GENERAL IDEATION RESULTSBefore examining comparisons between types it is important
to review results of the ideation methods as a whole. The
average results across all participants can be seen in Figure 6.
As would be expected from the literature, mind-mapping andC-Sketch were effective methods. Individual mind-mapping
scores were higher in quantity than individual brainstorming
(p = 0.008), and group brainstorming (p = 0.015). C-Sketchalso significantly outperformed individual brainstorming (p=
0.058), and group brainstorming (p = 0.064) in quantity. C-
sketch is more importantly known for permitting the
refinement and advancement of ideas, accordingly C-Sketch
saw a significant increase of the quality of ideas produced,with ideas produced in C-Sketch having a higher mean than all
other methods in quality (p
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Figure 6 depicts the average number of new solutions
introduced per person. Comparisons must carefully account
for this. For lateral comparisons, (between types within one
method), the comparison can be direct. For longitudinal
comparisons, (between different methods within one type) thecomparison is relative to the average of each method.
4.2 MBTI COMPARISONSFor MBTI analysis, Jungs cognitive modes (Table 3) are
cross-compared as in Wildes Teamology. Studies have found
them to be the dominant indicators of individual performancein team dynamics. There are eight possible modes, however
we had a small sample size of Introverted Feeler types
(Evaluation) and Introverted Sensing types (Knowledge);
therefore we do not report results on these types. This deficit
occurred as participants elected to join this project of theirown accord and we did not have the opportunity to screen for
an even number of each type.
The results of this comparison can be seen in Figure 7.Each bar in Figure 7 is the average score for all individuals in
a given cognitive mode. Additionally, each plot represents anindependent data set. The ET-EF-IT results are separated fromthe EN-ES-IN graphs. For instance, there are no Introverted
Thinkers that are also Extroverted Feelers, but there may be
some Extroverted Feelers that are also Extroverted Intuitors;
thus, those two sets are not directly comparable.
By examining the results seen in Figure 7, a number of
insights can be found that relate the cognitive modes toideation results and the related theory. Results of the decision
making types (ET-EF-IT) will be discussed first. It would be
expected that the ET or Organizer types would score highly inmind-mapping. They do outperform IT or Analysts. IT or
Analyst types would be expected to perform most highly in C-
Sketch as it is the most analytical method. Indeed theysignificantly outperformed EF or Community types (p =0.05).
This supports the theory that Analysts excel in the solution
refinement process of C-Sketch. Lastly, what would be
expected from theory on the decision making types is for EF
or Community types to perform well in group methods. In factthey are the only type that actually did better in group
brainstorming than individual brainstorming, but not quite
significantly so (p = 0.15). With regards to quality, EF orCommunity types produced the best ideas in group mind-
mapping. This would be expected as group mind-mapping
requires a lot of group integration, their scores weresignificantly higher than for IT or Analyst types (p = 0.01).
Finally, for variety, IT or Analyst types had greater varietythan ET or Organizer types in GBS (p = 0.01), it may be that
Analyst types were more comfortable without an
organizational structure.
Quantity
Quality
Variety
NewSolutionBins
Figure 6 Total averages for all participants across theideation session. Error bars are 1 standard error . Thevertical axis is performance in each metric (see section
3.7) The horizontal axis i s the method code: I =indivudual, G = group; BS = brainstorming, MM =
mindmapping, and 635 = C-Sketch
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Similarly, comparisons of interest can be made to the
theory for information collection types (EN-ES-IN). The ENor Ideation types would generally be expected to perform well
across the board in group or extroverted ideation methods.
There were no particular methods in which EN types did
better than other types, this may be because group methods
were placed after individual methods. IN or Imagination typeswould be expected to perform well at individual methods.
They indeed have the highest performance in C-Sketch among
the information collection group comparisons, withsignificance (p = 0.01) that they produce more ideas. This
indicates that the segmentation approach of C-Sketch allows
for individual introspective or imagination type ideators toflourish. With regards to quality, some comparisons were
significant also. ES or Experimenter types outperformed ENIdeation types in C-Sketch average quality (p = 0.02). This
could indicate that the C-Sketch process of iteratively
evaluating an idea has an aspect comparable toexperimentation. ES or Experimenter types similarly
outperformed EN or Ideation types in Variety of C-Sketch
ideas also.Table 6: Self efficacy for MBTI. Range is from 1 to 5, where
5 is strong agreement.
Information Collection Decision Making
BS MM 635 BS MM 635
p
EN/ES 0.171 0.130 0.281 EF/ET 0.482 0.400 0.088
ES/IN 0.058 0.313 0.500 ET/IT 0.001 0.144 0.049
EN/IN 0.001 0.031 0.166 EF/IT 0.012 0.090 0.417
Type
EN 3.8 3.6 3.6 EF 3.7 3.6 3.04
ES 3.5 3.3 3.1 ET 3.7 3.5 3.9
IN 2.8 3.1 3.1 IT 2.9 3.2 3.2
Self-efficacy results for the cognitive modes appear to
align with the quantitative results for EF and ET, Introverts
tended to self-assess results lower than extroverts, which may
be why IT reports a lower effectiveness of their ideation, thesame can be seen with IN types. Table 6 summarizes the
average score for self-assessed high quality, novelty and
variety of ideas in the method.
4.3 Six Hat ComparisonsSimilarly for the Six Hats type
indicators, significant differences in performance results werefound between different types. To ensure that the type sets
were independent, a similar process of separating groups wasemployed before comparison. An individual can be evaluated
as having a high score for multiple hats. Each individual must
be assessed according to their strongest hat preference to
ensure that comparisons are independent for inter-typecomparisons. However, some individuals who participated
scored a strong but equal indication for several hats. These
individuals were removed from analysis in the six hatscomparison. Once those individuals were removed from the
set, there were only enough individuals remaining to make
statistically significant comparisons between strong Yellow
Hat thinkers and strong Blue Hat thinkers. The results of thiscomparison are shown in Figure 8.
