Harbinger Wars - Bloodshot

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    RPG QSR SUPPLEMENTAL

    BLOODSHOT:

    Derek Armstrong (order #5983480)

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    &

    TM2

    014VALIANTENTERTAINMENTINC.

    ALLRIGHTSRESERVED.

    Derek Armstrong (order #5983480)

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    THE RENEGADESLeader Peter Stanchek Troubled youth in possession of vast telepathic and

    telekinetic powersMembers TorqueA disabled young man now blessed with an immensely strong body

    thanks to the psychic projection he surrounds himself with Flamingo Beautiful firestarter that can create and control flame KrisA non-psiot and brilliant team tactician Zephyr The heart of the team with the ability to fly

    Project Rising Spiritcreated Bloodshotto be the perfect weapon. Theyinfused him with nanites that provided him with an extraordinary array ofpowers, allowing him to accomplish missions with lethal accuracy. He wasfrequently sent to capture super-powered individuals known as psiots,many of them children. However, Bloodshotfreed himself from hisprogramming and turned on his masters, assaulting the P.R.S. facilitywhere many of the psiots were held. During the conflagration, Bloodshotliberated many psiots, but the children were separated into two groupsamid the chaos. One is led by Bloodshot, who has led them to anabandoned town in the Nevada desert. A second group led by a psiot

    named Cronusand calling themselves Generation Zero has taken over theBellagio in Las Vegas.

    Project Rising Spirit, however, want the psiots back, and they arent theonly ones. Toyo Harada leader of the Harbinger Foundation, which trainspsiots for a private army, has led a team of his top soldiers to confrontBloodshotin the ghost town.

    Meanwhile, Peter Stancheck a former Harada pupil who had a falling-out with his would-be mentor has been sent by the enigmatic precogknown as the Bleeding Monkto save the children. He leads his Renegadeson a mission to recover them

    Design: Rian Hughes

    THE HARBINGER FOUNDATIONLeaderToyo Harada Billionaire founder of the Harbinger Foundation in possession

    of vast telepathic and telekinetic powers

    Members Ion Can produce and control electricity Stronghold Is able to gather kinetic energy and then expel it with

    tremendous force Saturn Possesses the ability to create and control powerful tornadoes and cyclones

    StrongholdTorquePeter Stanchek Toyo HaradaFlamingo Kris Zephyr SaturnIon

    HowlAtomus James EliphasAstral

    The Telic Traveler Isiah HiveCronus

    Baxter Katherine

    Ramsey

    Graham

    Serenade

    Maggie

    CloudClem

    Bloodshot

    BLOODSHOT & ESCAPED PSIOTSLeaderBloodshot The perfect soldier. His bloodstream is infused with nanite

    technology giving him a range of post-human abilities

    MembersClem Can control the minds of living beingsCloud Obscures peoples thoughts, allowing Clem to take them overSerenade Is able to manipulate the emotions of others via pheromone

    emissionRamsey Possesses the ability to control and manipulate hard light objectsGraham Can psychically project a father, mother, and sister that appear

    real to onlookersBaxter

    Is able to unleash a terrifying monster conjured from deep within

    his imaginationKatherine Holds a powerful telepathic link with her brother, JamesMaggie Powers unknown

    GENERATION ZEROLeaderCronus Militant leader of Generation Zero. Possesses vast healing abilitiesthat can be used to destroy cells as wellMembersThe Telic Possesses precognitive abilities, allowing her to see into theimmediate future

    Traveler Can teleport by quickly slipping into and out of an unknown spaceIsiah Projects an impenetrable shield around himself at all timesHive Can absorb the thoughts and memories of others, storing them in

    his mindAstral Can project her consciousness outside of her own bodyAtomusAn extremely fast flyerJames Holds a powerful telepathic link with his sister, KatherineHowlAbility to raise the deadEliphas Can mimic any power, talent, or ability that he sees

    PLAYER WARNING: Players should remember these are the quick-start rules. Every effort has been made to ensure an enjoyable

    and immersive experience at your gaming table. However, this is just a taste of all the action from the full rulebook. Due to the

    limited nature of these rules, there may be some disconnect between the game stats shown and what a player might expect

    from reading the comics. Rest assured that the full rules, including the two-page characters sheets (as opposed to the one-page

    character sheets for these quick-start rules) will more fully reflect a player's expectations surrounding their favorite characters.

    Derek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    BLOODSHOT

    2 BLOODSHOT MISSION BRIEFS

    CATALYST GAME LABS Cue System Game Design Matt Heerdt

    Additional Game Design Randall N. Bills

    Project Development Randall N. Bills

    Production Assistance Bryn K. Bills

    Writing Randall N. BillsPhilip A. Lee

    Editing Jason Schmetzer

    Cover Artwork Tom Raney

    Graphic Design & Layout Ray Arrastia

    Additional Graphics David Kerber

    Artwork Manuel Garcia

    Barry Kitson

    Stefano Gaudiano

    Patrick Zircher

    Clayton Henry

    Doug Braithwaite

    2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of

    Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo

    and Cues System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.

