8/12/2019 Harbinger Wars - Bloodshot
1/20
RPG QSR SUPPLEMENTAL
BLOODSHOT:
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
2/20
&
TM2
014VALIANTENTERTAINMENTINC.
ALLRIGHTSRESERVED.
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
3/20
THE RENEGADESLeader Peter Stanchek Troubled youth in possession of vast telepathic and
telekinetic powersMembers TorqueA disabled young man now blessed with an immensely strong body
thanks to the psychic projection he surrounds himself with Flamingo Beautiful firestarter that can create and control flame KrisA non-psiot and brilliant team tactician Zephyr The heart of the team with the ability to fly
Project Rising Spiritcreated Bloodshotto be the perfect weapon. Theyinfused him with nanites that provided him with an extraordinary array ofpowers, allowing him to accomplish missions with lethal accuracy. He wasfrequently sent to capture super-powered individuals known as psiots,many of them children. However, Bloodshotfreed himself from hisprogramming and turned on his masters, assaulting the P.R.S. facilitywhere many of the psiots were held. During the conflagration, Bloodshotliberated many psiots, but the children were separated into two groupsamid the chaos. One is led by Bloodshot, who has led them to anabandoned town in the Nevada desert. A second group led by a psiot
named Cronusand calling themselves Generation Zero has taken over theBellagio in Las Vegas.
Project Rising Spirit, however, want the psiots back, and they arent theonly ones. Toyo Harada leader of the Harbinger Foundation, which trainspsiots for a private army, has led a team of his top soldiers to confrontBloodshotin the ghost town.
Meanwhile, Peter Stancheck a former Harada pupil who had a falling-out with his would-be mentor has been sent by the enigmatic precogknown as the Bleeding Monkto save the children. He leads his Renegadeson a mission to recover them
Design: Rian Hughes
THE HARBINGER FOUNDATIONLeaderToyo Harada Billionaire founder of the Harbinger Foundation in possession
of vast telepathic and telekinetic powers
Members Ion Can produce and control electricity Stronghold Is able to gather kinetic energy and then expel it with
tremendous force Saturn Possesses the ability to create and control powerful tornadoes and cyclones
StrongholdTorquePeter Stanchek Toyo HaradaFlamingo Kris Zephyr SaturnIon
HowlAtomus James EliphasAstral
The Telic Traveler Isiah HiveCronus
Baxter Katherine
Ramsey
Graham
Serenade
Maggie
CloudClem
Bloodshot
BLOODSHOT & ESCAPED PSIOTSLeaderBloodshot The perfect soldier. His bloodstream is infused with nanite
technology giving him a range of post-human abilities
MembersClem Can control the minds of living beingsCloud Obscures peoples thoughts, allowing Clem to take them overSerenade Is able to manipulate the emotions of others via pheromone
emissionRamsey Possesses the ability to control and manipulate hard light objectsGraham Can psychically project a father, mother, and sister that appear
real to onlookersBaxter
Is able to unleash a terrifying monster conjured from deep within
his imaginationKatherine Holds a powerful telepathic link with her brother, JamesMaggie Powers unknown
GENERATION ZEROLeaderCronus Militant leader of Generation Zero. Possesses vast healing abilitiesthat can be used to destroy cells as wellMembersThe Telic Possesses precognitive abilities, allowing her to see into theimmediate future
Traveler Can teleport by quickly slipping into and out of an unknown spaceIsiah Projects an impenetrable shield around himself at all timesHive Can absorb the thoughts and memories of others, storing them in
his mindAstral Can project her consciousness outside of her own bodyAtomusAn extremely fast flyerJames Holds a powerful telepathic link with his sister, KatherineHowlAbility to raise the deadEliphas Can mimic any power, talent, or ability that he sees
PLAYER WARNING: Players should remember these are the quick-start rules. Every effort has been made to ensure an enjoyable
and immersive experience at your gaming table. However, this is just a taste of all the action from the full rulebook. Due to the
limited nature of these rules, there may be some disconnect between the game stats shown and what a player might expect
from reading the comics. Rest assured that the full rules, including the two-page characters sheets (as opposed to the one-page
character sheets for these quick-start rules) will more fully reflect a player's expectations surrounding their favorite characters.
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
4/20
THE RENEGADES, PART 1: ON THE RUN
BLOODSHOT
2 BLOODSHOT MISSION BRIEFS
CATALYST GAME LABS Cue System Game Design Matt Heerdt
Additional Game Design Randall N. Bills
Project Development Randall N. Bills
Production Assistance Bryn K. Bills
Writing Randall N. BillsPhilip A. Lee
Editing Jason Schmetzer
Cover Artwork Tom Raney
Graphic Design & Layout Ray Arrastia
Additional Graphics David Kerber
Artwork Manuel Garcia
Barry Kitson
Stefano Gaudiano
Patrick Zircher
Clayton Henry
Doug Braithwaite
2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of
Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo
and Cues System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.
