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Page 1: Meta techniques for a social awareness learning game

Jeroen Linssen | PhD candidateHuman Media Interaction

University of Twente

Meta-techniques for a Social Awareness Learning Game

Mariët Theune

Page 2: Meta techniques for a social awareness learning game

What?

• Improving social awareness

• Serious game with virtual characters

• Use meta-techniquesto stimulate reflection

• Context: law enforcement

Game Learning

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How?

• Learning goals

Tasks that support these goals

• Interpersonal interaction: stance

• Bloom’s Taxonomy• Classify behaviour in terms of stance• Express a stance to invite a person to

behave in a desired way

• Experience different scenarios withdifferent character personalities

 

Dominance

Aff

ectio

n

LeadingAggressive

FollowingUnsociable

Game Learning

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Meta-what?

• Meta-techniques from larps:communicating out-of-characterinformation

• Inner voice, ‘act break’

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So…?

• Meta-techniques stimulate attainment of learning goals

• Next steps:1. Implement!

2. Evaluating player’s attainmentof learning goals

3. Interaction modality

4. Using integrated evaluation toadapt game

5. More meta-techniques...?

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And they learned happily ever after...

mail [email protected]

blog jmlin.eu/phd

Social Simulation and Serious Games ss4sg.eu

IUALL.nl

Thanks for listening!

Let’s discuss...

Thanks for listening!

Let’s discuss...

(later)

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Publications

• Bruijnes, M., Linssen, J.M., op den Akker, H.J.A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D.K.J. (2014). Social Behaviour in Police Interviews: Relating Data to Theories, in Poggi, I., Vincze, L., & Vinciarelli, A. (eds.) Conflict and Negotiation: Social Research and Machine Intelligence, Springer, Berlin.

• Linssen, J.M., Theune, M., & de Groot, T.F. (2013). What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning. In Proceedings of the Social Believability in Games Workshop.

• van Oostendorp, H., van der Spek, E.D., & Linssen, J.M. (2014). Adapting the Complexity Level of a Serious Game to the Proficiency of Players. EAI Endorsed Transactions on Serious Games, 14(2).

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References

• Belarbi, S., Bergström, K., Ebbehøj, S. L., Hansen, E. E., Fatland, E., Giæver, O. P., … Westlund, A. (2010). Nordic larp. (J. Stenros & M. Montola, Eds.).

• Gurtman, M. B. (2009). Exploring Personality with the Interpersonal Circumplex. Social and Personality Psychology Compass, 3(4), 601–619.

• Koops, M., & Hoevenaar, M. (2012). Conceptual Change During a Serious Game: Using a Lemniscate Model to Compare Strategies in a Physics Game. Simulation & Gaming, 44(4), 544–561.

• Larp photograph: CC-BY-SA-2.0-de Ralf Hüls.

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Links

• Human Media Interaction: http://hmi.ewi.utwente.nl• T-Xchange: http://www.txchange.nl• RE-liON: http://www.re-lion.com