09 20 Maarten van Grinsven - Insight...

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Commercial Virtual Reality Maarten van Grinsven

Transcript of 09 20 Maarten van Grinsven - Insight...

Commercial VirtualRealityMaartenvanGrinsven

Companyandpersonalintroduction

• FromgamestoarchitecturalvisualizationsVirtualRealityin2001

Quake3Arena

Whatis VR ?

• DefinitionVirtualReality(VR)istheuseofcomputertechnologytocreateasimulatedenvironment

• Immersion,• manipulation,• navigation

VRPresentationSystems

Powerwall

HMD

Workbench

CAVESystem

Whatisnot VR ?(It’sjustimmersive)

• Ifit’snotreallyVR,butpromotedassuch,it’sactuallyhurtingtheVRindustry.JustbecauseyouplaycontentonaVRdevicedoesn’tmakeitVirtualReality

“VR”360livevideo

Rollercoaster“VR”applications “VR”Cinema

Do’sandDon’tsinCommercialVRWhatwelearnedfromusingVirtualRealityfor

commercialactivities

• Makeyoursolutionfittheproblem• Controls• Theneedforimmersion• Turnkeysolutions• Educateyourclientsandaudience• VRdoesn’tsellproductsonit’sown.

VRis“just”acommunicationtool!

TheSimulationCubeSometimeslessismore

MultiuserVRIt’sallaboutcommunication

MultiuserVRexperiencewithheadmounteddisplays

MultiuserVRexperienceintheSimulationCube

HMD’s&commercialVR

WhyisitsodifficulttouseHMD’sliketheoculusriftforsalesactivities?

• It’saCommunicationtoolorapersonaldevice

Thetimeisnow?• VRpopularity

Headmounteddisplayssince2015

Headmounteddisplaysfrom1990-2000

Thetimeisnow?• VRSoftware

ArchitecturalvisualizationrenderingwithRealtime Lighting

• GettherightVRsolutionforyourproblems• Somehardwareyouneed,mightnot(yet)beavailableattherequiredlevel

• PreventingaVRmarketcrashlikeinthe90’s• ChoosingtherighttimetoinvestinVRtosavecosts

ThankYou

Visitusatwww.visionair3d.com