Download - Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

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Page 1: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

© 2013 Autodesk

Converting Free Users to Paid: Gamification at Autodesk

Dawn Wolfe: Director, Digital Marketing, AutodeskStephen Burke: VP of Mobile and Managing Director, Resource

Page 2: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

In-Trial Marketing Objective/Hypothesis Convert Trial users to purchasers

Hypothesis: the more engaged the trial user, the higher the likelihood to buy

Challenge: In 3DS Max analysis, trial users who use trial

3+ times are 2X more likely to buy However, 80% of trial users only open trial

once

Page 3: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

Not necessarily a “game” but leverages game mechanics and psychology to engage trial user.

• Contextualize learning tasks and reward players along the path

• Create engagement• Incentivizes, taps into competitive nature• Makes learning our software engaging, supported and

fun

Gamification 101

Page 4: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

1st Gamification Pilot

Highlights from data analysis: 54% increase in trial usage15% increase in buy clicks29% increase in channel revenue per trial start

Introduced “gamification” into in-trial marketing with the launch of Undiscovered Territory for 3ds Max Product

Target Audience: special effects graphic designers, game developers

Page 5: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

Gamification Pilot: Huge SuccessHighlights from data analysis: 54% increase in trial usage15% increase in buy clicks29% increase in channel revenue per trial start

Won Gartner and Forrester awards…

Page 6: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

Gamification: AutoCAD Design SuiteBuilding off the success of the 3ds Max game, we launched “Apocalypse Trigger” with our core market...Goal: entice core market to explore Suite vs. only Hero Product

http://viewstream-media.com/autodesk/apocalypse-switch/final_v3.html

Page 7: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

The Missions…

Page 8: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

The Learning Experience

Data set

Page 9: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

ADS Gamification Results

Nowhere near the results we saw with our other pilot….

Saw a decrease in product usage

What can we learn from this?

Page 10: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

So does this mean gamification only works with certain audiences? NO.• Focus on behavior you are trying to

influence• Understand target audience

psychographic• Do the front end-work homework• Might be a game, might be leveraging

how games motivate• Awards? Badges? Prizes? Not ?• How can we entice trialers into

engagement? • What is really making this work? The

contextual guided learning? The “game of it”? Prizes?

Page 11: Stephen Burke & Dawn Wolfe - Converting Free Users to Paid: Gamification at Autodesk

Not necessarily a “game” but leverages game mechanics and psychology to engage trial user.

• Do the homework to REALLY understand psychographic, not just demographic

• Behavior Analysis• Contextualize learning tasks and reward players along

the path

Go Back to Gamification 101

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Current Test: Starting Small

Progress bar

Current Test showing 8% lift

Next Steps: Link to training module progress

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Q&A