3.5 PHB Character Sheet

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Transcript of 3.5 PHB Character Sheet

¢ Denotes a skill that can be used untrained.£ Mark this box with an X if the skill is a class skill for the character* Armor check penalty, if any, applies. (Double penalty for Swim.)

©2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££

______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______

£APPRAISE ¢ INT

£BALANCE ¢ DEX*

£BLUFF ¢ CHA

£CLIMB ¢ STR*

£CONCENTRATION ¢ CON

£CRAFT ¢ (_______________)INT

£CRAFT ¢ (_______________)INT

£CRAFT ¢ (_______________)INT

£DECIPHER SCRIPT INT

£D IPLOMACY ¢ CHA

£D ISABLE DEVICE INT

£D ISGUISE ¢ CHA

£ESCAPE ARTIST ¢ DEX*

£FORGERY ¢ INT

£GATHER INFORMATION ¢ CHA

£HANDLE ANIMAL CHA

£HEAL ¢ WIS

£H IDE ¢ DEX*

£INTIMIDATE ¢ CHA

£JUMP ¢ STR*

£KNOWLEDGE (____________) INT

£KNOWLEDGE (____________) INT

£KNOWLEDGE (____________) INT

£KNOWLEDGE (____________) INT

£KNOWLEDGE (____________) INT

£L ISTEN ¢ WIS

£MOVE S ILENTLY ¢ DEX*

£OPEN LOCK DEX

£PERFORM (_______________)CHA

£PERFORM (_______________)CHA

£PERFORM (_______________)CHA

£PROFESSION (____________)WIS

£PROFESSION (____________)WIS

£R IDE ¢ DEX

£SEARCH ¢ INT

£SENSE MOTIVE ¢ WIS

£SLEIGHT OF HAND DEX*

£SPELLCRAFT INT

£SPOT ¢ WIS

£SURVIVAL ¢ WIS

£SWIM ¢ STR*

£TUMBLE DEX*

£USE MAGIC DEVICE CHA

£USE ROPE ¢ DEX

£_____________________________£_____________________________£_____________________________£_____________________________

CRO

SS-C

LASS

SKILL NAME SKILLMODIFIER

KEY ABILITY

ABILITYMODIFIER RANKS MISC

MODIFIER

SKILLS /MAX RANKS(CLASS/CROSS CLASS)

MODIFIERGRAPPLE

TOTAL MISCMODIFIER

SIZEMODIFIER

STRENGTHMODIFIER

BASE ATTACKBONUS

= + + +

BASE ATTACK BONUS SPELLRESISTANCE

CONDITIONAL MODIFIERS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

(CONSTITUTION)

(DEXTERITY)

(WISDOM)

FORTITUDE

REFLEX

WILL

TEMPORARYMODIFIER

MISC.MODIFIER

MAGICMODIFIER

ABILITYMODIFIER

BASESAVETOTALSAVING THROWS

MODIFIERINITIATIVE

TOTAL MISCMODIFIER

DEXMODIFIER

= +

ARMOR CLASSTOUCH FLAT-FOOTED

ARMOR CLASS

HP

ACHIT POINTS

ARMOR CLASS

TOTAL

TOTAL

= 10 + + + + + + +

SPEEDWOUNDS/CURRENT HPNONLETHAL

DAMAGE

ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

DEFLECTIONMODIFIER

MISCMODIFIER

DAMAGE REDUCTION

STR

DEX

CON

INT

WIS

CHA

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIERABILITY NAME

®

C H A R A C T E R R E C O R D S H E E T SEYES HAIR SKINWEIGHT

CLASS AND LEVEL

CHARACTER NAME PLAYER

SIZE GENDER HEIGHTAGE

ALIGNMENTRACE DEITY

CAMPAIGN

EXPERIENCE POINTS

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

LANGUAGESInitial languages = Common + racial

languages + one per point of Int bonus

FEATSPG.

SPECIAL ABILITIESPG.

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

LEVELSPELLSAVE DC

SPELLSKNOWN

SPELLSPER DAY

BONUSSPELLS

0

0:

1ST:

2ND:

3RD:

4TH:

5TH:

6TH:

7TH:

8TH:

9TH:

DOMAINS/SPECIALTY SCHOOLS:

SPELLS

ARCANE SPELL FAILURE

CONDITIONAL MODIFIERS

%

SPELL SAVEDC MOD

TYPE AC BONUSAC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

GEAR

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

LIGHTLOAD

MEDIUMLOAD

HEAVYLOAD

LIFT OVERHEADEQUALS

MAX LOAD

LIFT OFFGROUND

2 xMAX LOAD

PUSH ORDRAG

5 xMAX LOAD

CP –

SP –

GP –

PP –

ITEM PG. WT. ITEM PG. WT.

TOTAL WEIGHT CARRIED

MONEY

OTHER POSSESSIONS