Fundamentals of Computer Animation Wrap-up Overview.
1GR2-00 GR2 Advanced Computer Graphics AGR Ken Brodlie [email protected] Lecture 1 - Overview.
1.1 SI31_2001 SI31 Advanced Computer Graphics AGR Ken Brodlie [email protected] Lecture 1 - Overview.
About Time The topology of time – Bounded or unbounded: is there a beginning (end) in time? – Continuous or discrete? – Linear or closed: is there an.
Vectors, Points, Lines and Planes Jim Van Verth ([email protected]) Lars M. Bishop ([email protected])
Fourier Transform – Chapter 13. Image space Cameras (regardless of wave lengths) create images in the spatial domain Pixels represent features (intensity,
PROBLEMS IN GASEOUS HYDRODYNAMICS MICHAŁ RÓŻYCZKA NICOLAUS COPERNICUS ASTRONOMICAL CENTER WARSAW, POLAND PLANETARY NEBULAE AS ASTRONOMICAL TOOLS GDAŃSK,
Sun Li Professor, Director of CG Teaching Group Beijing Film Academy Animation Department.
Multiple View Geometry Projective Geometry & Transformations of 2D Vladimir Nedović 18-01-2008 Intelligent Systems Lab Amsterdam (ISLA) Informatics Institute,
Introduction to Computer Vision 3D Vision Topic 9 Stereo Vision (I) CMPSCI 591A/691A CMPSCI 570/670.
VR Introduction (for web3d) Jyun-Ming Chen Fall 2001.
1 Basic Modelling. 2 Lecture Objectives n To understand how 3D scenes can be modelled - in terms of geometry, appearance and behaviour - and rendered.