VALIANT ENTERTAINMENT Chairman Peter Cuneo
CEO & Chief Creative Officer Dinesh Shamdasani
CFO & Head of Strategic Gavin CuneoDevelopment
Publisher Fred Pierce
VP Executive Editor Warren Simons
VP Operations Walter Black
Director of Marketing, Hunter GorinsonCommunications & Digital Media
Sales Manager Atom! Freeman
Production & Design Manager Travis Escarfullery
Associate Editor Alejandro Arbona
Assistant Editor Josh Johns
Logo & Trade Dress Design Rian Hughes
Operations Manager Peter Stern
Operations Coordinator Robert Meyers
President, Consumer Products, Russ BrownPromotions & Ad Sales
Vice Chairman Jason Kothari
By breaking into Project Rising Spirit, I had hoped to find out who I really am. Instead of my identity,
I found all these these kidsthat P.R.S. has kept imprisoned for God knows how long. Kids with psionic
powers, no less.
Shouldve just left them, but I couldnt. Not with them being kept under those conditions. Lockedup. Experimented on. Tortured. They might find me scary at times, but I am not a monster.
The memories in my head tell me Im an actual father, not just a surrogate one. I know theyre are
all manufactured memories. Maybe the reason I believe in these memories so strongly is because I do
have a real son or daughter out there somewherefalse memories or not.
These kids tell me I stole them all away from their parents years ago. Maybe I didDr. Kuretich
told me my mind was wiped after each mission. So I am responsible for each and every one of
them, regardless of how dangerous P.R.S. claimed they were. Theyre not dangerous. Theyre young.
Impressionable. And I need to do right by them.
Of all the bunch, I worry most about Baxter, Clem, and Kalea.
Baxter jumps at his own shadows, which is perfectly reasonable when his nightmares can become
real and run amok without him able to control them. I try not to spook him if I can help it. Thats prettyhard, considering Im scary even when I try not to be.
Kalea and Clem are pretty much inseparable. They joke about being the Puppet Master when they
work together, but theyre really effective at what they do. Kalea clouds a persons thoughts to lower
their defenses, and Clem sweeps right in and makes that person do whatever he wants. Fortunately,
my messed-up brain makes it nearly impossible for them to affect me.
Both of them offered to take a look inside my head and try to dig out my original identitythe
one hiding beneath countless years of P.R.S. memory wipes. I turned them down.
Took me awhile to figure out why I did that.
Im afraid.
Im afraid of what theyll find. What they wont find.
HOW TO USE THIS PDFThe following Supplemental is for use with theValiant Universe RPG Quick-Start Rules(which can be
downloaded for free on either www.catalystgamelabs.com/valiant
or DriveThruRPG.com). Simply replace the Events and Character
Dossiers in that QSR with these and youre off into the action!
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
5/20
THE RENEGADES, PART 1: ON THE RUN
BLOODSHOT OBJECTIVES
Gain entrance to the Vault
Free psiot kids and gain their trust
Escape the facility with the kids
CUES
the Psiot Killer is comingpsiot children pushed to their limits
no way outCan we trust him?I say we take our chances
the grass is always greener on the other side of the prison fence
TAGS
Project Rising Spirit P.R.S. troopers the Vaultthe Nursery
psiot childrenpsiot experimentspsionic powersprison break
CHAINSAW the Goldies (Bloodshots nanites)
BLOODSHOT, PART 1: FORCED ENTRY
DEAR THOUGHT-DIARY:
Radio Communication from Dr. Emmanuel KuretichBloodshot, you dont have a lot of time. Project Rising Spirits Nevada base
doesnt know youre coming, but theyll discover your inside source before toolong. The nanites you managed to sneak into the bases system will buy you only
a limited window. You need to get in and out as fast as you can. Get past thefirst two rings of security, and youll find the Vault, the nerve center of P.R.S.swhole operation. You take that down, and youll take down these monsters that
made you into what you are.Id wish you luck, but you clearly dont need it.
Bloodshots ResolveI cant take this anymore: my heads so full of fake memories that its
empty of anything that might matter. If I can just make it to the second ringof Project Rising Spirits base and find the Vault, I can finally find the server
that will tell me who I really am. I can finally be free of P.R.S.s meddling.You ready, Goldies? Then lets do this.
PSIOT KIDS OBJECTIVES
Prepare for Bloodshots arrival at the Nursery
Flee from Bloodshot OR help Bloodshot
Escape the P.R.S. facility
3BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
6/20
BLOODSHOT, PART 1: FORCED ENTRY
THE SETTINGFor Bloodshot:Hidden in the Nevada desert,
one of Project Rising Spirits primary facilities houses
a maximum security section known only as the Vault.The base itself is surrounded by a large wall crawling
with P.R.S. security outfitted in military gear.
