Post on 04-Jul-2020
VIVIDTHREE HOLDINGS
Result Briefing 2020C R E A T I N G T H E N E X T - G E N E N T E R T A I N M E N T
D i g i t a l E n t e r t a i n m e n t I m m e r s i v e E n t e r t a i n m e n t C o n s u m e r E n t e r t a i n m e n t
Effect of
Covid19• Lower Digital
Entertainment Business
demand
• Immersive Shows
Postponed
• Project & IPs development
delayed due to COVID19
Looking Back
FY 2020• Train to Busan Immersive Show – Xiamen
(China) & Beijing (China)
• Train To Busan Horror House – Resort World
Genting (Malaysia)
• Secure rights for Train To Busan 2: Peninsula
FINANCIAL
D i g i t a l E n t e r t a i n m e n t I m m e r s i v e E n t e r t a i n m e n t C o n s u m e r E n t e r t a i n m e n t
S$’ million FY2020 FY2019 change %
Revenue 6.1 9.3 -33.9%
Gross Profit 2.1 6.5 -68.3%
Administrative Exp (2.9) (2.8) 1.5%
Profit Before Tax (0.8) 4.1 -120.2%
Net Profit (0.8) 3.3 -125.4%
Margins FY2020 FY2019
Gross Profit Margin 33.5% 69.8%
Net Profit Margin -13.5% 35.2%
9.3
6.1
0.0
2.0
4.0
6.0
8.0
10.0
2019 2020
Revenue
3.3
-0.8-2.0
-1.0
0.0
1.0
2.0
3.0
4.0
2019 2020
Net Profit
Summary of
Profit/Loss Statement
Revenue by Segmental
Content Production,
43%($2.6m)
Post Production,
57%($3.5m)
FY2020
Content Production
73%($6.8m)
Post Production
27%($2.5m)
FY2019
Business FY2020 FY2019 yoy % change
Content Production 2.6 6.8 -61.2%
Post Production 3.5 2.5 38.8%
Total Revenue 6.1 9.3 -33.9%
Past 5 Years Results
4.0m
5.3m
7.1m
9.3m
6.1m
1.4 1.3
2.73.3
-0.8-2
0
2
4
6
8
10
2016 2017 2018 2019 2020
S$m
Revenue Net profit
In S$m (YE 31 March) FY 2016 FY 2017 FY 2018 FY 2019 FY 2020
Revenue 4.0 5.3 7.1 9.3 6.1
EBITDA 1.8 1.8 3.5 4.5 0.1
Net Profit 1.4 1.3 2.7 3.3 (0.8)
Net Debt/Shr Eqty % -3.4% -5.5% -26.5% -17.2% -1.7%
Return on Com Eqty % 32% 23% 32% 13% N.A
2020-2021 POST COVIDRISK & OPPORTUNIES
D i g i t a l E n t e r t a i n m e n t I m m e r s i v e E n t e r t a i n m e n t C o n s u m e r E n t e r t a i n m e n t
3 Main Pillars
of BusinessesDigital Entertainment
B2B
Immersive Entertainment
B2B
Consumer Entertainment
B2C
3 Main Pillars
of Businesses(1) Digital Entertainment B2B
Post-Production Services
• CGI & Visual Effect for Feature Film &
Drama
Production Services
• Creation of Commissioned Content for
Government, Corporate & Brands
• Creation of IP – Animated Series for
online
• Creation of Content for VR/AR/MR
3 Main Pillars
of Businesses(2) Immersive
Entertainment
B2B
IP Thematic Immersive Show
production
Immersive Show Production
• Creation of Commissioned Content
for Government, Corporate & Brands
3 Main Pillars
of Businesses(3) Consumer Entertainment B2C
ComicVid OTT App (IOS & Android)• Online Comic Portal• Original IP Acquisition • Exploitation of content to other
platforms• Working on Monetization• 54 webcomic titles • More than 32 Comic Creators
• Remarkable Achievements✓ 70k app downloads in less than 4
months✓ 3500++ Active Users per minutes✓ Global Outreach
0
10000
20000
30000
40000
50000
60000
70000
80000
90000
Dec-19 Jan-20 Feb-20 Mar-20 Apr-20 May-20
COMICVID DATA
User Acquisition
THANK YOU!
D i g i t a l E n t e r t a i n m e n t I m m e r s i v e E n t e r t a i n m e n t C o n s u m e r E n t e r t a i n m e n t
S t a y S a f e & S t a y H e a l t h y !