Designing Gamified Flipped Learning Experiences II

107
Zaid Ali Alsagoff

Transcript of Designing Gamified Flipped Learning Experiences II

Zaid Ali Alsagoff

Image: https://i.ytimg.com/vi/hKyfs_pGNb4/maxresdefault.jpg

Biggest Challenge Ahead?

The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

Anything you can do, I can do BETTER, FASTER

& CHEAPER!

Disruptively rapid codification and

automation of routine and complex processes

by computers and robots.

https://twicopy.org/Mensvoort/

Source (p. 19): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

Source: World Bank Development Report 2016; based on Frey and Osborne (2013) methodology, Citi Research

Source (p. 28): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

…But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not.

Technology WON’T REPLACE ALL Teachers...

Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html

Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap

http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120

Survival Skills for Careers, College & Citizenship

1. Critical Thinking & Problem-Solving

2. Collaboration Across Networks & Leading by Influence

3. Agility & Adaptability

4. Initiative & Entrepreneurialism

5. Effective Oral & Written Communication

6. Accessing & Analyzing Information

7. Curiosity & Imagination

Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc

7

Dr. Tony Wagner

TopicTODAY’S MISSION

LEARNING

LEARNING DESIGN

FLIPPING & GAMIFYING

SIMPLIFIED

TOOLS

1

LEARNING

Future Learning Methods?

Learn While Sleeping!

Massive Open Sleeping Courses!

Super Delta Brain Wave Learning!

Learning Uploads/Chips!

Future Learning Methods?

Learning Pills!

Learning Implants, Uploads & Super Learning Neurons!

BRAIN

Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/

https://educationcogitation.com/tag/science/

THE SCIENCE OF SUCCESSFUL LEARNING

https://educationcogitation.com/tag/science/

MAKE IT STICK

Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html

The Mindset to Mastery…

HOURS?

PRACTICE

EXPERT

http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/

The 10,000 Hour Rule!

Diagram: http://pairadimes.davidtruss.com/learning-and-failure/

"It's not that I'm so smart, it's just that I stay with problems longer."

- Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.

2LEARNING

DESIGN

What ANNOYS About PowerPoint Presentations?

Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/

The speaker read the slides to us 72.0%

Text so small I couldn’t read it 50.6%

Full sentences instead of bullet points 48.4%

Overly complex diagrams 30.8%

Poor color choice 25.8%

No clear purpose 22.1%

No flow of ideas 21.0%

Why Lecture?

Lively

Educative

Creative

Thought (provoking)

Understandable

Relevant

Enjoyable

http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html

MISSION?Inspire

Influence

Inform

Learning Theory Diagram: http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning%20Theory.jpg

Integration Activation

Application Demonstration

Problem

Instructional Design Models & MethodsDick and

Carey ModelGagné's Nine Events

of Instruction

Bloom's Learning Taxonomy

Merrill's First Principlesof Instruction

ADDIEKemp's Instructional

Design ModelKirkpatrick's 4 Levels

of Evaluation

http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

Constructive Alignment (CA)

LearningActivities

ContentAssessment

Learning Outcomes

More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

- John Biggs

Gain Attention

Inform Learning

Outcomes

Stimulate Recall of Prior

Learning

Present New Content

ProvideGuidance

ProvideLearningActivities

Assess Learning

Provide Feedback

Enhance Retention and

Transfer

This will

help you…

Last class we

learned how to…

Allow me to

demonstrate

Now you

try it…

Try it like

this…

Let’s test

your skills

now

Let’s do it “in

the field”

Gagne’s 9 Events of Instruction

Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation

Gagne’s 9 Event of Instructions

Presentation Events of Instruction Learning Activities

Introduction 1. Gain attention • Present a dilemma, analogy, video

2. Inform learning outcomes• List clear learning outcomes

creatively

3. Stimulate recall prior knowledge

• Explain how prior knowledge relates to new topic

• Initiate discussion• Pre-tests

Content 4. Present new content • Explanation, example, simulation

5. Provide guidance • Guidelines, checklists, mnemonics, group discussion

Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning

• Check your understanding• Self/Peer/Facilitator Assessment• Practical, e-Portfolio, quiz

Summary 9. Enhance retention and transfer

• Summarize/Conclude the topic• Provide additional resources

Video: http://youtu.be/dLl5AcN_G24

Gain Attention!