For the psiot children: Inside the Nursery, a
part of the base that is deep underground, P.R.S.
soldiers guard all of the psiot children. A video
monitor on the wall shows an intruder in the base:
a man with stark gray skin, red eyes, and a red circle
in the middle of his chest. This is the Psiot Killer, the
weapon known only as Bloodshot.
ENEMIES/OBSTACLESThis scene begins with the players split into
two groups: Bloodshot by himself and the three
psiot children characters together in the Nursery.
The two groups will act simultaneously, but they
will remain apart until they find each other. While
the two groups are separate, each group has its own
set of Objectives (some of which overlap with the
other group).
Scene 1:Bloodshot approaches the P.R.S. base
alone. He will need to infiltrate the bases outer wall,
gain access to the main facility, and find the Vault.
The wall is monitored by P.R.S. security guards; the
guards will not attack if Bloodshot remains hidden
or disguised. The interior of the base has a body
scanner at the front of the main hallway. Bloodshot
must pass an Intelligence Challenge to locate the
scanner or he will set it off by accident. If he IDs the
scanner, he can try to bypass, disable, or destroy it
by any means, or he can purposely set it off to alert
the base that he has arrived. If he sets the scanner
off, he must make an Action roll against a bank of
six automated sentry guns protecting the hallway;
each gun has Action D8. Every failed Action roll
inflicts 2 damage on Bloodshot.
During Bloodshots infiltration, the psiot
children in the Nursery will know there is a security
situation and can see Bloodshot on the video
monitors. Since Bloodshot originally kidnapped
these children for P.R.S. back when he was still amindless P.R.S. weapon, the psiot kids are afraid of
him and should plan to stop him when he arrives.
The kids can also use Bloodshots infiltration as a
diversion to plan their escape from the facility.
Scene 2:When Bloodshot enters the Vault,
he finds the Nursery instead of the computer
servers he expected. Half of the psiot kids are
cowering from Bloodshot, but the rest are ready
to use their psionic powers on him. Members of
CHAINSAW, P.R.S.s elite force of cybernetically
enhanced soldiers, appear on the scene to contain
the situation, even if it means putting down the
kids. The kids will have to make a decision: join
Bloodshot in the fight against CHAINSAW or use
the confusion as a chance to escape.
4 BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
7/20
THE RENEGADES, PART 1: ON THE RUN
OBJECTIVES
Defeat Toyo Harada
Reboot Bloodshots systems
Escape the resort town
CUES
The Harada Protocol
uncontrollable rage
Harada must diewhole town on fire pedal to the metal Watch where youre driving!
TAGS
abandoned resort townarmored carblocks of C4
Toyo HaradaHarbinger FoundationEggbreakers
BLOODSHOT, PART 2: THE HARADA PROTOCOL
DEAR THOUGHT-DIARY:
Radio Communication from Dr. Emmanuel KuretichBloodshot, I know youre probably not going to respond to me, but please
hear me out. I guarantee you I had no idea those psiot kids were being heldwhere the Vault should have been. I escaped from Project Rising Spirit longenough ago that they must have already shuffled things around to preventsecurity leaks like me from accessing classified information.
Once you get those kids to a safe place, we need to convene and assessour next course of action. Ill see if I cant figure out what P.R.S. did with theVault. We will find out who you really are. You probably dont remember thissince your mind has been wiped hundreds of times over the years, but I made
you a promise years ago, and I intend to keep it.
5BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
8/20
BLOODSHOT, PART 2: THE HARADA PROTOCOL
THE SETTINGAfter spending the night walking through the
Nevada desert, this tiny resort town is a welcome
sight, despite it being abandoned and falling apart.
Before Bloodshot attacked the P.R.S. base, he had
planned for this ghost town to be his fallback point.A military-grade armored car, food, and clean water
sit in a big garage near the edge of town. Wired
blocks of C4 have been placed on various buildings
around the town.
ENEMIES/OBSTACLESAt any point during this Event, Bloodshot may
spend a Narration to detonate all of the C4 he placed
around the town (he still suffers negative effects if
the Harada Protocol is in effect). The explosion rollsa D12 Action die against all NPCs; any NPC that loses
the Action roll suffers D6 damage.
Scene 1: Toyo Harada and two of his
Eggbreaker psiots arrive in the town. Harada reveals
that Dr. Kuretich has been helping him secure the
psiot children so he can take them to the safety of
the Harbinger Foundation, where they wont be a
danger to anyone.
After this revelation, Bloodshots Harada
Protocol goes into effect. The Protocol is a
programmed set of instructions P.R.S. buried sodeeply into Bloodshots mind that not even Dr.
Kuretich had known about it.
