Post on 06-Apr-2016
description
r e g i n a l d L ATA
keith wileyFALL 2014
1 3 1a r c h
california polytechnic state university,san luis obispo
contentsbiography - 0
gamespace - 1walking the line - 2
interpolated void - 3 ufo [ultimate folded object] - 4
port san luis harbor pier - 5operation totem - 6
reflection - 7
1 23 45 6
long beach | august 12, 1996 | filipino
loves photography, dancing, eating, sleeping, the color maroon
enjoys the little things in life critical about the little things in life
struggling to live life to the fullest
REGINALD GALVAN LATA{ }
process:1 // 12 prelimiary diagrams2 // 12 final diagrams3 // study model4 // final model 1
“ The premise of this project is that most of youhave experienced these spaces in a meaningfulway—through games. You are to enter thespaces of these games not as a player, but as anobserver, documenting a space that you believebest depicts a typical space in the game.”
project
gamespaceSuper Mario Bros. Flash, 20061
12
12
study model
final model
process:1 // rubbings2 // original photos3 // preliminary map4 // final map 2
“ During the course of the year, we will engage in a de-sign process where the consideration of immediate site and local context is a critical component. This project will use a more observational, qualitative approach to “site analysis” which will ultimately result in the creation of a map in which the path and all its subtlety is designated by a single line. “
project
walk the line2
f inish
mypath
start
preliminary map+rubb ings
FINAL map
3
“ Regardless of scale, an object located within the world has an immediate surrounding that demands consider-ation, and in the case of this project, the context you will be reacting to—and creating from—will be one which you create from two of your square photos. “project
interpolated
process:
void3
8b l a c k&w h i t ephotographs
8p a r t i s [pahr-tee]noun, a rch i tec tu re: the bas ic scheme or concep t o f an a rch i tec tu ra l des ign .
f i n a l analog
//analog interpolated voids
pre
limin
ary
analog
FINAL analog
//to drop//to remove//to arrange//to expand//to tear//to split//to cut//to open//to fold //tp chip//to crumple//to twist//to shorten//to crease//to mix
4
“ This next project embodies a step that is crucial and complex part of the design process: taking forms and concepts created two dimensionally and translating them into three dimensions. The series of operations devel-oped previously will continue here, as the first steps of the project begin the process of transforming a flat plane using cuts and folds. “
projec
t
ufoultimate folded object
process:4
preliminary ufo
final ufo+ light
5
“ Frequently, a designer will find the need to make a field visit to record a place the impressions and information needed as the basis for design actions. While one’s own abilities of recollection are critical, the ability to gather an insightful set of recollections is best activated by directaction and engagement with the setting. “
proje
ct
pier5port san luis harbor
process:
site #7
team 7://ishita gupta//bryce gagner//brianna tramontano//reginald lata
5 c o l o r e d
5black&white
sket
ches
,w
ater
colo
rs,
gest
ural
s
rubb
ings
charcoal
prog
ram
dia
gram
s
F I N A L
6
Design Totem . to·tem / dezīn/tōtem / n: a series of human made objects or keys to understanding aparticular behavior involved in tool operation.: a usually cut, sanded, drilled form that represents designintention and tool operations as symbol of the thinking hand,memory, and repetition.: a accumulation of objects or things that represents an idea orseries of events in time.
projec
t
totem6operation:
process:
drillpressdrillpress
thic
knes
spl
anar
rad
ial
armsaw
tablesaw
jointerp
lana
rdp
bandsaw
chopsawdp
join
terp
lana
r
reflection
not so much “architorture”coming into architecure was honestly a pretty terrifying thought. surprisingly, this quarter was pretty eye-opening. i never realized how much i’d like the subject. professor wiley was an amazing professor to have for my first quarter into architecture. his class was so damn enjoyable, i loved it. although i struggled with some of theprojects this quarter, i learned a lot and i will definitely improve next quarter. i’m kinda sad that i’ll be leaving wiley’s studio, but i’m excited to learn from professor humberto.
my entire perspective on architecture has changed. it’s not as bad as i perceived it to be. it’s not so much “architorture“.