    VALIANT ENTERTAINMENT Chairman Peter Cuneo

    CEO & Chief Creative Officer Dinesh Shamdasani

    CFO & Head of Strategic Gavin CuneoDevelopment

    Publisher Fred Pierce

    VP Executive Editor Warren Simons

    VP Operations Walter Black

    Director of Marketing, Hunter GorinsonCommunications & Digital Media

    Sales Manager Atom! Freeman

    Production & Design Manager Travis Escarfullery

    Associate Editor Alejandro Arbona

    Assistant Editor Josh Johns

    Logo & Trade Dress Design Rian Hughes

    Operations Manager Peter Stern

    Operations Coordinator Robert Meyers

    President, Consumer Products, Russ BrownPromotions & Ad Sales

    Vice Chairman Jason Kothari

    By breaking into Project Rising Spirit, I had hoped to find out who I really am. Instead of my identity,

    I found all these these kidsthat P.R.S. has kept imprisoned for God knows how long. Kids with psionic

    powers, no less.

    Shouldve just left them, but I couldnt. Not with them being kept under those conditions. Lockedup. Experimented on. Tortured. They might find me scary at times, but I am not a monster.

    The memories in my head tell me Im an actual father, not just a surrogate one. I know theyre are

    all manufactured memories. Maybe the reason I believe in these memories so strongly is because I do

    have a real son or daughter out there somewherefalse memories or not.

    These kids tell me I stole them all away from their parents years ago. Maybe I didDr. Kuretich

    told me my mind was wiped after each mission. So I am responsible for each and every one of

    them, regardless of how dangerous P.R.S. claimed they were. Theyre not dangerous. Theyre young.

    Impressionable. And I need to do right by them.

    Of all the bunch, I worry most about Baxter, Clem, and Kalea.

    Baxter jumps at his own shadows, which is perfectly reasonable when his nightmares can become

    real and run amok without him able to control them. I try not to spook him if I can help it. Thats prettyhard, considering Im scary even when I try not to be.

    Kalea and Clem are pretty much inseparable. They joke about being the Puppet Master when they

    work together, but theyre really effective at what they do. Kalea clouds a persons thoughts to lower

    their defenses, and Clem sweeps right in and makes that person do whatever he wants. Fortunately,

    my messed-up brain makes it nearly impossible for them to affect me.

    Both of them offered to take a look inside my head and try to dig out my original identitythe

    one hiding beneath countless years of P.R.S. memory wipes. I turned them down.

    Took me awhile to figure out why I did that.

    Im afraid.

    Im afraid of what theyll find. What they wont find.

    HOW TO USE THIS PDFThe following Supplemental is for use with theValiant Universe RPG Quick-Start Rules(which can be

    downloaded for free on either www.catalystgamelabs.com/valiant

    or DriveThruRPG.com). Simply replace the Events and Character

    Dossiers in that QSR with these and youre off into the action!

    Derek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    BLOODSHOT OBJECTIVES

    Gain entrance to the Vault

    Free psiot kids and gain their trust

    Escape the facility with the kids

    CUES

    the Psiot Killer is comingpsiot children pushed to their limits

    no way outCan we trust him?I say we take our chances

    the grass is always greener on the other side of the prison fence

    TAGS

    Project Rising Spirit P.R.S. troopers the Vaultthe Nursery

    psiot childrenpsiot experimentspsionic powersprison break

    CHAINSAW the Goldies (Bloodshots nanites)

    BLOODSHOT, PART 1: FORCED ENTRY

    DEAR THOUGHT-DIARY:

    Radio Communication from Dr. Emmanuel KuretichBloodshot, you dont have a lot of time. Project Rising Spirits Nevada base

    doesnt know youre coming, but theyll discover your inside source before toolong. The nanites you managed to sneak into the bases system will buy you only

    a limited window. You need to get in and out as fast as you can. Get past thefirst two rings of security, and youll find the Vault, the nerve center of P.R.S.swhole operation. You take that down, and youll take down these monsters that

    made you into what you are.Id wish you luck, but you clearly dont need it.

    Bloodshots ResolveI cant take this anymore: my heads so full of fake memories that its

    empty of anything that might matter. If I can just make it to the second ringof Project Rising Spirits base and find the Vault, I can finally find the server

    that will tell me who I really am. I can finally be free of P.R.S.s meddling.You ready, Goldies? Then lets do this.

