Evolution of Handheld Game Consoles By Ashley Trimble From
To
Slide 2
Microvision 0 The world of handheld video game consoles all
started with Microvision by Milton Bradley. 0 It was released in
1979 0 It was designed by Jay Smith 0 It grossed $8 million in the
first year of release 0 It appeared in the movie Friday the 13 th
Part 2 0 Few cartridges, small screen, and lack of support from
home video game companies, led to its demise in 1981
Slide 3
Game Boy 0 The second handheld console was the original Game
Boy. 0 Five years after the Microvision hit its demise, the Game
Boy was released. 0 It was released by Nintendo 0 Its killer app
was the famous Tetris 0 As of 2005 the Game Boy and Game Boy Color
combined to sell 118.69 million units worldwide.
Slide 4
Atari Lynx 0C0C reated in 1987 Epyx created Handy Game, which
became Atari Lynx in 1989. 0F0F irst handheld console with colour
and a backlit screen. 0F0F eatured network support-up to 17 other
players. 0C0C ould be turned upside down to accommodate left hand
players. 0C0C ame at very high price, leaving people looking for
cheaper choices.
Slide 5
TurboExpress 0 Portable version of TurboGrafx 0 Released in
1990 for $249.99 0 Price briefly raised to $299.99 but soon dropped
back down. 0 Most advanced handheld of its time. 0 Could play all
TurboGrafx-16s games. 0 Had an optional TurboVision TV tuner. 0
TurboLink allowed for two player multiplayer.
Slide 6
Bitcorp Gamate 0 One of first handheld systems made in response
to the GameBoy 0 Games designed with stereo sound but console only
came with mono speaker, to get full music you must plug in
headphones to reveal sophisticated music. 0 Internal components
professionally assembled. 0 Bitcorp closed in 1992. 0 New games
continued to be published, possibly until 1994.
Slide 7
Sega Game Gear 0 Third coloured handheld console. 0 It was
released in Japan in 1990 0 Released in North America in 1991 0
Based on Sega Master System, which gave Sega the chance to make
games quickly from its Master System library. 0 Most frequently
seen in black or navy-blue, but also came in red, light blue,
yellow, clear, and violet.
Slide 8
Watara Supervision 0 Released in 1992 in attempt to compete
with the GameBoy 0 Never impacted the sales of Sega or Nintendo 0
Watara designed many games themselves but had third party support,
mainly from Sachen. 0 TV adapter could transfer the black and white
colour pallet to four colours.
Slide 9
Hartung Game Master 0 Obscure handheld released at an unknown
point in the early 1990s 0 Graphics lower than most of its
contemporaries. 0 Was available in black, white, and purple. 0
Likely around 20 games were released for the console. 0 Frequently
turns up in Europe and Australia.
Slide 10
Game.com 0 In TV commercials pronounced it Game com not Game
dot com. 0 Released in 1997 by Tiger Electronics. 0 Featured many
new ideas for handhelds 0 Aimed towards older targeted audience. 0
Tiger also hoped it would gain the attention of a younger audience
as well. 0 Two slots for game cartridges.
Slide 11
Game Boy Colour 0 Nintendos successor to the GameBoy. 0
Released in 1998 0 Response to pressure from game developers for a
new system. 0 First handheld with backward compatibility 0 Capable
of displaying up to 56 colours simultaneously on screen. 0 Could
add four colour shading for games made for the original
GameBoy.
