How to Create Computer-Free Digital Experiences (Planningness 2013)

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My talk at Planningness 2013. The worlds of hardware and software are colliding: from art to intelligent robots, our interactions with the digital world are moving beyond the computer screen. The digital layer around us is ever-present and ubiquitous, and our interactions increasingly happen through a network of connected sensors and haptic devices. Learn why this matters for your job and how to design digital experiences that bridge the physical and digital. @vladimirpick

Transcript of How to Create Computer-Free Digital Experiences (Planningness 2013)

COMPUTER-FREEDIGITAL EXPERIENCES

@VLADIMIRIPICK

©2013 UNDERCURRENT | @VLADIMiRIPICK

The future is already here –it's just not very evenly distributed.

WILLIAM GIBSON

©2013 UNDERCURRENT | CONFIDENTIAL AND PROPRIETARY

It gets evenly distributed pretty damn fast these days.

MY HUMBLE ADDITION

©2013 UNDERCURRENT | CONFIDENTIAL AND PROPRIETARY

©2013 UNDERCURRENT | @VLADIMiRIPICK 6

©2013 UNDERCURRENT | @VLADIMIRPICK

ENOUGH ABOUT ME.WHAT ABOUT YOU?

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©2013 UNDERCURRENT | CONFIDENTIAL AND PROPRIETARY 8

Don't build an app based on your website.

Build the app that acts as if websites never existed in the first place. Build the app for the person who

has never used a desktop computer. Because they

are coming. Soon.

MG SIEGLER, TECHCRUNCH

THE WORLDS OFHARDWARE AND SOFTWARE

ARE COLLIDING

What do I mean by that?

The best hardware is software wrapped in plastic.

Hardware depends on software to help it interface with its human users.

BRAD FELD, FOUNDRY GROUP

TECHNOLOGY IS CATCHING UP TO OUR

EXPECTATIONS

©2013 UNDERCURRENT | @VLADIMIRPICK

SENSORS EVERYWHERE

OR

UBIQUITOUSPHYSICAL COMPUTING

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FUELBANDPERSONAL DATA AND THE QUANTIFIED SELF

WORLDKITEVERYTHING IS A TOUCHSCREEN

NEXT STOPINTERACTING WITH THE CITY

SPACEBREWOPEN SOURCE INTERACTIVE SPACES

LUMOBACKPERSONAL & QUANTIFIABLE

GOOGLE GLASSUBIQUITY IS HERE

©2013 UNDERCURRENT | @VLADIMIRPICK

THINGS WE TOUCHOR

HUMAN COMPUTER INTERACTION

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(OR NOT)

PLUGTAKING THINGS LITERALLY

PLUGHOW IT WAS MADE

©2013 UNDERCURRENT | CONFIDENTIAL AND PROPRIETARY

BAXTERTOUGH BUT SENSITIVE

KINECTOPEN = ENABLING

#MINIVLAD

UNIVERSITY OF SAINT ANDREWSCUSTOM = MEMORABLE

UNIVERSITY OF SAINT ANDREWSCUSTOM = MEMORABLE

MYO

©2013 UNDERCURRENT | @VLADIMIRPICK

THINGS THAT TOUCH BACK

OR

HAPTIC FEEDBACK

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HAPTIC SHOESENABLING MOBILITY

JAWBONE UPRISE AND SHINE

MICROSOFT RESEARCHTOUCHING IN 3D

MAKOHAPTIC SIMULATED SURGERY

HAPTIC STEERING WHEELA LIFE-SAVER

TACTUSTHE TOUCHSCREEN IS ALIVE

©2013 UNDERCURRENT | @VLADIMIRPICK

THINGS THAT TOUCH US

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LIVE AVATARSTRANSMITTING EMOTIONS

LIVE AVATARSTRANSMITTING EMOTIONS

NIGHT LIGHTSFULL-BODY INTERACTION

NIKEPAINT WITH YOUR FEET

©2013 UNDERCURRENT | @VLADIMIRPICK

SMART THINGSOR

CONNECTED DEVICES

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NESTLEARNING

KIVA SYSTEMS

PHILIPS HUEMVP

©2013 UNDERCURRENT | @VLADIMIRPICK

STORY TIME?