    PSIOT KIDS OBJECTIVES

    Prepare for Bloodshots arrival at the Nursery

    Flee from Bloodshot OR help Bloodshot

    Escape the P.R.S. facility

    3BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)

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    BLOODSHOT, PART 1: FORCED ENTRY

    THE SETTINGFor Bloodshot:Hidden in the Nevada desert,

    one of Project Rising Spirits primary facilities houses

    a maximum security section known only as the Vault.The base itself is surrounded by a large wall crawling

    with P.R.S. security outfitted in military gear.

    For the psiot children: Inside the Nursery, a

    part of the base that is deep underground, P.R.S.

    soldiers guard all of the psiot children. A video

    monitor on the wall shows an intruder in the base:

    a man with stark gray skin, red eyes, and a red circle

    in the middle of his chest. This is the Psiot Killer, the

    weapon known only as Bloodshot.

    ENEMIES/OBSTACLESThis scene begins with the players split into

    two groups: Bloodshot by himself and the three

    psiot children characters together in the Nursery.

    The two groups will act simultaneously, but they

    will remain apart until they find each other. While

    the two groups are separate, each group has its own

    set of Objectives (some of which overlap with the

    other group).

    Scene 1:Bloodshot approaches the P.R.S. base

    alone. He will need to infiltrate the bases outer wall,

    gain access to the main facility, and find the Vault.

    The wall is monitored by P.R.S. security guards; the

    guards will not attack if Bloodshot remains hidden

    or disguised. The interior of the base has a body

    scanner at the front of the main hallway. Bloodshot

    must pass an Intelligence Challenge to locate the

    scanner or he will set it off by accident. If he IDs the

    scanner, he can try to bypass, disable, or destroy it

    by any means, or he can purposely set it off to alert

    the base that he has arrived. If he sets the scanner

    off, he must make an Action roll against a bank of

    six automated sentry guns protecting the hallway;

    each gun has Action D8. Every failed Action roll

    inflicts 2 damage on Bloodshot.

    During Bloodshots infiltration, the psiot

    children in the Nursery will know there is a security

    situation and can see Bloodshot on the video

    monitors. Since Bloodshot originally kidnapped

    these children for P.R.S. back when he was still amindless P.R.S. weapon, the psiot kids are afraid of

    him and should plan to stop him when he arrives.

    The kids can also use Bloodshots infiltration as a

    diversion to plan their escape from the facility.

    Scene 2:When Bloodshot enters the Vault,

    he finds the Nursery instead of the computer

    servers he expected. Half of the psiot kids are

    cowering from Bloodshot, but the rest are ready

    to use their psionic powers on him. Members of

    CHAINSAW, P.R.S.s elite force of cybernetically

    enhanced soldiers, appear on the scene to contain

    the situation, even if it means putting down the

    kids. The kids will have to make a decision: join

    Bloodshot in the fight against CHAINSAW or use

    the confusion as a chance to escape.

    4 BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    OBJECTIVES

    Defeat Toyo Harada

    Reboot Bloodshots systems

    Escape the resort town

    CUES

    The Harada Protocol

    uncontrollable rage

    Harada must diewhole town on fire pedal to the metal Watch where youre driving!

    TAGS

    abandoned resort townarmored carblocks of C4

    Toyo HaradaHarbinger FoundationEggbreakers

    BLOODSHOT, PART 2: THE HARADA PROTOCOL

    DEAR THOUGHT-DIARY:

    Radio Communication from Dr. Emmanuel KuretichBloodshot, I know youre probably not going to respond to me, but please

    hear me out. I guarantee you I had no idea those psiot kids were being heldwhere the Vault should have been. I escaped from Project Rising Spirit longenough ago that they must have already shuffled things around to preventsecurity leaks like me from accessing classified information.

    Once you get those kids to a safe place, we need to convene and assessour next course of action. Ill see if I cant figure out what P.R.S. did with theVault. We will find out who you really are. You probably dont remember thissince your mind has been wiped hundreds of times over the years, but I made

    you a promise years ago, and I intend to keep it.

    5BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)

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    BLOODSHOT, PART 2: THE HARADA PROTOCOL

    THE SETTINGAfter spending the night walking through the

    Nevada desert, this tiny resort town is a welcome

    sight, despite it being abandoned and falling apart.

    Before Bloodshot attacked the P.R.S. base, he had

    planned for this ghost town to be his fallback point.A military-grade armored car, food, and clean water

    sit in a big garage near the edge of town. Wired

    blocks of C4 have been placed on various buildings

    around the town.

    ENEMIES/OBSTACLESAt any point during this Event, Bloodshot may

    spend a Narration to detonate all of the C4 he placed

    around the town (he still suffers negative effects if

    the Harada Protocol is in effect). The explosion rollsa D12 Action die against all NPCs; any NPC that loses

    the Action roll suffers D6 damage.

    Scene 1: Toyo Harada and two of his

    Eggbreaker psiots arrive in the town. Harada reveals

    that Dr. Kuretich has been helping him secure the

    psiot children so he can take them to the safety of

    the Harbinger Foundation, where they wont be a

    danger to anyone.

