SLIDES FOR OGLs
Agenda1. Movement Matrix2. Score Sheet3. Station Games4. Mass Games5. Outdoor games6. War games7. Auction Shop8. Campfire night9. Campfire songs
How to read movement matrix For both station masters & OGLs
This is the name of stations
Name of station
Dry Venue
Wet Venue1 HE1 DM5 HE2 DM1 H3 DM2 H4 DM3 H5 DM42 HE2 DM4 HE3 DM5 H4 DM1 H5 DM2 H1 DM33 HE3 DM3 HE4 DM4 H5 DM5 H1 DM1 H2 DM24 HE4 DM2 HE5 DM3 H1 DM4 H2 DM5 H3 DM15 HE5 DM1 HE1 DM2 H2 DM3 H3 DM4 H4 DM5
1 WO4 T3 WO3 T2 WO2 T1 WO1 T42 WO1 T4 WO4 T1 WO3 T3 WO2 T23 WO2 T3 WO1 T2 WO4 T4 WO3 T14 WO3 T2 WO2 T1 WO1 T4 WO4 T35 WO4 T1 WO3 T4 WO2 T3 WO1 T2
Dungeon out side slb room
track at pe office
Outside audiArea behind
audi
fitness cornertrack near side gate
Sec1 corridoor
Outside old gym
Water balloon race
water gunmen water tanker blur bomber rock paper
A B C
This is the dry venue location for normal conditions
This shows the wet venue location when it rains Station master should change to the wet weather venue once it is raining
Ogls will be notified to change to wet weather program
For example if your from high elves 1 you should look out for yourselves by highlighting your OG name
So you would proceed from water balloon race rock paper scissors - blur bomber water tanker water gunmen
These high lighted areas mean for the station masters that there would be free time and there would be no OGS going to your
station at that time
Feel free to go for a toilet break but be back 10 mins before the scheduled arriving time
SCORE SHEETS PRESENTATION
How to fill in the Score Sheets.For both OGLs and station masters
Score Sheets
• Each Orientation Group Leader will be given a score sheet for Station Masters to record points for Mass Games, Station Games and Amazing Race
• To uphold utmost integrity when holding onto score sheets.
Fill in the Orientation Group number Fill in the names of the Orientation Group Leaders
Let the Station Master sign
Station Master will help to fill up the points for win or lose . Points to be written here.
Calculate and write total points scored
Fill in the Orientation Group number
Fill in the names of the Orientation Group Leaders
Station Master will help to fill up the points for win or lose. Points to be written here.
Task of solving and reciting school vision will earn you 250 points.
Station Masters to sign hereCalculate total points scored and record here
Mass Games
Agenda
1. Movement of groups during mass games
2. Instructions for each station
3. Instructions for in case of delay
Movement of Groups• All 18 groups will play at the same time• Each OG head to play a total of 4 games. • Each OG will be given their first clue to proceed to their
respective stations. Subsequent clues will be issued by station masters. OGLs may refer to the movement matrix given to check that they have received the correct clue.
• Clues contain a section of the school song to teach students the school song
Etc. “公教中学屹立星洲黉宇高耸环境清幽宣传文化中西并筹“Etc. Sub-point, “ The entrance of the school which stands tall on the island of Singapore
Instruction to OGLs • Ensure that the OG has the correct clue and is heading to
the correct station at the current time slots• If OG is stuck for 5 minutes or more, seek help. OGLs
may refer to movement matrix or locate any program IC to seek help.
Station Games
Overview
• Main aim: to teach school vision and allow OGs to earn points.
• Held concurrently with Mass Dance (I/C Dylan Kok)
• The 18 OGs will be split into 2 sections – consisting of 10 and 8 OGs respectively
• One section would dance first while the other would play station games first
• Dark Mage and High Elves will play the game first, while War Orcs and Templars will dance first.
Sections will swap activities after 2 h
Gameplay
• Orientation Groups will go station to station to versus other Orientation
Groups, according to movement matrix
• OGLs will have to guide their Orientation Groups.
• Both winner and loser gain points but winner wins more.
• Points can be used to exchange for essential items during the war games.
• Station Masters will fill in and sign the scoresheet after the game.
