5 multimedia elements - animation
6th p Industry Specific Tools and Equipment
3D-Ace - 3D modeling, animation, visualization
The Tiled Quad Tree: A New Method for the Compression of Large Scale Terrain Data for Real Time Visualisation.
Realistic road path reconstruction from GIS data
Dynamic lighting in GOW3
Sven Woop Jörg Schmittler Philipp Slusallek Computer Graphics Lab Saarland University, Germany RPU: A Programmable Ray Processing Unit for Realtime Ray.
Week 9 - Friday. What did we talk about last time? Area lighting Environment mapping Blinn and Newell's method Sphere mapping Cubic environmental.
GPU Computing Dr. Bo Yuan E-mail: [email protected].
Advances in Real-Time Rendering in Games. Game Worlds from Polygon Soup: Visibility, Spatial Connectivity and Rendering Hao Chen Ari Silvennoinen Natalya.
Advanced Computer Graphics CSE 190 [Spring 2015], Lecture 11 Ravi Ramamoorthi ravir.
Progressive Transmission of Appearance Preserving Octree-Textures Camille Perin Web3D 2008 August 9, 2008 Julien LacosteBruno Jobard LIUPPA University.