    After this revelation, Bloodshots Harada

    Protocol goes into effect. The Protocol is a

    programmed set of instructions P.R.S. buried sodeeply into Bloodshots mind that not even Dr.

    Kuretich had known about it.

    Harada Protocol: The Protocol triggers

    the following effects, which will remain until

    Bloodshot reboots his nanite systems (see Scene

    2). Bloodshot files into an uncontrollable rage and

    must spend every Narration attacking Harada.

    In any Narration where he chooses not to attack

    Harada, the Protocol punishes Bloodshot by

    zapping his brain and dealing 3 Health (ignore

    Armor). Any time Bloodshot makes a successful

    Action roll against Harada, the Protocol rewards

    Bloodshot by healing 1 Health. Bloodshot also

    gains the Synaptic Disruption weapon (6 damage,Close OK, Near 2, Far ).

    The scene ends when either Bloodshot or

    Harada is Staggered or Knocked Out.

    Scene 2:Both Bloodshot and Harada are in bad

    shape. If Bloodshot is Staggered or Knocked Out,

    he may only spend Narrations to use his Nanite

    Regeneration Power to regain consciousness.

    If Harada is Staggered or Knocked Out, he

    automatically goes into a protective psionic bubble

    to begin his recovery, and his Eggbreakers move in

    to defend him.

    Since the Harada Protocol endangers both

    Bloodshot and the psiot children, Bloodshot must

    reboot the nanite systems that forced the Harada

    Protocol into effect. To trigger the reboot, he may

    attempt one Intellect Challenge per Narration.

    Once the Challenge has passed, the reboot will

    take two Narrations to complete, during which time

    Bloodshot can only use his Nanite Regeneration

    Power. Until the reboot finishes, the psiot children

    must fend off the Eggbreakers by themselves.Both Cloud and Headspace are old enough

    to reach the pedals of the armored car (15 Armor,

    Action Die D6) parked in the nearby garage.

    Whoever is driving can use the cars Action die to

    ram somebody (Damage D4, Close OK, Near ,

    Far). If the target wins the Action roll, then the

    car accidentally rams Bloodshot instead.

    6 BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    BLOODSHOT, PART 3: PROMISES BROKEN

    DEAR THOUGHT-DIARY:

    Radio Communication from Dr. Emmanuel KuretichAll right, Bloodshot. I get it. You think I betrayed you, and you dont want

    to talk to me anymore. So then just listen. Those kids with you? Well, thereare more of them. Some of the psiot kids managed to steal the bases escapehelicopter, and they crashed it into the Bellagio in Vegas. If you want to protect

    all of those kids from P.R.S., then youd better head to Vegas. Word is, somerenegade Harbinger Foundation students already found the kids and theyll handthem over to P.R.S. if you dont do something. So, if you dont want to see thosekids clapped in irons and trotted off to another dark dungeon like the oneyou just broke them out of, youll have to take out these renegades. So stopthinking about yourself and maybe do something a little selfless for a change.

    7BLOODSHOT MISSION BRIEFS

    OBJECTIVES

    Find a large source of protein

    Defeat Dr. Kuretich

    Get past military blockade

    CUES

    You look like hellnanites dont power themselves

    One hamburger isnt going to cut it I told you I keep my promises

    Youre too dangerous to live

    TAGS

    Nevada desert ambush!meat processing plant Gangemi Meat Solutions

    Dr. KuretichHarbinger Foundationchainsawscows

    Derek Armstrong (order #5983480)

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    BLOODSHOT, PART 3: PROMISES BROKEN

    THE SETTINGBloodshot needs some protein to regenerate

    himself after his disastrous run-in with Toyo

    Harada, and the only nearby place where he canfind enough protein is a meat processing plant

    Gangemi Meat Solutionsat the outskirts of a small

    town. The plant itself looks ordinary, but one of the

    psiot children says, This whole building is crying.

    ENEMIES/OBSTACLESBloodshot retains all Armor and Health

    damage he sustained in the previous Event. Until

    he finds a sufficiently large supply of protein to

    power his nanites, his Nanite Regeneration Powerheals only Health pips when used. His Armor pips

    can still be restored by using Plot Points or items.

    Scene 1: Bloodshot investigates the plant

    alone, although one of the children may secretly try

    to follow him. The rest will remain in the armored

    car (for now).

    Inside the plant, Dr. Kuretich and some

    Harbinger Foundation soldiers confront Bloodshot

    and claim the Harada Protocol embedded in

    his brain means he is too dangerous to live. The

    plant itself contains several hazards, such as largeconveyor belts, meat hooks suspended from tracks

    in the ceiling, industrial meat grinders, and so on.