Learning of school vision
• Both languages of the school vision would be split into 5 parts (for 5 Station Games)
• One part of school vision, in both languages (EL/CL), will be given to both OGs after
each game.
• Each Station Master will be given the one part of school vision in both languages.
• There will be 2 sets for each language, an easy one and a difficult one.[EL Easy; CL Easy; EL Hard; CL
Hard]
• The loser will receive the “difficult” clues in both language while the winner will receive the “easy” clues.
Winner gets: EL Easy, CL Easy
Loser gets: EL Hard, CL Hard
Learning of school vision
• Orientation Groups will have to solve the parts of the vision before
proceeding to next stations.
• 250 bonus points will be given if the OG manage to solve all the
parts of the school vision and recite the vision correctly
AMAZING RACE
• Overview• There will be 5 stations in total on each
side. • The venue for the Amazing Race games is
at Bishan Park. In case of wet weather, the venue will be changed to school.
• Dark Mage and War Orcs will be playing on the left side of Bishan park. High Elves and Templar will be playing on the right side of Bishan Park.
• Each OG will only have to play 5 games in total throughout the whole Amazing race.
Teaching of the Chinese National Pledge
•The purpose of learning the National Pledge in Chinese is to let the Sec 1s familarise themselves with the National pledge in Chinese
•The Chinese National Pledge will be split into 5 parts.
•After every station, the OG will get a part of the National Pledge.
Map of Bishan Park
Macdonalds
Left meeting point: White Pavilion (also HQ)
Right meeting point: Bridge
Left side of
Macs( Dark
mage and
war orcs)
Right side of
Macs( High
Elves and
Templar)
Getting to Bishan Park• The OGLs will follow the Sec 1s to Bishan
Park after flag raising.
• There will be 2 routes, one is for the teams playing on the right side of Bishan Park and the other is for the team playing on the left side of Bishan Park.
Routes to Bishan ParkRoute 1: Right side Of Macs( High
Elves and Templar)
Bishan St 23
Bishan Activity Park
School gate
Block 212
CarparkBlock 213
Block 214
Bishan Park
Route 2: Left side of Macs( Dark Mage and War Orcs)
Primary School Gate
Bishan St 22Bus stop
Cross the road
Clover by the park( Condominium)
Macdonalds
Bishan St 25
Bishan st 22
Things to Note for OGL• OGLs must ensure that there is full strength for
the OG at all times.• OGLs must ensure that the OG is on the right
track and not going in the wrong direction. If OGLs find that the OG is going in the wrong track, try to give some hints.
• Give water break constantly to prevent dehydration or heat stroke.
• If anyone wants to go to the toilet, the whole OG must stay and wait, do not leave anyone behind.
In Case of Wet weather• OGLs bring OG to sheltered area first and wait
for further instructions.
Catholic High SchoolSECONDARY 1 ORIENTATION 2014
WAR GAMECAPTURE THE FLAGS
*AT A VERY SMALL SCALE
GAME PLAY• Each faction will be given 10 flags at the start
of the game.• The objective of the game is to collect all 40
flags to win. • Each player must find another player to pair
up and wrap 1 sheet of newspaper over 2 arms.
• Player from another faction must travel to another faction’s base to steal the flags that are hung on tables.
GAME PLAY• To prevent flags from being taken away, they
must kill players from other factions.• To kill another player, they must throw water
bombs at the newspaper and when it disintegrates, the person is killed.
• But water bombs can only be thrown from base boundaries.
GAME PLAY
• 2 healers (decided by own faction and cannot be changed) will heal those that are killed by timing 1 minute before handing a new piece of newspaper.
HEALERS
GAME PLAY
• There will be a “spy” who will tell the Faction Heads about the suspicious Healer(the storyline version).
• The Healer will then come out and laugh at all 4 factions.
• Orientation Group Leaders/Station Masters will then encourage the factions that they can be strong together as long as they unite against the ultimate mastermind, throwing the water bombs at the Healer instead.
