Human Interaction Design in
UnconferencesKaliya Hamlin
Identity Woman the Unconference Lady
www.identitywoman.netwww.unconference.net
WHAT IS AN UNCONFERENCE?
Talking Heads
Cocktail Party
Participant Interactionaround a
Theme or Purpose
INVITATION
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WikiSuggested Topics
Who is Coming
WELCOMING
Wall of who is there
Name Tags
Caricatures on wall at RecentChangesCamp
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OPENNING
Introductions
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API Providers Masuhup Makers
A Strong Wind Blows
AGENDA CREATION
Open Space TechnologyInternet Identity Workshop
Recent Changes CampMashup Camp
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From a purely tech standpoint the wall was an elegant example of a fully interactive calendar, or meeting agenda, with advanced features like undo, redo, merge and insert but without the computer - genius.
Text
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End of Day Wrap Up
SPACE CREATION
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Turn of you Computer
Happy Whiteboarders
Speed Geeking
@ Mashup Camp
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Snacks Abound
Coffee
Eating Together
PROCESSES
What If?* The future is born in webs of human conversation?* Compelling questions encourage collective learning?* Networks are the underlying pattern of living systems?* Human systems—organizations, families, communities—are living systems?* Intelligence emerges as the system connects to itself in diverse and creative ways? *Collectively, we have access to all the wisdom and resources we need?
World Cafe
The Principles of the World Café
* Clarify the Context* Create Hospitable Space* Explore Questions That Matter* Connect Diverse Perspectives* Encourage Each Person's Contribution* Listen Together for Patterns, Insights and Deeper Questions* Share Collective Discoveries
The Appreciative Inquiry begins with stories. Each person tells a story to a partner about a time when they experienced their organization at its best.
Storytelling sets the stage for positive change because, by its nature, it requires careful listening, reverence, and mutual learning and discovery. The stories establish a pathway for the entire community to uncover the positive core and to imagine and realize a preferred future. AI calls this process “the 4-D cycle”:
* Discovery – What gives life? * Dream – Imagine what might be. * Design – Determine what should be sustained. * Destiny – Create what will be sustained
SHARED EXPERIENCE
KeyNote
SpectroGram Penguin DayIIW
Collective Maps Penguin DayInternet Identity Workshop
Timeline of the User-Centric Identity Community
Visual Journalism /Graphic Facilitation
THE UNEXPECTED
Yoga for Geeks
Game Playing
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Glass Plate Game Recent Changes Camp
Birthdays
TECH AUGMENTATION
Shared Language
Shared History
Mind Mapping Wiki Documentation
Who is there?
Can you help Improve it?
CLOSING
Recent Changes Camp
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