Fabrication

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MODULE 3: FABRICATION By Zac Goldberg

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Fabrication

Transcript of Fabrication

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MODULE 3: FABRICATION By Zac Goldberg

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Drawing one:

This Recipe depicts that of Move-ment, as the lines of the strabwerry go in the direction of the seeds themselves, the natural flow, and produce the criss-cross effect.

Drawing twp:

This Recipe/Drawings based on bal-ance, depicts the contrasting shades from the pattern, extruding from the first drawing and using tones and shades to produce the diamond shape.

symattery

Drawing/recipe 3 is based on sym-metry, using the natural directions of the pattern, by cutting it in half clearly demonstrates the repetetive lines evident

ANALYITICAL DRAWINGS:

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Finding the pattern - using curves to connect the dots

nding the pattern - using abstract curves to connect the dots

Going from the left hand side to the right, connect-ing where the seeds would be.

Going from the left to right, connecting the dots/seeds and producing the triangle shapes

The triangle shapes extruded from the recipe.

The triangle shapes extruded from the recipe.

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Following on from the triangle pattern, smooth the edges of the triangle to form a thiner - triangle baseed shape.

The collection of the triangles together, joined at the point - flipped and view from different perspective

Interaction - How is the shape / lattern going to be held - develop-ment of the idea of using a handle?

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Original sketch of interaction idea of Lantern - How the points connect to each other - forming a base that hand could hold, .Sketch for potential clay model - interac-

tion between lantern and hand

The development of ideas - being able to hold the lattern - hand support underneath - triangle is stretched

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First steps of making 5 equally por-tioned pieces of clay, acting as the pilars and the stretched triangles, forming the outside shell.

Joined together -Rough first odel - outside strucure and inside struc-ture evident.

The internal part of the structure - smaller scaled triangles, enabling a base to interact with human touch.

MODEL MAKING PROCESS..

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MODEL/ATTEMPT ONE:

Using different comands and ele-ments of Rhino, I was able to success-fully digitise the model..

Evident are the two different views, on wired view.

Perspective View

Top View.

MODEL/AT-TEMPT TWO:

Further Develi-oping the model, enabling for future panelling, was the increase of size of the triangles re-ducing from 5 to 4.

Perspective View’

Top View

DIGITISING THE MODEL :

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LIGHT AFFECTS:

There are the precedents/ inspirations for the lighting affects I was look-ing to explore. The idea of the hollow shapes, able to pass light through either direction was something interested me, and something I wanted to bring into my panelling.

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PANEL IDEAS:

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PANEL IDEAS:

An example of the paneling, flipped side

AA close up of the panel-ling, bunched together through the sideways grid

A different perspective, showing the shape as a whole.

I took the idea of the pnetagon shape to a dif-ferent level/idea. It was still raised but with a much bigger hole, giving a different lighting perspective.

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PANEL IDEAS:

Using the recipe of balance, that of light and shade I made this panel, which was the evntual one. Once again I made a truncanated pyramid and also arranged the panels side by side. Giving a more cohesive appearance.

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After determining the panel, the next step was get the prevelance of the panels, this one showing a balance amount.

This depicts a lot of panels, with the potential to be squashed and loose the 3d affect. Something I decided against.

SHAPE OF PANEL

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PANEL IDEAS:

These pictures highlight the panel on the shape being quite spaced, I liked the grouping, but the spacing was too big.

The close up of the smaller spaced panelled shape.

The panel I opted for. A bit taller and a smaller hole, giving a dif-ferent effect.

A different perspective, showing the outside.

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I was unhappy with my current form, and attempt-ing to relate back to my recipes, I opted for 3 shapes, related back to orignal triangle from the pattern.

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MODEL REFINE

The way the individual shapes interacted was changed to make it a more cohesive and structured lantern. Using the individual shapes I placed them back by back, having the opportunity for light on all corners

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The final panelised shape of the lanterrn, close up perspective and top views, able to get a sense of the slight 3d panels.

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ISOMETRIC

Looking at the different layers and components of the one structure - it is broken down into 4 components.

This is the top view of the structure, showing the layers branching wider and thicker.

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INTERACTION

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CARD CUTTER/TRIAN-GULATED FACES

The unrolling procces began for fabrication. However a problem occured in the proccess as I realised the surfaces were curved. This was easily fixed as I used point triangulate faces on my panel and mapped and unrolled it again.

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PROTOTYPES

The first prototype was successful, one line of the structure.

This was the whole individual compo-nent, with some lighting affects.

Next prototype was half of an indivu-dal component. Still successful.

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INTERACTION

Holding it from the top, almost like a chandelier

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Some different lighting affects us-ing the Led lights.

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RFLECTION, READNG, LECTURES

The Lectures helped me with stimulating the design proccess, and getting ideas to from in my head to rhino and to the model itself . Moreover, the lectures and readings summised on the idea of experimenting with different shapes and siruations. The advantage of using programs like Rhino, obviously a well known source is that you are able to completely go over any boundaires and make shapes or patterns right from your imagination. However, whilst this is a pure advantage, computers have limitations too, particularly for inexperienced users. One of the mishaps I encountered was the unrealistic components of my form, and thereby the need to adapt and formulate a proccess that would be realistic to build. Clearly Rhino doesn’t have a tool for being realistic, so it is up to the user to create such a boundary. Further, in the unrolling and cutting proccess, there were many components necessary to have to be built be manual work, as some of the cutting and scoring was not completely realistic. Whilst I man-aged to get everything complete as I set out to do, I feel I could’ve improved the accurany, and not have to use as much tape as I did.