TWIST IN GAME:
WHAT ORIENTATION GROUP LEADERS SHOULD DO :• Not allowed to play• Help to wrap the newspaper over the
pair if they are having difficulties• Advise them not to play foul• Help to ensure safety in the whole game• At the plot twist, encourage your faction
to be join forces with other factions to go against the Healer(Gerald)
WET WEATHER PLAN• In case of wet weather, war game will be played in the HALLGAMEPLAY• The objective of the game is to collect all 40 flags and given 10 flags for
each faction at the start.• Flags will be hung on a table per faction and the table will be in each
faction’s base, with a boundary drawn.• Each Secondary 1 will given a balloon to blow to a certain size, with a
blown balloon to be shown to them as a model size. The balloon must also be tied to the ankles with a rubber band.
• To steal flags, players must enter another base and can only steal 1 at a time. To prevent your flags from being taken, you must step on the invader’s balloon to kill. But when invading another base, you cannot kill players in that base. If you are killed, you can still play, but to only stay at your own base and not allowed to exit the base.
• In the area between bases, it is free for all, everyone can kill each other.
WET WEATHER PLAN
Storyline• Following the storyline, all factions will unite as one when the
Healer comes out in the middle to laugh at everyone.• Each faction will be given a box of pellets and begin to shoot at the
Healer’s shield (that he will be holding onto) with their rubber band from the balloons.
• When the Healer’s shield is broken by the paper pellets, the Healer is considered “destroyed”.
WHAT ORIENTATION GROUP LEADERS SHOULD DO :• To assist the Secondary 1s in tying the
balloons and tying the balloons with the rubber bands to the ankle.
• Advise them not to play foul (pushing/pulling)
• Help to ensure safety in the whole game.• At the plot twist, encourage your faction
to be join forces with other factions to go against the Healer(Gerald
List Of Items Market Plastic Bag– 400 Points Umbrella – 600 Points Water Bombs – 10 for 200 Points Water Guns – 900 Points Poncho – 700 Points Trash Bag – 300 Points Roll Of Masking Tape – 800
Points Rubber Bands – 10 for 200
Points Pail – 1000 Points
• Huge Wall – 1000 Points
• Plastic Bottle (500ml) – 500 Points
• Straws – 5 for 100 points
• Shoe Box – 300 points
• Cardboard Roll – 100 points
• Soap Bottle – 800 points
p.s. Everything bought here can be used out of base except for water bombs.
THE FIRE BALL 2014
CAMPFIRE NIGHT PROGRAM
BY BRYAN GOH AND NG XUANKAI
THE STORY UNTIL NOW…
• The Phantom has just been defeated by the four factions. They have gathered here today to celebrate their victory over evil and to find and crown the new rulers of Paratopia.
SCHEDULE PART 1
Time Event
1830-1900 (30 minutes) CHS Rock Band Performance
1900-1940 (40 minutes) Kick-off Campfire
OGL ROLES 1
• Bring the students down and make sure they are sitting in order
• Move your Orientation Group (OG) to make sure they can see
DRY WEATHER SEATING ARRANGEMENTLocation: Grandstand/ School Field
Dark Mage High Elves
War OrcsTemplars
WET WEATHER PLAN SEATING ARRANGEMENTLocation: Secondary School Hall
ROUTE TAKEN BY THE FACTION HEADS FOR THE TORCH RELAY.
Faction heads will stand in a square around the campfire. Mr. Lee will proceed to light their torches and they will walk one round to their original position. They will then proceed to light the campfire together
Campfire
Faction heads
Legend
Principal
SCHEDULE PART 2Time Event
1950-2000 (10 minutes) Reflections from various Factions
2000-2025 (25 minutes) 1) Factions A and B Beauty Pageant
2) Dance Competition
2025-2045 (40 minutes) Campfire Songs
2045-2115 (30 minutes) 1) Factions C and D Beauty Pageant
2) Dance Competition3) Announcement of
Results
OGL ROLES 2
• OGLs to prepare the people that will be coming forward 5 minutes before their act to minimize time wastage.
• Do join in and encourage the sec 1s to participate in the campfire songs segment.
• OGLs can join in the dance if they want to.
SCHEDULE PART 3
Time Event2115-2120 (5 minutes) Student Leader’s Item
2120-2150 (30 minutes) Writing of wishes
2150-1010 (20 minutes) Mass Dance
1010 End
OGL ROLES 3
• OGLs have to participate in the Student Leaders’ Item
• OGLs will have to assist in giving out post it pads and pens to the sec 1s for them to write their well wishes on. The post it pads will then be collected and pasted on a board.
