Methodological questions on serious games
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Transcript of Methodological questions on serious games
Some methodological questions about studying persuasion in
serious games
Valentina Rao
University of Utrecht / GATE project
Games for non-game purposes: a contradiction?
Games for : health, social policy, advertising, ideology, education
Games for : buying, selling, interacting with other people, dating, making friends, learning, voting; the attitude is
different
Ludification of culture, or exploitation of the game-specific qualities (altered state, suspension of disbelief,
obedience to in-game rules to create acceptance of out-of-game elements) to manipulate players?
Big “serious” productions
QuickTime™ and a decompressor
are needed to see this picture.
QuickTime™ and a decompressor
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Independent Productions
QuickTime™ and a decompressor
are needed to see this picture.
QuickTime™ and a decompressor
are needed to see this picture.
http://www.molleindustria.org/files/pedopriest.swf
Inspirations for analysis
Casual games
Instrumental play
Rhetoric
Montfort/Bogost’s five levels model:
• Reception/operation
• Interface
• Form/Function
• Code
• Platform
Wardrip-Fruin/Mateas:
Operational logics
Conclusions?
• Media effects: study both structures and reception: a “remediation” of this theory for serious games can maybe help overcome the (fake) separation between ludologists and narratologists?
• Narratology is just ONE of many approaches to content; the textual metaphor is just a metaphor
• Serious games present different playing conditions and a different attitude towards playing (“serious” or otherwise); that should be considered
ANY SUGGESTIONS?!Thank you for your attention
References Bogost, I. Persuasive Games, Cambridge/London: MIT Press, 2007Frasca, G. Playing with Fire: Serious Hype, Serious Opportunites, Serious Games
Source, 2010 http://seriousgamessource.com/features/feature_092906_hype_1.phpGauntlett D. Media Studies 2.0. http://www.theory.org.uk/mediastudies2.htmMontfort, N. and Bogost, I. Racing the Beam. MIT Press, Cambridge MA, 2009.Shrum, L.J. Media Consumption and perceptions of Social Reality In Bryant, J.
Oliver, M. B. Media Effects: Advances in Theory and Research, Taylor and Francis, 1994, 2002, 2009
Wardrip-Fruin, N. Mateas, M. Defining Operational Logics, Digra Conference Proceedings, 2009