Harada Protocol: The Protocol triggers
the following effects, which will remain until
Bloodshot reboots his nanite systems (see Scene
2). Bloodshot files into an uncontrollable rage and
must spend every Narration attacking Harada.
In any Narration where he chooses not to attack
Harada, the Protocol punishes Bloodshot by
zapping his brain and dealing 3 Health (ignore
Armor). Any time Bloodshot makes a successful
Action roll against Harada, the Protocol rewards
Bloodshot by healing 1 Health. Bloodshot also
gains the Synaptic Disruption weapon (6 damage,Close OK, Near 2, Far ).
The scene ends when either Bloodshot or
Harada is Staggered or Knocked Out.
Scene 2:Both Bloodshot and Harada are in bad
shape. If Bloodshot is Staggered or Knocked Out,
he may only spend Narrations to use his Nanite
Regeneration Power to regain consciousness.
If Harada is Staggered or Knocked Out, he
automatically goes into a protective psionic bubble
to begin his recovery, and his Eggbreakers move in
to defend him.
Since the Harada Protocol endangers both
Bloodshot and the psiot children, Bloodshot must
reboot the nanite systems that forced the Harada
Protocol into effect. To trigger the reboot, he may
attempt one Intellect Challenge per Narration.
Once the Challenge has passed, the reboot will
take two Narrations to complete, during which time
Bloodshot can only use his Nanite Regeneration
Power. Until the reboot finishes, the psiot children
must fend off the Eggbreakers by themselves.Both Cloud and Headspace are old enough
to reach the pedals of the armored car (15 Armor,
Action Die D6) parked in the nearby garage.
Whoever is driving can use the cars Action die to
ram somebody (Damage D4, Close OK, Near ,
Far). If the target wins the Action roll, then the
car accidentally rams Bloodshot instead.
6 BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
9/20
THE RENEGADES, PART 1: ON THE RUN
BLOODSHOT, PART 3: PROMISES BROKEN
DEAR THOUGHT-DIARY:
Radio Communication from Dr. Emmanuel KuretichAll right, Bloodshot. I get it. You think I betrayed you, and you dont want
to talk to me anymore. So then just listen. Those kids with you? Well, thereare more of them. Some of the psiot kids managed to steal the bases escapehelicopter, and they crashed it into the Bellagio in Vegas. If you want to protect
all of those kids from P.R.S., then youd better head to Vegas. Word is, somerenegade Harbinger Foundation students already found the kids and theyll handthem over to P.R.S. if you dont do something. So, if you dont want to see thosekids clapped in irons and trotted off to another dark dungeon like the oneyou just broke them out of, youll have to take out these renegades. So stopthinking about yourself and maybe do something a little selfless for a change.
7BLOODSHOT MISSION BRIEFS
OBJECTIVES
Find a large source of protein
Defeat Dr. Kuretich
Get past military blockade
CUES
You look like hellnanites dont power themselves
One hamburger isnt going to cut it I told you I keep my promises
Youre too dangerous to live
TAGS
Nevada desert ambush!meat processing plant Gangemi Meat Solutions
Dr. KuretichHarbinger Foundationchainsawscows
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
10/20
BLOODSHOT, PART 3: PROMISES BROKEN
THE SETTINGBloodshot needs some protein to regenerate
himself after his disastrous run-in with Toyo
Harada, and the only nearby place where he canfind enough protein is a meat processing plant
Gangemi Meat Solutionsat the outskirts of a small
town. The plant itself looks ordinary, but one of the
psiot children says, This whole building is crying.
ENEMIES/OBSTACLESBloodshot retains all Armor and Health
damage he sustained in the previous Event. Until
he finds a sufficiently large supply of protein to
power his nanites, his Nanite Regeneration Powerheals only Health pips when used. His Armor pips
can still be restored by using Plot Points or items.
Scene 1: Bloodshot investigates the plant
alone, although one of the children may secretly try
to follow him. The rest will remain in the armored
car (for now).
Inside the plant, Dr. Kuretich and some
Harbinger Foundation soldiers confront Bloodshot
and claim the Harada Protocol embedded in
his brain means he is too dangerous to live. The
plant itself contains several hazards, such as largeconveyor belts, meat hooks suspended from tracks
in the ceiling, industrial meat grinders, and so on.
Dismemberment:Due to Bloodshots weakened
state, if he has no Armor remaining whenever he
suffers damage, he will lose a limb (players choice)
from that attack. If Bloodshot loses any three
limbs and is still conscious, he will gain enough
desperation to use the Synaptic Disruption weapon
(6 damage, Close OK, Near OK, Far ), which
automatically hits all targets in range (including
any psiot children with him).
