09 20 Maarten van Grinsven - Insight...
Transcript of 09 20 Maarten van Grinsven - Insight...
Companyandpersonalintroduction
• FromgamestoarchitecturalvisualizationsVirtualRealityin2001
Quake3Arena
Whatis VR ?
• DefinitionVirtualReality(VR)istheuseofcomputertechnologytocreateasimulatedenvironment
• Immersion,• manipulation,• navigation
Whatisnot VR ?(It’sjustimmersive)
• Ifit’snotreallyVR,butpromotedassuch,it’sactuallyhurtingtheVRindustry.JustbecauseyouplaycontentonaVRdevicedoesn’tmakeitVirtualReality
“VR”360livevideo
Rollercoaster“VR”applications “VR”Cinema
Do’sandDon’tsinCommercialVRWhatwelearnedfromusingVirtualRealityfor
commercialactivities
• Makeyoursolutionfittheproblem• Controls• Theneedforimmersion• Turnkeysolutions• Educateyourclientsandaudience• VRdoesn’tsellproductsonit’sown.
VRis“just”acommunicationtool!
MultiuserVRIt’sallaboutcommunication
MultiuserVRexperiencewithheadmounteddisplays
MultiuserVRexperienceintheSimulationCube
HMD’s&commercialVR
WhyisitsodifficulttouseHMD’sliketheoculusriftforsalesactivities?
• It’saCommunicationtoolorapersonaldevice
• GettherightVRsolutionforyourproblems• Somehardwareyouneed,mightnot(yet)beavailableattherequiredlevel
• PreventingaVRmarketcrashlikeinthe90’s• ChoosingtherighttimetoinvestinVRtosavecosts