    Dismemberment:Due to Bloodshots weakened

    state, if he has no Armor remaining whenever he

    suffers damage, he will lose a limb (players choice)

    from that attack. If Bloodshot loses any three

    limbs and is still conscious, he will gain enough

    desperation to use the Synaptic Disruption weapon

    (6 damage, Close OK, Near OK, Far ), which

    automatically hits all targets in range (including

    any psiot children with him).

    When fighting starts inside the plant, Harbinger

    Foundation soldiers surround the kids that are

    outside. The soldiers use devices that put the

    armored car on magnetic lockdown, which makes

    escape extremely difficult. The kids are trapped in

    the car and will need to find a way out before the

    soldiers can pump the car with knockout gas. From

    inside, the cars ballistic glass and doors have 10Armor. After escaping from the car, the children can

    face the soldiers or follow Bloodshot into the plant.

    When Dr. Kuretich is killed, the rest of the

    soldiers (if any) will attempt to flee.

    Scene 2:Once Bloodshot has replenished his

    protein reserves from the plants livestock, all of his

    damage will be restored and his missing limbs (if

    any) will regenerate.

    The group then drives the armored car

    toward Las Vegas to find the other group of psiot

    children. At the outskirts of the city, however, theU.S. military has blockaded the city: no one gets in

    or out without permission. The group will need to

    find a way past the blockade, either by subterfuge

    or force.

    8 BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    BLOODSHOT, PART 4: SHOWDOWN ON THE STRIP

    DEAR THOUGHT-DIARY:

    Bloodshots ResolveKuretich lied to me. Tried to kill me for good. Just because I am something

    he knew he would never have full control over. He used me for his own gain.Tried to put a leash on me like I was some dog to be trained. Before he died,

    he said he made me a promise. My mind has been wiped so many times that Iwill never know what he meant. But that doesnt matter anymore. Hes wormfood. Hell never trouble me or these kids ever again. His master, thoughtheone pulling his stringswill be a problem.

    I went into Project Rising Spirit to find my real name. To find out who Iam. Maybe I didnt find my name in the Vault, but I did discover somethingabout myself. I have to protect these kids. Theyre not exactly defenseless, butsomething deep inside tells me that if I had abandoned them, they would die.

    Im walking proof that P.R.S. doesnt like to leave loose ends.Protecting these kids means ensuring they all stick together. Which means

    heading to Vegas to gather up the other psiot kids that crashed into theBellagio. But the info came from Kuretich, so were all heading into a trap.

    Good thing I came prepared.

    OBJECTIVES

    Head toward the Bellagio

    Defeat the Harbinger Foundation students

    Defeat Toyo Harada OR escape Las Vegas

    CUES

    We have to help them Were gonna crash!Who are these people?Theyre going to kill him the nightmare monster unleashed

    Haradas master plan unfolds

    TAGS

    military escortHumveesLas Vegas BoulevardHarbinger Foundation

    RenegadesToyo HaradaEggbreakersGeneration Zero

    9BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)

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    BLOODSHOT, PART 4: SHOWDOWN ON THE STRIP

    THE SETTINGThe Vegas Strip near the Bellagio is completely

    empty and feels like a ghost town. Cars sit

    abandoned. Countless fliers and other discardedadvertisements hitch a ride on the wind to flit lazily

    across Las Vegas Boulevard.

    A crashed helicopter with four rotors is sticking

    precariously out of the Bellagios penthouse. This is

    where the other group of psiot kidsnow calling

    themselves Generation Zeroended up after

    escaping the P.R.S. base.

    ENEMIES/OBSTACLESScene 1:The group is travelling into Las Vegas

    in the armored car (Armor 15, Action die D6). If

    the kids mind-controlled the troops at the military

    blockade in the previous Event, the group will also

    have a military escort consisting of two Humvees

    (12 Armor each).

    While the car approaches the Bellagio on the

    road, four of the Renegades (believed by the group

    to be Harbinger Foundation students loyal to Toyo

    Harada) try to intercept the car. The cars driver

    (anyone but Baxter) may use the cars Action dieto ram somebody (Damage D4, Close OK, Near ,

    Far). If the roll fails, the Renegade automatically

    damages the car instead.

    Renegades attempting to damage the car will

    roll their Action die against the cars.

    When the armored cars Armor is depleted, the

    car will crash, and each occupant must pass a Might

    Challenge or suffer 2 points of damage.

    Scene 2:Once the car has been wrecked, the

    battle against the Renegades continues on the

    street in front of the Bellagio. The Renegades will

    do everything in their power to prevent the group

    from entering the Bellagio.

    At any point in the battle (LNs discretion), a

    pair of F-22s from a nearby Air Force base attempt

    to eliminate the threat the escaped psiots pose.

    The fighters launch missiles at the Bellagio, and the

    explosion dislodges the crashed helicopter. Anyone

    still on the streetplayer or NPCthat fails a Might

    Challenge when the helicopter falls will suffer D6damage from falling debris.

