The Future of Tech Devices (see slides 12-22 for new insights)
Rhythmic Blueprints: A tutorial on Design and Evaluation of Rhythmic Interaction
WIAR - interactive storefront
Spatial Narratives in Games and Media Day Two. A city is a particular kind of space. Its spatial arrangement is ordered by the interaction of people.
Conscious mind as a limit of brain-like computing Włodzisław Duch Department of Computer Science, School of Computer Engineering, Nanyang Technological.
Training Session #2 Further Practice with the IWBW Approach Lance C. Pérez, Russ Pimmel, Roger Seals, and Sheryl Sorby January 31, 2013.
Paris 15 September 2012. NCBI Denis Daly Stuart Lawler.
Hello! Welcome to Saksham’s Knowledge Management System (KMS) Hello! Welcome to Saksham’s Knowledge Management System (KMS)
Effective? use of VITAL (in Engineering)
Training Session # 2 Further Practice with the IWBW Approach
S Y Hadad J Fung P L Weiss C Perez B Mazer M F Levin and R Kizony Rehabilitation Tools along the Reality Continuum: From Mock-up to Virtual Interactive.
Włodzisław Duch Department of Computer Science, School of Computer Engineering, Nanyang Technological University, Singapore & Department of Informatics,