Decision Making Personality Type Set
Quantity
Quality Variety
Information Gathering Personality Type Set
Quantity Quality Variety
Figure 7 Comparison between type averages for Jungs Cognitive modes. Error bars are 1 standard error . The vertical axisis performance in each metric (see section 3.7) The horizontal axis is the method code: I = indivudual, G = group; BS =
brainstorming, MM = mindmapping, and 635 = C-Sketch
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It is clear that yellow hats are generally productive in the
brainstorming and mind-mapping techniques. As would beexpected from the theory, indicating that the characteristic of
yellow hats is to expand on existing ideas act as optimisticideators. It is also interesting to note that yellow hats produce
this high quantity in both individual and group methods. The
statistical significance of Yellow Hats produced a higherquantity of ideas than Blue hats in group brainstorming was
only p =0.069. This falls below the .05 threshold, but given
the small sample size, it is a suggestion that with a largersample size the difference may prove significant. Furthermore,
it was significant that Yellow hats produced a higher thanaverage quality in group brainstorming (p=0.047). This is also
in accordance with extant Six Hat theory on Yellow hats as
idea supporters, since group brainstorming permits piggybacking and leap-frogging.
Blue hats are characterized by preference for process
driven problem solving. It would be expected that Blue hatsperform well in 6-3-5 or C-Sketch, because it is a very
systematic method. Indeed, the mean performance of Blue
hats is higher for quantity (p=0.49), and variety (p=0.25) in635 than that of Yellow hats, but not significantly. This may
be due to the fact that Yellow hats are generally strongideators and thus comparison to the other hats is required inthe future when data is available. However, there was
significance (p= 0.036) to the difference of mean scores for
self-efficacy with Blue hats reporting an average indicationthat that they ideated more effectively than Yellow hats in C-
Sketch. On a five point Likert scale, the Blue hats listed an
average 4.0 equivalent to Agree that their ideas had high
quality, quantity, and novelty during C-Sketch. Yellow hats
only listed 3 or Neutral for C-Sketch performance. Theremainder of self-efficacy results can be seen in Table 7. Other
comparisons in Table 7 also agree with the quantitative
results.
Table 7: Self efficacy for Six Hats. Range is f rom 1 to 5,where 5 is strong agreement.
Self-Efficacy for High Quality, Novelty and
Variety of Ideas in the Method
P value Yellow Blue
Brainstorming
Methods0.360 3.1 3
Mind-Mapping
methods0.220 3.2 3
C-Sketch 0.035 3 4
5. CONCLUDING REMARKSThe results of this paper provide a clear indication that there
are significant differences in the ideation results of differentpersonality types across a set of ideation methods. It is shownthat these significant comparisons match what would be
expected from the theory of types. For example, Jungs
cognitive modes for decision-making and informationgathering can both be used to interpret the characteristics of
ideation results. This type of comparison allows a deeper
understanding of ideation suites. On one hand, an emphasis
on one ideation technique will not fully explore the potential
of a group of individuals with differing communication anddecision skills, and their ideation preferences. On the other
hand, the results open consideration of new ideation methods
or sequencing of methods that would leverage thecharacteristics of each communication style simultaneously.
6. LIMITATIONS AND FUTURE WORKThe personality type indicators have been applied in a varietyof team formation, management, and psychology contexts;
however, this study was only able to evaluate the
characteristics of MBTI and Six hats indicators as compared to
ideation method in a single design problem. In support of our
approach is the consideration that this design problem was ahighly multidisciplinary one, touching on nano-technology,
controls, kinematics, interaction design, and programming.
Additionally, the type indicators may have some imprecisionin evaluating personality type. The objective of our study was
to explore trends across a set of individuals and therefore
attempt to reduce any effects that might be a reflection of theindividual. In regards to participants, there were not enough
Quantity
Quality
Variety
Figure 8 Total averages for all participants across theideation session. Error bars are 1 standard error . Thevertical axis is performance in each metric (see section
3.7) The horizontal axis i s the method code: I =individual, G = group; BS = brainstorming, MM =
mindmapping, and 635 = C-Sketch
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individuals of certain types and a number of unanswered
questions remain regarding the properties of those types forwhich we did not have sufficient data. Finally, there are
potentially a number of other analyses and cross-comparisons
which could be developed using data from this workshop suchas technical skill sets and other personality type assessments,
but this would exceed the space allotted to this paper toproperly examine.As with any psychological study a primary objective of
future work is to increase sample size. Additionally we hope
to explore the inter-relations with other aspects of the designprocess (such as prototyping) and personality type. It could
also be useful to allow participants significantly more time to
ideate. It has been shown that some ideation methods permit
continual production of ideas if given a longer span of time. In
general, we find that this study was a fruitful and intriguinglook into the comparison of personality and ideation and find
this research area to be open for continued efforts.
ACKNOWLEDGEMENTS
This work is supported by the Singapore University ofTechnology and Design (SUTD) and the SUTD-MITInternational Design Center (IDC, idc.sutd.edu.sg). This
project is partially supported by Chinas Natural Science
Foundation, project number: 70971073. Additionally, this
work is made possible by collaboration with Tsinghua
University in Beijing, and Center for Nano and Micro
Mechanics. The authors would also like to thank PekingUniversity and University College London participants for
their design efforts and patience in this study.
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