Artbook 3º of eso clil
Wonwoo Lee, Youngmin Park, Vincent Lepetit, Woontack Woo IEEE TRANSACTIONS ON CURCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, VOL. 21, NO. 10, OCTOBER 2011.
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Geometry Batching Using Texture-Arrays
Shading Languages & HW Giovanni Civati Dept. of Information Tecnology University of Milan, Italy
Low-level Shader Optimization for Next-Gen and DX11 Emil Persson Head of Research, Avalanche Studios.
Low-level Shader Optimization for Next-Gen and DX11 Emil Persson Head of Research, Avalanche Studios
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Introduction