When fighting starts inside the plant, Harbinger
Foundation soldiers surround the kids that are
outside. The soldiers use devices that put the
armored car on magnetic lockdown, which makes
escape extremely difficult. The kids are trapped in
the car and will need to find a way out before the
soldiers can pump the car with knockout gas. From
inside, the cars ballistic glass and doors have 10Armor. After escaping from the car, the children can
face the soldiers or follow Bloodshot into the plant.
When Dr. Kuretich is killed, the rest of the
soldiers (if any) will attempt to flee.
Scene 2:Once Bloodshot has replenished his
protein reserves from the plants livestock, all of his
damage will be restored and his missing limbs (if
any) will regenerate.
The group then drives the armored car
toward Las Vegas to find the other group of psiot
children. At the outskirts of the city, however, theU.S. military has blockaded the city: no one gets in
or out without permission. The group will need to
find a way past the blockade, either by subterfuge
or force.
8 BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
11/20
THE RENEGADES, PART 1: ON THE RUN
BLOODSHOT, PART 4: SHOWDOWN ON THE STRIP
DEAR THOUGHT-DIARY:
Bloodshots ResolveKuretich lied to me. Tried to kill me for good. Just because I am something
he knew he would never have full control over. He used me for his own gain.Tried to put a leash on me like I was some dog to be trained. Before he died,
he said he made me a promise. My mind has been wiped so many times that Iwill never know what he meant. But that doesnt matter anymore. Hes wormfood. Hell never trouble me or these kids ever again. His master, thoughtheone pulling his stringswill be a problem.
I went into Project Rising Spirit to find my real name. To find out who Iam. Maybe I didnt find my name in the Vault, but I did discover somethingabout myself. I have to protect these kids. Theyre not exactly defenseless, butsomething deep inside tells me that if I had abandoned them, they would die.
Im walking proof that P.R.S. doesnt like to leave loose ends.Protecting these kids means ensuring they all stick together. Which means
heading to Vegas to gather up the other psiot kids that crashed into theBellagio. But the info came from Kuretich, so were all heading into a trap.
Good thing I came prepared.
OBJECTIVES
Head toward the Bellagio
Defeat the Harbinger Foundation students
Defeat Toyo Harada OR escape Las Vegas
CUES
We have to help them Were gonna crash!Who are these people?Theyre going to kill him the nightmare monster unleashed
Haradas master plan unfolds
TAGS
military escortHumveesLas Vegas BoulevardHarbinger Foundation
RenegadesToyo HaradaEggbreakersGeneration Zero
9BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
12/20
BLOODSHOT, PART 4: SHOWDOWN ON THE STRIP
THE SETTINGThe Vegas Strip near the Bellagio is completely
empty and feels like a ghost town. Cars sit
abandoned. Countless fliers and other discardedadvertisements hitch a ride on the wind to flit lazily
across Las Vegas Boulevard.
A crashed helicopter with four rotors is sticking
precariously out of the Bellagios penthouse. This is
where the other group of psiot kidsnow calling
themselves Generation Zeroended up after
escaping the P.R.S. base.
ENEMIES/OBSTACLESScene 1:The group is travelling into Las Vegas
in the armored car (Armor 15, Action die D6). If
the kids mind-controlled the troops at the military
blockade in the previous Event, the group will also
have a military escort consisting of two Humvees
(12 Armor each).
While the car approaches the Bellagio on the
road, four of the Renegades (believed by the group
to be Harbinger Foundation students loyal to Toyo
Harada) try to intercept the car. The cars driver
(anyone but Baxter) may use the cars Action dieto ram somebody (Damage D4, Close OK, Near ,
Far). If the roll fails, the Renegade automatically
damages the car instead.
Renegades attempting to damage the car will
roll their Action die against the cars.
When the armored cars Armor is depleted, the
car will crash, and each occupant must pass a Might
Challenge or suffer 2 points of damage.
Scene 2:Once the car has been wrecked, the
battle against the Renegades continues on the
street in front of the Bellagio. The Renegades will
do everything in their power to prevent the group
from entering the Bellagio.
At any point in the battle (LNs discretion), a
pair of F-22s from a nearby Air Force base attempt
to eliminate the threat the escaped psiots pose.
The fighters launch missiles at the Bellagio, and the
explosion dislodges the crashed helicopter. Anyone
still on the streetplayer or NPCthat fails a Might
Challenge when the helicopter falls will suffer D6damage from falling debris.
Scene 3: After the Renegades have been
defeated or flee from the scene, Toyo Harada
(at full Armor and Health) and his Eggbreakers
will arrive to secure both Bloodshots psiots and
the Generation Zero psiots. Bloodshots Harada
Protocol does not engage this time, due to him
having rebooted his systems.
Harada is determined to steal the children from
Bloodshot. In this battle, Harada will pull no punches:every successful Action or Power roll he makes that
deals damage increases the damage by 1.
