Methodological questions on serious games

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presented at the seminar on Games Research Methods in Tampere

Transcript of Methodological questions on serious games

Some methodological questions about studying persuasion in

serious games

Valentina Rao

University of Utrecht / GATE project

V.Rao@uu.nl

Games for non-game purposes: a contradiction?

Games for : health, social policy, advertising, ideology, education

Games for : buying, selling, interacting with other people, dating, making friends, learning, voting; the attitude is

different

Ludification of culture, or exploitation of the game-specific qualities (altered state, suspension of disbelief,

obedience to in-game rules to create acceptance of out-of-game elements) to manipulate players?

Big “serious” productions

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Independent Productions

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

http://www.molleindustria.org/files/pedopriest.swf

Inspirations for analysis

Casual games

Instrumental play

Rhetoric

Montfort/Bogost’s five levels model:

• Reception/operation

• Interface

• Form/Function

• Code

• Platform

Wardrip-Fruin/Mateas:

Operational logics

Conclusions?

• Media effects: study both structures and reception: a “remediation” of this theory for serious games can maybe help overcome the (fake) separation between ludologists and narratologists?

• Narratology is just ONE of many approaches to content; the textual metaphor is just a metaphor

• Serious games present different playing conditions and a different attitude towards playing (“serious” or otherwise); that should be considered

ANY SUGGESTIONS?!Thank you for your attention

V.Rao@uu.nl

References Bogost, I. Persuasive Games, Cambridge/London: MIT Press, 2007Frasca, G. Playing with Fire: Serious Hype, Serious Opportunites, Serious Games

Source, 2010 http://seriousgamessource.com/features/feature_092906_hype_1.phpGauntlett D. Media Studies 2.0. http://www.theory.org.uk/mediastudies2.htmMontfort, N. and Bogost, I. Racing the Beam. MIT Press, Cambridge MA, 2009.Shrum, L.J. Media Consumption and perceptions of Social Reality In Bryant, J.

Oliver, M. B. Media Effects: Advances in Theory and Research, Taylor and Francis, 1994, 2002, 2009

Wardrip-Fruin, N. Mateas, M. Defining Operational Logics, Digra Conference Proceedings, 2009