    Scene 3: After the Renegades have been

    defeated or flee from the scene, Toyo Harada

    (at full Armor and Health) and his Eggbreakers

    will arrive to secure both Bloodshots psiots and

    the Generation Zero psiots. Bloodshots Harada

    Protocol does not engage this time, due to him

    having rebooted his systems.

    Harada is determined to steal the children from

    Bloodshot. In this battle, Harada will pull no punches:every successful Action or Power roll he makes that

    deals damage increases the damage by 1.

    The group can choose to either confront

    Harada head on or try to escape.

    AFTERMATH

    If Bloodshot and the psiots prevail

    Bloodshot: Project Rising Spirit got it all

    wrong. I didnt even need the Harada Protocol todefeat the one psiot they feared the most. An old

    man is an old man, no matter what psionic powers

    he uses to cover it up.

    So what happens now? I dont know how to

    take care of this many kids, not if organizations like

    P.R.S. and the Harbinger Foundation are still out

    there trying to kill or capture them

    If Harada prevails

    Harada:Project Rising Spirit thought they could

    gather up and torture psiots for their own amusement.

    Well, that ends today. The P.R.S. base here in Nevada is

    a smoking ruin, and now, thanks to Bloodshot, I have

    all of the children they were torturing.

    I will teach these children what it means to be

    a psiot. I will teach them that we alone have the

    power to change the course of human history for

    the better.

    10 BLOODSHOT MISSION BRIEFSDerek Armstrong (order #5983480)

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    VALIANT UNIVERSE

    11CHARACTER DOSSIERS

    MIGHT

    ARMOR(NANITE REGENERATION)

    HEALTH

    EQUIPMENT

    INTELLECT

    CUES

    ACTION CUES

    CHARISMA ACTION LUCK

    RANGE

    DAMAGE Close Near Far

    POWERS

    D8Control Computers Change Appearance

    Psionic Resistance

    Nanite RegenerationHeals 2 Armor and 2 Health.May still use if Staggeredor Knocked Out.

    Pain ResistanceIgnore dice modifiers on theHealth track

    D12

    D10

    D10

    D6

    WEAPONS

    Im everybodys problem.

    Nothings going to stop me from taking those kids.

    Youre just a bunch of playground soldiers.

    Im not what you think I am.

    Why cant you people just leave me alone?!

    The rest of me heals, but this wound never goes away.

    You know what I am. Im a damn walking weapon.

    Its us or them. And I'd rather it be them.

    Take cover. Its about to get messy

    BLOODSHOTVITAL FACTORSName: CLASSIFIED Affiliation:Independent

    TAGSCyberneticKillerProtectiveDrivenProject Rising Spirit

    M117 Assault Rifle* 3 OK OK OK

    Carbon-fiber Knife 2 OK 2

    *May target two enemies with the same attack action

    C4 Detonator Protein Shake

    Implanted Memories

    7D4D8 D10D10

    1 TO MIGHT& ACTION

    STAGGERED

    KNOCKEDOUT

    1 TOMIGHT

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    VALIANT UNIVERSE

    12 CHARACTER DOSSIERS

    MIGHT

    ARMOR(NURSERY UNIFORM)

    HEALTH

    EQUIPMENT

    INTELLECT

    CUES

    ACTION CUES

    CHARISMA ACTION LUCK

    RANGE

    DAMAGE Close Near Far

    POWERS

    D8

    Obscure ThoughtsTarget suffers 2 to die rollsfor its next action

    Telepathy

    Detect LifeD10 D6

    WEAPONS

    What did they do to you?

    Talk to me with your mind.

    This place is dead. I cant feel even a glimmer.

    Bloodshots mind is like a fistful of needles.

    Did you really think that would work?

    Getting dizzy Cant think straight

    He told us to wait here. Its not safe!

    Ive got control of them!

    Im not leaving him!

    CLOUDVITAL FACTORSName: Kalea Affiliation:Independent

    TAGSPsiotTeenagerManipulativeSensitivePuppet Master

    M27A Assault Rifle 3 OK OK OK

    Fist 1 OK

    Nursery ID Bracelet Thought-Diary

    First Aid Kit

    3D6 D6 D6D8

    1 TO MIGHT& ACTION

    STAGGERED

    KNOCKEDOUT

    1 TOMIGHT

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    VALIANT UNIVERSE

    13CHARACTER DOSSIERS

    MIGHT

    HEALTH

    EQUIPMENT

    INTELLECT

    CUES

    ACTION CUES

    CHARISMA ACTION LUCK

    RANGE

    DAMAGE Close Near Far

    POWERS

    D8

    Mind ControlChoose targets next action. Add +2to Power die roll if Cloud previouslyused Obscure Thoughts on target.

    Mind WipeTarget forfeits next action.

