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Page 1: Gaming in the Cloud at Websummit Dublin

Gaming in the Cloud

[email protected]

@IanMmmm

Ian Massingham — Technical Evangelist

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AWS GAMING CUSTOMERS

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TRENDS IN GAMING

2 31 4Mobile Long-TailFree to Play In-App Purchases

6 75 8Cross-Platform User Retention =

RevenueGlobal Reach New, Enlarged

Audience

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FORECAST MOBILE APP REVENUE GROWTH ($M)

0

20,000

40,000

60,000

80,000

2011 2012 2013 2014 2015 2016 2017

Paid IAP Ads

Source: Gartner

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ESSENTIAL ONLINE FEATURES

• Social Login

• Friends

• Leaderboards

• Push Messages

• Content Updates

• Analytics

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ONE OTHER ESSENTIAL FEATURE: SCALING

Traditional: Rigid AWS: Elastic

Servers

Demand

Capacity

Excess Capacity Wasted $$

Demand

Unmet Demand Upset Players

Missed Revenue

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Page 8: Gaming in the Cloud at Websummit Dublin

USING AMAZON EC2 TO SIMULATE

2.4 MILLION PLAYERS

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11* regions 28 availability zones 51 edge locations

** 10 for this use-case

Global Infrastructure: Go Global in Minutes

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Page 11: Gaming in the Cloud at Websummit Dublin

BACKEND TECHNOLOGY

• HTTP Based

• External Social API's

• Save State

• Database

• Static Data Store

• Mobile Push

• Analytics

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LAUNCH FAST

• Choose Region• 10 Globally

• One Availability Zone• Ok for Development• No Redundancy

• EC2 Instance• Linux or Windows• App Server Code

• Elastic Load Balancer• DNS Entry Point

• Database• RDS or DIY

Region

ELB

Social API's

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SCALE IT OUT

• Add Another AZ• High Availability• Load Balancing

• Secondary Database• RDS Multi-AZ• Or DIY

• S3 for Game Data• Assets• UGC• Analytics

ELB

S3

Region

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Page 15: Gaming in the Cloud at Websummit Dublin

SCALE IT WAY OUT

ELB

S3

Region

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ELB

S3

EC2 EC2 EC2

Region

SCALE IT WAY OUT

• Auto Scaling Group• Capacity on Demand• Respond to Users

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SCALE IT WAY OUT

ELB

S3

Region

• Auto Scaling Group• Capacity on Demand• Respond to Users

• ElastiCache• Memcache• Redis• Or DIY

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ELB

S3

EC2 EC2 EC2

Region

SCALE IT WAY OUT

• Auto Scaling Group• Capacity on Demand• Respond to Users

• ElastiCache• Memcache• Redis• Or DIY

• CloudFront CDN• DLC, Assets• PUT / POST• Game Saves• UGC

CloudFront CDN

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Region

Availability Zone A

Availability Zone B

S3

EC2

ELB

EC2

WRITING IS PAINFUL/EXPENSIVE (IN RESOURCE TERMS)

• Games are Write Heavy• Caching of Limited Use• Key Value Key Value• Binary Data• Database = Bottleneck

CloudFront CDN

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Region

Availability Zone A

Availability Zone B

S3

EC2 EC2

ELB

DYNAMODB

• NoSQL Data Store• Fully-Managed• Highly Available• PUT/GET Keys• Provisioned Throughput• Secondary Indexes

CloudFront CDN

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OTHER TOPICS WE DIDN’T COVER

• Creating loosely coupled architectures with

messages and queues

• Analytics with Elastic MapReduce and Redshift

• Amazon AppStream

• AWS Mobile Services

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Amazon Cognito

Amazon Mobile Analytics

Amazon Mobile SDK

SNS Push Notifications

Hi!

AWS Mobile Services

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WANT TO LEARN MORE?

COME TO OUR ARCHITECTURE ASK US ANYTHING

TODAY AT 16:00

Page 25: Gaming in the Cloud at Websummit Dublin

@IanMmmm

Ian Massingham — Technical Evangelist

@AWScloudAWS Global News and Service Launches

@AWS_UKIAWS UK & Ireland News, Events & Webinars

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