SCIENCEvs
SORCERY
JULIE SARGENT
SARAH ROSE CAVANAGH
• Head of Product Innovation Labs at Globoforce• Previously at Monster.com, Boston.com,
telegram.com• Cannot help examining, experimenting, and
optimizing (raised by engineers)
• Associate Professor of Psychology• Associate Director for Grants and Research,
Center for Teaching Excellence• Blogs on affective neuroscience for
PsychologyToday, author of The Spark of Learning, has appeared on Higher Education Today and The Martha Stewart Show
WE DO OUR MOST IMPORTANT WORK IN TEAMS
TEAMS RELY ON POPULAR DESIGN PROCESSES
AGILE LEAN DESIGN SPRINTS
THESE PROCESSES WEREN’T DEVELOPED BASED ON SCIENTIFIC
KNOWLEDGE
BUT IN THE MEANTIME, SCIENTISTS ARE ACTIVELY STUDYING TEAM DYNAMICS
WHICH ASPECTS OF AGILE &
DESIGN SPRINTS HOLD UP?
WHICH DON’T?
AGILE
SELF-ORGANIZINGRETROSPECTIVE
‘NO ROLES’PRODUCT BACKLOG
‘DEFINITION OF DONE’‘SPRINT READY’
INVIOLABLE SPRINTTIME BOXED
SPRINT REVIEWDAILY SCRUM
DESIGN SPRINTS
STAGESSHARED
UNDERSTANDINGDIVERGE
DOT VOTINGTHE TIMER
STORYBOARDINGPAPER SKETCHING
USER TESTINGDEDICATED FACILITATOR
PHYSICAL ARTIFACTS
WE’LL END ON A SCIENCE-BASED MODEL FOR
SMOOTH TEAM DYNAMICS
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