What are you THINKING about?

Example: Improve your English!

Gai

n A

tte

nti

on

Ahh!

Question Story

FactDefinition

Quote

Analogy

Humor

Personal experience Demonstration

Video Clip

http://www.personalizelearning.com/2015/11/choice-is-more-than-menu-of-options.html

http://www.personalizelearning.com/2016/03/continuum-of-motivation-moving-from.html

Use a Variety of Methods to Assess More…

http://web.me.com/janherrington/AuthenticLearning/Home.html

Learning AnalyticsPeer-Assessment

E-PortfolioRubrics

AUTHENTIC Learning & Empower PERSONALIZED Learning!

https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/

Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...

How can we use

Technology to

TRANSFORMLearning?

TPACK

http://tpack.org/

Reproduced by permission of the publisher, © 2012 by tpack.org

- Matthew Koehler & Punya Mishra

A framework that identifies the knowledge teachers need

to teach effectively with

technology.

The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf

- Ruben Puentedura

Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png

SAMR

Android

iPAD

Web 2.0

Bloom’s Digital Taxonomies!

http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies

Google

MORE

3FLIPPING &

GAMIFYING

Blended

*F2F: Face-to-Face

Finding the

Right Blend…

Online F2F

Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

A

Flipping

Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE

Source: http://ctl.utexas.edu/teaching/flipping-a-class/what

http://www.educause.edu/research-and-publications/books/learning-spaces

Construct Flipped Learning Spaces That…

INSPIRE STUDENTS to Connect, Collaborate, Think and Learn!

Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html

The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart

classrooms with flexible clustered seating, multiple LCD screens and wireless

communication tools.

https://youtu.be/bmYcurIHDrk

Source: https://www.youtube.com/watch?v=Ah-SmLEMgis

Individual Learning

Paths

Teacher Led

Group/Project Work

Asse

ssme

nt

MATCHBOOK LEARNING’S BLENDED CLASSROOM

Workflow Model: http://tiie.w3.uvm.edu/blog/digital-workflow/#.V9pCtZh97IU

Flipped Learning at

Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions

Blended & Flipped Learning in…

http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html

B

Gamifying

If You Can Have

_______,

WHY NOT?

Gamify Learning Experiences!

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Gamification?

“The process of using game thinking and game mechanics to solve problems and engage users.”

- Gabe Zichermann

Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

Game Mechanics?

Constructs of rules and feedback loops intended to produce enjoyable gameplay.

Building blocks that can be applied and combined to gamify any non-game context.

http://gamification.org/wiki/Game_Mechanics

Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/

Why Gamify?

ADVENTURE

ENGAGEMENT

AUTONOMY

GOALS

CHALLENGE

ACHIEVEMENT

FEEDBACK

REWARDS

MASTERY

LEARNING

PURPOSE

FUN

Gamification Building Blocks?

LEVELSPOINTS

BADGES

FEEDBACK

MISSION

CHALLENGES

COUNTDOWN LEADERBOARD

EXAMPLES?

Uses Existing Games to Amplify Learning!

https://sites.google.com/site/teamdrillhead/

http://youtu.be/OSJ5LwAXxLk

Mr. Pai

Mr. Pai features scalable, game

based curriculum using Flower Power of Mangahigh.com,

Timez Attack, Tutpup.com,

Nintendo DS, Brain Age 2, Raz-Kids, etc.

BozemanScience: http://www.bozemanscience.com/

Uses Moodle & Google Docs!

Paul Andersen

His Method: http://youtu.be/XGE6osTXym8

Uses elements of game design to improve his AP Biology class. The entire

class revolves around Moodle. Students complete levels to acquire experience

points and move up the leader board.

http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/

Kate Fanelli

MathLand (20 Levels):1. Lesson2. Practice 3. Mastery Test (can redo)

Gamification? Points (for completing tests) Levels Avatar Board

https://www.gradecraft.com/

A LMS THAT SUPPORTS GAMEFUL COURSES

Flexible Rubrics

Classroom & Learning Analytics

Integration With Other Platforms

http://rezzly.com/

MISSION Explore the connectedness of the global

community through the lens of the economic, social, and environmental crises and the imminent threat of war.

Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.

