The Future of Tech Devices (see slides 12-22 for new insights)
-
Upload
expandiverse-technology-dan-abelow -
Category
Technology
-
view
276 -
download
0
description
Transcript of The Future of Tech Devices (see slides 12-22 for new insights)
© Dan Abelow 2013. All rights reserved. Ver. July 2013.
The Future of
Devices
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Commodity Competition
Hardware
Apps
Telecom Plans
OS Features
App Stores
Internet
Few Advantages!
21 Problems
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Who Wins the Future?
3
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
1. Problems
2. Mission
3. Solution / Technology
4. Six Examples
5. Timeline
6. Next Steps
Key Points
4
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Mission: Capture markets by acceleratingthe future into today.
Goal: Today’s Internet child grows intothe adult Digital World.
2 Mission 5
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Solution Example: Mobile Phones
Developing countries skipped land lines.
Went direct to mobile phones.
In rapid leaps, how can we become
tomorrow’s Digital World?
3 Solution / Technology 6
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Market is Ready: We Expect This Future
Now: You’re watching this on a screen.
You carry and use screens all the time.
You switch from screen to screen often.
Expandiverse: Converge screens, devices, networks, services, etc. into a continuous digital Earth.
7
© Dan Abelow 2013. All rights reserved. Ver. July 2013.. #
Expandiverse Devices
“Fused”Devices
Wall Size TV Screen Sizes
PC/Laptop Tablet Mobile Wearable
• Teleportals: New family of devices / architecture.
• Converge: Smart phones, Tablets, PC/Laptop, TV’s, wearables, other screens.
• Like an automatic door: Put down a device and it turns off. Pick up the next device and it makes “you” and “your world” continuous.
8
© Dan Abelow 2013. All rights reserved. Ver. July 2013.. #
Expandiverse Technology Portfolio
“Fused”Devices
Lifestyles/Realities
Services
Utility/Infrastructure
Wall Size
Shared Planetary Life Spaces (people, tools,
services, places, resources)
Active Knowledge:GPS for human success;Knowledge finds you;
Embedded E-commerceOptimization Ecosystem
Screen Size
PC/Laptop Tablet Mobile Wearable
Boundaries Control:Public/Private/Secret,Filters, Paywalls, Etc.
Constructed Realities
Governances
GDE: Global Devices Environment
Life Space Metrics
3rd Parties Integration
Identities
Architecture
Optimized Gateway
Auto-Config & Manage
Network Services
User Interface
BSS Ecosystem
9
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Create and drive disruptions,
inflection points, technology jumps.
Strategy
Numerous “next steps” advances.
Decades of business opportunities.
10
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Market Shift: From Individuals with Devices to a Digital World
11
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
6 Examples of a Digital World
Healthy Food
Senior Citizens
Responsive City Living
Supply Chains
Advertising
Active Knowledge
4 Six Examples 12
Existing
Interested
Projects or
Technology}
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Healthy Natural Food (Example: A Basic Human Need)
Problems:
Consumers: How to obtain healthy food.
Farmers: Soil/seed/water sustainability.
Society: Obesity, health costs, aging population.
Product:
Virtual interactive community of whole natural food chain (grow, manufacture, distribute, buy, prepare and enjoy).
Result:
Profitable natural food chain driven by healthier farming and consuming. Sustainable for 9 billion people.
13
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Senior Citizens (Example: A Large Demographic Group)
Problem:
Large aging population with shrinking mobility. Needs encouragement, assistance and involvement.
Product:
Virtual communities with family, childhood and lifetime friends, resources, services and caregivers.
Continuously connected energizing communities.
Results:
Continuously connect to family, friends and caregivers to live, play and grow in digital as well as physical lives.
Rewarding digital living as physical mobility shrinks.14
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Advancing Cities,Communities, NeighborhoodsProblems:
Citizen apathy, confusion or frustration. Innovation slows.
Lack of money and resources for solutions.
Smaller “pie” so groups compete to control the agenda.
Product:
Virtual interactive “Governances” by people.
Results:
Self-started / self-run initiatives. Crowd-based progress everywhere wanted. Effective projects make contributions.
Attract more people and businesses. Prosper and live well.15
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Supply Chains (Example: How the Economy Works)
Problems:
Robotics and telematics change work, management.
Transforming inventory, facilities, shipments, jobs.
Product:
Virtual real-time groups of managers and workers at connected companies in and across supply chains.
Instant and deep data for rapid continuous improvements.
Results:
Faster shift to efficient, responsive, accurate supply chains that benefit markets, industries and economies.
16
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Advertising and Paywalls (Example: Digital World’s Self-Controls)
Problem:
Individuals are sold as media’s product.
Product:
Expandiverse boundaries include personal paywalls.
“Permission blending” on screens: Ads, logos, products.
Results:
Individuals paid to let in and watch ads. New type of global ad business.
Incentives to watch and respond to more ads, not less. “Partnership Capitalism.”
17
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Active Knowledge (Example: A World of Successful People)
Problems:
Static knowledge keeps people in place across societies.
Static societies: Low levels of personal advances, success.
Product:
“You are the filter:” Deliver immediate success and embedded e-commerce via continuous connections between customers/vendors, across global markets.
Results:
Disrupt and replace search and online e-commerce.
Raise people’s and societies’ levels of achievement.18
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Governances / GRS Revenues (Example: A Big Idea – Money as human progress)
Problem:
How to run and fund virtual communities at scale?
Product:
“Governances” & GRS (Governance Revenue System).
Embed a GRS payment system within credit/debit transactions, at purchases and payments.
Results:
E-money system embeds itself in scalable human activities. New type of embedded transactions business.
Profitable self-chosen, self-funded collaborations.19
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Example Timeline
20
1st Year 2–3Years
4–6Years
7 Yearsor More
Features Services Products Markets
Exam
ple
s • Parallax depth views for video
• Physical security for devices
• Auto-recognition for continuous use across family of devices
• Connect family of continuous devices
• Initial Life Spaces: presence, boundaries, digital events
• Governances, GRS (revenues)
• Virtual Teleportals (attack everyone else’s devices)
• First Teleportals (attack entire devices industry)
• Advanced Life Spaces, GRS, Governances
• Grow virtual communities
• Replace devices industry
• Embed GRS in transactions (enhance money)
• Grow digital economies (receive %)
5 Timeline
© Dan Abelow 2013. All rights reserved. Ver. July 2013.. #
Product Teams
Internal Speaking
Implementation*
21
Roadmaps
Internal Workshops
Strategy
Mutual NDA
Your Process
Tech Resources
Custom Framework
*Experienced in delivering both specific projects and major advances for leading companies.
Custom Dashboard
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Proprietary IP / Inventor
Advantages:
Big market lead with proprietary tech and IP
Experienced IP creator / patent counsel
Previous IP with over 500 licensees today
Hundreds of tech consulting engagements
Trademark: Patents From the Future™
Numerous new opportunities for adopting companies between now and 2031 (IP expiration)
22
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Next: How to Shift Markets
Expandiverse Technology:
Expand growth and prosperity conditions for today’s generation.
New Expandiverse Technology and IP to build tomorrow’s digital world today.
Adopting companies: Competitive advantages. Capture markets. Accelerate future into today.
Today’s Internet child grows into the adult Digital World.
236 Next Steps
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
From “Me Too Products” to Competing From the Future
Rising Innovations
Rising Volatility / Speed
Rising Financial Pressures
Rising Expectations
24
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Next: Your World Today
25