• During the mass dance, OGLs have to dance with the Sec 1s.
• Once the event is finished, bring your OGs to their respective sleeping locations.
THINGS TO DO BEFORE CAMPFIRE
• Pick 1 sec one from each faction to do a sharing (E.g. Share about their experiences or what they have learnt)
• Pick 2 sec ones to participate in the beauty pageant (E.g. dress them up using towels/ newspaper whatever materials they might have. Be creative!)
• Know the sitting arrangement very well so as to avoid any complications when you bring them down.
GUIDELINES FOR SHARING
• Sec 1s are to share about their personal experiences during the entire orientation. They can share about the things that they have learnt, the best moments or items they found the most fun. Ogls and faction heads are welcome to go up with the sec 1s to share with them.
GUIDELINES FOR BEAUTY PAGEANT (1)
• Two sec 1s from each faction are required to dress up as the King and Queen of Paratopia (1 male and 1 female) with the items they have brought from home (e.g. towels or sleeping bags). The rest of the faction can either chose to dance or cheer them on. The performance has to involve at least one song and must be at least five minutes.
• The number of people who can perform is unlimited. Factions will be given lightsticks and they can use whatever materials they have to use in their performance. Ogls and faction heads are welcome to go up with the sec 1s to perform with them. The judgment criteria is as follows:
GUIDELINES FOR BEAUTY PAGEANT (2)
No. of points 1 2 3 4
Unity Members are totally not united in
performing. No teamwork is shown.
Members are somewhat united. A little
teamwork can be seen.
Members are united in presenting and
good teamwork can be seen.
Members have excellent unity and have
superb teamwork.
Enthusiasm Members are not enthusiastic. Little
or no members are performing.
Members are somewhat enthusiastic.
Quite a few members are performing
Members are enthusiastic. A lot of
members are performing.
Members are very enthusiastic. More
than half of the members are
performing.
Appearance The couple is not dressed up at all.
The couple do not act like rulers.
The couple looks visibly like a male
and female. They somewhat act like
rulers
The couple is dressed well. They act
like rulers
The couple is very well dressed up.
They act like rulers very well.
Creativity The performance is dull and unoriginal.
Did not use the given items well.
The performance is not new nor old.
The given items were somewhat out to a
good use.
The performance is an original idea.
The given items were used well.
The performance is fresh and original.
Made good use of given items.
Overall performance The overall performance was bad. The overall performance was
bearable.
The overall performance is good but
can still be improved.
The overall performance is extremely
good. Little or no improvements can be
made.
WET WEATHER MOVEMENT PLAN
• In case of rain, the event will be stopped and the sec 1s will be moved to the hall. Ogls will lead the sec 1s as quickly as possible. Dark mage will walk to the slope that leads to the canteen. Templars will go into the Auditorium area and use the staircase in front of the gym. High Elves will walk to the end of the school building and walk to the hall from the hall area. War Orcs will use the staircase that is nearest to the road and will proceed to the hall from there. Once in the hall, OGLs have to take attendance and make sure no one is left behind.
WET WEATHER MOVEMENT PLAN (2)
Porch
Auditorium
Canteen
Legend
Staircase
Factions
CAMPFIRE SONGS
KOOKABURRA
KOOKABURRA SITS ON THE OLD GUM TREEMERRY MERRY KING OF THE BUSH IS HELAUGH, KOOKABURRA LAUGH,KOOKABURRA GAY YOUR LIFE MUST BE
CAMPFIRE’S BURNING NOW
Campfire’s burning now (Campfire’s burning up!)Campfire’s burning now (Campfire’s burning up!)Burning up (Burn! Burn! Burn!)Burning up (Burn! Burn! Burn!) Campfire’s burning in the dark dark night you goOoh yeah! Yipee yippee yeah!Campfire’s burning in the dark dark night you goOoh yeah! Yipee yippee yeah!
PEACE LIKE THE RIVER
I got peace like the river (x3)I got peace like the river in my soul (in my soul)I got peace like the river (x2)I got peace like the river in my soul (in my soul)I got joy overflowing... (in my soul)I got life everlasting... (in my soul)
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