The group can choose to either confront
Harada head on or try to escape.
AFTERMATH
If Bloodshot and the psiots prevail
Bloodshot: Project Rising Spirit got it all
wrong. I didnt even need the Harada Protocol todefeat the one psiot they feared the most. An old
man is an old man, no matter what psionic powers
he uses to cover it up.
So what happens now? I dont know how to
take care of this many kids, not if organizations like
P.R.S. and the Harbinger Foundation are still out
there trying to kill or capture them
If Harada prevails
Harada:Project Rising Spirit thought they could
gather up and torture psiots for their own amusement.
Well, that ends today. The P.R.S. base here in Nevada is
a smoking ruin, and now, thanks to Bloodshot, I have
all of the children they were torturing.
I will teach these children what it means to be
a psiot. I will teach them that we alone have the
power to change the course of human history for
the better.
10 BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
13/20
VALIANT UNIVERSE
11CHARACTER DOSSIERS
MIGHT
ARMOR(NANITE REGENERATION)
HEALTH
EQUIPMENT
INTELLECT
CUES
ACTION CUES
CHARISMA ACTION LUCK
RANGE
DAMAGE Close Near Far
POWERS
D8Control Computers Change Appearance
Psionic Resistance
Nanite RegenerationHeals 2 Armor and 2 Health.May still use if Staggeredor Knocked Out.
Pain ResistanceIgnore dice modifiers on theHealth track
D12
D10
D10
D6
WEAPONS
Im everybodys problem.
Nothings going to stop me from taking those kids.
Youre just a bunch of playground soldiers.
Im not what you think I am.
Why cant you people just leave me alone?!
The rest of me heals, but this wound never goes away.
You know what I am. Im a damn walking weapon.
Its us or them. And I'd rather it be them.
Take cover. Its about to get messy
BLOODSHOTVITAL FACTORSName: CLASSIFIED Affiliation:Independent
TAGSCyberneticKillerProtectiveDrivenProject Rising Spirit
M117 Assault Rifle* 3 OK OK OK
Carbon-fiber Knife 2 OK 2
*May target two enemies with the same attack action
C4 Detonator Protein Shake
Implanted Memories
7D4D8 D10D10
1 TO MIGHT& ACTION
STAGGERED
KNOCKEDOUT
1 TOMIGHT
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
14/20
VALIANT UNIVERSE
12 CHARACTER DOSSIERS
MIGHT
ARMOR(NURSERY UNIFORM)
HEALTH
EQUIPMENT
INTELLECT
CUES
ACTION CUES
CHARISMA ACTION LUCK
RANGE
DAMAGE Close Near Far
POWERS
D8
Obscure ThoughtsTarget suffers 2 to die rollsfor its next action
Telepathy
Detect LifeD10 D6
WEAPONS
What did they do to you?
Talk to me with your mind.
This place is dead. I cant feel even a glimmer.
Bloodshots mind is like a fistful of needles.
Did you really think that would work?
Getting dizzy Cant think straight
He told us to wait here. Its not safe!
Ive got control of them!
Im not leaving him!
CLOUDVITAL FACTORSName: Kalea Affiliation:Independent
TAGSPsiotTeenagerManipulativeSensitivePuppet Master
M27A Assault Rifle 3 OK OK OK
Fist 1 OK
Nursery ID Bracelet Thought-Diary
First Aid Kit
3D6 D6 D6D8
1 TO MIGHT& ACTION
STAGGERED
KNOCKEDOUT
1 TOMIGHT
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VALIANT UNIVERSE
13CHARACTER DOSSIERS
MIGHT
HEALTH
EQUIPMENT
INTELLECT
CUES
ACTION CUES
CHARISMA ACTION LUCK
RANGE
DAMAGE Close Near Far
POWERS
D8
Mind ControlChoose targets next action. Add +2to Power die roll if Cloud previouslyused Obscure Thoughts on target.
Mind WipeTarget forfeits next action.
Trash Talking D10D6
WEAPONS
We'd rather die on our feet than live on our knees.
It's okay. We're okay.
Do it now!
It's one of them.
I'm taking over your mind.
You belong to me now.
Better the devil you know.
Do you feel me inside your brain? Like an itch you can't quite scratch?
Say goodbye to yourself.
HEADSPACEVITAL FACTORSName: Clem Affiliation:Independent
TAGSPsiotTeenagerConfidentVindictivePuppet Master
9mm Pistol 2 OK OK 2
Fist 1 OK
Nursery ID Bracelet Bandages
Sports Drink
2
1 TO MIGHT& ACTION
STAGGERED
KNOCKEDOUT
1 TOMIGHT
D6 D6 D6D8
ARMOR(NURSERY UNIFORM)
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
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VALIANT UNIVERSE
14 CHARACTER DOSSIERS
MIGHT
ARMOR(SMALL STATURE)
HEALTH
EQUIPMENT
INTELLECT
CUES
ACTION CUES
CHARISMA ACTION LUCK
RANGE
DAMAGE Close Near Far
POWERS
D8
Summon NightmareNightmare has Might D12,Action D6, Armor 12, Bite Attack(Damage 4, Close OK, Near 2,Far ). Only one nightmare maybe active at a time.
