Gamified solutions in_healthcare_luimula

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Gamified Solutions in Healthcare

Dr Mika Luimula,

Head of Game Lab, Turku University of Applied Sciences

Board Member at GoodLife Technology Ltd

Background

[1] Nakai, A., Luimula, M., Hongo, S., and Vuola, H. Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge, In: Proceedings of the 3rd IEEE Conference on Cognitive Infocommunications, December 2-5, 2013, Budapest, Hungary, pp. 139-144.[2] Nakai, A., Pyae, A., Luimula, M., Hongo, S., Vuola, H., and Smed, J. Investigating theEffects of Motion-based Kinect Game System on the User’s Cognition, An International Journal on Multimodal User Interfaces, online first, August, 2015, pp. 1-9.

Gamified Solutions in Healthcare

• Focus: new services and effective activity solutions to elderly people through gamification

• Objectives: offers more options for the elderly’s self care and eases the healthcare professional’s work load

• Period: 1.1.2014 – 31.8.2015

• Budget: 760 000€

• Research Institutes: TUAS and University of Turku

• Other partners: Tekes, Attendo Finland, Puuha Group, Serious Games Finland, City of Turku

• International Cooperation: Singapore Polytechnic, Tohoku University, Sendai National College of Technology, WasedaUniversity, Sendai Finland Wellbeing Center

Field Tests: Modified SportWall

Testing commercial games and modified SportWall game

Field Tests: Modified SportWall

Testing commercial games and modified SportWall game

[3] Pyae, A., Luimula, M., and Smed, J., Understanding Stroke Patients’ Motivation for Motivation-Driven Rehabilitative Game Design, In: Proceedings of the International Conference on Pervasive Games, Rome, Italy, October 27, 2014, pp. 99-111.[4] Pyae, A., Luimula, M., and Smed, J. Rehabilitative Games for Stroke Patients, EAI Endorsed Transactions on Pervasive Games, Vol. 1/4, July 2015, e2, 11 p.[5] Pyae, A., Luimula, M., and Smed, J. Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study, In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, Gyor, Hungary, 2015, pp. 185-194.[6] Pyae, A., Raitoharju, R., Luimula, M., Pitkäkangas, P., and Smed, J. Serious Games and Active Healthy Ageing: A Pilot Usability Testing of Existing Games, An International Journal of Networking and Virtual Organisations, (accepted)

Field Tests: SkiingGame

SkiingGame – tested in Finland and in Japan (spring 2016 Singapore?)

Field Tests: SkiingGame

SkiingGame – tested in Finland and in Japan (spring 2016 Singapore?)

[7] Pyae, A., Luimula, M., Saarenpää, T., and Smed, J. When Japanese Elderly Play Finnish Exergames: A Cross-Cultural Study, An International Journal of

Usability Studies, (submitted)

SkiingGame in SFWC Booth

SkiingGame – demonstrated in H.C.R. 2015 in Tokyo

Field Tests: Sendai Broadcasting TV

Japanese memory games were tested with 46 elderly people Dec 1-4, 2015

Upcoming Field Tests: HikingGame

HikingGame – will be tested in Finland but also maybe in Japan and Singapore (spring 2016?)

Towards Commercialization?

Interpreting physical therapy movements based on Microsoft Kinect for Xbox One

Contacts

Dr. Mika Luimula

Turku University of Applied Sciences

Principal Lecturer, Head of Turku Game Lab

Email: mika.luimula@turkuamk.fi