    Trash Talking D10D6

    WEAPONS

    We'd rather die on our feet than live on our knees.

    It's okay. We're okay.

    Do it now!

    It's one of them.

    I'm taking over your mind.

    You belong to me now.

    Better the devil you know.

    Do you feel me inside your brain? Like an itch you can't quite scratch?

    Say goodbye to yourself.

    HEADSPACEVITAL FACTORSName: Clem Affiliation:Independent

    TAGSPsiotTeenagerConfidentVindictivePuppet Master

    9mm Pistol 2 OK OK 2

    Fist 1 OK

    Nursery ID Bracelet Bandages

    Sports Drink

    2

    1 TO MIGHT& ACTION

    STAGGERED

    KNOCKEDOUT

    1 TOMIGHT

    D6 D6 D6D8

    ARMOR(NURSERY UNIFORM)

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    VALIANT UNIVERSE

    14 CHARACTER DOSSIERS

    MIGHT

    ARMOR(SMALL STATURE)

    HEALTH

    EQUIPMENT

    INTELLECT

    CUES

    ACTION CUES

    CHARISMA ACTION LUCK

    RANGE

    DAMAGE Close Near Far

    POWERS

    D8

    Summon NightmareNightmare has Might D12,Action D6, Armor 12, Bite Attack(Damage 4, Close OK, Near 2,Far ). Only one nightmare maybe active at a time.

    Banish Nightmare

    Annoy Adult

    D10

    D4

    WEAPONS

    I cant stop it!

    Please, just leave me alone!

    Now you'll pay!

    Cant sleep. Dreams will eat me.

    I already opened the box inside my head!

    I don't want to! Something bad always happens!

    Why am I so afraid all the time?

    No, no! Dont make me do it!

    I'm sorry! I'm sorry! I'm so sorry!

    TITANVITAL FACTORSName: Baxter Affiliation:Independent

    TAGSPsiotYoungFrightenedApologeticCowardly

    Fist 1 OK

    Fist 1 OK

    Nursery ID Bracelet Teddy Bear

    Bag of Snacks

    5D4 D4D4 D4

    1 TO MIGHT& ACTION

    STAGGERED

    KNOCKEDOUT

    1 TOMIGHT

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    VALIANT UNIVERSE

    15CHARACTER DOSSIERS

    MIGHT INTELLECT CHARISMA ACTION

    ARMOR(PSIONIC SHIELD) HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSAtomize D8 OK OK OK

    Mind Wipe* 2 OK 3

    *Target suffers a 1 on its next Narration/action

    Digital Assistant Expensive Suit

    Designer Shoes

    CUES

    MIGHT INTELLECT CHARISMA ACTION

    MIGHT INTELLECT CHARISMA ACTION

    D6D6

    D6

    D8

    D8 D8

    D8

    ARMOR(KEVLAR JACKET)

    HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSM203 Carbine 2 OK OK 2

    Combat Knife 1 OK 2

    ID Badge Radio Communicator

    Helmet

    DR. KURETICH

    SOLDIER/

    SECURITY GUARD

    RANGE

    DAMAGE Close Near Far

    D10

    D10

    Theres nowhere for you to run.

    The whole world will forget you ever existed.

    I am the most powerful psiot on this planet.

    TOYO HARADA

    D6D4

    D12

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    POWERS

    D10Atomize(Weapon)

    PsionicProjection

    Levitation(Flight)

    Telepathy

    Psionic Shield(Armor) Reduces

    damage taken by 2

    D12

    D8

    D10

    D10

    ARMOR(KEVLAR VEST) HEALTH

    EQUIPMENT

    WEAPONSChainsaw 3 OK

    Pistol 2 OK

    Pocket Computer P.R.S. Database

    Harbinger Foundation Passkey

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

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    VALIANT UNIVERSE

    16 CHARACTER DOSSIERS

    MIGHT INTELLECT CHARISMA ACTION

    ARMOR(CYBERNETIC GRAFTS) HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSPlasma Cannon 3 OK OK OK

    Cyberclaws 2 OK 2

    Internal Batteries Oil Can

    Private Communications Network

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    MIGHT INTELLECT CHARISMA ACTION

    ARMOR HEALTH

    EQUIPMENT

    WEAPONS

    MIGHT INTELLECT CHARISMA ACTION

    D6 D6

    ARMOR(PSIONIC SHIELD) HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSPsionic Assault* 2 OK OK

    *May target 2 enemies with the same attack action

    Harbinger Foundation ID 2 Psionic Dampening Cuffs

    2 Psionic Dampening Helmets

    CHAINSAW

    OPERATIVED8

    D8

    D8 D8 D8 D8

    D4

    EGGBREAKER

    RANGE

    DAMAGE Close Near Far

    Psionic Attack* D4 OK OK OK

    *Possible types: Telekinetic Whip, Divebomb, Fire, or Fists

    Harbinger Foundation Uniform

    First Aid Kit

    RENEGADE

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    D10

    D6D10

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    A STORM IS COMINGBE A PART OF THE ACTIONTheValiant Universe RPG Digital Initiativerolls out a firestorm of heroic action onto your gaming table.