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MATTERNET

©2013 UNDERCURRENT | @VLADIMIRPICK

LET’S HAVE SOME FUN!

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-+

©2013 UNDERCURRENT | @VLADIMIRPICK

BATTERY

LIGHT SENSOR

LED

RESISTOR

STEP 1: GET YOUR FOUR COMPONENTS

©2013 UNDERCURRENT | @VLADIMIRPICKSTEP 2: SPREAD THE PINS A BIT (BE GENTLE!)

©2013 UNDERCURRENT | @VLADIMIRPICKSTEP 3: PICK ANY 2 AND GET READY TO TWIST-TIE.

©2013 UNDERCURRENT | @VLADIMIRPICKSTEP 4: TWO DOWN, ONE MORE TO GO

©2013 UNDERCURRENT | @VLADIMIRPICKSTEP 5: TWIST-TIE THE THIRD COMPONENT

©2013 UNDERCURRENT | @VLADIMIRPICK

THE ORDER DOESN’T MATTER, BUT YOUR ASSEMBLY SHOULD LOOK SOMETHING LIKE THIS

©2013 UNDERCURRENT | @VLADIMIRPICK

STEP 6: PINCH THE TWO FREE PINS TO STRADDLE THE BATTERY, AND VOILA!

©2013 UNDERCURRENT | @VLADIMIRPICK

COVER THE PHOTOCELL WITH YOUR FINGER TO DIM THE LED!

POINT THE PHOTOCELL AT THE WINDOW OR SHINE A LIGHT ON IT TO MAKE IT GLOW BRIGHTER!

©2013 UNDERCURRENT | @VLADIMIRPICK

DISCLAIMER

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©2013 UNDERCURRENT | @VLADIMIRPICK

INSTRUCTABLES

©2013 UNDERCURRENT | @VLADIMIRPICK

ADAFRUIT

©2013 UNDERCURRENT | @VLADIMIRPICK

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SPARKFUN

©2013 UNDERCURRENT | @VLADIMIRPICK

THERE ARE MANY TECHNIQUES FOR CREATING MAGIC

MOMENTS

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WHAT’S THE ADJACENT

POSSIBILITY

WHAT’S GOOD ABOUT IT

WHAT’S THE PROBLEM?

Find the !iction. Find the delight.

Find the technology.

COMPUTER-FREE DIGITAL EXPERIENCES WORKSHEET

INTE

RFA

CE

DA

TAH

AR

DW

AR

EB

EHA

VIO

RS

MISSION: WHAT IS YOUR DENT IN THE UNIVERSE? (FILL THIS IN LAST)

WHAT EXISTING BEHAVIORS ARE YOU CHANGING? NEW BEHAVIORS?

WHAT DOES THE DEVICE LOOK LIKE? WHAT SENSORS DO YOU NEED?

WHAT DATA DO WE LEARN FROM? ADD OTHER SOURCES/APIS?

HOW DOES THE USER INTERACT? DEVICE ONLY OR WEB & MOBILE ALSO?

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4

WHAT’S THE ADJACENTPOSSIBILITY?

WHAT’S GOOD ABOUT IT?

WHAT’S THE PROBLEM?

Find the !iction. Find the delight.

Find the technology.

INSIGHT

INSIGHT

INSIGHT

SOLUTION

START HERE

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CEO

CFO CMOCIO

WHY IT MATTERS

©2013 UNDERCURRENT | CONFIDENTIAL AND PROPRIETARY 66

GET YOUR HANDS DIRTY

VLADIMIR.PICK@UNDERCURRENT.COM

@VLADIMIRPICK