Post on 29-Jan-2016
1© 2007 Autodesk
Autodesk Media & Entertainment
Marc PetitSenior Vice President, Media & Entertainment
Assassin's Creed, image courtesy of Ubisoft Montreal
2© 2007 Autodesk
During the course of our presentation, we will make forward-looking statements regarding future events and expected performance of our Company, including potential future revenue growth. We wish to caution you that such statements reflect our best judgment based on factors currently known to us and that actual events or results could differ materially. For important factors that may cause actual results to differ from those contained in our forward-looking statements, we refer you to the documents we filed from time to time with the SEC and specifically our Form 10K filed on March 30, 2006 and our Form 10Q filed on June 6, 2006. We do not assume any obligation to update any forward looking statements we make to reflect events that occur or circumstances that exist after the date of this presentation.
Safe Harbor Statement
3© 2007 Autodesk
$1.1 Billion Market
18%
Entertainment
$500 Million Market
10%
Design & Visualization
Our Market Opportunity
4© 2007 Autodesk
A Growing Entertainment Industry
Source: PWC Global Entertainment Outlook 2006 - 2010
$ B
illio
n
Games
Television
Film
0
50
100
150
200
250
300
350
400
2005 2006 2007 2008 2009 2010
Image courtesy of ILMImage courtesy of Sony Pictures Image courtesy of Pixar
5© 2007 Autodesk
Design & Visualization 40% ofAnimation Revenue
Games 31%Film & Television 29%
Design & Visualization 40%
6© 2007 Autodesk
Alias Acquisition Changed the Game
Integration complete in 6 months
Changed themarket dynamics
Stargate Atlantis Trinity - The Daedalus to the Rescue, © 2005 MGM Worldwide Television
7© 2007 Autodesk
Media & Entertainment Trends
High impact content
Mainstream hardware
Evolution of games
Global & emerging
Access to talent
Digital prototyping
8© 2007 Autodesk
High ImpactContent Production
Average box office for 2007 Oscars contenders
$48mBest Picture
$169m Best Animated Film
$228m Best Visual Effects
9© 2007 Autodesk Image Courtesy of Blur
Adoption of Mainstream Hardware
Customers enjoy performance boostand reduced costof ownership
High pace migration to Linux
GPU acceleration
Lower barrier to entry
10© 2007 Autodesk Image Courtesy of EPIC Studios
New Generation Pipelines Established
Expansion of art teams
Decentralization of production
Middleware adoption growing fast
11© 2007 Autodesk
Guitar Hero II. Harmonix / Red Octane
Games Reach Out to Broader Audiences
New platforms
New business models New genres
12© 2007 Autodesk
Strong Growth inEmerging Countries
Fast developing outsourcing
Strong appetite for local content
Significant investment in TV infrastructure
Online and phone games
Strategic government focus on design
Construction and infrastructure projects
Image Courtesy of Prasad EFX
13© 2007 Autodesk
Access to Talent
Talent shortage a global issue
Education revenue growth
On-going strategic investments
14© 2007 Autodesk
Autodesk M&E Solutions Enable Digital Prototyping
Customers adopt solution for:
Conceptual exploration
Design validation and simulation
Visual communication throughout the product lifecycle
Image Courtesy of Uniform
15© 2007 Autodesk
Systems PC transition
Foundation for high value content
Animation solutions at the heart of digital prototyping
Positioned for Growth
Image Courtesy of Studioamd
16© 2007 Autodesk