LEARN Collaborate and communicate with each other

as one work to resolve the Game's conflicts.

Compromise while accommodating different perspectives and interests.

Discover that we share a deep and abiding interest in taking care of each other.

The World Peace Game

Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter

Hands-on Political Simulation

C2S2C

Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Use C2S2C Method to…

1 Challenge

2 Compete

3 Show

COURSE

Learning Outcome

(LO)

LO

LO

LO LO

LO

LO

LEARNINGACTIVITY

4 Score

5 Celebrate!

Gamification can be applied to sequential or non-sequential learning tasks/activities.

o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

o Ao 100%o Destinctiono Rubrico Peer-Assess

o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

o Bo 80%o Credito Rubrico Peer-Assess

Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

Examples:o Co 40%o Passo Rubric o Peer-Assess

1. CHALLENGE

TASK/ACTIVITY

1. A

2. A-B

3. A-B-C

4. A-B-C-D

5. A-B-C-D-E

6. A-B-C-D-E-F

7. A-B-C-D-E-F-G

8. A-B-C-D-E-F-G-H

9. A-B-C-D-E-F-G-H-I

10.A-B-C-D-E-F-G-H-I-J

11.A-B-C-D-E-F-G-H-I-J-K

GAMIFICATIONGRADING

2. COMPETE

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Individual or Group

3. SHOW

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

4. SCORE

http://gamification.org/wiki/Game_Mechanics

Map

Levels

Points

Polling

Badges

Rubric

Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

Rank

Survey

Bonuses

Countdown

Rewards

Rewards

StatusAvatars

5. CELEBRATE

“It’s NOT really about winning, but using game

mechanics to engage and inspire real

effort.”

- Zaid Alsagoff

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

OER Workshop at USM (27 – 28 June, 2012)

Gamifying to engage USM ACADEMICS to develop OER!

*OER: Open Educational Resources

2nd OER Workshop at USM (27 – 28 August, 2012)

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Gamified Classroom Learning Works!

Gamified Flipped Learning Workshop…

at UPM (9 – 10 August, 2016)

http://zaidlearn.blogspot.my/2016/07/designing-gamified-flipped-learning.html

Individual Group Unified

3 MISSIONS

“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”

– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html

4

TOOLS

Reuse/Remix OER & Repurpose MOOCs...

http://list.ly/list/O97-mooc-development-platforms

For Course Content!

*OER: Open Educational Resources

*MOOCs: Massive Open Online Courses

Use Augmented Reality & Wearable Technologies…

32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/

…To Transform Learning & Teaching Experiences!

Infographic: http://www.theconnectivist.com/2013/05/infographic-the-internet-of-being/Google Glass in Education: http://visual.ly/google-glass-education

Use Interactive Web Tools to Engage & …

Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.

Gamify Learning!

TodaysMeet

https://todaysmeet.com/

Poll Everywhere

http://www.polleverywhere.com/

Plickers

https://plickers.com/

Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment dataWITHOUT THE NEED FOR STUDENT DEVICES.

Padlet

https://padlet.com/

It works like an online sheet of paper where people can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device (No login required).

Quizlet

https://quizlet.com/

Formative

https://goformative.com/

Kahoot

https://getkahoot.com/

http://quizizz.com/

FUN! EASY-TO-USE GREAT DATA

Guide: http://learninginhand.com/blog/quizizz

More Learning Tools?

http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth

Top 190+ LEARNING TOOLS on Planet Earth!

CHALLENGES?

Technical Challenges

Tools overload

Firewall blocking

Accessibility

Usability

Ease-of-use

Sharing Challenges

Information overload

Content ownership

Confidentiality

Quality

Authority

Work-life balance

6Simplified

Gamified Flipped Learning Experiences?

Engaging Flow

Gamify!

LearningActivities

ContentAssessment

Learning Outcomes

Tools

Flipping

F2F Online

https://www.facebook.com/groups/LearningInnovationCircle/

http://zaidlearn.blogspot.com/

Have a

ZaidLearn!

Finally, You Might Want To…

https://my.linkedin.com/in/zaidlearn

[email protected]

http://zaidlearn.blogspot.com/

http://twitter.com/zaidlearn

http://www.slideshare.net/zaid

Zaid Ali AlsagoffLearning Innovation Specialist

AQL Learning Innovation Consultancy