3.5 PHB Character Sheet
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Transcript of 3.5 PHB Character Sheet
¢ Denotes a skill that can be used untrained.£ Mark this box with an X if the skill is a class skill for the character* Armor check penalty, if any, applies. (Double penalty for Swim.)
©2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.
ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
ATTACK
AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££
ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
ATTACK
AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££
ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
ATTACK
AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££
ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
ATTACK
AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££
ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
ATTACK
AMMUNITION ________________________________ £££££ £££££ £££££ £££££ £££££ £££££
______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______
£APPRAISE ¢ INT
£BALANCE ¢ DEX*
£BLUFF ¢ CHA
£CLIMB ¢ STR*
£CONCENTRATION ¢ CON
£CRAFT ¢ (_______________)INT
£CRAFT ¢ (_______________)INT
£CRAFT ¢ (_______________)INT
£DECIPHER SCRIPT INT
£D IPLOMACY ¢ CHA
£D ISABLE DEVICE INT
£D ISGUISE ¢ CHA
£ESCAPE ARTIST ¢ DEX*
£FORGERY ¢ INT
£GATHER INFORMATION ¢ CHA
£HANDLE ANIMAL CHA
£HEAL ¢ WIS
£H IDE ¢ DEX*
£INTIMIDATE ¢ CHA
£JUMP ¢ STR*
£KNOWLEDGE (____________) INT
£KNOWLEDGE (____________) INT
£KNOWLEDGE (____________) INT
£KNOWLEDGE (____________) INT
£KNOWLEDGE (____________) INT
£L ISTEN ¢ WIS
£MOVE S ILENTLY ¢ DEX*
£OPEN LOCK DEX
£PERFORM (_______________)CHA
£PERFORM (_______________)CHA
£PERFORM (_______________)CHA
£PROFESSION (____________)WIS
£PROFESSION (____________)WIS
£R IDE ¢ DEX
£SEARCH ¢ INT
£SENSE MOTIVE ¢ WIS
£SLEIGHT OF HAND DEX*
£SPELLCRAFT INT
£SPOT ¢ WIS
£SURVIVAL ¢ WIS
£SWIM ¢ STR*
£TUMBLE DEX*
£USE MAGIC DEVICE CHA
£USE ROPE ¢ DEX
£_____________________________£_____________________________£_____________________________£_____________________________
CRO
SS-C
LASS
SKILL NAME SKILLMODIFIER
KEY ABILITY
ABILITYMODIFIER RANKS MISC
MODIFIER
SKILLS /MAX RANKS(CLASS/CROSS CLASS)
MODIFIERGRAPPLE
TOTAL MISCMODIFIER
SIZEMODIFIER
STRENGTHMODIFIER
BASE ATTACKBONUS
= + + +
BASE ATTACK BONUS SPELLRESISTANCE
CONDITIONAL MODIFIERS
=
=
=
+
+
+
+
+
+
+
+
+
+
+
+
(CONSTITUTION)
(DEXTERITY)
(WISDOM)
FORTITUDE
REFLEX
WILL
TEMPORARYMODIFIER
MISC.MODIFIER
MAGICMODIFIER
ABILITYMODIFIER
BASESAVETOTALSAVING THROWS
MODIFIERINITIATIVE
TOTAL MISCMODIFIER
DEXMODIFIER
= +
ARMOR CLASSTOUCH FLAT-FOOTED
ARMOR CLASS
HP
ACHIT POINTS
ARMOR CLASS
TOTAL
TOTAL
= 10 + + + + + + +
SPEEDWOUNDS/CURRENT HPNONLETHAL
DAMAGE
ARMORBONUS
SHIELDBONUS
DEXMODIFIER
SIZEMODIFIER
NATURALARMOR
DEFLECTIONMODIFIER
MISCMODIFIER
DAMAGE REDUCTION
STR
DEX
CON
INT
WIS
CHA
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
ABILITYSCORE
ABILITYMODIFIER
TEMPORARYSCORE
TEMPORARYMODIFIERABILITY NAME
®
C H A R A C T E R R E C O R D S H E E T SEYES HAIR SKINWEIGHT
CLASS AND LEVEL
CHARACTER NAME PLAYER
SIZE GENDER HEIGHTAGE
ALIGNMENTRACE DEITY
CAMPAIGN
EXPERIENCE POINTS
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
LANGUAGESInitial languages = Common + racial
languages + one per point of Int bonus
FEATSPG.
SPECIAL ABILITIESPG.
0
1ST
2ND
3RD
4TH
5TH
6TH
7TH
8TH
9TH
LEVELSPELLSAVE DC
SPELLSKNOWN
SPELLSPER DAY
BONUSSPELLS
0
0:
1ST:
2ND:
3RD:
4TH:
5TH:
6TH:
7TH:
8TH:
9TH:
DOMAINS/SPECIALTY SCHOOLS:
SPELLS
ARCANE SPELL FAILURE
CONDITIONAL MODIFIERS
%
SPELL SAVEDC MOD
TYPE AC BONUSAC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
GEAR
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
LIGHTLOAD
MEDIUMLOAD
HEAVYLOAD
LIFT OVERHEADEQUALS
MAX LOAD
LIFT OFFGROUND
2 xMAX LOAD
PUSH ORDRAG
5 xMAX LOAD
CP –
SP –
GP –
PP –
ITEM PG. WT. ITEM PG. WT.
TOTAL WEIGHT CARRIED
MONEY
OTHER POSSESSIONS