Fabrication

Post on 01-Mar-2016

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Fabrication

Transcript of Fabrication

MODULE 3: FABRICATION By Zac Goldberg

Drawing one:

This Recipe depicts that of Move-ment, as the lines of the strabwerry go in the direction of the seeds themselves, the natural flow, and produce the criss-cross effect.

Drawing twp:

This Recipe/Drawings based on bal-ance, depicts the contrasting shades from the pattern, extruding from the first drawing and using tones and shades to produce the diamond shape.

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Drawing/recipe 3 is based on sym-metry, using the natural directions of the pattern, by cutting it in half clearly demonstrates the repetetive lines evident

ANALYITICAL DRAWINGS:

Finding the pattern - using curves to connect the dots

nding the pattern - using abstract curves to connect the dots

Going from the left hand side to the right, connect-ing where the seeds would be.

Going from the left to right, connecting the dots/seeds and producing the triangle shapes

The triangle shapes extruded from the recipe.

The triangle shapes extruded from the recipe.

Following on from the triangle pattern, smooth the edges of the triangle to form a thiner - triangle baseed shape.

The collection of the triangles together, joined at the point - flipped and view from different perspective

Interaction - How is the shape / lattern going to be held - develop-ment of the idea of using a handle?

Original sketch of interaction idea of Lantern - How the points connect to each other - forming a base that hand could hold, .Sketch for potential clay model - interac-

tion between lantern and hand

The development of ideas - being able to hold the lattern - hand support underneath - triangle is stretched

First steps of making 5 equally por-tioned pieces of clay, acting as the pilars and the stretched triangles, forming the outside shell.

Joined together -Rough first odel - outside strucure and inside struc-ture evident.

The internal part of the structure - smaller scaled triangles, enabling a base to interact with human touch.

MODEL MAKING PROCESS..

MODEL/ATTEMPT ONE:

Using different comands and ele-ments of Rhino, I was able to success-fully digitise the model..

Evident are the two different views, on wired view.

Perspective View

Top View.

MODEL/AT-TEMPT TWO:

Further Develi-oping the model, enabling for future panelling, was the increase of size of the triangles re-ducing from 5 to 4.

Perspective View’

Top View

DIGITISING THE MODEL :

LIGHT AFFECTS:

There are the precedents/ inspirations for the lighting affects I was look-ing to explore. The idea of the hollow shapes, able to pass light through either direction was something interested me, and something I wanted to bring into my panelling.

PANEL IDEAS:

PANEL IDEAS:

An example of the paneling, flipped side

AA close up of the panel-ling, bunched together through the sideways grid

A different perspective, showing the shape as a whole.

I took the idea of the pnetagon shape to a dif-ferent level/idea. It was still raised but with a much bigger hole, giving a different lighting perspective.

PANEL IDEAS:

Using the recipe of balance, that of light and shade I made this panel, which was the evntual one. Once again I made a truncanated pyramid and also arranged the panels side by side. Giving a more cohesive appearance.

After determining the panel, the next step was get the prevelance of the panels, this one showing a balance amount.

This depicts a lot of panels, with the potential to be squashed and loose the 3d affect. Something I decided against.

SHAPE OF PANEL

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PANEL IDEAS:

These pictures highlight the panel on the shape being quite spaced, I liked the grouping, but the spacing was too big.

The close up of the smaller spaced panelled shape.

The panel I opted for. A bit taller and a smaller hole, giving a dif-ferent effect.

A different perspective, showing the outside.

I was unhappy with my current form, and attempt-ing to relate back to my recipes, I opted for 3 shapes, related back to orignal triangle from the pattern.

MODEL REFINE

The way the individual shapes interacted was changed to make it a more cohesive and structured lantern. Using the individual shapes I placed them back by back, having the opportunity for light on all corners

The final panelised shape of the lanterrn, close up perspective and top views, able to get a sense of the slight 3d panels.

ISOMETRIC

Looking at the different layers and components of the one structure - it is broken down into 4 components.

This is the top view of the structure, showing the layers branching wider and thicker.

INTERACTION

CARD CUTTER/TRIAN-GULATED FACES

The unrolling procces began for fabrication. However a problem occured in the proccess as I realised the surfaces were curved. This was easily fixed as I used point triangulate faces on my panel and mapped and unrolled it again.

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PROTOTYPES

The first prototype was successful, one line of the structure.

This was the whole individual compo-nent, with some lighting affects.

Next prototype was half of an indivu-dal component. Still successful.

INTERACTION

Holding it from the top, almost like a chandelier

Some different lighting affects us-ing the Led lights.

RFLECTION, READNG, LECTURES

The Lectures helped me with stimulating the design proccess, and getting ideas to from in my head to rhino and to the model itself . Moreover, the lectures and readings summised on the idea of experimenting with different shapes and siruations. The advantage of using programs like Rhino, obviously a well known source is that you are able to completely go over any boundaires and make shapes or patterns right from your imagination. However, whilst this is a pure advantage, computers have limitations too, particularly for inexperienced users. One of the mishaps I encountered was the unrealistic components of my form, and thereby the need to adapt and formulate a proccess that would be realistic to build. Clearly Rhino doesn’t have a tool for being realistic, so it is up to the user to create such a boundary. Further, in the unrolling and cutting proccess, there were many components necessary to have to be built be manual work, as some of the cutting and scoring was not completely realistic. Whilst I man-aged to get everything complete as I set out to do, I feel I could’ve improved the accurany, and not have to use as much tape as I did.