7 JS 8 N# 8 - Backstage Pass

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Transcript of 7 JS 8 N# 8 - Backstage Pass

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GAME ART AND DESIGN

AFFILIATED TO

B.A (Hons) in

INTRODUCTION

Course Name

Duration

Contact Details

Location

B.A (Hons) in Game Art andDesign

4 years

8008002794 |info@backstagepass.co.in

Hyderabad

Backstage Pass Institute ofGaming and Technology | 2020

Backstage Pass Institute ofGaming and Technology | 2020

Backstage Pass Institute ofGaming and Technology | 2020

Backstage Pass Institute ofGaming and Technology | 2020

COURSE DESCRIPTION

The Game Art & Design course curriculum is prepared bySubject Matter Experts (SME) of the game industry keeping inmind the challenges & opportunities a game artist or a gamedesigner will face during the overall game developmentprocess.

The course lays emphasis on practical learning by coveringvarious case studies to understand real-time problems andimprove problem-solving ability. The course curriculum andassignments will help in building strong fundamental skills ingame art and game design.

COURSE

SYLLABUS

I YEAR

Drawing and SketchingFigure DrawingAnatomy of Humans and BirdsColor TheoryTraditional SculptingDrawing and Perspective

TRADITIONAL ART

Game GenresHistory of Games

GAME DESIGN

Web DesignWeb ProgrammingProblem Solving with C/ Python

SCULPTING AND PROGRAMMING

Backstage Pass Institute ofGaming and Technology | 2020

COURSE

SYLLABUS

II YEAR

Image Edition and DesigningDigital 2D Animation2D IllustrationCharacter & Creature Design

2D GAME ART

Level Design: Basic & Advanced

GAME DESIGN

Creative Writing

PERSONALITY SKILLS

Lighting and Shading CompositionConcept Art: Basic & AdvancedDesign Production Pipeline

Personality Development

Problem Solving with C++

SCRIPTING AND PROGRAMMING

PHPBackstage Pass Institute ofGaming and Technology | 2020

COURSE

SYLLABUS

III YEAR

Props & Vehicle Creation for GamesEnvironment Creation for GamesCharacter Design for Games3D Animation for Games

3D GAME ART

Game World DesignQuality Assurance for GamesGame Project Management

GAME DESIGN

Modeling & TexturingDigital Sculpting: BasicRigging

Story Telling for GamesGame Engine Concepts

Developing a simple Game as a mini project on achosen subject with the guidance of the concernedfaculty. The student will learn how to use game engineand how to make a game formally.

MINI PROJECT:

Backstage Pass Institute ofGaming and Technology | 2020

COURSE

SYLLABUS

IV YEAR

Digital Sculpting: AdvancedUI DesignCharacter Animation

2D & 3D GAME ART

GamificationGame MonetizatonGame Psychology

GAME DESIGN

Backstage Pass Institute ofGaming and Technology | 2020

PROJECTS

Students develop a final project on achosen subject that can be showcased in

gaming events, and also will have thepotential to be published.

PRE-REQUISITES

10+2 graduates or studentswith relevant education.

INTERNSHIP

Every student shall work in a gamedevelopment studio as a full-timetrainee for a period of at least 12

calendar weeks.

COURSE GOALS

On completing the course, students willlearn: Optimization techniques | Version

management | Publishing games |Incorporation of ads in games | How to

work in game project professionally.

Design games for multiple genres

Solid hands-on experience in game world & level design

Write detailed GDD with analysis

Detailed understanding of the game economy

How to work with game difficulty mapping

Knowledge of game Key Performance Indicators (KPI)

Become an industry-ready game art & design

professional to join the industry

Earn while learning by developing & releasing games

with publishing partners

Learn insights about commercially successful games

Be part of great game teams while collaborating with

different game development teams

Backstage Pass Institute ofGaming and Technology | 2020

KEY

TAKEAWAYS

Backstage Pass Institute ofGaming and Technology | 2020

KEY

TAKEAWAYS

Complete game revenue model

Discover the scopes of gamification & interactive storytelling

Complete knowledge of game life cycle

High level skill in creating character designs and concept

environment art

Create game-ready low poly meshes for a real-time

environment

Create high poly models with a real world level of accuracy

Good understanding of full game development cycle

In-depth knowledge and advanced skills in digital sculpting

Strong understanding of Unity 3d game engine

Release games on different platforms

Work with industry professionals on different game projects.

CAREER OPPORTUNITIES

Game Designer, Level Designer, UI Artist/Designer, 2D Illustrator,Concept Artist, 2D Character Artist, 2D Environment Artist, 3DGame Artist, 3D Character Artist, 3D Environment Artist, DigitalSculpting Artist, Game Producer, etc.Entrepreneurial journey - Start your own gaming company.Opportunity to study/work abroad.

Backstage Pass Institute ofGaming and Technology | 2020

AFFILIATED TO

Backstage Pass Institute ofGaming and Technology | 2020

+91-8008002794

info@backstagepass.co.in

www.backstagepass.co.in