Banish Nightmare
Annoy Adult
D10
D4
WEAPONS
I cant stop it!
Please, just leave me alone!
Now you'll pay!
Cant sleep. Dreams will eat me.
I already opened the box inside my head!
I don't want to! Something bad always happens!
Why am I so afraid all the time?
No, no! Dont make me do it!
I'm sorry! I'm sorry! I'm so sorry!
TITANVITAL FACTORSName: Baxter Affiliation:Independent
TAGSPsiotYoungFrightenedApologeticCowardly
Fist 1 OK
Fist 1 OK
Nursery ID Bracelet Teddy Bear
Bag of Snacks
5D4 D4D4 D4
1 TO MIGHT& ACTION
STAGGERED
KNOCKEDOUT
1 TOMIGHT
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
17/20
VALIANT UNIVERSE
15CHARACTER DOSSIERS
MIGHT INTELLECT CHARISMA ACTION
ARMOR(PSIONIC SHIELD) HEALTH
EQUIPMENT
RANGE
DAMAGE Close Near FarWEAPONSAtomize D8 OK OK OK
Mind Wipe* 2 OK 3
*Target suffers a 1 on its next Narration/action
Digital Assistant Expensive Suit
Designer Shoes
CUES
MIGHT INTELLECT CHARISMA ACTION
MIGHT INTELLECT CHARISMA ACTION
D6D6
D6
D8
D8 D8
D8
ARMOR(KEVLAR JACKET)
HEALTH
EQUIPMENT
RANGE
DAMAGE Close Near FarWEAPONSM203 Carbine 2 OK OK 2
Combat Knife 1 OK 2
ID Badge Radio Communicator
Helmet
DR. KURETICH
SOLDIER/
SECURITY GUARD
RANGE
DAMAGE Close Near Far
D10
D10
Theres nowhere for you to run.
The whole world will forget you ever existed.
I am the most powerful psiot on this planet.
TOYO HARADA
D6D4
D12
1 TO MIGHT
& ACTION
1 TO
MIGHT
STAGGERED
KNOCKED
OUT
1 TO MIGHT
& ACTION
1 TO
MIGHT
STAGGERED
KNOCKED
OUT
POWERS
D10Atomize(Weapon)
PsionicProjection
Levitation(Flight)
Telepathy
Psionic Shield(Armor) Reduces
damage taken by 2
D12
D8
D10
D10
ARMOR(KEVLAR VEST) HEALTH
EQUIPMENT
WEAPONSChainsaw 3 OK
Pistol 2 OK
Pocket Computer P.R.S. Database
Harbinger Foundation Passkey
1 TO MIGHT
& ACTION
1 TO
MIGHT
STAGGERED
KNOCKED
OUT
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8/12/2019 Harbinger Wars - Bloodshot
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VALIANT UNIVERSE
16 CHARACTER DOSSIERS
MIGHT INTELLECT CHARISMA ACTION
ARMOR(CYBERNETIC GRAFTS) HEALTH
EQUIPMENT
RANGE
DAMAGE Close Near FarWEAPONSPlasma Cannon 3 OK OK OK
Cyberclaws 2 OK 2
Internal Batteries Oil Can
Private Communications Network
1 TO MIGHT
& ACTION
1 TO
MIGHT
STAGGERED
KNOCKED
OUT
MIGHT INTELLECT CHARISMA ACTION
ARMOR HEALTH
EQUIPMENT
WEAPONS
MIGHT INTELLECT CHARISMA ACTION
D6 D6
ARMOR(PSIONIC SHIELD) HEALTH
EQUIPMENT
RANGE
DAMAGE Close Near FarWEAPONSPsionic Assault* 2 OK OK
*May target 2 enemies with the same attack action
Harbinger Foundation ID 2 Psionic Dampening Cuffs
2 Psionic Dampening Helmets
CHAINSAW
OPERATIVED8
D8
D8 D8 D8 D8
D4
EGGBREAKER
RANGE
DAMAGE Close Near Far
Psionic Attack* D4 OK OK OK
*Possible types: Telekinetic Whip, Divebomb, Fire, or Fists
Harbinger Foundation Uniform
First Aid Kit
RENEGADE
1 TO MIGHT
& ACTION
1 TO
MIGHT
STAGGERED
KNOCKED
OUT
1 TO MIGHT
& ACTION
1 TO
MIGHT
STAGGERED
KNOCKED
OUT
D10
D6D10
Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
19/20
A STORM IS COMINGBE A PART OF THE ACTIONTheValiant Universe RPG Digital Initiativerolls out a firestorm of heroic action onto your gaming table.
