CG simple openGL point & line-course 2
GRPHICS08 - Raytracing and Radiosity
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed: The Run
Bruce Damer's presentation at the Ecotechnics Institute Technosphere 2005 Conference, Synergia Ranch, New Mexico (Oct 2005)
A simplified artist interface Physically Based Shading Niklas Hansson Head Teacher Game programming The Game Assembly.
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments Peter-Pike Sloan, Microsoft Research Jan Kautz, MPI.
Advances in Real-Time Rendering in Games. Physically Based Lighting in Call of Duty: Black Ops Dimitar Lazarov, Lead Graphics Engineer, Treyarch.
Advances in Real-Time Rendering in Games. More Performance! Five Rendering Ideas from Battlefield 3 and Need For Speed: The Run John White (NFS) Colin.
Advances in Real-Time Rendering in Games. Pre-integrated Skin Shading Eric Penner.
Ireland - The New Tech Capital of Europe The London Irish Business Society in association with PWC presents: 30 th January 2013 - PWC, More London Speakers:
Cache aware hybrid sorter
Bruce Damer's Cyberworlds 2003 Presentation (Singapore, Dec 3, 2003)