Participatory Atheneum

Post on 11-May-2015

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This presentation was given to the Historic New Harmony staff and associates on March 13, 2009. They are working on strategic plans for the future of their visitor center (the Atheneum).

Transcript of Participatory Atheneum

participatory learningand the future of the

Atheneum

nina simon, museum 2.0

the outline

what is participatory learning

why I care (and I think you should too)

how to incorporate it into the Atheneum

all slides and links are here: http://newharmony.wik.is

What is participatory learning?

constructivist learning theory

atomized, on-demand content

relevance to personal experience

emphasis on interpersonal exchange

engagement in niche communities

multi-platform engagement

what does a participatory platform look like?

what is social technology?

tools that enable people to create, share, and connect with each other

what makes YouTube different?

who uses it?

what excites them?

the Web isn’t necessary, but it makes some things easier

the Web isn’t necessary, but it makes some things easier

easier to publish easier to distribute

the Web isn’t necessary, but it makes some things easier

easier to access easier to track

the Web isn’t necessary, but it makes some things easier

zine blog

radio show podcast

group project wiki

word of mouth ratings-enabled site

address book social network

and as things get easier,users can depend on each other

old relationship new relationships

Authority is content provider Authority is platform provider

so how can you do it?

be a participant

be an authority

(or do both)

first, listen

find out where you are...

first, listen

find out where you are... and where your audience is

and decide what kind of relationship you want

personalized maps and “trails”

finding the way in that works for you

SMART STUDIOquerying the environment to find interpretative material

ON AIRconnecting with conceptual environments

museum without walls

museum giving away content for remix

global membership

connecting members via affinity, not geography

alternate reality games

museum as locus for shared narrative

visitors as exhibit contributors

museum as facilitator of community co-design

visitors as exhibit designers

virtual-to-real design

online and onsite communities

museum as hub of community activity

discussion

all slides and links are here: http://newharmony.wik.is

what are your greatest needs? what assets do you want to build on? what new relationships will you seek?