    Starting on Free Comic Book Daywith the Quick-Start Rules, a free PDF will release every other week to keep

    the action pumping until theValiant Universe RPGhits your local comics/game store shelves in August.

    Free PDF Available May 3rd(Free Comic Book Day)It all starts here: Rules designed to throw you into the action of the Valiant Universe in

    minutes, with Events and characters from the Unityseries (such as Harada, Ninjak and more) for

    several evenings of action-packed adventure.

    Free PDF Available May 17thLove the rules but want to tackle another part of the Valiant

    Universe? This supplemental focuses on Bloodshot and is the first salvo

    of several PDFs that cover the hit crossover series Harbinger Wars. Players

    can tackle Bloodshot, Headspace and others at their gaming table.

    Free PDF Available May 31stAnother chapter in the Harbinger Warssupplementals, experience

    the life of the first psiots. Held in isolation and experimented upon by

    Project Rising Spirit, the psiots Cronus, the Telic and others are now free.

    What will you unleash upon the world?

    Free PDF Available June 14thPlay the ultra-powerful Toyo Haradathe mastermind orchestrating

    the Harbinger Warsor one of his Harbinger Foundation Eggbreakers, and

    manipulate events behind the scenes. Via characters and Event Briefs, adifferent chapter of this epic crossover event unfolds for you and your friends.

    Free Print Book Available June 21st(Free RPG Day)Think you know everything about the Harbinger Wars? Think again!

    The Renegades unleashes Peter Stanchek, Zephyr and more onto your

    gaming table. Visit your local hobby shop on Free RPG Day to grab this

    print version that also includes the full Quick-Start Rules.

    Print Pre-Orders and PDF available July 5th

    What youve all been waiting for since you grabbed that first PDF and

    tossed some dice in the epic Valiant Universe! Print book will be available

    on bookstore shelves in August.

    Free PDF Available July 19thThe final chapter in the Valiant Universe RPG Quick-Start Rules

    supplementals allows players to tackle Major Palmer, Shakespeare and

    others as they come out of retirement and are thrown into the brutal fray.

    Las Vegas is caught in the grip of superheroes, villains, megacorps and

    secret government organizations vying for dominance. Will you survive?

    Free PDF Available August 2ndUnable to grab the Valiant Universe RPG Quick-Start Rules: Harbinger Wars (Renegades

    Supplemental)booklet during the Free RPG Day event? Heres when you can snag the free PDF.

    2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United Statesand/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo, Cue System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.

    Available exclusively at

    CatalystGameLabs.com/shopandDriveThruRPG.com.

    RPG QUICK START RULES

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    RPG QSR SUPPLEMENTAL

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    :

    Derek Armstrong (order #5983480)

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    WWW.CATALYSTGAMELABS.COM/VALIANT

    r llr u

    r lr r u

    THEROLEPLAYIN

    GGAME

    The edge between superhero and villain has never

    been sharper. In the Valiant Universe RPG, players

    will immerse themselves in a dark and gritty world

    where every mission and every battle has deadly

    consequences. Whether playing X-O Manowar,

    Bloodshot, Shadowman or even the all-powerfulToyo Haradaor any of dozens of characters

    Valiants most fearless heroes will unite for the first

    time in a roleplaying game, allowing youto join their

    stories and create new ones!

    Whether youre a longtime fan or brand new to the Valiant

    Universe, this is the only source youll need to bring Valiants

    leading characters to life in a fantastic superheroes setting!

    The Valiant Universe RPG includes:

    Cue System: The rules-light and easy to learn Cue

    System allows a novice or un-initiated RPG player to

    quickly get inside the head of their superhero and

    plunge into the action.

    Title Exposs: Detailed summaries of all the Valiant

    Universe comic titles allow players to easily determine

    which part of the universe they want to game in; a

    perfect companion to Valiant Entertainments FCBD

    2014 Valiant Universe Handbookof characters.

    Character Dossiers & Creation Rules: Along with

    ready-to-play missions, superhero and villain character

    dossiers will have players in the thick of the action in

    no time. Or do you want to create your own superhero

    or villain and add it to the Valiant Universepantheon?Quick and easy rules give you that freedom!.

    Additional Material Available Online!

    The roleplaying game is coming this fall, but you candownload the additional free quick-start rules PDF

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    Catalyst Game Labs publishes exciting, story-driven role-

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    of several games planned to cover the gamut of non-stop

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    DO YOUHAVE

    WHAT IT TAKES?COMING TO COMIC/GAME SHOPS AUGUST 2014