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To appear in the ACM SIGGRAPH conference proceedings Eikonal Rendering: Efficient Light Transport in Refractive Objects Ivo Ihrke1, Gernot Ziegler1, Art Tevs1, Christian…

Volume Rendering and Medical Visualization Using X3D SIGGRAPH 2013 BOF Nicholas Polys PhD Andrew Wood Abhijit Gurjarpadhye Web3D Consortium Virginia Tech Mike Aratow MD FACEP…

1 Image-based rendering Michael F Cohen Microsoft Research Computer Graphics Image Output Model Synthetic Camera Real Scene Computer Vision Real Cameras Model Output Combined…

1. Perceptually Based Depth-Ordering Enhancement for Direct Volume Rendering Lin Zheng, Yingcai Wu, and Kwan-Liu Ma VIDI Research Group, UC Davis 2. Introduction • Depth…

1. Perceptually Based Depth-Ordering Enhancement for Direct Volume Rendering Lin Zheng, Yingcai Wu, and Kwan-Liu Ma VIDI Research Group, UC Davis 2. Introduction • Depth…

Page 1 Technique des Surfels Surfels: Surface Elements as Rendering Primitives SIGGRAPH 2000 H.Pfiste, J.van Baar, M.Zwicker, M.Gross Page 2 But de cette technique Rendre…

New content compared to GTC OPENGL SCENE-RENDERING TECHNIQUES Christoph Kubisch, Senior Developer Technology Engineer 2  Scene complexity increases – Deep hierarchies,…

Lenses Real-time Rendering of Physically Based Optical Effect in Theory and Practice SIGGRAPH 2015 Course Masaki Kawase Silicon Studio, Corp. [email protected] Various…

Slide 1 Rendering With Coherent Layers Jed LengyelJohn Snyder Microsoft Research Jed LengyelJohn Snyder Microsoft Research SIGGRAPH 97 Slide 2 Traditional Pipeline Renders…

To appear in the ACM SIGGRAPH conference proceedings Eikonal Rendering: Efficient Light Transport in Refractive Objects Ivo Ihrke1 Gernot Ziegler1 Art Tevs1 Christian Theobalt1…

From the SIGGRAPH Asia 2014 conference proceedings A Framework for Transient Rendering Adrian Jarabo1 Julio Marco1 Adolfo Muñoz1 Raul Buisan1 Wojciech Jarosz2 Diego Gutierrez1…

David Coombes Developer Marketing Manager GameWorks NVIDIA Siggraph 2016 Cutting Edge Tools and Techniques for Real-Time Rendering with NVIDIA GameWorks 2 gameworksnvidiacom…

HAL Id: hal-00308294 https:halarchives-ouvertesfrhal-00308294v2 Submitted on 27 Oct 2013 HAL is a multi-disciplinary open access archive for the deposit and dissemination…

Beyond Programmable Shading Course ACM SIGGRAPH 2012 5 MAJOR CHALLENGES IN REAL-TIME RENDERING Johan Andersson DICE Beyond Programmable Shading SIGGRAPH 2012 1 Overview •…

Markus Schuetz 20160726 MASSIVE TIME-LAPSE POINT CLOUD RENDERING IN VIRTUAL REALITY 2 AGENDA • Why • Performance and Rendering Techniques • Rendering Quality • Interaction…

Advanced Real-Time Rendering in 3D Graphics and Games SIGGRAPH 2006 Course 26 August 1, 2006 Course Organizer: Natalya Tatarchuk, ATI Research, Inc. Lecturers: Natalya Tatarchuk,…

Slide 1 Advances in Real-Time Rendering in 3D Graphics and Games course (I & II) Siggraph 2010 Los Angeles, CA Slide 2 Introduction: Graphics Feature Development for…

From the ACM SIGGRAPH 2012 conference proceedings Virtual Ray Lights for Rendering Scenes with Participating Media Jan Novák12 Derek Nowrouzezahrai13 Carsten Dachsbacher2…

Real Time Skin Rendering David Gosselin 3D Application Research Group ATI Research Inc 2GDC 2004 – Real Time Skin Render Overview • Background • Texture space lighting…

Subtle Anamorphic Lens Effects Real-time Rendering of Physically Based Optical Effect in Theory and Practice SIGGRAPH 2015 Course Masaki Kawase Silicon Studio, Corp. [email protected]