Starting on Free Comic Book Daywith the Quick-Start Rules, a free PDF will release every other week to keep
the action pumping until theValiant Universe RPGhits your local comics/game store shelves in August.
Free PDF Available May 3rd(Free Comic Book Day)It all starts here: Rules designed to throw you into the action of the Valiant Universe in
minutes, with Events and characters from the Unityseries (such as Harada, Ninjak and more) for
several evenings of action-packed adventure.
Free PDF Available May 17thLove the rules but want to tackle another part of the Valiant
Universe? This supplemental focuses on Bloodshot and is the first salvo
of several PDFs that cover the hit crossover series Harbinger Wars. Players
can tackle Bloodshot, Headspace and others at their gaming table.
Free PDF Available May 31stAnother chapter in the Harbinger Warssupplementals, experience
the life of the first psiots. Held in isolation and experimented upon by
Project Rising Spirit, the psiots Cronus, the Telic and others are now free.
What will you unleash upon the world?
Free PDF Available June 14thPlay the ultra-powerful Toyo Haradathe mastermind orchestrating
the Harbinger Warsor one of his Harbinger Foundation Eggbreakers, and
manipulate events behind the scenes. Via characters and Event Briefs, adifferent chapter of this epic crossover event unfolds for you and your friends.
Free Print Book Available June 21st(Free RPG Day)Think you know everything about the Harbinger Wars? Think again!
The Renegades unleashes Peter Stanchek, Zephyr and more onto your
gaming table. Visit your local hobby shop on Free RPG Day to grab this
print version that also includes the full Quick-Start Rules.
Print Pre-Orders and PDF available July 5th
What youve all been waiting for since you grabbed that first PDF and
tossed some dice in the epic Valiant Universe! Print book will be available
on bookstore shelves in August.
Free PDF Available July 19thThe final chapter in the Valiant Universe RPG Quick-Start Rules
supplementals allows players to tackle Major Palmer, Shakespeare and
others as they come out of retirement and are thrown into the brutal fray.
Las Vegas is caught in the grip of superheroes, villains, megacorps and
secret government organizations vying for dominance. Will you survive?
Free PDF Available August 2ndUnable to grab the Valiant Universe RPG Quick-Start Rules: Harbinger Wars (Renegades
Supplemental)booklet during the Free RPG Day event? Heres when you can snag the free PDF.
2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United Statesand/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo, Cue System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.
Available exclusively at
CatalystGameLabs.com/shopandDriveThruRPG.com.
RPG QUICK START RULES
Featuring
RPG QSR SUPPLEMENTAL
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Derek Armstrong (order #5983480)
8/12/2019 Harbinger Wars - Bloodshot
20/20
WWW.CATALYSTGAMELABS.COM/VALIANT
r llr u
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THEROLEPLAYIN
GGAME
The edge between superhero and villain has never
been sharper. In the Valiant Universe RPG, players
will immerse themselves in a dark and gritty world
where every mission and every battle has deadly
consequences. Whether playing X-O Manowar,
Bloodshot, Shadowman or even the all-powerfulToyo Haradaor any of dozens of characters
Valiants most fearless heroes will unite for the first
time in a roleplaying game, allowing youto join their
stories and create new ones!
Whether youre a longtime fan or brand new to the Valiant
Universe, this is the only source youll need to bring Valiants
leading characters to life in a fantastic superheroes setting!
The Valiant Universe RPG includes:
Cue System: The rules-light and easy to learn Cue
System allows a novice or un-initiated RPG player to
quickly get inside the head of their superhero and
plunge into the action.
Title Exposs: Detailed summaries of all the Valiant
Universe comic titles allow players to easily determine
which part of the universe they want to game in; a
perfect companion to Valiant Entertainments FCBD
2014 Valiant Universe Handbookof characters.
Character Dossiers & Creation Rules: Along with
ready-to-play missions, superhero and villain character
dossiers will have players in the thick of the action in
no time. Or do you want to create your own superhero
or villain and add it to the Valiant Universepantheon?Quick and easy rules give you that freedom!.
Additional Material Available Online!
The roleplaying game is coming this fall, but you candownload the additional free quick-start rules PDF
content and start gaming now; just use the url below!
Catalyst Game Labs publishes exciting, story-driven role-
playing games, tabletop miniatures games, board games,
card games and more. The Valiant Universe RPG is the first
of several games planned to cover the gamut of non-stop
superhero action found within the Valiant Universe.
DO YOUHAVE
WHAT IT TAKES?COMING TO COMIC/GAME SHOPS AUGUST 2014