Slide 12
Neo Geo Pocket Color 0 Released in 1999 by SNK 0 16 bit
handheld game console 0 Dropped in US and Europe markets in 2000 0
More successful than any Game Boy competitor 0
Slide 13
WonderSwan Color 0 Released in 2000 by Bandai 0 Had moderate
success 0 Original had only black and white screen 0 Slightly
larger than the original WonderSwan 0 512kB of RAM and colour LCD
screen 0 Bandai got a deal with Square 0 Only released in
Japan
Slide 14
GameBoy Advance 0 Released in 2001 by Nintendo 0 Nintendo added
two shoulder buttons, a larger screen, and more computing power
than the GameBoy Color 0 Design revised two years later into the
Game Boy Advance SP 0 In 2005 the Game Boy Micro was released 0 As
of December 31, 2007 all of the above consoles including the
GameCube combined sold 80.72 million units world wide
Slide 15
Game Park 32 0 Released in 2001 by Game Park 0 Released a few
months after the GameBoy Advance 0 32bit CPU, 133MHz processor, Mp3
and DivX player, and E-book reader 0 SmartMedia cards used for
storage 0 Redesigned in 2003 0 Popular with developers and
technically-adept users
Slide 16
N-Gage 0 Released in 2003 by Nokia 0 Designed as a combination
of MP3 player, cellphone, PDA, radio and gaming device 0 Received
much criticism 0 Defects in physical design include its vertically
oriented screen and you must remove the battery to change the game
0 Most well known defect was sidetalking which was the act of
placing the speaker and receiver on the edge, not a flat side,
which made the user look like they were speaking into a taco.
Slide 17
Nintendo DS 0 Released in 2004 0 Had two screens, a
touchscreen, and a normal screen 0 Also had wireless connection and
a microphone port 0 In 2006 Nintendo revealed an updated version-
the Nintendo DS Lite 0 The DS Lite has a cleaner design, longer
battery life, and a brighter, higher quality screen 0 The DS Lite
was also able to connect with the Wii
Slide 18
Game King 0 Released by TimeTop 0 Released in 2004 0 The first
design owes a large debt to the GameBoy Advance 0 The second design
was a more direct rip-off of the PSP
Slide 19
PlayStation Portable 0 Abbreviated to PSP 0 Manufactured and
Marketed by Sony Computer Entertainment 0 Released in March 2005 0
First handheld to use an optical disc format, the UMD (Universal
Media Disc) 0 Can connect to the PlayStation 3, other PSPs, and the
Internet
Slide 20
Gizmondo 0 Released by Tiger Telematics 0 Released in 2005 0
Designed to play music, movies, and games, have a camera, and GPS
functions 0 It also connected to the internet 0 Had a phone for
sending texts, and multimedia messages 0 Email was promised but
never happened before Gizmondo and Tiger Telematics downfall
Slide 21
Game Park Holdings GP2X 0 Open source, hand held console and
media player 0 Released by GamePark Holdings 0 Commonly used to run
emulators for other game consoles such as Neo Geo, Sega Genesis,
Sega Master System, Sega Game Gear, Amstrad CPC, and Commodore 64 0
Designed for homebrew developers and commercial developers
Slide 22
Dingoo 0 Micro-sized handheld that looks similar to the GameBoy
Micro 0 It supports music, radio, emulators, and a recording
program 0 Currently two colours-white and black
Slide 23
PSP Go 0 Version of the PSP 0 Manufactured by Sony 0 Released
in 2009 0 In 2011 the PSP Go was discontinued so Sony could focus
on the PSP 0 Later Sony said it would only be discontinued in
Europe and Japan 0 Shape and Sliding Mechanism are similar to the
Mylo COM-2 internet device
Slide 24
iPod Touch 0 Portable media player, personal digital assistant,
hand held game console, and a Wi-Fi device 0 It is the first iPod
with wireless access 0 It has wireless access to the iTunes Store,
and App Store 0 You can download and purchase apps straight onto
your iPod 0 The fourth generation of the iPod Touch includes a
camera
Slide 25
Nintendo 3DS 0 The successor to the Nintendo DS handheld 0
Released March 27, 2011 in North America 0 Able to project
stereoscopic 3D effects without requirement of an active shutter or
a passive polarized glass 0 ^^ Above requirements are necessary for
most 3D televisions to show the 3D effect 0 Has online service
called the Nintendo eShop
Slide 26
PlayStation Vita 0 The successor to the PSP 0 Released in Japan
and parts of Asia on December 27, 2011 0 Was expected to be
released in North America on February 22, 2012 0 Has a four core
processor and a four core graphics processing unit 0 Supports
Bluetooth, and optionally, 3G